Pathfinder Adventure: Crown of the Kobold King

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Pathfinder Adventure: Crown of the Kobold King
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Celebrate Paizo’s 20th Anniversary with a glorious new edition of Crown of the Kobold King, the epic original Pathfinder adventure! The town of Falcon’s Hollow is no stranger to peril, yet the danger growing in the dungeons below a nearby ruin pose a threat that only a new band of heroes can face. Ravenous undead, cunning kobolds, and sinister necromancers are but a few of the foes that shall soon menace the small lumber town, yet none are potentially as dangerous as the Kobold King himself!

This deluxe, 128-page hardcover gathers three classic Pathfinder adventures into one unforgettable compilation, expanding them into a mini-campaign and introducing a brand-new dungeon level for heroes to explore. Completely updated to Pathfinder Second Edition, the insidious Kobold King and his minions return to bedevil a new generation of adventurers! Will your heroes save the town of Falcon’s Hollow from the Kobold King, or are they doomed to become the king’s latest trophies?

The Crown of the Kobold King contains:

  • The original adventures Hollow’s Last Hope, Crown of the Kobold King, and Hungry are the Dead, all expanded and updated for use with Pathfinder Second Edition.
  • Over a hundred pages of adventure for 1st to 6th-level parties.
  • A full gazetteer of the lumber town of Falcon’s Hollow.
  • Fifteen new magic items and other new treasures to discover.
  • Eight classic monsters from the original adventures, all brand new to Pathfinder Second Edition.

This adventure can be used with the Pathfinder Flip-Mat: Crown of the Kobold King.

ISBN: 978-1-64078-452-9

Crown of the Kobold King is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (916.4 kb PDF).



Available Formats

Pathfinder Adventure: Crown of the Kobold King Anniversary Edition is also available as:

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Pathfinder Nexus on Demiplane
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Subscription.

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Is there a way to get the maps without the labels on them?

Scarab Sages

2 people marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I'm a Mac user. Here's what I do. I'm sure there's a similar workflow for Windows users.

I open the maps in Adobe Reader, select the map, copy, switch to the Preview app, and create a new file from the clipboard. This only copies the image layer and not the labels.

Silver Crusade

4 people marked this as a favorite.
Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

TokenTool is a great app for extracting images from PDFs.


1 person marked this as a favorite.
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber
TomParker wrote:

I'm a Mac user. Here's what I do. I'm sure there's a similar workflow for Windows users.

I open the maps in Adobe Reader, select the map, copy, switch to the Preview app, and create a new file from the clipboard. This only copies the image layer and not the labels.

Unfortunately they have a PNG over the entire page, mostly transparent but that makes the page look fancier, which made selecting the map impossible.

Cori Marie wrote:
TokenTool is a great app for extracting images from PDFs.

This ended up working

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
ShiroXIII wrote:

Unfortunately they have a PNG over the entire page, mostly transparent but that makes the page look fancier, which made selecting the map impossible.

Yeah. When that happens I use PDFPen, which can edit PDFs, on a copy of the PDF file. Then I can delete the offending object and get to the image. But it's a pain when that happens.

Dark Archive

1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

I got strange feel of nostalgia from reading adventure where I never read the original 3.5 version x'D I do wonder if I should get original modules so I could compare differences


1 person marked this as a favorite.

So hows it looking everyone? I'll be getting this but maybe later when I find some time to run this.

And is still kind of a beginner friendly AP would you say or has all the bells and whistles for the vets to play, and GM?

Thanks

Tom


Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
TRDG wrote:

So hows it looking everyone? I'll be getting this but maybe later when I find some time to run this.

And is still kind of a beginner friendly AP would you say or has all the bells and whistles for the vets to play, and GM?

More beginner friendly in terms of subject matter, as indicated in several of James’ earlier posts about the plot changes, but maybe a smidge less beginner friendly only in the sense that it’s a more complete, longer story, so doesn’t lend itself quite as obviously/easily to breaking at whatever point is most convenient if you’ve got a group that may or may not be committed.

However, these are very minor differences, and are mostly just in presentation. It would still lend itself super easily to either green recruits or veterans with only the slightest GM tweaks.


Thanks Dav

Was still debating as I would'nt want to ruin my fond memories of this when I did the original but I think I'll go for it. As I like to have the latest stuff on hand to be able to run.

How are the maps, pretty good?

Tom


1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

The maps are great.

As for old vs new, I have to admit that overall the originals are more to my taste, but then my group enjoyed the early Paizo grittiness, and wouldn’t be bothered by any of the stuff that got (reasonably) toned down (which was probably the right call for the more modern market sensibilities).

However, I am definitely glad to have both versions, and am finding it very interesting to compare and contrast. If I was to run it now (which is definitely tempting), I would mostly likely mix elements from both.


COOL, Thanks again sir!!

SOLD

I'll have to dig out my old copies and see as well what might mix in well and what might not, depending on the specific groups I GM.

Tom


1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Question for the Paizo guys:

Spoiler:
In Chapter 3, Part 1, (the cemetery), the text talks about how to handle a character moving through “a square containing an open grave”, however, on the map, none of the graves look any more open than any others (at least as far as I can see). Are they all considered open, or is there a way to tell that I am somehow missing?

Paizo Employee Creative Director

2 people marked this as a favorite.
Davelozzi wrote:

Question for the Paizo guys:

** spoiler omitted **

Spoiler:
It's best for you, the GM, to pick the open graves. That way you can adjust the encounter and locations as needed for how the PCs approach the map. From a more product/production based side of things, not showing open graves helps folks to use the flip mat associated with the adventure for any sort of boneyard—be it one that's infested with undead or not. (In retrospect I suppose using tags on the printed map in the adventure to note the open graves would have been a good idea, but that ship's sailed.)

1 person marked this as a favorite.

In the original, Savram was Sharvaros' human son, and now Savram is Sharvaros' dhampir daughter. Is this a retcon, and if so, how does it interact with Sharvaros' backstory (specifically involving Amele, who is presumably Savram's mother)?

EDIT: To clarify, I'm trying to determine if Amele is actually Savram's mother, and if so, whether she's a vampire or not.

Paizo Employee Creative Director

3 people marked this as a favorite.
SOLDIER-1st wrote:

In the original, Savram was Sharvaros' human son, and now Savram is Sharvaros' dhampir daughter. Is this a retcon, and if so, how does it interact with Sharvaros' backstory (specifically involving Amele, who is presumably Savram's mother)?

EDIT: To clarify, I'm trying to determine if Amele is actually Savram's mother, and if so, whether she's a vampire or not.

When the original adventure landed, we were working with 3.5 OGL content, which was a pretty limited set of tools. By the time we updated Falcon's Hollow in "Towns of the Inner Sea" in 1st edition Pathfinder, the original author made some adjustments to the town to bring it up to some of the new creative content and options in our game, versus 3.5... it was in that book that Savram got this change. So... it's a change, but not one I made initially for this revision to the adventure—it's a change that was made back in 2013 in "Towns of the Inner Sea."

What that means for Amele is up to you to decide. In my headcanon, her "death" before giving birth to Savram took place after she became a vampire, but that information was hidden from the public. Since Savram and Sharvaros don't play a significant role in this version of "Crown of the Kobold King," and since we have no real plans to explore them in the future, feel free to go forward with this story (or revert it to the original vision from the pre-Pathfinder days to him being human) as works best for your game.


1 person marked this as a favorite.

Thanks so much, that's what I was looking for!


I picked this up and have just started to skim through it. It definitely looks like an interesting adventure although I think I was expecting it to be less dungeon crawly.

One thing did jump out at me, the King doesnt have a number of spell slots listed at each level which he should as a spontaneous caster.

Grand Lodge

1 person marked this as a favorite.

How many PCs is this for? 3, 4, 5, 6? I can't find any info anywhere.

Paizo Employee Creative Director

7 people marked this as a favorite.
roll4initiative wrote:
How many PCs is this for? 3, 4, 5, 6? I can't find any info anywhere.

It's for four PCs, which is the baseline assumption for all our adventures unless we so otherwise.

Normally we put this information, along with milestone XP advice, at the front of the adventure in its table of contents, but this adventure's new format ended up with us forgetting to maintain that information when we redesigned how the table of contents looked for this volume. We'll try to not do that in future adventures.

Grand Lodge

1 person marked this as a favorite.

Thanks, James. Yeah, I thought I was going crazy for not being able to find that info in my copy!

Grand Lodge

Btw, my copy has a brown, red-ish cover and different art instead of being green and having "Anniversary Edition" under the title. Any difference between the two besides covers?

Paizo Employee Creative Director

3 people marked this as a favorite.
roll4initiative wrote:
Btw, my copy has a brown, red-ish cover and different art instead of being green and having "Anniversary Edition" under the title. Any difference between the two besides covers?

The green cover above is placeholder art using the original cover for the 32 page adventure we published over a decade ago. You have the correct cover, in other words! :)


1 person marked this as a favorite.

Hi James, could you comment on the intended levels for the PCs at different points in the module?

Paizo Employee Creative Director

2 people marked this as a favorite.
andreww wrote:
Hi James, could you comment on the intended levels for the PCs at different points in the module?

While we forgot to include that information at the front, it's also included in every encounter. The number on the left side of each encounter heading tells you the intended level.

Liberty's Edge

Apologies if this has been asked:

Is this a good module for getting to know PF2E for long time D&D and former PF1 GM and players? I am looking to make the switch and have been uncertain which AP or stand alone module to use.

Thanks.

Paizo Employee Creative Director

12 people marked this as a favorite.
Reynard wrote:

Apologies if this has been asked:

Is this a good module for getting to know PF2E for long time D&D and former PF1 GM and players? I am looking to make the switch and have been uncertain which AP or stand alone module to use.

Thanks.

It starts at 1st level, so it's a great one to begin a new game with, yes. It's also got a pretty strong "classic dungeon crawl" element to it that long time D&D players will enjoy. And for former PF1 GMs, the fact that it's an update of a classic 3.5 Pathfinder adventure should, in theory, help the adjustment to playing 2nd edition?

While I adore the Adventure Path line, those are big lifts, and it's generally a better idea I think to start small and not run the risk of overwhelming yourself.

THAT ALL SAID: Don't ignore the Beginner Box! It's designed to show off the game play and comes with a lot of useful teaching tools and devices, and is the easiest way to get to know 2nd edition.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Just did my read-through of the hardcover as someone getting in Pathfinder for the first time. A couple notes\questions:

- For human NPCs, the book doesn't point towards anything in the bestiaries to use for stats. For example Kabran Bloodeye is (CE male half-orc rogue 6). Does that mean I use the player character rules to build that character as a level 6 rogue?

- There are a number of monster encounters that point to Bestiary 6. My understanding was that 2e only goes up to Bestiary 3 at this time. For example, Raksmit in area G7 instructs me to use the elite mummy on page 240 of Bestiary 6. What's going with those monsters?

- Area D17 says that chains and pulleys could be harvested from room D20 to construct an elevator to go down to the next level, but there is no area D20. Is this a d20 joke or something else?


varbles wrote:
- For human NPCs, the book doesn't point towards anything in the bestiaries to use for stats. For example Kabran Bloodeye is (CE male half-orc rogue 6). Does that mean I use the player character rules to build that character as a level 6 rogue?

This person doesn't have a statblock. If you want to have stats for this person, you should use the monster building rules from the Game Mastery Guide (also found on Archives of Nethys).

varbles wrote:
- There are a number of monster encounters that point to Bestiary 6. My understanding was that 2e only goes up to Bestiary 3 at this time. For example, Raksmit in area G7 instructs me to use the elite mummy on page 240 of Bestiary 6. What's going with those monsters?

This is a reference to pg 6 of the Bestiary, which is where the rules for the elite adjustment are listed.

Liberty's Edge

varbles wrote:

Just did my read-through of the hardcover as someone getting in Pathfinder for the first time. A couple notes\questions:

- For human NPCs, the book doesn't point towards anything in the bestiaries to use for stats. For example Kabran Bloodeye is (CE male half-orc rogue 6). Does that mean I use the player character rules to build that character as a level 6 rogue?

- There are a number of monster encounters that point to Bestiary 6. My understanding was that 2e only goes up to Bestiary 3 at this time. For example, Raksmit in area G7 instructs me to use the elite mummy on page 240 of Bestiary 6. What's going with those monsters?

- Area D17 says that chains and pulleys could be harvested from room D20 to construct an elevator to go down to the next level, but there is no area D20. Is this a d20 joke or something else?

It is page 6 of Bestiary 1. Not the 6th Bestiary.

It is a common misreading. I guess next time they will put the adjustments at the end of the book. Bestiary 254 should be easier to get.

Ninjaed

Paizo Employee Creative Director

3 people marked this as a favorite.
varbles wrote:

Just did my read-through of the hardcover as someone getting in Pathfinder for the first time. A couple notes\questions:

- For human NPCs, the book doesn't point towards anything in the bestiaries to use for stats. For example Kabran Bloodeye is (CE male half-orc rogue 6). Does that mean I use the player character rules to build that character as a level 6 rogue?

- There are a number of monster encounters that point to Bestiary 6. My understanding was that 2e only goes up to Bestiary 3 at this time. For example, Raksmit in area G7 instructs me to use the elite mummy on page 240 of Bestiary 6. What's going with those monsters?

- Area D17 says that chains and pulleys could be harvested from room D20 to construct an elevator to go down to the next level, but there is no area D20. Is this a d20 joke or something else?

For characters we don't expect will be in a fight, we never put full stats. If you need to generate DCs against them for things like Deception or Diplomacy, you can just use Table 10–5 on page 503 of the Core Rulebook to create perfect DCs for them, and if you feel that you'll need stats for them, you'll have to create them yourself (we don't have room to include stat blocks for every NPC in an adventure and have to pick and choose which ones "deserve" the wordcount based on whether or not they're likely to be fought by the PCs).

References to a "Bestiary 6" are actually references to PAGE 6 of the bestiary, where the Weak or Elite modifiers for the stat block is found. It's hard to see, I get it, but the "6" isn't italicized in this case (as it would be if it were part of the book's title), and it's our current style to not include a "page" notation before these numbers to save space in stat blocks.

The reference to area D20 in area D17 is a typo. The chains and pulleys that can be harvested are in area D19.

RPG Superstar 2014 Top 32

1 person marked this as a favorite.

Perhaps if they had called the first monster book Bestiary 1 instead of just Bestiary, that would ease some confusion.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:


For characters we don't expect will be in a fight, we never put full stats. If you need to generate DCs against them for things like Deception or Diplomacy, you can just use Table 10–5 on page 503 of the Core Rulebook to create perfect DCs for them, and if you feel that you'll need stats for them, you'll have to create them yourself (we don't have room to include stat blocks for every NPC in an adventure and have to pick and choose which ones "deserve" the wordcount based on whether or not they're likely to be fought by the PCs).

References to a "Bestiary 6" are actually references to PAGE 6 of the bestiary, where the Weak or Elite modifiers for the stat block is found. It's hard to see, I get it, but the "6" isn't italicized in this case (as it would be if it were part of the book's title), and it's our current style to not include a "page" notation before these numbers to save space in stat blocks.

The reference to area D20 in area D17 is a typo. The chains and pulleys that can be harvested are in area D19.

Thanks! That was really helpful and cleared a lot of things up. I appreciate it!


I am nearly finished prepping this. There is one piece of missing information.

Spoiler:
The kobold king is missing his number of spell slots. He is a spontaneous caster but none are listed.

Having spent much of the day slicing bits of map with the snipping tool and then stitching them together again, often guessing at the number of squares given the size of them, I would pay good money for a VTT ready version of the maps, labelled with their dimensions. Frankly, if you just told us the actual dimensions of each map by square that on its own would be extremely helpful. The maps in this are huge.


I've used PDF to Foundry Importer to import content from the water-marked, legitimately purchased PDF straight into Foundry for a number of standalone adventures but when I try to use the same process for this adventure I just get an error, "failed to detect pdf. cannot proceed :("

Is there content available from this adventure for use in Foundry?


Pathfinder Adventure Path, Lost Omens Subscriber
ArchAnjel wrote:

I've used PDF to Foundry Importer to import content from the water-marked, legitimately purchased PDF straight into Foundry for a number of standalone adventures but when I try to use the same process for this adventure I just get an error, "failed to detect pdf. cannot proceed :("

Is there content available from this adventure for use in Foundry?

You'd have to ask the module maker of PDF to Foundry Importer to add support for this adventure.

That being said, there is this:

https://foundryvtt.com/packages/kobold-king-maps-remade-by-taurah


Curmudgeonly wrote:

You'd have to ask the module maker of PDF to Foundry Importer to add support for this adventure.

That being said, there is this:

https://foundryvtt.com/packages/kobold-king-maps-remade-by-taurah

That looks like something worth checking out. Thanks for that.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
ArchAnjel wrote:

I've used PDF to Foundry Importer to import content from the water-marked, legitimately purchased PDF straight into Foundry for a number of standalone adventures but when I try to use the same process for this adventure I just get an error, "failed to detect pdf. cannot proceed :("

Is there content available from this adventure for use in Foundry?

This adventure is not supported by PDF to Foundry and no further content is being added to that module. It is, however, supported by Deidril's PDF Importer, which works similar to PDF to Foundry but has a different set of PDFs it can import.


2 people marked this as a favorite.

For anyone going through the same situation, I found the best solution was to use a combination of the two above. The maps from https://foundryvtt.com/packages/kobold-king-maps-remade-by-taurah are beautifully done but lack any actors or journal entries. Deidril's PDF Importer added all the actors and journal entries but the maps are just the default ones from the PDF which are... not great. Especially given that secret doors are visible and patently apparent.

So I deleted most of the scenes from Deidril's PDF Importer and replaced them with scenes made with maps from kobold-king-maps-remade-by-taurah. Turned out pretty nice that way.

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