No fantasy setting is complete without a pantheon of powerful deities for its characters to worship or fear. Whether you're a sneaky rogue asking the god of thievery for a blessing on your next heist or a valorous crusader calling the might of your patron down upon the forces of evil, faith and the forces behind it are key to every character's identity. Within this volume you'll find details on the gods and non-deific faiths of the Age of Lost Omens from the perspective of their clergy and lay worshipers. You'll also discover new domains, feats, and spells to customize your character, and an exhaustive index of hundreds of deities from the Pathfinder setting you can worship (and the mechanical benefits of doing so).
An indispensable 128-page resource for both players looking to flesh out their characters' motivations and Game Masters aiming to bring the evil cults, zealous evangelists, and holy warriors of their campaigns to life, Pathfinder Lost Omens Gods & Magic is an essential addition to any Pathfinder Second Edition campaign!
Written by: Robert Adducci, Amirali Attar Olyaee, Calder CaDavid, James Case, Adam Daigle, Katina Davis, Leo Glass, Joshua Grinlinton, James Jacobs, Virginia Jordan, Jason Keeley, Jacky Leung, Lyz Liddell, Ron Lundeen, Stephanie Lundeen, Jacob W. Michaels, Matt Morris, Dave Nelson, Samantha Phelan, Jennifer Povey, Jessica Redekop, Nathan Reinecke, Patrick Renie, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Shahreena Shahrani, Isabelle Thorne, Marc Thuot, Jason Tondro, and Diego Valdez
So this book gives you a quick glance over all of the deities, and that's about it. For that it's great. However when you pull out a lore book, you want to use it to create adventures, locations and NPCs.
For that, the presented lore is way too sparse. You get like 1 page of text for each major deity and some rarely usable spells. Similar to the Lost Omens World Guide, this book can be skipped. Just get Inner Sea Gods book from 1e.
It took about 600 pages to cover both the major and minor deities of the Inner sea in Pathfinder 1e. This book tries to accomplish that in 135. Needless to say, it did not do so.
First of all this book was a little mistitled. A better title might have been "Lost Omens: GODS (and magic)" as the vast majority of the book is taken up with 1-2 page spreads of major and minor deities, pages of paragraphs covering lesser deities and lords, and nearly a dozen or so 1-page spreads of various philosophies. There is no "fluff" content that is more about magic than faith in this book. That's fine, but it's something you should know going into it.
The crunch is also skewed towards content for religious characters (though Godless Healing is a great feat for characters that don't get mechanical benefits from a patron deity) with most of the feats and new items relating in some way to the deities in the book, and quite a few really cool new domains. The exception is the section on new spells, which features only a few new Divine spells, and a bunch of non-Divine spells.
As for the quality of the content itself, it's great:
As a GM you get a bunch of ideas for ways to bring the gods (or more likely, their servants) into your campaigns and flesh them out. I particularly liked the way the major deities all had a little sidebar with a few phrases commonly heard among their followers.
As a player of a religious PC, you can get a better idea of what their faith might mean to them in the game word from a roleplay perspective, and there are a bunch of mechanical options. There are cool feats for Champions and Clerics, but quite a few of the feats are skill feats for a Master in a given skill that relate that skill to the worship of a deity in a cool way. One of my favorites is Battle Prayer, which let's you deal alignment damage to a foe in sight as a single action by praying against them--available to *any PC* that follows a deity and is a Master in Religion. There is also a Monk and a Sorcerer class feat--one each.
There is art in almost every page, and it's all great.
As with most of the Lost Omens books, there is a lot more "fluff" than "crunch" in this book.
Overall to me this book is a 4.5/5 stars, so I'll round up to 5.
Overview
Like the two Lost Omens books before it I consider this to be a perfect sized expansion digest book for those who wish to get more out of the setting or direct their players to further information but don't want to overwhelm themselves or their players.
It won't provide the same sorts of deep dives that the Inner Sea series of 3 hardcovers do but it is a near essential book for those looking to run Golarion set games for the first time and who wish to really ramp up their players connection to the world.
Issues
Two main issues that keep this book from being a 5* for me
1. Index: it has one section called "gods of the inner sea" that covers all of the god entries and doesn't give a way to quickly search for gods by name. Made worse that the section isn't even alphabetical, it is two alphabetical lists. A minor pain but one that comes up when I have tried to search for something mid session.
2. Core Gods: Any god from the core rule book lacks the mechanical elements from the core rulebook, meaning that anyone trying to decide who they want to take has to look between both books. This includes integral information like edicts and anathema sadly.
Mechanics
The book contains a smattering of background(singular), extra feats, items, spells along side some new domains and a lot of god options.
All nice to have but not the real draw for this book and certainly not the primary focus.
Conclusion
I have always found Gods to be one of the hardest elements of world building to handle personally, even in my own homebrew settings I tend to steal heavily from products like this.
As I said in the overview, I consider each of the first three lost omens books (world guide, character guide and gods and magic) to be essential digests of a perfect length for GMs or players who are getting into Golarion lore and want to add that bit of extra spice to the pot.
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David knott 242 wrote:
Fumarole wrote:
Is that the Starstone I see, surrounded by the remains of wannabe gods?
According to the Gen Con presentation where they first showed this cover -- Yes!
and a new favorite of mine since I got the 1e book for fluff purposes: Mrtyu.
As someone who loves basically every god in Pathfinder, I'm sure I'll miss the absence of some, but like anyone I hope to get a lot of my old favorites. This is my most anticipated book of the edition.
Is this book still supposed to have a table giving basic info for nearly all of the known deities?
Not nearly all, but there's a bunch of them. Somewhere around 150.
We have nearly 55 main fiend deities (demon lords, horsemen, archdevils and queens of the night) as well as 55 empyreal lords.
It seems there won't be room for as many gods as there was in the Inner Sea Gods' tables. Going back to that book, there are more than 150 deities listed on the appendix, far more if we include the harbinger, infernal dukes and the nascent demon lords - excluding them there are nearly 155.
I suppose we won't be seeing rules for demigods like demagogues, tormentors, ranas and immortals, as well as outer gods and great old ones, and the likes. They are minor entities to the main setting, I would say, so that's plausible.
Hoping the Psychopomp Ushers will be in here. Have a cleric of Barzahk I'd love to bring over to the new edition.
Same. I really liked Mrtyu and the other Psychopomp ushers from the book plus I liked that Protean weirdo whose domain includes slang. I wanted to make a cleric who says things like "Yeet your javelin at that polecat daddy-o!"
My personal hope is for Nurgal, Yamatsumi, Hei Feng, and Arshea. Definitely Nurgal and Arshea.
If we're getting a fair handful of empyreal lords, I feel like Arshea is a given. They're a fan favorite and I think got at least a direct mention in Stafinder's CRB.
I gotta say, that art makes Abadar look a LOT less generic, which can ONLY be an improvement! He's always kind of suffered being "the boring god" from my observation.
CorvusMask wrote:
(-1 for minus Folca since he isn't coming back as far as we all know :p)
Oh yeah, she's still CG. Granted, it's been a minute since the last time I looked and can't exactly read my sources right now, but the characterization offered was just really petty and kind of mean.
Desna as a Great Old One? Haha I like her.. but I'd like her even more then.
Desna is, by all the evidence, an ancient, alien, insectoid being from beyond the stars who visits people in their dreams.
She's never been technically stated as a Great Old One, and indeed she's among their greatest foes, but Alignments aside she has more in common with them than she does with most other Gods.
The 'friendly Great Old One' interpretation of her is really easy to buy into, and makes a whole lot of sense, even if it isn't 100% canonical.
Desna is indeed an alien entity who's kind of "adopted" the humanoid form in response to her delight in how we humans look and act. She's not from "outer space" even though she enjoys outer space—she pre-dates sapient thought/mortal life in the Material Plane, along with some of the other really REALLY ancient deities.
She's not a Great Old One, though. She's a full-fledged deity who doesn't get a stat block. Nor is she an Outer God, because she actively cares for and likes and wants to help us people.
If Desna were in Lovecraft's stories, she'd be classified along with Nodens as an Elder God, I suppose.
Desna as a Great Old One? Haha I like her.. but I'd like her even more then.
Desna is, by all the evidence, an ancient, alien, insectoid being from beyond the stars who visits people in their dreams.
She's never been technically stated as a Great Old One, and indeed she's among their greatest foes, but Alignments aside she has more in common with them than she does with most other Gods.
The 'friendly Great Old One' interpretation of her is really easy to buy into, and makes a whole lot of sense, even if it isn't 100% canonical.
Desna is indeed an alien entity who's kind of "adopted" the humanoid form in response to her delight in how we humans look and act. She's not from "outer space" even though she enjoys outer space—she pre-dates sapient thought/mortal life in the Material Plane, along with some of the other really REALLY ancient deities.
She's not a Great Old One, though. She's a full-fledged deity who doesn't get a stat block. Nor is she an Outer God, because she actively cares for and likes and wants to help us people.
If Desna were in Lovecraft's stories, she'd be classified along with Nodens as an Elder God, I suppose.
Curious. I'd assumed Mythos-adjacent creatures were the ones Outside.
Outer Gods and Great Old Ones exist apart from the cycle, yes, but Desna is neither. She's ancient and wasn't human shaped at the start, but she's not an Outer God or a Great Old One. That's mostly a (very amusing but inaccurate) theory is all.
In any event, the Windsong Testament entry I wrote a few weeks back locks in her as being one of the first 8 deities in this iteration, so that by definition means she's not older than that.
Got that. Last question about the subject: Are Great Old Ones and Outer Gods the only creatures to exist apart from the cycle? Your words earlier indicate that all Outer Gods are somewhat inimical to human(oid) life (or noxious, to use a term that doesn't imply conscious malice), and I want to know if they are the only ones who keep going from one multiverse to the next.
Manasaputras theoretically also do, but I think there was never any confirmation of their pre-multiversal incarnations in-setting, only in the "general" rules.
Got that. Last question about the subject: Are Great Old Ones and Outer Gods the only creatures to exist apart from the cycle? Your words earlier indicate that all Outer Gods are somewhat inimical to human(oid) life (or noxious, to use a term that doesn't imply conscious malice), and I want to know if they are the only ones who keep going from one multiverse to the next.
Manasaputras theoretically also do, but I think there was never any confirmation of their pre-multiversal incarnations in-setting, only in the "general" rules.
They are at least not the only creatures from outside the multiverse, I think?
Got that. Last question about the subject: Are Great Old Ones and Outer Gods the only creatures to exist apart from the cycle? Your words earlier indicate that all Outer Gods are somewhat inimical to human(oid) life (or noxious, to use a term that doesn't imply conscious malice), and I want to know if they are the only ones who keep going from one multiverse to the next.
Manasaputras theoretically also do, but I think there was never any confirmation of their pre-multiversal incarnations in-setting, only in the "general" rules.
There are others, like the manasupturas, yes. Not many though.
Curiosity has gotten the better of me. Since the cover focuses on the Starstone deities, will this address the mystery of the 12 seals on the entrance of the Starstone Cathedral (of which only 3 are fulfilled)?
Curiosity has gotten the better of me. Since the cover focuses on the Starstone deities, will this address the mystery of the 12 seals on the entrance of the Starstone Cathedral (of which only 3 are fulfilled)?
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Now that raises an interesting question or two. Was Starstone Cathedral moved to Absalom Station, or just the Starstone itself? If the latter, what happened to the twelve seals? If the former, how many of the seals have been fulfilled by the time of Starfinder?
I think the explanation is obvious enough. 12 mortals were fated to ascend using the Starstone (sans Aroden), but the death of prophecy *might* have messed that up.
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Out of curiosity, is this book only going to have Divine spells and feats, or will it include spells and feats from all the traditions of magic? Even if it's only Divine stuff in this book, that would still be cool, since the Divine list needs the most help by far.
Out of curiosity, is this book only going to have Divine spells and feats, or will it include spells and feats from all the traditions of magic? Even if it's only Divine stuff in this book, that would still be cool, since the Divine list needs the most help by far.
I watched the Know Direction interview with James, and it looks like this book is pretty much about Gods, with a minimal input on the magic side. I could be wrong, and it could have just been the dino geeking out over pantheonic systems (which I understand), but I wouldn't expect there to be any needle-moving magic. Maybe a few rituals.
There are spells for all four traditions of magic in this book. They are in the form of new spells for general use and new focus spells from the new domains featured in this book.
There are spells for all four traditions of magic in this book. They are in the form of new spells for general use and new focus spells from the new domains featured in this book.