The Starfinder Player Core is the definitive entry point for Starfinder Second Edition, with everything a player needs to learn how to play the game! Choose from 10 ancestries, six character classes, and hundreds of feats and spells to create unique characters ready to take on a ruthless galaxy awash with magic and opportunity. Starfinder Player Core brings the Starfinder RPG into its new edition and is now 100% compatible with the acclaimed Second Edition of the hit Pathfinder Roleplaying Game. Along with GM Core and Alien Core, these books provide a new foundation for the future of tabletop gaming!
Starfinder Player Core includes:
Complete character creation rules, walking you through building a character by selecting your Ancestry, Background, and Class, with a focus on the envoy, mystic, operative, solarian, soldier, and witchwarper classes!
Core ancestry options include android, barathu, human, kasatha, lashunta, pahtra, shirren, skittermander, vesk, and ysoki!
A vast catalogue of options allowing you to customize your character including versatile heritages, like the undead borai and Drift-touched prismeni, skills and feats, and hundreds of spells, ensuring that the character you build represents your hero not just in story, but in rules as well!
A primer on the Pact Worlds and wider galaxy, so your character can be a part of an exciting and diverse setting!
Rules and tools to advance your character through play, taking them from a fresh-faced adventurer ready to take on the world to a veteran hero, wielding powerful magic that can reshape reality.
Written by: Jessica Catalan, Thurston Hillman, Jenny Jarzabski, Mike Kimmel, and Dustin Knight.
I do find it kind of crazy that in July-August, though, Pathfinder is about to get eight new classes, around 10 new ancestries, some alternates for existing ancestries, and 2 heritages when you combine this release and Battlecry.
"with a focus on the envoy, mystic, operative, solarian, soldier, and witchwarper classes"
Interesting phrasing. They've made it clear that technomancer and mechanic are coming after the others, but it sounds like they will be at least mentioned in the core or considered core classes
"with a focus on the envoy, mystic, operative, solarian, soldier, and witchwarper classes"
Interesting phrasing. They've made it clear that technomancer and mechanic are coming after the others, but it sounds like they will be at least mentioned in the core or considered core classes
The rules walk you through making a character using the six classes as examples, but obviously the rules and examples are still relevant to future classes. That's my reading.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
QuidEst wrote:
An Android wrote:
"with a focus on the envoy, mystic, operative, solarian, soldier, and witchwarper classes"
Interesting phrasing. They've made it clear that technomancer and mechanic are coming after the others, but it sounds like they will be at least mentioned in the core or considered core classes
The rules walk you through making a character using the six classes as examples, but obviously the rules and examples are still relevant to future classes. That's my reading.
SF2e is PF2e compatible as well, though some of the rules to fully harmonize them will be released in the GM Core.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
gunslinger019 wrote:
Is there any word on if a sketch cover is in the works? The retro gaming retailer cover is cool, but I've really liked the sketch variants so far.
The Retro game look is the Starfinder "twist" they gave to it. It's the "Starfinder version" of Sketch covers. There's no Sketch cover announced for any Starfinder book.
I do find it kind of crazy that in July-August, though, Pathfinder is about to get eight new classes, around 10 new ancestries, some alternates for existing ancestries, and 2 heritages when you combine this release and Battlecry.
I find it just as crazy that in July-August, Starfinder is getting access to the entire Pathfinder 2e line of products. Space Bards!!!!
Never played SF1e, but I'm very interested in jumping in with 2e.
Six classes for the Core book seems low though, how does that compare to what's in 1e?
I'm fairly certain SF1 only had one more core class; Witchwarper wasn't core but Technomancer and Mechanic (gonna be playtested for 2e soon!) were. So it's like, slightly worse. And honestly it's comparable to PF2e Player Core, which I know is a false equivalent because the old CRB had like double SF2's launch classes, but like, still.