Ursathella

Zhilan's page

Organized Play Member. 12 posts. 4 reviews. No lists. No wishlists. 8 Organized Play characters.


RSS


Maya Coleman wrote:
Just wanting to check so I can relay this to the team since they thought they'd fixed it, you have received your codes, but you have an issue after that part of the process?

https://imgur.com/LeAVV91

I click and nothing happens


The problem persists, Paizo urgently needs to make a new website, not remodel it, create something from zero and make it work well.


2 people marked this as a favorite.
Maya Coleman wrote:
I've spoken to the team, and as of now, these codes have been granted! Please reach out to us if you have any more issues though!

I looked at it and the message appears: Click here to fetch serial number.

I press and nothing happens


I have the same problem. My order is pending


GM Raymer wrote:
OH MY. GOSH. I've waited MONTHS for this and to see it be on the store finally is great. I am so hyped!

Claws of the Tyrant is currently available for preorder from the Foundry VTT Marketplace, and is expected to release on the 25th of June 2025.


Thebigham #1 wrote:
Maya Coleman wrote:
Nullpunkt wrote:

I feel like someone asks this in every product thread, but since there is no release schedule for them AFAIK:

Will this be getting a Foundry VTT release? Please, please, please?

Yes, it will! And we'll announce it when it's out!

This comes up often, may I suggest that you put up pre launch pages for Foundry modules? With an expected date on them. Maybe even utilize the new Foundry Marketplace?

I understand you might not want to advertise without knowing the exact date but I think for the most part the teams have got this figured out. It will help the community know product is coming without assuming, and even allow them to get "HYPE" for it. You have to create this page anyway, why not a couple weeks early?

Could you give us an estimated date? It's so we know how long to wait.


In this page you have the manifest URL install https://foundryvtt.com/packages/sf2e-playtest-deluxe-adventure-pack


Please don't allow this person to write a scenario again. It's horrible, your choices have no consequence, no matter what you do the end is the same.


Andrew White wrote:
uc4c wrote:
I really feel like if you're going to offer a product, especially a digital one, then that should be usable as-is without having to play pinball with which version of the software you're using.

Totally understand the frustration here. To be clear, as others have said, Adventure Paths by no means "become obsolete once the software updates"; there will just always be a necessary period of adjustment following the release of a major Foundry version update. If you have any active games that you need to avoid disrupting, your safest bet is always going to be waiting a few weeks for any system or module dependencies to be updated (and for all the resulting bugs found and fixed) before you upgrade.

We're doing our best to minimize that disruption by ensuring Foundry version compatibility between all volumes of any given Adventure Path; so when volume 3 of Stolen Fate released for Foundry v11 only, the dev team made sure to update volumes 1 and 2 for v11 compatibility on the same day. All volumes of other APs are currently (as of 6/29/23) fully compatible with v10, even the ones that released when v9 was the latest version, and when we do update those to v11, we'll be updating the whole AP at once.

Granted, this doesn't help with the specific situation you mentioned: what if you're running Stolen Fate volume 3 (only available for v11) and any volume of Blood Lords (currently only available for v10) at the same time? Unfortunately, there's not really a solution for this beyond setting up multiple Foundry instances running different versions -- absolutely possible using a single license, but potentially requiring some additional technical knowledge. Keeping in mind that this method is technically unsupported by either Foundry or Paizo, you may want to check out this relevant thread on Foundry's unofficial subreddit, and the official Discord is a great source of information as well.

It's been almost two months since v11 was released and we still don't have most of the premium modules updated and what's worse, we don't even have an official update date. All that has been given has been excuses about being able to play in v9. If you do not intend to update the modules, say so and we save time asking.


1 person marked this as a favorite.
Andrew White wrote:
artemisthemp wrote:
Beginner Box, Abomination Vault, Harrow Deck and Token Pack just got updated to v11.
Yup! Was just waiting for the Pathfinder 2e system itself to get updated, since half of those items rely on it. And now it has been!

Hello, what is the update date for the blood lords module?


Aaron Shanks wrote:
Zhilan wrote:
Aaron Shanks wrote:
GamerLeFay wrote:
Any update on a release date for the Foundry module? I want to hold off on running this until the mod's out but I don't know how long I can wait :)
We are not ready to announce a date yet, but is it near to being ready.
Would it be possible to get an approximate date of when the foundry module will be released, in the same way that there is a release date of the next AP chapter?
We are working on making it live now. When it is live, we will provide a link to the new product page. Volume 2 should release date and date with the print volume.

Thanks for the info


3 people marked this as a favorite.
Aaron Shanks wrote:
GamerLeFay wrote:
Any update on a release date for the Foundry module? I want to hold off on running this until the mod's out but I don't know how long I can wait :)
We are not ready to announce a date yet, but is it near to being ready.

Would it be possible to get an approximate date of when the foundry module will be released, in the same way that there is a release date of the next AP chapter?

Full Name

Kib Redtail

Race

Kobold

Classes/Levels

Sorcerer 1st

Gender

Male

Size

Smol

Age

17

Alignment

LE

Deity

Asmodeus

Languages

Draconic, Common

Occupation

Prisoner (Bandit/Consort/Pirate)

Strength 7
Dexterity 18
Constitution 12
Intelligence 8
Wisdom 8
Charisma 18

About Kib Redtail

Offense:

Defenses:

Hit Points/Dice: 11/11 (1d6 hit dice + 1 CON, +1 FC, Toughness)

AC: 15
Flat-footed: 11
Touch: 15

Fortitude: 1 (base 0, CON 1)
Reflex: 4 (base 0, DEX 4)
Will: 1 (base 2, WIS -1)

Class Features:

Bloodline: Naturally, Kib has the draconic bloodline! He is descended from a mighty red dragon!

Bonus Feat: All sorcerers learn Chew Materials as a bonus feat at first level. This helps ensure Kib always can cast burning hands!

Spellcasting: Sorcerers need not prepare spells in advance, but they know only a few spells. Kib can cast 5 first level spells a day! He only knows 2 first level spells and 4 cantrips though!

Cantrips- Prestidigitation, Open-Close, Light, Read Magic
1st Level- Vanish, Burning Hands

Feats:

Skill Focus (Bluff): Choose a skill. You are particularly adept at that skill.

Benefit: You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new skill.


Skills:

Skill Points- 5 (class 4, INT -1, background 2)
* = Class Skill

Bluff*: 13 (ranks 1, CHR 4, trait 2, feat 3)
Linguistics*: 3 (ranks 1, INT -1)
Perception*: 3 (ranks 1, WIS -1)
Profession (Courtesan)*: 3 (ranks 1, WIS -1)
Stealth*: 15 (ranks 1, Dex 4, 4 size, racial 2, trait 1)

Special Notes: If you are at least one size category smaller than your target and have taken no effective offensive actions that your target has seen, you gain a +5 circumstance bonus on bluff checks to feign harmlessness.

Traits:

Bandit: Since you were young, you’ve been a member of one bandit gang or another.

Benefit: Choose one of the following skills: Escape Artist, Intimidate, or Stealth.

You gain a +1 trait bonus on that skill, and it is always a class skill for you.

Piracy: You have been caught in the act of piracy on the high seas. This is a rare crime these days since Markadian I called the Victorious burned the last major pirate fleet to threaten these isles. Still the crime is punished harshly. Likely you are the sole survivor of your ship.

Punishment: Death by hanging

Benefit: You may select either Bluff or Intimidate.
The selected skill receives a +2 trait bonus and is always a class skill for you.

Racial Traits:

Racial traits are as standard (link in race) with the following exceptions.

Dragon Affinity: Kobold sorcerers with the draconic bloodline or kobold bloodline treat their Charisma scores as 2 points higher for all sorcerer spells and class abilities. This racial trait replaces the armor trait. This puts his charisma at 18 for spells and class abilities.

Day Raider: You’re one of the few kobolds born with a greater tolerance for sunlight. You don’t have light sensitivity, and you have low-light vision instead of darkvision. This racial trait replaces light sensitivity and darkvision.

Spellcaster Sneak: Traversing the tunnels near big, nasty, hungry creatures, you learned to keep quiet- and to keep your spells quiet too. You gain a +2 racial bonus on Stealth checks, and once per day you can gain the benefit of the Silent Spell feat on a spell you cast. This racial trait replaces crafty.

Pyromaniac (3 RP): Prerequisites - None.

Benefit: Members of this race are treated as +1 level higher when casting spells with the fire descriptor, using granted powers of the Fire domain, using bloodline powers of the fire elemental bloodline, using the revelations of the oracle’s flame mystery, and determining the damage of alchemist bombs that deal fire damage. This trait does not give members of this race early access to level-based powers; it only affects powers that they could already use without this trait. If a member of this race has a Charisma score of 11 or higher, it also gains the following spell-like abilities (the caster level is equal to the user’s character level):

1/day—dancing lights, flare, prestidigitation, produce flame

Equipment:

Current Money: 0 GP 0 SP 0 CP
Current Load: 0 lbs.

Light: 0 - 17.25 lbs. Medium: 17.25 - 34.5 lbs Heavy: 34.5 - 52.5 lbs.

Background:

Kib knew happiness when he was small. He could fish in the tide pools for easy food. His matriarch Sindrasa trusted him to bring her succulent fish and sear them right before her eyes. Trust was what filled his belly. Trust was what gave him a comfortable bed. Trust made him Sindrasa's favorite consort.

Then the pirates came. Coming ashore in numbers with nets and harpoons. His matriarch, whom he revered as a queen trusted him to help her escape, and Kib was happy to do so. He did not expect her to hamstring him with his own hooked fishing line. He was taken easily, with so many others of his kind.

The pirates had no interest in most of the kobolds they took. They tossed more than a dozen from their boat. Those who could swim were wounded and thrown overboard. Those who could were thrown to the sharks after. Only those with pretty scales and talent as slaves were kept. Kib was their biggest prize. His scales a deep scarlet. His horns unchipped, symetrical, and pristine. He could speak, bow and scrape. More than that, he could work magic. He was spared.

He was never left with his hands untied to weave magic. Not after Kib slipped a captor and spent several days hiding. The captain did not have him gagged though. The captain trusted money. Kib could be worth even more money if he could sell himself. Lie about being the servant of a great dragon. Lie about treasure. Lie about his potential as a mage. It was trust that spared him the beatings other slaves received. It was trust that ensured he received gruel every day. It was trust that he was kept in the captain's cabin.

Then the pirates came under attack. Other humans fought the pirates. Fought to free their slaves. Kib saw in the eyes of the soldier though. He saw it clear. He did not trust a kobold. So Kib burnt him to death. He would have hidden, but the scorched coin purse of the soldier gave way and shiny silver fell free. Kib was caught trying to scoop up those precious coins. He was not freed, but imprisoned.

Trust is why Kib is still alive. Trust is why he lives to see his punishment meted out. Trust is a commodity that Kib understands very well. He will not give it, but he will have it. Until the value of your trust declines.

Appearance: