James Jacobs Creative Director |
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If we pre-order this will we get the PDF as well?
I am assuming it is not part of any subscription.
It's part of the standalone adventure line, so it's treated the same way as Malevolence and The Slithering and Shadows at Sundown and all the rest. Although it IS a larger hardcover rather than a smaller softcover.
James Jacobs Creative Director |
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I'm curious as they didn't mention the Revenge of the Kobold King. Which I (think?) they're going to use, since it's a lead in for Hungry are the Dead. Unless they decided to drop that entry of the story.
But this is the Darkmoon Vale region, Andoran. Classic Fantasy. Dungeon Crawling.
I considered including "Revenge of the Kobold King" at the start, but quickly tossed that out when I realized two things:
1) Revenge of the Kobold King doesn't take place in the dungeon below the monastery, and;
2) It's a sequel whose events can't take place until this adventure is over.
Instead, the space that adventure would have taken up gets occupied by a brand new dungeon level and new plots/shenanigans involving the Kobold King.
James Jacobs Creative Director |
James Jacobs Creative Director |
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Include Carnival of Tears as well you cowards. Seriously though, happy to see this as these adventures are great and the setting of Darkmoon Vale/Falcon's Hollow have remained one of my favorite places in all of Golarion. I hope these are not edited too much, and are as close as to the originals as possible.
I know you're joking, but please don't call us cowards.
That said, while Carnival of Tears does take place in the region, it's not part of the Kobold King storyline, so it's irrelevant to that tale.
As for the adventures itself... they have been rebuilt and restored to function as a single adventure rather than 3 separate ones. While you can certainly still use the previous adventure's plot lines, they don't make sense in the context of a single adventure, so we're going with a new set of plots to get things rolling that are more tightly tied in to the player characters themselves.
James Jacobs Creative Director |
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"Fear" is a strong word. I just hope to see the original authors' design and vision are represented with the reboot is all.
That's what I aim to do for every thing I develop, be it a brand new adventure or one like this where I redevelop and expand an adventure that's been previously published into a new and expanded version.
That said, this adventure is being published for a new edition of the game more than a decade later in a world that is VERY different than the original publication, so yes, it will be different in some ways, but I did my best to stay to the original story themes. Which, you'll want to remember, were based on 3.5 D&D and lacked the support of a well-established campaign setting to draw from.
James Jacobs Creative Director |
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Oh wow! This is very exciting to see these getting an update. I love that these are all getting streamlined into a campaign. I sincerely hope Revenge of the Kobold King is in here as well. I would be over the moon to see Carnival of Tears incorporated, but it was unconnected to the other four so I understand if it is not included. Also, seeing lots of history and background pulled from Guide to Darkmoon Vale included in the backmatter would not make me sad.
Hollow's Last Hope
Crown of the Kobold King
Revenge of the Kobold King
Hungary are the Dead
Carnival of Tears
Guide to Darkmoon Vale
Towns of the Inner Sea (Falcon's Hollow)
As I've mentioned, not all of these make sense in the context of the Kobold King's original (if expanded) story.
Hollow's Last Hope: This is chapter 2 of the book.
Crown of the Kobold King: This is chapter 3 of the book.
Revenge of the Kobold King: This isn't a part of the book, since its events take place elsewhere and don't make sense to take place until some years in-game after the events of "Crown of the Kobold King" are concluded.
Hungary are the Dead: This is chapter 4 of the book.
Carnival of Tears: This tells a different story set in the region and isn't a part of the "Crown of the Kobold King" story, so it's not included.
Guide to Darkmoon Vale: None of this content is reprinted, since that's beyond the scope of an adventure focused on the Kobold King.
Towns of the Inner Sea (Falcon's Hollow): The Falcon's Hollow entry is Chapter 1 of this book.
And Chapter 5 contains the brand-new dungeon level that wraps things up and reveals some long-hidden secrets about the monastery itself.
James Jacobs Creative Director |
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And finally, for those curious about the plot changes...
The "stop the plague from destroying the town" hook for Hollow's Last Hope is much reduced in scope because a plague-themed plot isn't really a great choice in the current day. It still exists as one of four potential hooks to explain why the PCs are heading into the woods to get things rolling, though, but it's more of a "the local herbalist ran out of ingredients so she asks you to gather some up to help fight against a weird new thing she's noticed" that ties more elegantly into other events that take place deeper in the dungeon and its story, rather than just being a coincidence.
I cut the entire subplot of children being abducted entirely, and replaced that with the kobolds abducting adults from the region and town as the plot plays out, but also re-contextualized the abductions to make more sense with the unfolding plot in the dungeon and set it up to be something that unfolds organically while the PCs explore. The orphanage is one of the few things I cut entirely from the adventure, since that whole thing is no longer needed.
The opening to "Hungry are the Dead" has been streamlined and now fits organically into the unfolding plot as well.
Keep in mind that the idea of one of the seals that kept Tar-Baphon imprisoned gets broken in this dungeon is something that ended up being a Big Deal in the grand scheme of things, but it was almost a non-event in the original publication, particularly in the first two adventures. Leaning into that element, its history, and the effects of a powerful necromantic artifact starting to fall apart and be corrupted lies at the root of the adventure's new overall plot, but also... it's called "Crown of the Kobold King", not "The Third Seal Crumbles," so the Kobold King himself is the big bad end guy of the whole thing... with the crown and the Third Seal and other elements helping to empower him and set things up so that they play out the way they do.
James Jacobs Creative Director |
CorvusMask |
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Vardoc Bloodstone wrote:I re-developed the original text completely. It's got as much polishing (if not more) to update it as I did for things like the hardcovers for Rise of the Runelords and Curse of the Crimson Throne. It's got an entire new level we had Nick Logue write ages ago (when at one point this was gonna be a 1st edition project), and refocuses the three adventures its based on to a new plot entirely that works better as a whole adventure revolving around a multi-level dungeon rather than three separate ones.Not sure how much polishing they’ll do in this version, but I think this would be ideal for my friends new to Pathfinder.
Ah I guess that is why revenge isn't included: it would be kinda cheap to have main bad guy come back as undead in same dungeon on a different level x'D
Edit: Oh wait there are more comments after this one that I missed including one that explains why it wasn't included, oops ^^;
Vardoc Bloodstone |
That said, this adventure is being published for a new edition of the game more than a decade later in a world that is VERY different than the original publication, so yes, it will be different in some ways, but I did my best to stay to the original story themes. Which, you'll want to remember, were based on 3.5 D&D and lacked the support of a well-established campaign setting to draw from.
Two decades later if my math is correct. Does this mean the adventure will be set on modern-day Ansalon? Or will it still be set in the “past”, before the events of most APs?
James Jacobs Creative Director |
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James Jacobs wrote:That said, this adventure is being published for a new edition of the game more than a decade later in a world that is VERY different than the original publication, so yes, it will be different in some ways, but I did my best to stay to the original story themes. Which, you'll want to remember, were based on 3.5 D&D and lacked the support of a well-established campaign setting to draw from.Two decades later if my math is correct. Does this mean the adventure will be set on modern-day Ansalon? Or will it still be set in the “past”, before the events of most APs?
It's still set in the same historical era, since...
James Jacobs Creative Director |
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Are there plans to re-publish any older modules in this manner?
Not at this time. This one is a sort of unique situation. It reprints the first two standalone adventures we published on an anniversary, for one. It's also one we had a new and unpublished adventure from one of the original authors on hand that we paid for a decade ago when we were toying with a reprint/expansion back then that never went through. But also, it was a project that we had the text in already for and could immediately start working on developing at once, which meant that it'd be a lighter load for us all to lift. Which made it particularly attractive to tackle when we were looking at doing projects that would act as a "pressure valve release" for the staff but also would still be able to proceed during a time where we weren't sure if we'd have many freelancers to hire. Fortunately, things with the Union forming and other events resolved quickly enough for us to start working with freelancers again, but it's also nice to finally get Nick's lowest level into print too!
All of those factors made republishing Kobold King a pretty unique situation that doesn't really exist for other older modules. I'm proud of what I did to bring these together for this product and glad that the unpublished level will see print, but I'm much more eager to do new adventures in this line and to give even more authors a voice to tell their tales.
James Jacobs Creative Director |
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I hope that the Union and Paizo would be open to republishing older adventurers and AP's in the 2E system.
That's not so much a Union call as it is a Paizo call. And a ME call, frankly, since I'm the one in charge of the Adventure line at this point, and given that line's VERY limited opportunities to get adventures out (I'd love to do four a year, but it's a struggle to do three), reprinting older adventures feels like a wasted opportunity to me to do bigger more significant stories. There's SO much more to do with the setting's plots that are big potential stories (such as resolving Galt's storyline, for example) that aren't gonna be done as Adventure Paths, after all.
Brinebeast |
There's seven classic monsters presented in this adventure's bestiary, not eight.
Hmmm, seven classic monsters. Looking at the published adventures all the monsters in the back matter have already appeared in 2E. So with that in mind, looking at the monsters that appear in the adventures I am guessing:
Allip
Bloody Bones
Dark Mantle
Grick
Tallow/Wax Golem
Vargouille
That leaves one unaccounted for. Having the Fellsig show up would make a lot of sense as that is a type of Undead that were created as result of the events surrounding the eruption of Droskar's Crag known as the Rending. There could also be a classic monster from the unpublished adventure we don't know about yet. Or in my haste I could overlooked something. Eitiher way I am excited to see what shows up.
GGSigmar |
James Jacobs wrote:There's seven classic monsters presented in this adventure's bestiary, not eight.Hmmm, seven classic monsters. Looking at the published adventures all the monsters in the back matter have already appeared in 2E. So with that in mind, looking at the monsters that appear in the adventures I am guessing:
Allip
Bloody Bones
Dark Mantle
Grick
Tallow/Wax Golem
VargouilleThat leaves one unaccounted for. Having the Fellsig show up would make a lot of sense as that is a type of Undead that were created as result of the events surrounding the eruption of Droskar's Crag known as the Rending. There could also be a classic monster from the unpublished adventure we don't know about yet. Or in my haste I could overlooked something. Eitiher way I am excited to see what shows up.
I know for a fact the Grick already has a statblock in one of Agents of Edgewatch part and I believe I also saw Vargouille somewhere, but I might be wrong. Skeletons have an optional ability that makes them bloody, so I don't think Bloody Bones is that likely too.
James Jacobs Creative Director |
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James Jacobs wrote:There's seven classic monsters presented in this adventure's bestiary, not eight.Hmmm, seven classic monsters. Looking at the published adventures all the monsters in the back matter have already appeared in 2E. So with that in mind, looking at the monsters that appear in the adventures I am guessing:
Allip
Bloody Bones
Dark Mantle
Grick
Tallow/Wax Golem
VargouilleThat leaves one unaccounted for. Having the Fellsig show up would make a lot of sense as that is a type of Undead that were created as result of the events surrounding the eruption of Droskar's Crag known as the Rending. There could also be a classic monster from the unpublished adventure we don't know about yet. Or in my haste I could overlooked something. Eitiher way I am excited to see what shows up.
Some of those, but not others. In particular, we're not updating the allip or the bloody bones (the allip has themes we're not interested in exploring, and the bloody bones is now canonically a different and more powerful undead creature as of 1st edition's Bestiary Six (instead these creatures are just bloody skeletons in the adventure). Darkmantle, grick, tallow guardian (it's not a golem in this adventure), and vargouille are all in, though. Although the forge-spurned showed up in Age of Ashes, it's one of those seven and is presented here in a slightly updated form with a tiny bit of errata. The other two critters are things that show up in the 5th "new" dungeon level and will remain secret for now.
GGSigmar |
Brinebeast wrote:Some of those, but not others. In particular, we're not updating the allip or the bloody bones (the allip has themes we're not interested in exploring, and the bloody bones is now canonically a different and more powerful undead creature as of 1st edition's Bestiary Six (instead these creatures are just bloody skeletons in the adventure). Darkmantle, grick, tallow guardian (it's not a golem in this adventure), and vargouille are all in, though. Although the forge-spurned showed up in Age of Ashes, it's one of those seven and is presented here in a slightly updated form with a tiny bit of errata. The other two critters are things that show up in the 5th "new" dungeon level and will remain secret for now.James Jacobs wrote:There's seven classic monsters presented in this adventure's bestiary, not eight.Hmmm, seven classic monsters. Looking at the published adventures all the monsters in the back matter have already appeared in 2E. So with that in mind, looking at the monsters that appear in the adventures I am guessing:
Allip
Bloody Bones
Dark Mantle
Grick
Tallow/Wax Golem
VargouilleThat leaves one unaccounted for. Having the Fellsig show up would make a lot of sense as that is a type of Undead that were created as result of the events surrounding the eruption of Droskar's Crag known as the Rending. There could also be a classic monster from the unpublished adventure we don't know about yet. Or in my haste I could overlooked something. Eitiher way I am excited to see what shows up.
Is the grick going to be a new stat block or a reprint from the Agents ap?
James Jacobs Creative Director |
Brinebeast |
...the bloody bones is now canonically a different and more powerful undead creature as of 1st edition's Bestiary Six (instead these creatures are just bloody skeletons in the adventure).
Oh yes of course, there's the Rawhead and Bloody Bones dynamic from Bestiary 6, that did slip my mind. Thank you for confirming 5 of the 7 creatures, that was unexpected and pleasantly appreciated.
Looking forward to seeing those last two when the adventure is published.
Brinebeast |
Now the real question is will we see Keld Piskies?
I am guessing not since we never got stats for them previously. I suspect it is more likely they were dropped altogether. Oh those fickle fey!
AnimatedPaper |
Terevalis Unctio of House Mysti wrote:I hope that the Union and Paizo would be open to republishing older adventurers and AP's in the 2E system.That's not so much a Union call as it is a Paizo call. And a ME call, frankly, since I'm the one in charge of the Adventure line at this point, and given that line's VERY limited opportunities to get adventures out (I'd love to do four a year, but it's a struggle to do three), reprinting older adventures feels like a wasted opportunity to me to do bigger more significant stories. There's SO much more to do with the setting's plots that are big potential stories (such as resolving Galt's storyline, for example) that aren't gonna be done as Adventure Paths, after all.
Makes a lot of sense. I very much appreciate the time you've taken to pass on your thoughts for these.
As someone that deeply enjoys the Adventure line as a product, I'm a little disappointed to hear how stretched 3 adventures a year leaves you, but I live in hope that one day Paizo is in a position where 4 a year makes sense and is easily within your abilities. But for now, the bounty line fills a lot of that need (albeit at a low level).
Brinebeast |
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So I wanted to see if there was a way to pull Carnival of Tears, Revenge of the Kobold King, Realm of the Fellnight Queen, and Guardians of Dragon Fall into combined story that would serve as a sequel to the Crown of the Kobold King Anniversary Edition. Looking at the Fey eliminates included in Hollow’s Last Hope, I realized they planted some really good seeds for a bigger fey themed adventure.
The biggest issue was Guardians of Dragon Fall as that whole adventure was largely retconned and basically has to be rewritten. However, simply changing the theme from dragons to draconic fey really started to add a solid through line to the adventures. Plus, this allows a lot more of Guardians of Dragon Fall to be salvaged. Below is what I came up with.
Carnival of Tears (Level 7-8)
Relations with the Fey were already strained from the logging operations, but the release of a powerful burst of necromantic energy upset the local Fey beyond reason. They Fey of Darkmoon Vale have called out to the First World for Aid. An icy patron has heard that call and has set a plan in motion to avenge the troubled Fey. An icy herald rides to Darkmoon Vale to bring about cold revenge on Falcon’s Hollow.
Revenge of the Kobold King (Level 8-9)
They Fey are not the only ones seeking revenge. Given new life in undeath, the Kobold King has built an undead army and plans to conquer all of Darkmoon Vale. Can the heroes ally with the Fey of Falcon’s Hollow long enough to stop the forces of the Kobold King.
Realm of the Fellnight Queen (Level 10-11)
The heroes have gained Syntira, a powerful Nymph Queen, as their patron. As a “thank you?” for their assistance in defeating the undead forces of the Kobold King, she has tasked the heroes with investigating rumors of a dark and mysterious Fey arising in power in the Verduran Forest. Transported to the outskirts of the town of Bellis, what new dangers await the heroes in the forest’s shadows.
Guardians of Reaching Claw (Level 11-12) (aka Guardians of Dragon Fall)
Upon returning to Darkmoon Vale the heroes feel and unseasonal chill in the air, however this seems of little importance compared to the towering fey rock castle called Reaching Claw that looms above Darkmoon Forest. A powerful draconic winter fey, known as a shearphorus, has pulled their castle from the First World and seeks to claim Darkmoon Vale as a vassal relm. Tornulis, the ruler of the castle, desires to replace the current Nymph Queen as ruler of the Fey of Darkmoon Vale, and turn Darkmoon Vale into a permanent winter wonderland. Can the heroes halt the invasion of the Guardians of Reaching Claw and convince Tornulis to return to the First World?
While I know it is extremely unlikely that these will get pulled together as a sequel adventure to the Anniversary Edition, I figure if I am going to dream, might as well dream big.
Aaron Shanks Marketing & Media Manager |
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James Jacobs wrote:Terevalis Unctio of House Mysti wrote:I hope that the Union and Paizo would be open to republishing older adventurers and AP's in the 2E system.That's not so much a Union call as it is a Paizo call. And a ME call, frankly, since I'm the one in charge of the Adventure line at this point, and given that line's VERY limited opportunities to get adventures out (I'd love to do four a year, but it's a struggle to do three), reprinting older adventures feels like a wasted opportunity to me to do bigger more significant stories. There's SO much more to do with the setting's plots that are big potential stories (such as resolving Galt's storyline, for example) that aren't gonna be done as Adventure Paths, after all.Makes a lot of sense. I very much appreciate the time you've taken to pass on your thoughts for these.
As someone that deeply enjoys the Adventure line as a product, I'm a little disappointed to hear how stretched 3 adventures a year leaves you, but I live in hope that one day Paizo is in a position where 4 a year makes sense and is easily within your abilities. But for now, the bounty line fills a lot of that need (albeit at a low level).
I'll always champion Paizo Adventures as premium, but Pathfinder Infinite marketplace is a great new option too.
Skeld |
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I own all the original adventures in this book and I have no interest in a 2E conversion of this material...
BUT, I really would like the tighter storyline thread between adventures, some additional material, AND a greater emphasis on on breaking the seal since I'd like to run this before Tyrant's Grasp, so this might be something I pick up.
-Skeld
Aaron Shanks Marketing & Media Manager |
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Customers interested in the forthcoming Kobold King P2 adventure can now get their hands on the original 3.5 adventures that started it all! Now available in Print on Demand: GameMastery Module D1: Crown of the Kobold King.
Capn_Yossarian |
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Super crazy to see. Hollow's Last Hope was the first module I ever ran as a fledgling DM, and years later I used the modules to start a campaign that's now been going 3 years strong.
Couple questions I had. I may have missed this one but since Revenge isn't being included, are player levels expected to change? With the original 4-part series (not including Carnival et al) it's only supposed to go up to level 6. It seems that a new layer to Droskar's Crucible is being added in its place, so is that being used to keep players at 6, or are we expecting players to be level 7-8 by the end?
Next is about the NPCs in Falcon's Hollow, particularly the "bigger" names. Will the townsfolk be fleshed out more in terms of backstory/personality/similar? Such as Lady Cirthana from the Church of Iomedae, or Sharvaros Vade the friendly neighborhood necromancer? Similarly, are there any expected changes to these NPC's "builds?"
Lastly, regarding the town itself, are there going to be any updates there? Such as the town maps/locations, population/economy, and so on?
I'm not sure how much brown-nosing would be appreciated here, so I'll just say I am very looking forward to this anniversary edition, and thank you.
Aaron Shanks Marketing & Media Manager |
Super crazy to see. Hollow's Last Hope was the first module I ever ran as a fledgling DM, and years later I used the modules to start a campaign that's now been going 3 years strong.
Couple questions I had. I may have missed this one but since Revenge isn't being included, are player levels expected to change? With the original 4-part series (not including Carnival et al) it's only supposed to go up to level 6. It seems that a new layer to Droskar's Crucible is being added in its place, so is that being used to keep players at 6, or are we expecting players to be level 7-8 by the end?
Next is about the NPCs in Falcon's Hollow, particularly the "bigger" names. Will the townsfolk be fleshed out more in terms of backstory/personality/similar? Such as Lady Cirthana from the Church of Iomedae, or Sharvaros Vade the friendly neighborhood necromancer? Similarly, are there any expected changes to these NPC's "builds?"
Lastly, regarding the town itself, are there going to be any updates there? Such as the town maps/locations, population/economy, and so on?
I'm not sure how much brown-nosing would be appreciated here, so I'll just say I am very looking forward to this anniversary edition, and thank you.
Make sure you have scrolled up to read all of James' posts. Since I have no experience with the original adventures, and it is too soon to see see the final product, I will step aside. This is all his wheelhouse.
James Jacobs Creative Director |
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Couple questions I had. I may have missed this one but since Revenge isn't being included, are player levels expected to change? With the original 4-part series (not including Carnival et al) it's only supposed to go up to level 6. It seems that a new layer to Droskar's Crucible is being added in its place, so is that being used to keep players at 6, or are we expecting players to be level 7-8 by the end?
The adventure's for 1st–6th level characters. The group should be 7th level after they finish (and depending on how your GM does XP, may well hit 7th level at some point before the final chapter ends).
Next is about the NPCs in Falcon's Hollow, particularly the "bigger" names. Will the townsfolk be fleshed out more in terms of backstory/personality/similar? Such as Lady Cirthana from the Church of Iomedae, or Sharvaros Vade the friendly neighborhood necromancer? Similarly, are there any expected changes to these NPC's "builds?"
Lastly, regarding the town itself, are there going to be any updates there? Such as the town maps/locations, population/economy, and so on?
The adventure reprints the information on Falcon's Hollow from "Towns of the Inner Sea," which already expanded the townsfolk roles. There's been a little bit of expansion here and there for some of them as part of the process to bring all of the adventures and this content together into one single storyline (rather than three adjacent ones, each with their own plots) along with clarifications for some of the NPCs and elements, along with potentially some minor changes to names, genders, ancestries, and alignments to match original intent (the original four sources have some conflicts and false starts that we're cleaning up), but in large, there's not much more fleshed out in this adventure. If you've got the information from "Towns of the Inner Sea" there's not gonna be much new here for you in this regard. None of the townsfolk get full combat stat blocks (with a few exceptions for poor souls who might be first encountered as unfortunates in the dungeon itself).
Nitehood |
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Announced 12 hours ago:
Announced for August! Pathfinder Adventure: Crown of the Kobold King Anniversary Edition hardcover and Special Edition.
Subscribe Today! https://paizo.me/3BdRHYv
Celebrate Paizo’s 20th Anniversary with a glorious new edition of Crown of the Kobold King, the epic original Pathfinder adventure! The town of Falcon’s Hollow is no stranger to peril, yet the danger growing in the dungeons below a nearby ruin pose a threat that only a new band of heroes can face. Ravenous undead, cunning kobolds, and sinister necromancers are but a few of the foes that shall soon menace the small lumber town, yet none are potentially as dangerous as the Kobold King himself!
This deluxe, 128-page hardcover gathers three classic Pathfinder adventures into one unforgettable compilation, expanding them into a mini-campaign and introducing a brand-new dungeon level for heroes to explore. Completely updated to Pathfinder Second Edition, the insidious Kobold King and his minions return to bedevil a new generation of adventurers! Will your heroes save the town of Falcon’s Hollow from the Kobold King, or are they doomed to become the king’s latest trophies?
The Crown of the Kobold King Anniversary Edition contains:
The original adventures
Hollow’s Last Hope,
Crown of the Kobold King, and
Hungry are the Dead, all expanded and updated for use with Pathfinder Second Edition.
Over a hundred pages of adventure for 1st to 6th-level parties.
A full gazetteer of the lumber town of Falcon’s Hollow.
Fifteen new magic items and other new treasures to discover.
Eight classic monsters from the original adventures, all brand new to Pathfinder Second Edition.
Product image and description are not final and may be subject to change.
James Jacobs Creative Director |
James Jacobs Creative Director |
Aaron Shanks Marketing & Media Manager |
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BTLOTM wrote:Is this going to have clear points for where the characters should level up?Yes. We do that for all of our adventures. There's an "Advancement Track" on page 3 (or thereabouts) of each adventure that does this.
Thanks for answering questions James. I appreciate it. That big project you were working on will be legendary, but it is nice to "have you back" so to speak.
Marc Waschle |
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Just have to say I am SUPER excited to read this! This group of adventures were the ones that I ran for my children as their introduction to TTRPGs and Paizo adventures! They loved the storyline and we had hours of fun together around the table. I cannot wait for the Special edition to come out. Maybe I can get them all around the table for nostalgia's sake!
Thank you James and thank you Paizo for doing this!
Momi |
Super excited to see this like a dream come true!
Was the first module I ever ran for 1e and excited to do it for 2e!
I also may of had a crush on Merlokrep lol
Just a question for James, you said the orphanage plot is out but would Jeva still make an appearance under different circumstances? Totally understand if not
jimbob5555 |
It doesn't surprise me some of the changes you have made to it! Looking forward to it all as I recently converted Hollow's Last Hope over.
There is a lot of surprising weirdness in it all I've found reading the original Kobold King book. I know its from 2007 and it has aged pretty well for the most part but.. Even so.
Some of the weirdest things that stick out to me are (that I know you have changed):
- Obviously the 'coughing' disease from Hollow's Last Hope: I don't think this is the worst though as it's caused by some nasty water and they already say it has been contained right from the get go. But it was eyebrow raising when I did read it!
-The constant references to Edgrin's weight: Nothing about Edgrin suggests he is a bad adventurer or bard. His adventuring party simply got ambushed. But it makes reference to his body-weight *three* times (Chubby Halfling, Overweight Halfling, Heart is as big as his stomach) so much it almost feels as if his weight was the reason he found himself captured.
- I'm sorry, is that a child who is chained and *BALL-GAGGED* on page 18?!
- I thought page 25 was a child too. Before I realised thankfully it wasn't. But still.. That image.
Was pleasantly surprised to find the Forge Spurned had got an official conversion in PF2 already. Great enemy design! Slurks too! Love them.
James Jacobs Creative Director |
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what are the monsters in this book anyway?
I assume you're asking about the monsters in the Adventure Toolbox at the end of the adventure, and not a full list of all the monsters in the whole adventure, in which case...
Darkmantle
Forge-Spurned (reprinted from Age of Ashes 4 with some adjustments and refinements)
Grick
Id Ooze
Tallow Guardian
Thoqqua
Vargouille
CorvusMask |
Those are indeed very classic monsters I'm glad they are back
Jonathan Morgantini Customer Service Representative |