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While solving a murder on board of a luxuary space-liner seems like a great adventure, i don't want to play yet another six part campaign bringing characters from 1st to 13th level.
That's why this may be my last Starfinder AP (or not if the rest of the story is good).
The lack of adventure material for the levels 14-20 (coupled with having to try out Pathfinder Second Edition) is making me loose interest in Starfinder as a whole, though.

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Ya know, I have to wonder if there is any other type of mystery you can start mystery APs with than "murder mystery" or "people in town vanish completely!" mystery
While the PCs are asked to discover what happened to the missing security officer, they'll be uncovering all sorts of other secrets along the way!

Vexies |
1 person marked this as a favorite. |

Love the adventure paths so far but I am also puzzled by the apparent disinterest in ANY adventure content for 14-20. I have a fairly dedicated group who would love to continue their characters to 20 and are used to being able to do this in Pathfinder Adventure paths. Odd that this doesn't seem to be a thing in Starfinder.

Opsylum |
8 people marked this as a favorite. |

Love the adventure paths so far but I am also puzzled by the apparent disinterest in ANY adventure content for 14-20. I have a fairly dedicated group who would love to continue their characters to 20 and are used to being able to do this in Pathfinder Adventure paths. Odd that this doesn't seem to be a thing in Starfinder.
Starfinder team actually talked about this at Gen Con. Mentioned they recognized it was "a hole in their system," and were eager to explore high-level play. They just need to get more variety of Starfinder adventure material out there first.
Way I look at it, Starfinder's still a pretty fresh world. Pathfinder didn't get level 20 adventures until a good ways into its lifecycle, and when level 20 adventures happened, they tended to make big changes/bring big revelations about Golarion. We still don't know altogether that much about the Pact Worlds themselves, so it makes more sense to set them up and explore them more thoroughly before doing big things with them. If Marvel taught us anything, you want to make a bunch of low-level solo adventures setting up the universe first, before you even begin thinking about making Avengers.
That, and level 20 adventures are extremely rare for a good reason - they exceedingly rare in Golarion/Pact Worlds history. Taking on the Swarm's God-Host and turning back an invasion, or unveiling the Threefold Conspiracy are both 13th level adventures. Those are huge historical events. What would a 20 level adventure even look like, and how exceedingly rare would the adventurers have to be to undertake that sort of quest?

McBugman |

Is there a easy way to level up existing content? For example, when we finish Aeon Throne I think our group will be level 6, would it work to take another AP and crank up the content level initially until they catch up to the proper level in the AP? Hope that made sense.
It's not the definition of easy, but I've found success with switching out printed creature stats with the NPC stats found in the Alien Archive 1 appendix. You can make them any tier you'd like that way. Only issue is somethings are just meaningless at high levels, like lower levels of radiation, so some encounters can fall flat. For the most part it's pretty smooth though.

captain yesterday |

Is there a easy way to level up existing content? For example, when we finish Aeon Throne I think our group will be level 6, would it work to take another AP and crank up the content level initially until they catch up to the proper level in the AP? Hope that made sense.
Signal of Screams is designed to follow Against the Aeon Throne, that way no adjustment is needed.

gailedon |
The lack of adventure material for the levels 14-20 (coupled with having to try out Pathfinder Second Edition) is making me loose interest in Starfinder as a whole, though.
This. I will be canceling my Starfinder AP subscription until I see something for high level play. I have enough low level material for a few years currently.

Rysky the Dark Solarion |
2 people marked this as a favorite. |

Marco Massoudi wrote:
The lack of adventure material for the levels 14-20 (coupled with having to try out Pathfinder Second Edition) is making me loose interest in Starfinder as a whole, though.
This. I will be canceling my Starfinder AP subscription until I see something for high level play. I have enough low level material for a few years currently.
You might be waiting a little while sadly, high level stuff doesn't sell that well from what last I knew.

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The cover figure is a transitional (neither winterborn nor summerborn) ryphorian, which indeed we have never illustrated before. We've mainly shown the furry winterborn ryphorians and our one or two summerborn illustrations have depicted them as basically being bald, but there's nothing saying a transitional ryphorian can't grow a nice head of hair. Or maybe she's wearing a wig...

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So I've kinda realized that since I have read all 1-12 six part aps so far, I don't have any of them unspoiled I could play in .-. So I'm probably gonna avoid buying these books for few months just so there is at least one ap I could play in (aka I need to figure out if I want to play or run this one)

Mimski |

Man, I am really a fan of what this adventure is going for, plot and mood wise. This looks really fun.
Also, Pistol Pirouette is very stylish. Pew-pew indeed.
But in my PDF I do not see any of the envoy icons to define the new improvisation's traits, even though it says they use the icons on p.47.
From reading them I guess they are neither language-, sense-dependant or mind-affecting, but I am a bit uncertain. Hmm.

Xenocrat |

Man, I am really a fan of what this adventure is going for, plot and mood wise. This looks really fun.
Also, Pistol Pirouette is very stylish. Pew-pew indeed.But in my PDF I do not see any of the envoy icons to define the new improvisation's traits, even though it says they use the icons on p.47.
From reading them I guess they are neither language-, sense-dependant or mind-affecting, but I am a bit uncertain. Hmm.
What kind of mechanical options are in the book?

Mimski |
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What kind of mechanical options are in the book?
There are four new feats, skill-oriented ones. Seven new spells.
The envoy gets three new improvisations and and two new expertise talents. The mechanic gets three tricks and three drone mods. The soldier gets two gear boosts and two fighting styles. Five magic hacks for the technomancer.What are the new monsters (name, type, subtypes, CR, size)?
Aanung-An, Undead, 4+ (it's a template graft), medium
Aerial Devil, Animal, 2, smallBarghest, Outsider (evil, extraplanar, lawful, shapechanger), 4, medium
Cargo Creep, Aberration, 4, medium
Spirit Oni, Outsider (native, oni), 2, tiny
Proog, Ooze, 1/2, tiny (and amazing, I love the proog)
Incapacitator Robot, Construct (technological), 3, medium

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On side note, I did come to conclusion that I'm probably gonna get this book anyway since I can while agaisnt the aeon throne and signal of screams are technically two different campaigns, its not much different than playing one adventure from level 1 to level 12 and playing two campaigns with same levels. Plus I do know some details of this one that might help me make too accurate conspiracy theories ;P
But yeah, is cargo creep related to that cargo devil crab thing?

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Man, I am really a fan of what this adventure is going for, plot and mood wise. This looks really fun.
Also, Pistol Pirouette is very stylish. Pew-pew indeed.But in my PDF I do not see any of the envoy icons to define the new improvisation's traits, even though it says they use the icons on p.47.
From reading them I guess they are neither language-, sense-dependant or mind-affecting, but I am a bit uncertain. Hmm.
Infuriating Target was meant to be mind-affecting, but I guess we lost the icon somewhere along the line! Oops!

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I have to say, the main reason I am an AP subscriber is the articles we get in the back of the books and this was not disappointing!
I loved not only the lore bits for espionage themed characters and organizations but the character options/mechanical bits were also super enjoyable! I have to say I *really* hope they get sanctioned for Starfinder Society use too, they look fun as heck :D

David knott 242 |

Subscribers should have their PDFs by now, even if their orders haven't shipped, per the February 2020 subcriptions thread in the Customer Service forum.
And has anyone else noticed that this PDF is three times the size of the PDFs for the Gamemastery Guide and the PF2 adventure path module?