Ly'ualdre |
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The Player's Guide actually suggest someone of LG alignment is appropriate. Mentions in the alignment section that a good character might want to balance the wackiness around them with a desire to do their best for the people. And now I need someone to make this work and report their findings.
NECR0G1ANT |
2 people marked this as a favorite. |
The Player's Guide actually suggest someone of LG alignment is appropriate. Mentions in the alignment section that a good character might want to balance the wackiness around them with a desire to do their best for the people. And now I need someone to make this work and report their findings.
I think the Player's Guide made a mistake. Every other source has said that good alignment were poorly-suited for Blood Lords.
Ly'ualdre |
1 person marked this as a favorite. |
Ly'ualdre wrote:The Player's Guide actually suggest someone of LG alignment is appropriate. Mentions in the alignment section that a good character might want to balance the wackiness around them with a desire to do their best for the people. And now I need someone to make this work and report their findings.I think the Player's Guide made a mistake. Every other source has said that good alignment were poorly-suited for Blood Lords.
I doubt that it was a mistake, given the entire second paragraph of the Alignment Suggestions talks about how Good unto itself is viable because you aren't committing acts of evil and are fighting strictly evil or chaotic beings. It mentions before that paragraph that Good and Chaotic are generally poor choices. But of all the Alignments, I think Chaotic is about the only thing that is straight up no. LG works from the Lawful angle. NG is less so because it is literally just Good.
NECR0G1ANT |
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It's odd because the blurb calls for "less-than-good-hearted" PCs and the Player's Guide says "Chaotic or good characters are generally a poor fit for the Blood Lords Adventure Path," but then it says how good characters might enjoy "balancing the wickedness around them".
Personally, I think a CE ghoul would work better than a LG paladin, but I banned all Good or Chaotic alignments from my campaign.
Ly'ualdre |
1 person marked this as a favorite. |
Here's the thing to remember I think, the party isn't working against the governing body of Geb, they are looking to defend its institutions from individuals looking to overthrow them. Ignoring the fact that Geb as a government is evil, that is plenty reason for a good character to be involved, imo. Also, I'm personally of the opinion that the likelihood of there being undercover goodly characters amongst the ranks of the Blood Lords, attempting to change or dismantle it from the upper echelons, or at least balance it from diving any further into deprivation.
If we can have goodly Undead in the Knights of Lastwall, no reason their can't be goodly characters in the Blood Lords as well, imo. I certainly wouldn't allow it to be the focus of this AP; but I might allow a single LG character, and then maybe follow up with an adventure of further dismantling Geb as a whole.
Elfteiroh |
2 people marked this as a favorite. |
Well... LG is still not in "recommended, it's the only "appropriate". And the text use the words "might enjoy" and make clear that it would be a challenge:
Chaotic or good characters are generally a poor fit for the Blood Lords Adventure Path.
[...]
In fact, good characters might enjoy balancing the wickedness around them with a desire to do the best they can for people.
"Appropriate" here is just barely above "not recommended".
They are mainly saying "We're not saying no, but..."Fun fact, CE is completely missing from the table lol.
Jonathan Morgantini Customer Service Representative |
BakaReaper |
2 people marked this as a favorite. |
The Foundry module has been done since 07/30 the creators of the module have confirmed. It's in Paizo's hands now to release it. It can be assumed they're doing some kind of quality check but I really really hope it gets released ASAP this week and not pushed to the side for GenCon. It will kind of sour the GenCon experience in my opinion if the new game I'm excited to play gets delayed for it.
The Raven Black |
1 person marked this as a favorite. |
ACamp wrote:All of the promotional materials and the Player’s Guide define this as a “non-Good” AP. I would probably recommend LN over CN for one where you serve the state, though.I will finally be able to play a Dhampir character. Is it only evil characters or can neutrals be used?
The Player's Guide agrees with you : CN = Not appropriate.
Zhilan |
3 people marked this as a favorite. |
GamerLeFay wrote:Any update on a release date for the Foundry module? I want to hold off on running this until the mod's out but I don't know how long I can wait :)We are not ready to announce a date yet, but is it near to being ready.
Would it be possible to get an approximate date of when the foundry module will be released, in the same way that there is a release date of the next AP chapter?
Shea Hoarfoot |
There is a foundry link now… but it appears to have broken my shopping cart broken link
Nyarlathotep |
There is a foundry link now… but it appears to have broken my shopping cart broken link
Looking forward to this so much! It is only slightly killing me that I can't get it right now :)
Aaron Shanks Marketing & Media Manager |
1 person marked this as a favorite. |
Aaron Shanks wrote:Would it be possible to get an approximate date of when the foundry module will be released, in the same way that there is a release date of the next AP chapter?GamerLeFay wrote:Any update on a release date for the Foundry module? I want to hold off on running this until the mod's out but I don't know how long I can wait :)We are not ready to announce a date yet, but is it near to being ready.
We are working on making it live now. When it is live, we will provide a link to the new product page. Volume 2 should release date and date with the print volume.
Zhilan |
Zhilan wrote:We are working on making it live now. When it is live, we will provide a link to the new product page. Volume 2 should release date and date with the print volume.Aaron Shanks wrote:Would it be possible to get an approximate date of when the foundry module will be released, in the same way that there is a release date of the next AP chapter?GamerLeFay wrote:Any update on a release date for the Foundry module? I want to hold off on running this until the mod's out but I don't know how long I can wait :)We are not ready to announce a date yet, but is it near to being ready.
Thanks for the info
trevco613 |
Aaron Shanks wrote:Thanks for the infoZhilan wrote:We are working on making it live now. When it is live, we will provide a link to the new product page. Volume 2 should release date and date with the print volume.Aaron Shanks wrote:Would it be possible to get an approximate date of when the foundry module will be released, in the same way that there is a release date of the next AP chapter?GamerLeFay wrote:Any update on a release date for the Foundry module? I want to hold off on running this until the mod's out but I don't know how long I can wait :)We are not ready to announce a date yet, but is it near to being ready.
Aaron, I think the reduction in the discount received for already owning the pdf is a very shady business practice. When it was announced that Blood Lords was not going to be released day and date with the pdf the new pricing structure should also have been announced. People bought the pdf under the assumption the old pdf would apply this is not the way to win the trust and support of consumers.
Andrew White Front-End Engineering Lead |
10 people marked this as a favorite. |
That took longer than we'd have liked, but it's finally live. Dead. Undead. Whatever.
Please note that, unlike our previous Foundry products, you have two options for buying Zombie Feast. When you purchase the module at full price for $29.99, you will automatically receive the PDF as well. If you already own the Zombie Feast PDF, you can follow this link to purchase the module for $19.99 instead.
As noted, we have changed the pricing model and discount structure for our Foundry VTT offerings. Now that we've produced a number of modules, we have a clearer idea of the costs involved in creating them and have made some necessary adjustments to our price points to ensure that we can continue to produce them at the same level of quality for what we hope will be many Adventure Paths to come. This analysis and discussion was also the cause of the slight delay in developing and releasing the first volume of Blood Lords; it is our intention that future Foundry VTT conversions of each volume in this and all other Adventure Paths will be released on the same day as any other available formats.
Finally, we realize that the change in discount structure is having the unintended effect of forcing people who bought the PDF on release day, expecting the same discount that was provided for the Outlaws of Alkenstar modules, to pay more in total for the PDF and Foundry VTT module combined than we intended. We agree that this is a problem, and we're looking into potential solutions.
Zhern |
I would be rushing to snap this up, but since I haven't received a shipping notice for July subscriptions (and shipping finished last week) or heard back on the matter from CS, I'll have to wait. I was hoping to start this with my group soon, but I guess a waiting a bit longer isn't terrible.
trevco613 |
I would be rushing to snap this up, but since I haven't received a shipping notice for July subscriptions (and shipping finished last week) or heard back on the matter from CS, I'll have to wait. I was hoping to start this with my group soon, but I guess a waiting a bit longer isn't terrible.
Andrew, I think the overall price of 29.99 why a little higher than I would like is still a reasonable price and I am glad you recognize the issue for those who already purchased a pdf.
Shea Hoarfoot |
1 person marked this as a favorite. |
Meh... a few dollars this time will not kill me (Especially since I am a PAID GM Anyway) ... Knowing the pricing structure going forward I think I can plan ... I was surprised the first ones were so CHEAP frankly compared to the work ... 19.99 is a fair price and I need the PDF and Hard Copy anyway to provide the level of Experience my players expect for the money they pay me... The work you guys put into this is GREAT already did a quick walkthrough and VERY happy.
Elfteiroh |
1 person marked this as a favorite. |
How does one purchase the Foundry module? The link goes to a page on the Foundry website, and there's no where to buy it.
On that page, there's two links. One point to the discounted version that you can buy if you already own the PDF:
Foundry VTT premium module product page (Discounted, only if you already own the PDF)the other point to the version that also include the PDF:
Foundry VTT premium module product page (include the PDF)
Aaron Shanks Director of Marketing |
2 people marked this as a favorite. |
Katina Davis wrote:Announced for July! Product image and description are not final and may be subject to change.Any update on when this might be coming to Roll20?
Roll20 has not announced that they will make this AP, but they have announced this:
"In the coming weeks, we will add PDF support to Roll20’s VTT, giving GMs and players the ability to upload, read, share, and immediately play using any PDF in the VTT. No need to link anywhere else for your players!!
See a preview below of the PDF on VTT experience we will soon be rolling out in beta."
The Only Sheet |
Folks,
I am happy to report that the Blood Lords adventure path has been made available for users of TOS 2nd PRO edition! (What is this tool?)
Add-Ons for these adventure paths are available on the Community Forum as of 2023/01:
#145 to #150 Age of Ashes
#151 to #156 Extinction Curse
#157 to #162 Agents of Edgewatch
#163 to #165 Abomination Vaults
#166 to #168 Fists of the Ruby Phoenix
#169 to #174 Strength of Thousands
#175 to #177 Quest for the Frozen Flame
#178 to #180 Outlaws of Alkenstar
#181 to #186 Blood Lords
Happy Gaming!
The Only Sheet
FallenDabus |
It has been a spell since I've made STLs of any Pathfinder monsters, but we fixed that today! If you've got a 3D Printer and I to have some Scrabbling Ribcages chase down your players, I have just the model for you.
Cori Marie |
Jason S |
1 person marked this as a favorite. |
Jason S wrote:It won't be.Any idea when this might be sanctioned for organized play?
This campaign is really good stuff.
Thanks for the reply. That's too bad.
I don't agree with the reason for not sanctioning it. I'm playing it now, with 10 year olds with non-evil characters. The plot still makes sense, the Pathfinder society is trying to get a Pathfinder Lodge in Geb and Berline is providing that opportunity.
The horror element isn't too much (it really depends on the GM). It's certainly not worse than Rise of the Runelords, especially with the incestuous ogres (if you want, you can take that way way over the top)...
Then again, we're just playing the first book, and will probably head back to PFS scenarios afterwards. So I don't know what happens throughout the entire campaign, maybe there are evil actions to take, I don't know? But so far, not at all.
To me the reason not to sanction is because it's open ended and takes so long. Would be almost impossible to fit a book into an 8 hour slot.
That bank is deadly and so was the ostovite nest.
StarlingSweeter |
1 person marked this as a favorite. |
Cori Marie wrote:Jason S wrote:It won't be.Any idea when this might be sanctioned for organized play?
This campaign is really good stuff.
Thanks for the reply. That's too bad.
I don't agree with the reason for not sanctioning it. I'm playing it now, with 10 year olds with non-evil characters. The plot still makes sense, the Pathfinder society is trying to get a Pathfinder Lodge in Geb and Berline is providing that opportunity.
The horror element isn't too much (it really depends on the GM). It's certainly not worse than Rise of the Runelords, especially with the incestuous ogres (if you want, you can take that way way over the top)...
Then again, we're just playing the first book, and will probably head back to PFS scenarios afterwards. So I don't know what happens throughout the entire campaign, maybe there are evil actions to take, I don't know? But so far, not at all.
To me the reason not to sanction is because it's open ended and takes so long. Would be almost impossible to fit a book into an 8 hour slot.
That bank is deadly and so was the ostovite nest.
I actually had the privilege of asking the organize play coordinator this at paizocon this year. Bloodlords joins the ranks of Agents of Edgewatch and Hell's Vengeance as not sanctioned APs. The three share similar content that paizo simply would not want to be seen just being played in the average game store as someone's first exposure to pathfinder.
While I definitely think there are tons of ways that GMs can slightly tweak the campaign to be less gruesome and the start isn't incredibly violent. I think its reasonable to not want it run with every game store, especially when you can't vet every GM that comes through. A particularly uncomfortable situation from book 6 comes to mind but the general vibes reign throughout.
In Ghost King's Revenge the players are given the opportunity to defeat a group of firebrands and recapture a group of escaped "forced laborers". While this is certainly not the norm in the adventure it isn't exactly an outlier and the tone these events set probably led to its exclusion from sanctioning.