New GM to Pathfinder here... Had multiple campaigns in D&D 5e go to 20 over the last several years so I have experience GMing, but not with Pathfinder specifically.
Planning to run Sky King's Tomb as my first campaign in Pathfinder. I enjoy using experience points rather than milestone as a way of tracking session to session progress (I also use a linear progression at the gym...). I also think that XP for exertion is a good way to track if our players have a good grasp of the capabilities of their character and to keep me accountable for presenting reasonably challenging content.
So anyway, background aside, I tried figuring out the experience built into the first chapter and I'd like some guidance/correction to put me on the right track. (HEAVY SPOILERS AHEAD.... PLAYERS STOP NOW!)
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Basilisk Game: minor achievement 10XP
Cloudspire Antics: minor achievement 10XP (possibly more or a multiple of this if they do something really interesting for helping her with multiple pranks?)
Diomira's Drop: minor achievement 10XP
Knights of Lastwall: minor achievement 10XP
Language Tutors: minor achievement 10XP
Round Market Firearms: shopping? no experience points*
Stickleberry Festival: minor achievement 10XP
*planning the market as a site for an additional encounter, see below.
Blood in the Water: 3xParty level+1 creatures 180XP + moderate achievement 30XP = 210XP
Blacknoon Gauntlet Rescue: 4xParty level creatures 160XP + party level hazard 8XP + party level+4 hazard 32XP + major achievement 80XP = 280XP
Vengeance at Silvercap: 2xparty level creatures 80XP + moderate achievement 30XP = 110XP
Etcherie Animal Raids: party level hazard 8XP + party level+2 creature 80XP + moderate achievement 30XP = 118XP
Burntown Temps: not sure how to count but lets say 30XP per ferret and 10XP per task plus major achievement 80XP = 250XP
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So adding all of these up before we get to tolorr crypt haunting we get:
60 for minor quests + 210 + 280 + 110 + 118 + 250 =
1028 XP. Just barely enough to push us over one level. I would love to have someone double check my math and let me know if there needs to be more added to each encounter that I'm missing.
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But assuming my math is correct, let's just say I'm considering adding a little more XP sources: (A) making creatures elite (B) adding an extra creature to each encounter (C) adding a few random encounters to bring out things going on in Highhelm like the Ash Cult and "Golden Owl" trying to redivert keep stone from Torag's Shield. Any recommendations on beefing up the encounters? XP considerations aside, my table will probably have 6 players, and the encounters need buffing anyway.