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Hoping for a reprint...


I’m in Japan and currently running two weekly games, Sky Kings Tomb and Season of Ghosts, on Thursdays and Sundays respectively and both are reaching their midpoints so I’m considering follow-up campaigns to start in the middle of next year. One thing I’m considering is a Kingmaker campaign where both the “Thursday Knights” and “Sunday Knights” set out to play Kingmaker in parallel using the same Stolen Lands map and build competing kingdoms…

I would really love to have a hard copy of the Kingmaker AP, especially the special edition to do this, but can’t find hard copies, special or normal, anywhere online. It seems they’ve all sold out from Paizo as well. I’d be willing to pay even double list price and an extra half for shipping but can’t find a single hard copy anywhere. For such a popular AP, is there any chance of a reprint?

/Please ignore the following…/

|| And since I’m here wishing… perhaps one updated for 2e revised with no drow, no alignment and with updated community suggestion rules for kingdom and warfare?… In mine, they will reach the hex between Restov and Nivakta’s Crossing and while camping experience the godsrain, so maybe bump bosses to mythic too… ooh ooh… maybe it’s actually starfinder 2e and we’re settling a new star system… ||


In the glossary: Tian-Min An ethnic group local to northwestern Tian Xia, primarily Minkai and the Forest of Spirits. Known for occasionally having unusual eye colors.

Should read northeastern instead of northwestern.


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Charlie Brooks wrote:

I'd probably bump up the story awards.

Each major task tends to have multiple phases. I don't have the book in front of me right now, but if you gave 80 XP per phase for a major task and 30 XP per minor task, that would probably get you to the target of one level up after three major tasks.

That's a good idea. My only concern is that I don't want the leveling process to be too "cheap" in terms of challenging the players because if it's too easy we won't learn capabilities of the characters... On the other hand I don't want each level to drag spending a lot of sessions just to meet the experience requirements.

I have yet to play it out but just reading it, it feels like Chapter 1 has a lot of fairly weak fluff encounters that give lots of space for roleplaying, but not a lot of specifics for challenge.

The market encounter, for example, is something I'm going to need to either develop whole cloth, or hand-wave as a blur to just allow shopping... others like the basilisk game or language tutor feel like they could use fleshing out too, a few npcs that we'll meet later could have been introduced here by the adventure... It's up to me to do the work of looking through later books to find out who those npcs are or to make them up and make them significant later in the adventure...


New GM to Pathfinder here... Had multiple campaigns in D&D 5e go to 20 over the last several years so I have experience GMing, but not with Pathfinder specifically.

Planning to run Sky King's Tomb as my first campaign in Pathfinder. I enjoy using experience points rather than milestone as a way of tracking session to session progress (I also use a linear progression at the gym...). I also think that XP for exertion is a good way to track if our players have a good grasp of the capabilities of their character and to keep me accountable for presenting reasonably challenging content.

So anyway, background aside, I tried figuring out the experience built into the first chapter and I'd like some guidance/correction to put me on the right track. (HEAVY SPOILERS AHEAD.... PLAYERS STOP NOW!)

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Basilisk Game: minor achievement 10XP
Cloudspire Antics: minor achievement 10XP (possibly more or a multiple of this if they do something really interesting for helping her with multiple pranks?)
Diomira's Drop: minor achievement 10XP
Knights of Lastwall: minor achievement 10XP
Language Tutors: minor achievement 10XP
Round Market Firearms: shopping? no experience points*
Stickleberry Festival: minor achievement 10XP

*planning the market as a site for an additional encounter, see below.

Blood in the Water: 3xParty level+1 creatures 180XP + moderate achievement 30XP = 210XP
Blacknoon Gauntlet Rescue: 4xParty level creatures 160XP + party level hazard 8XP + party level+4 hazard 32XP + major achievement 80XP = 280XP
Vengeance at Silvercap: 2xparty level creatures 80XP + moderate achievement 30XP = 110XP
Etcherie Animal Raids: party level hazard 8XP + party level+2 creature 80XP + moderate achievement 30XP = 118XP
Burntown Temps: not sure how to count but lets say 30XP per ferret and 10XP per task plus major achievement 80XP = 250XP

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So adding all of these up before we get to tolorr crypt haunting we get:
60 for minor quests + 210 + 280 + 110 + 118 + 250 =
1028 XP. Just barely enough to push us over one level. I would love to have someone double check my math and let me know if there needs to be more added to each encounter that I'm missing.

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But assuming my math is correct, let's just say I'm considering adding a little more XP sources: (A) making creatures elite (B) adding an extra creature to each encounter (C) adding a few random encounters to bring out things going on in Highhelm like the Ash Cult and "Golden Owl" trying to redivert keep stone from Torag's Shield. Any recommendations on beefing up the encounters? XP considerations aside, my table will probably have 6 players, and the encounters need buffing anyway.