Wrath of the Righteous - Rise of the PCs! (Inactive)

Game Master Lord Manticore

What do you get when an android crosses paths with a Balor Lord? I hope to find out.


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Here is Irnk's idea for a character. Laugh, or groan, as you will.


The problem I see with either of those classes is the importance of charisma as a secondary stat.


Charisma is less vital for Clerics. It's nice to have, but not vital to have at higher levels. The Negative modifier can also be offset somewhat at later levels via 'Advanced Android', using the evolution points to increase CHA once or twice.

On that note, Lord Manticore, I hadn't noticed if you made a ruling on this, or even if anyone had asked, are the evolution points 'set' once 'spent'? If so, is it possible to 'bank' points for higher point-cost evolutions later?


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
Ynaeve Amryln wrote:
The problem I see with either of those classes is the importance of charisma as a secondary stat.

If you were talking about cleric or saint, I can see why those would be a problem, but like Iacobus said it isn't vital, I am currently playing a perfectly viable, and even helpful, cleric with a charisma of 8.

I might be trying to develop an extremely MAD character though. What I am thinking of creating a cleric of Desna with Fate and Azata domains, a focus on being close to combat with a reach weapon and an intent to help melee characters with future feats. He would take the Hierophant mythic path with a dual path feat for Gaurdian's Call of Sudden Block. Still working on actually developing the character, stat point buys and figuring out if I should be re-fluffing some or all of the cleric abilities to work on a more technological basis...


My Aegis has the memories of a knight/Paladin. He can even cast divine favor 1/day. :)

Honestly I'm I think 10 PBP at the moment, I'm playing Cleric, 2 Paladin, 2 Bards, 1 Warpriest, 1 Synth Summoner, 1 Gestalt Synth Summoner/Paladin, 1 Gestalt Bard/Bloodrager/Oracle, and a ranger.

So I didn't want to do another divine build, but I like playing the role :)


I do understand that the Charisma thing can and would initially be a stumbling block. That's part of the reason I went with a 25-point, modified, buy. In this campaign, you can buy an 18 CHA for 15 points (modified to 16 w/racial) and still be ahead of the curve. Even better, buy a 16 stat for only 5 points. You would have a CHA of 14. However, that's enough to cast 4th level spells from the get go; between that, the stat pickups every 4 levels, and the +2 stats that you receive every even tier, one could easily have a CHA in the mid-20's, minimum, by the end of Book 4 of the AP.

That being said, and from what I have read so far on the feedback, it appears that everyone is playing a paly/divine at this point, and those types of characters are just too overextended at this point. If nothing else, I can introduce a cleric NPC along the way if the party gets into a jam. It just makes me sad that I'll have to TPK the entire party within the first level...;p

/s


Iacobus wrote:
Here is Irnk's idea for a character. Laugh, or groan, as you will.

Love the monk. I hate reading all of the forums where people say that the monk is too underpowered. They are obviously not building it right. I wish I had an oracle that could attack 8-10 times in a single round, doing 2d8 base damage with every punch at level 20. And that's before you add in feats, class abilities, and magic items.


I believe I may have done my stats wrong, but I want to double check. A fellow prospective player pointed this out via PM, so I am posting this correction here (thanks Anoirtrou!). Please let me know if this is right. I have both my original abilities stats and the updated.

contrasting attributes:

Original - Totaling only 19 points according to modified point cost.
Strength
14
Dexterity
16
Constitution
12
Intelligence
12
Wisdom
15
Charisma
9

Up-dated - 25 points (racial modifications already done)
Strength
16
Dexterity
18
Constitution
16
Intelligence
13
Wisdom
16
Charisma
10

On this note, is there any reason why one would take 15 instead of 16, if both cost 5?


@At Sarasanna: None, really. It was meant in part to see who was paying attention. No harm, no foul.


Lord Manticore wrote:
Iacobus wrote:
Here is Irnk's idea for a character. Laugh, or groan, as you will.
Love the monk. I hate reading all of the forums where people say that the monk is too underpowered. They are obviously not building it right. I wish I had an oracle that could attack 8-10 times in a single round, doing 2d8 base damage with every punch at level 20. And that's before you add in feats, class abilities, and magic items.

Wasn't actually planning on staying Monk, much as I love it as well. Mostly I wanted the character to not start as a full-fledged Cleric. After first level, it's going to be all Cleric. Of course, now that I say that, I recall that I did state on the Character Sheet that Monk is his favored class...

Sometimes I outclever myself, his favored class is supposed to be Cleric. Going to fix that now.

Now I remember why I didn't have a 'favored class' bennie on the sheet before...


Awesome! Attention to detail is a good thing.
So do the updated stats look good?


Sarasanna wrote:

Awesome! Attention to detail is a good thing.

So do the updated stats look good?

The modified stats look fine. Your character looks good to go.


OK, so at this point, I'm not expecting to see many more submissions, and I want to get the show on the road, so to speak. Consider this my 1 day notice. I'll send PM's tomorrow afternoon to those I pick. The 4 invitees will have the weekend to finalize their characters, backgrounds, and gear, then we'll start Monday morning. I may or may not introduce a 2nd NPC to support the party, but it won't be before we start the second half of Book 1. It will depend on how the party will be able to handle themselves.

I'll also be posting a few extra add-ons to the Campaign Info tab, including a couple of house rules, as well as at least part of Archimedes' journal entries to give the game some additional context.

Please let me know if you have any questions in the next few hours. I'm not likely to be on tonight, but my office will be practically deserted tomorrow, so I'll be on at least until the early afternoon. By then, I'll be hearing the bar singing its siren song to me: "My lord, come over to the bar, the Captain is here and wants to have a few drinks with you..."


Iacobus wrote:

Charisma is less vital for Clerics. It's nice to have, but not vital to have at higher levels. The Negative modifier can also be offset somewhat at later levels via 'Advanced Android', using the evolution points to increase CHA once or twice.

On that note, Lord Manticore, I hadn't noticed if you made a ruling on this, or even if anyone had asked, are the evolution points 'set' once 'spent'? If so, is it possible to 'bank' points for higher point-cost evolutions later?

The evolution points will work similarly to being a summoner; you can change up your evolutions when leveling up, on the levels in which you earn an evolution point. They are not set in stone. You may also bank them and use them later as you wish.


Here's the crunch on my submission (less equipment).

If selected I'll set up a new alias and throw together a kit (probably take the standard wizard kit on the prd).

The Crunch:

LN Male Small Construct / Humanoid (Android)
Initiative +6; Senses Darkvision 60’, Low-light Vision; Perception +6

DEFENSE
AC 10, touch 10, flat-footed 10 (10+1 size) hp 9
Fort. +3 (+7 vs. paralysis, poison and stun) Ref. +4 Will +5 (+9 vs. mind affecting)
Immune Exhaustion and fatigue, sleep, disease, fear and all other emotion-based effects.

OFFENSE
Melee (BAB +0, STR +0)
Ranged (BAB +0, DEX +4)

Special Abilities
Nanite Surge 1/day. +4 to any d20 roll, plus emit light as torch for 1 round.
Shift (Su): At 1st level, you can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two wizard levels you possess (minimum 5 feet). You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

STASTICS
BAB 0 CMB -1 (+0 str, -1 size) CMD 13 (+0 str, +4 dex, -1 size)
STR 10
DEX 18 (16+2 race)
CON 16
INT 18 (16+2 race)
WIS 16
CHA 14 (-2 race)

Skills Favored Class: Wizard: HP: Skills:1 Skills (2 class + 4 Int + 1 FC): 7
Total, Ranks, Attribute, Class, Other
Acrobatics (Dex) +4, 0+4+0+0
Appraise (Int)* +4, 0+4+3+0
Bluff (Cha)* +2, 0+2+0+0
Climb (Str) +0, 0+0+0+0
Craft (Alchemy) (Int)* +4, 0+4+3+0
Diplomacy (Cha)* +0, 0+2+0+0
Disable Device (Dex)t +4, 0+4+0+0
Disguise (Cha)* +2, 0+2+0+0
Escape Artist (Dex) +4, 0+4+0+0
Fly (Dex)* +4, 0+4+3+0
Handle Animal (Cha)*t +2, 0+2+0+0
Heal (Wis) +3, 0+3+0+0
Intimidate (Cha)* +2, 0+2+0+0
Knowledge (arcana)*t +8, 1+4+3+0
Knowledge (dung)*t +4, 0+4+3+0
Knowledge (eng)*t +4, 0+4+3+0
Knowledge (geog)*t +4, 0+4+3+0
Knowledge (hist)*t +8, 1+4+3+0
Knowledge (local)*t +4, 0+4+3+0
Knowledge (nature)*t +4, 0+4+3+0
Knowledge (nobility)*t +4, 0+4+3+0
Knowledge (planes)*t +8, 1+4+3+0
Knowledge (religion)*t +4, 0+4+3+0
Linguistics (Int)*t +8, 1+4+3+0
Perception (Wis) +6, 1+3+0+2 race
Perform () (Cha) +2, 0+2+0+0
Prof ()(Wis)*t +3, 0+3+3+0
Ride (Dex)* +4, 0+4+0+0
Sense Motive (Wis)* -1, 0+3+0-4 race
Sleight of Hand (Dex)t +4, 0+4+0+0
Spellcraft (Int)*t +8, 1+4+3+0
Stealth (Dex)* +12/13, 1+4+3+5/6 size, trait /hills or mountains
Survival (Wis) +3, 0+3+0+0
Swim (Str) +0, 0+0+0+0
Use Magic Device (Cha)t +2, 0+2+0+0

Feats
(w1) Scribe Scroll, (1) Spell Penetration
Traits
Implanted Memory: Riftwarden Orphen - Dakkar receives a +2 bonus on all concentration checks.
Regional Programming: "Highlander" + 1 to Stealth, +2 in hills/mountains. Stealth is a class skill.
Combat Programming: "Reactionary" +2 trait bonus to initiative.
Class Features
Arcane bond, arcane school, cantrips, scribe scroll

Arcane Bond
Ring

SPELLS
Arcane School: Conjuration (Transportation)
Opposed School: Abjuration, Evocation

Spells per Day: 3/2/0/0/0/0/0/0/0/0
Base DC: Spell level +4; Concentration +7

Spells Memorized
1: Grease*, Mage Armor*, Silent Image
0: Acid Splash*, Detect Magic, Read Magic

Spells known:
1: Disguise Self, Grease*, Mage Armor*, Magic Missile^, Obscuring Mist*, Reduce Person, Silent Image
0: Acid Splash*, Arcane Mark, Bleed, Daze, Detect Magic, Detect Poison, Disrupt Undead, Ghost Sound, Haunted Fey Aspect, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Read Magic, Touch of Fatigue
*Arcane School, ^Opposed School


Late to comment, but as I said earlier, I just didn't really feel like playing a paladin for this game. I know it's very flavorful and mechanically effective, but it almost feels like going the easy route to me. Also, I had a neat concept for this character, and the corbie class (and less-than-stellar Charisma) fit it well. Plus, a paladin with a shovel? C'mon.

Silver Crusade

I played a paladin in this adventure path before. We only got a little way into it (didn't even reach 2nd level) before the GM had to quit for personal reasons. He was an interesting character and I would have liked to continue with him, but he would not translate very well for this game.

Shadow Lodge

Lord Manticore, am I still on time for a submission? The Slumbering Tsar game was an amazing experience, so I would like another shot at playing with you as a GM.

The plan is going nuts and actually play into a Prestige Class - yep, Eldritch Knight is the idea ;)

Let me know if there is still time.


Calendir Elberen wrote:

Lord Manticore, am I still on time for a submission? The Slumbering Tsar game was an amazing experience, so I would like another shot at playing with you as a GM.

The plan is going nuts and actually play into a Prestige Class - yep, Eldritch Knight is the idea ;)

Let me know if there is still time.

Boy howdy, old man. You are a sight for sore eyes! How have you been? What class do you plan to dip into to get to Eldritch Knight? And yes, I can hold off a little bit; I have meetings for a good portion of the day so invites will go out a little bit later then I planned (isn't that how it always works?) anyway. Just let me know as soon as you have something up to look at.

Shadow Lodge

Doing fine, thanks for asking LM. And hi back :D

As to entry into EK, I was thinking either straight up fighter (most likely Lore Warden for the added skills) or ranger. I've seen a cool build starting with a War Priest, but I'm not sure it fits the android theme (though it would probably fit the WotR one), and you're not taking ACG classes ;)

After the first level, will go all out Wizard until I meet the prereqs for EK.

Also need to decide whether I will go melee, or a ranged support (and perhaps add some Arcane Archer to the mix :O) who can also easily double as scout trapspotter - is there some sort of breakdown of what the applications have been thus far?

Edit: One last thing LM, will you be accepting the early entry stuff with SLA and whatnot?

Shadow Lodge

I guess he would look something like this at level 1:

Akram, Android Ranger going Wizard, going EK, going...:

Akram
Android Ranger (Trapper) 1
CG Medium humanoid
Init +4; Senses Darkvision, Low Light Vision, Perception +4
--------------------
Defense
--------------------
AC 19, touch 14, flat-footed 15 (+5 armor, +4 Dex)
hp 13 (1d10+3)
Fort +5, Ref +6, Will +0
--------------------
Offense
--------------------
Speed 20 ft.
Melee bardiche +3 (1d10+7/19-20) and
. . longsword +3 (1d8+5/19-20) and
. . silver light mace +3 (1d6+5)
Ranged sling +5 (1d4+3)
Special Attacks favored enemy (evil outsiders +2)
--------------------
Statistics
--------------------
Str 17, Dex 18, Con 16, Int 18, Wis 10, Cha 8
Base Atk +1; CMB +3; CMD 18
Feats Power Attack
Traits threatening defender, Student of Philosophy
Skills Acrobatics +2 (-2 jump), Bluff +2, Climb +4, Diplomacy +2, Knowledge (arcana) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (planes) +5, Perception +6 (+7 to locate traps), Spellcraft +8, Stealth +5, Survival +4
Languages Abyssal, Celestial, Common, Draconic, Infernal
SQ track +1, trapfinding +1, wild empathy +0
Combat Gear alchemist's fire; Other Gear kikko armor, heavy steel shield, bardiche, longsword, silver light mace, sling, backpack, masterwork, crowbar, rope (50 ft.), trail rations (5), waterskin, 12 gp
--------------------
Special Abilities
--------------------
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs Favored Enemy (Evil Outsiders).
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Track +1 Add the listed bonus to survival checks made to track.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Constructed For the purposes of effects targeting creatures by type (such as a ranger's favored enemy and bane weapons), androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects, are not subject to fatigue or exhaustion, and are immune to disease and sleep effects. Androids can never gain morale bonuses, and are immune to fear effects and all emotion-based effects

Still jigging around with Herolab to get it right, but I'm almost there :D


Looks good so far. Just let me know when the crunch is complete. I'm in meetings off and on throughout the day, so I should be able to look and reply fairly quickly.

Shadow Lodge

Working on it at the moment ;)

Pondered a tad further regarding where to take him, and I think the Wizard levels would go into Enhancement (Transmutation) - it seems to fit seamlessly with the Android Logic - I like it :D


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

While this does seem extremely interesting I think I am going to drop out of the running... Not that I had posted anything more than ideas...


Ok, I think I got it sorted out - here is my alias for Akram, renamed Akkramar (this is Calendir btw).

The build is actually quite versatile, and can easily be swapped into a more ranged approach, doubling as group scout/trapper.

For the time being, it is built as a melee character.

Let me know if everything adds up LM.


I've sent out PM's to everyone that has been invited. I have to admit that it was tough for me to make my picks; there were some very strong submissions in the deck. That being said, I picked those people who would fit the theme of the campaign to the best of my ability.

If anyone says no, or drops out later on, I'll be choosing from the remaining submissions first before I re-post a recruitment thread.

Thanks to everyone who submitted.

LM


Lord Manticore wrote:

I've sent out PM's to everyone that has been invited. I have to admit that it was tough for me to make my picks; there were some very strong submissions in the deck. That being said, I picked those people who would fit the theme of the campaign to the best of my ability.

If anyone says no, or drops out later on, I'll be choosing from the remaining submissions first before I re-post a recruitment thread.

Thanks to everyone who submitted.

LM

::Sigh::

Well, good luck & have fun to all who made it in.


Ah, no PM. :( Thats ok as I said I'm in 10 games and always applying for more. So when people drop give me a shout. I'm always on here.


Hello Everyone!

I am re-opening our recruitment thread. We've had two people leave the table for personal reasons, and I am looking for 2 new people to join us in the AP. We are still underground in Book 1, and everyone has advanced to level 2. Here is what we are looking for:

- A rogue, or rogue-like character (i.e. investigator) that would also be a 2nd scout to the party. Pick locks/traps will be a high priority for this character.

- A healer/support type. I am currently running an NPC that can heal quite well, but I plan on putting her in the background eventually. I'll need someone to step up and play Doc for us.

The OP for this thread has all the details, and before anyone asks, non-android characters need not apply to this particular campaign. We are looking to get the game moving again asap, so please post characters that would be conducive to what we are asking for, in order to move the process along.

Thanks in advance,

LM

Silver Crusade

A healer or support type, you say?

I am dotting for interest, and I will make a character which fits once I get the chance to read up on the thread a bit. Either a variant on my Android Shaman I designed for Iron Gods, an Android version of this character (which inspires some interesting ideas, actually), or somebody new for the Rogue role (investigator is a lot more likely than rogue).

I need to read your specifications more but I am very interested in the idea and I will get something in ASAP.

Edit: I see you guys are playing up the 'robot' aspect REALLY hard. Good to know... I will be sure to work that in.


Anarya wrote:

A healer or support type, you say?

I am dotting for interest, and I will make a character which fits once I get the chance to read up on the thread a bit. Either a variant on my Android Shaman I designed for Iron Gods, an Android version of this character (which inspires some interesting ideas, actually), or somebody new for the Rogue role (investigator is a lot more likely than rogue).

I need to read your specifications more but I am very interested in the idea and I will get something in ASAP.

Edit: I see you guys are playing up the 'robot' aspect REALLY hard. Good to know... I will be sure to work that in.

Yea, we're going for a WotR meets Iron Gods, in a sense. In the long term, the party will also have to deal with factions of the Sovereign League, as well as some others that have been mentioned in the recent Numeria sourcebooks. Items from the Technology Guide will also be sliding in, although not until at least the middle of Book 2.

I'm looking forward to seeing what you build.


I can take a stab at the rogue. :)


Sounds good to me, Sandru.


Are you willing to consider re-entries? I have attempted to enter Iacobus in a different AP since then, but I can re-set him to his original specifications.

I would still be aiming for the healer/support position.

edit: I re-skinned him as a Sacred Fist Archetype Warpriest, as that allowed for the least amount of multi-class juggling necessary. Although, if they will be starting at level 2, that wouldn't be necessary as I was going to only have the one level dip in Monk with everything else Cleric.


I have re-set him to his original specifications, plus one level of cleric. I have not added in the 'extras' yet, however.


@Manticore - Would it be OK to re-skin Barbarian rage as "overdrive", illogical, dangerous, aberrant and/or experimental programming?

Also, cultural/adaptive programming in a sense (desert nomad) as I'd like to eventually add Dervish Dance as a feat, it's important to the build.

I think a 2 level dip in Barbarian would have excellent synergy with Rogue. Increased movement, access to medium armor proficiency and uncanny dodge stacking, martial weapon proficiency.

So, for now NG Barbarian 1/Rogue 1 (both vanilla).

By no means do I mean to step on toes/roles/niches of the ranger or front-liner. This unit is more about being opportunistic, leverage and spurts of activity. Output isn't consistent.

NG & barbarian programming (more human) also hints to some x-factor of breaking the apathetic android monotony. As a hook, you can take it in any direction you'd like.


Iacobus wrote:
I have re-set him to his original specifications, plus one level of cleric. I have not added in the 'extras' yet, however.

Go ahead and flesh out the cleric stuff and lets see what he looks like.


Sandru wrote:

@Manticore - Would it be OK to re-skin Barbarian rage as "overdrive", illogical, dangerous, aberrant and/or experimental programming?

Also, cultural/adaptive programming in a sense (desert nomad) as I'd like to eventually add Dervish Dance as a feat, it's important to the build.

I think a 2 level dip in Barbarian would have excellent synergy with Rogue. Increased movement, access to medium armor proficiency and uncanny dodge stacking, martial weapon proficiency.

So, for now NG Barbarian 1/Rogue 1 (both vanilla).

By no means do I mean to step on toes/roles/niches of the ranger or front-liner. This unit is more about being opportunistic, leverage and spurts of activity. Output isn't consistent.

NG & barbarian programming (more human) also hints to some x-factor of breaking the apathetic android monotony. As a hook, you can take it in any direction you'd like.

After a little thought, I'm interested in seeing the whole package. Let's see your build, and yes, I'm fine with your renaming, so longas the effect itself remains unchanged.


I'll put him together, thanks!

Cosmetically, we all are human in appearance... or do some look like Elves, Hobgoblins, Half-Orcs, Half-Elves, etc...?

I might have missed it.


No, from an aesthetic view point, we are all human, no one has said otherwise.


Second level Cleric hit die: 1d8 + 2 ⇒ (4) + 2 = 6

Iacobus should now meet your specifications, Lord Manticore. If you have questions/comments/further unfulfilled requirements, please let me know.


I should have something soon, hardest part is over... I have a name!

Using the Android Rogue in the Bestiary as a baseline...

Str 13, Dex 17, Con 14, Int 14, Wis 10, Cha 6 (after racial)
Str 12, Dex 20, Con 14, Int 14, Wis 14, Cha 6

Point Buy = 2, 15, 4, 2, 4, -2 = 25 pts. That legal?


Gabriel XIII wrote:

I should have something soon, hardest part is over... I have a name!

Using the Android Rogue in the Bestiary as a baseline...

Str 13, Dex 17, Con 14, Int 14, Wis 10, Cha 6 (after racial)
Str 12, Dex 20, Con 14, Int 14, Wis 14, Cha 6

Point Buy = 2, 15, 4, 2, 4, -2 = 25 pts. That legal?

The top row looks correct. However, I do remember stating that I wouldn't accept stat scores below 8.


Didn't realize that was after racial mods. Sorry.

Gonna bow out, unfortunately.

Can't really create a differentiating stat set. With the way the point buy was modified... Everyone has a bunch of 16s.

A 17 costs double 100% more than a 16, where it was 30% more.
An 18 costs triple 200% more than a 16, where it was 70% more.

I fail. Although I like the idea and think it would be a fun game... I can't make a character that would contribute and be unique enough.

16, 18, 16, 18, 16, 8 which is everyone. Because that's the best use of points. It's a 50pt point buy, but you're incentivized to pick 16/cheapest.

Sorry if I wasted your collective time.


14, 20, 15, 14, 18, 10... multi-class Rogue/Monk. 21 AC with +2 Natural Armor evolution. 50pt Buy.


Gabriel, I think you have things really confused.

Android is a 0-level race. The android in the bestiary would be an android with a point buy attached. You are trying to add a point buy to a point buy. (Note the green side bar)

In addition, the first posting in the thread gives the rules for point buy building, and was modified further down the page.

The book says:

7 points for a 15
10 points for a 16
13 points for a 17
17 points for an 18.

This game:

5 points to get a 16
10 points for a 17
15 points for an 18.

Since a 14 costs 5 points, and a 16 costs 5 points. You'd really have to be a special type to choose 14 over 16. The reason you see a lot of "16, 18, 16, 18, 16, 8" is because it fits the idea of androids with superior manufactured bodies, computer-like brains, but very little understanding of emotions and "humanity".

This pretty much leaves only a few options, players can take (before the racial mods):
18, 16, 10, 10, 10, 10
18, 14, 14, 10, 10, 10
16, 16, 14, 10, 10, 10
16, 14, 14, 14, 10, 10
14, 14, 14, 14, 14, 10

While they could drop CHA to 8 to boost one of the 10's to a 12, that is less than optimal as the end result would be a 6 CHA.

I'm kinda surprised that you want to bow out over having a nice spread of better than average attributes.

Your last build "14, 20, 15, 14, 18, 10" still seems to reflect a base from the bestiary build instead of a base 10 build.


Dakkar de Enrev Seluj wrote:
Since a 14 costs 5 points, and a 16 costs 5 points.

D'oh! I need to update my Character sheet then... Wow, Iacobus just got Buff!

edit: Double Wow! Now I am debating switching out Endurance for Empathetic...
both are thematically appropriate.


Always helps to go look at the original character creation posts...

;-D

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