Pathfinder’s most-popular campaign ever returns in this massive new hardcover compilation updated to the latest Pathfinder rules! In this new, revised version of the classic Kingmaker Adventure Path campaign, the Stolen Lands have long been the domain of bandits and monsters, but no longer! Your party has been granted a charter to explore these wilds, defeat its dangers, and build a brand new nation. Yet not everyone will welcome you as new neighbors, and powerful supernatural forces have their own plans for the region. Can you defeat your kingdom’s enemies and become leaders of one of the greatest new nations in the world?
This hardcover edition of the Kingmaker Adventure Path contains:
All six chapters of the original Kingmaker Adventure Path, expanded and updated for use with Pathfinder Second Edition.
Hundreds of pages of new content that expands the campaign to cover the full range of levels from 1 to 20.
Works with tie-in Bestiaries (sold separately) to allow easy conversion to Pathfinder First Edition or the Fifth Edition rules of the world’s oldest roleplaying game!
Extensive rules for building and running kingdoms, settlements, and armies, along with narrative-based rules for resolving mass combat encounters.
Eleven new alchemical items and spells to discover.
Sixteen new monsters, ranging from mundane but dangerous wild animals to potent supernatural threats that will challenge even the most powerful of heroes.
Written by: Steven T. Helt, Tim Hitchcock, James Jacobs, Ron Lundeen, Rob McCreary, Jason Nelson, Richard Pett, Tom Phillips, Neil Spicer, and Greg A. Vaughan.
ISBN-13: 978-1-64078-429-1
The Kingmaker Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (897 kb PDF).
Available Formats
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This book starts with one of the greatest APs Paizo has ever written and with clever additions turns it into something even better.
As a player, it is perfect. It is a good mix of roleplaying, combat, and intrigue, with an extra layer of complexity with the Kingdom rules. And come on, who doesn't want to be King?
My only difficulty with suggesting this for everyone is that as a gamemaster sandboxes can be a bit more difficult to run. When the players can go any direction (and trust me, they will), the GM has to know what lies in every direction. Kingmaker does a wonderful job in making sure a good GM is ready, but a novice GM may struggle in staying ahead of their players.
Should you buy this? Absolutely. If you're a first time GM, maybe pick up a few shorter adventures to practice first, but every group ought to experience the magnificence of Kingmaker at least once in their gaming experience.
So, I was one of the lucky folks who got into the Kickstarter on the ground level. That process was... challenging, but if you're reading this, you don't have that problem. What you're looking at here is a distilled campaign in a book. Paizo does books very well and you're getting a quality item. The campaign is an enhanced version of the original which (from what I can tell) matches the Owlcat CRPG version pretty well. While I have not digested the entirety of each and every encounter, what I can tell you is that this seems even more packed with campaign-y goodness than the usual 6 book APs. I have not had the chance to run this yet, but as a GM, my group that meets ~monthly for 4 hours is likely to get at least 2-3 years out of this book. While yes, you are looking at a steep upfront cost, you are getting a significant amount of game out of it. Ultimately, is what you're getting worth the price? Yes.
The one challenge that I see is that because the CRPG version is so known that finding a group interested in playing this that hasn't been exposed to the CRPG version may be a challenge. So, know your group.
While not a 1-for-1 update of either the CRPG or the original Path, this version is an excellent update that encorperates the best of both predecessors. The Kingdom rules are fairly intuitive, and if you enjoy the civ-building -which I do- they're a good option.
The Nymph doesn't really get much mention after the The House, which I feel is a bit of a mistake, but I suppose it leave it more flexable for GMs and parties to shape her fate.
I am doing a big adventure in the Feywild, and have been using First World stuff to build up some of the Feywild stuff. With that being said, I have some questions about Kingmaker. I have the new bestiary hardcover and the Wild Hunt stat blocks plays right into my story, so that's really cool. The final adventure book, Sound of 1000 Screams, in the original AP had an exploration of the First World article. I had some questions about the First World article:
A) is this article also in the hardcover, or does the hardcover only have the adventures and beasts?
B) was the Kingmaker First World stuff covered in the later First World products (for 1e).
C) does the Bestiary contain any of the info from that article, but maybe more spread out?
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Tony Tempest wrote:
I am doing a big adventure in the Feywild, and have been using First World stuff to build up some of the Feywild stuff. With that being said, I have some questions about Kingmaker. I have the new bestiary hardcover and the Wild Hunt stat blocks plays right into my story, so that's really cool. The final adventure book, Sound of 1000 Screams, in the original AP had an exploration of the First World article. I had some questions about the First World article:
A) is this article also in the hardcover, or does the hardcover only have the adventures and beasts?
B) was the Kingmaker First World stuff covered in the later First World products (for 1e).
C) does the Bestiary contain any of the info from that article, but maybe more spread out?
Thank you
I can pretty much only answer for A as I have the book: The Anniversary edition for PF2 doesn't have any of the Gazeteers the original had, only the adventure (with extra content). The appendix at the end only have items, NPCs, creatures, and map directly related to and used in the campaign (along with the kingdom management and army systems).
For B, I only started being very deep and buying everything with PF2, and for C, I can't say, as I don't know the content of that original article, pretty much for the same reason as above.
A) is this article also in the hardcover, or does the hardcover only have the adventures and beasts?
B) was the Kingmaker First World stuff covered in the later First World products (for 1e).
C) does the Bestiary contain any of the info from that article, but maybe more spread out?
We published a 64 page book about the First World for 1st edition Pathfinder that pretty much took that initial article and expanded it. You can pick up a PDF of that book here.
A) is this article also in the hardcover, or does the hardcover only have the adventures and beasts?
B) was the Kingmaker First World stuff covered in the later First World products (for 1e).
C) does the Bestiary contain any of the info from that article, but maybe more spread out?
We published a 64 page book about the First World for 1st edition Pathfinder that pretty much took that initial article and expanded it. You can pick up a PDF of that book here.
Thank you! I have that book, but wasn't sure which came in which order, and I was interested in the Kingmaker hardcover anyway... so I thought I'd ask. I appreciate it.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Non-mint is "not perfect", so it's a first printing that either got returned for some reason or has some physical damage (usually VERY minor) to the product. The worst "non-mint" thing I've ever bought had a dent on the corner of the cover.
So it might not be second hand, it might just be something that got damaged a little in shipping, but is still usable. Paizo aren't in the habit of sending out product with actual damage, so a non-mint product is really just "not as pristine as factory new" rather than anything more severe. Given that my books see more abuse getting carted around to games than non-mint products do, I'm generally happy to buy one if it's the only option available.
Oh well in that case! Most of my 4e books are like that. One or two pages here and there were one of the colours isnt as prominant but thats it. Cheers for the info
I would really like a print copy of the 2e kingmaker AP. Is there a print on demand somewhere or maybe a Christmas copy getting made? I played this in 1e and was entranced by the whole rule set. The quicklime became our assassin/ kingdom’s nemesis
Good news, folks! We are expecting a reprint of this book to reach us sometime in late December. The status on this page says "available now," but that's because I've fiddled with the product so you can preorder your copy now. Those should start shipping out ASAP once we receive them in our warehouse in the next few weeks.
Good news, folks! We are expecting a reprint of this book to reach us sometime in late December. The status on this page says "available now," but that's because I've fiddled with the product so you can preorder your copy now. Those should start shipping out ASAP once we receive them in our warehouse in the next few weeks.
Good news, folks! We are expecting a reprint of this book to reach us sometime in late December. The status on this page says "available now," but that's because I've fiddled with the product so you can preorder your copy now. Those should start shipping out ASAP once we receive them in our warehouse in the next few weeks.
Will the reprint be remasteered?
Nope. It's just a standard reprint.
Remastering this would be a huge project that would have taken a lot longer—more than just swapping out OGL words for Remastered ones, we'd have to replace entire monsters and in some cases rewrite entire plots to sync up with those replacement monsters, and order brand new art for them. Owlbears come to mind.