
Paranoid Android |
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The entire setup for this screams Starship Troopers in the best way possible. I wonder which military group the party is assumed to a part of when this starts? Skyfire Legion I'm hoping.
Oh Hey, I wrote this Volume.
The in-house nickname for "Attack of the Swarm!" I was told was "Swarmship Troopers"

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Sparrowhawk_92 wrote:The entire setup for this screams Starship Troopers in the best way possible. I wonder which military group the party is assumed to a part of when this starts? Skyfire Legion I'm hoping.Oh Hey, I wrote this Volume.
The in-house nickname for "Attack of the Swarm!" I was told was "Swarmship Troopers"
It's awesome that there is a "Player's Guide" included in this volume.
Can you tell us a little bit about it?Is it similiar to the Pathfinder PG's?

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Paranoid Android wrote:Sparrowhawk_92 wrote:The entire setup for this screams Starship Troopers in the best way possible. I wonder which military group the party is assumed to a part of when this starts? Skyfire Legion I'm hoping.Oh Hey, I wrote this Volume.
The in-house nickname for "Attack of the Swarm!" I was told was "Swarmship Troopers"
It's awesome that there is a "Player's Guide" included in this volume.
Can you tell us a little bit about it?
Is it similiar to the Pathfinder PG's?
Patrick also wrote this guide/article, but I am also happy to speak about it.
Since Attack of the Swarm! begins in a new area of the Starfinder setting, this "player's guide" details what the characters would know about it and gives information about how the Swarm invasion of that system has been going so far (spoiler: poorly).
Like in previous APs, we give you ideas by theme about why a character would have joined the war effort. This lists out all the Core Rulebook themes, plus a few from Pact Worlds that make the most sense to use. We also tell you that starship combat will eventually be part of the AP, but your group doesn't start out with their own vessel. Finally, we give you some advice on what kind of gear you might want to purchase at the start (it is well-known to this system's army that the Swarm are immune to acid, for instance), as well as give you some more gear options.
Finally, there are two new "military" themes that would fit right into this AP: the battle medic and the career trooper.
If people like this format, we will consider adding such an article to the first volume of future APs (where appropriate).

Sparrowhawk_92 |

Marco Massoudi wrote:Since Attack of the Swarm! begins in a new area of the Starfinder setting, this "player's guide" details what the characters would know about it and gives information about how the Swarm invasion of that system has been going so far (spoiler: poorly).Paranoid Android wrote:Sparrowhawk_92 wrote:The entire setup for this screams Starship Troopers in the best way possible. I wonder which military group the party is assumed to a part of when this starts? Skyfire Legion I'm hoping.Oh Hey, I wrote this Volume.
The in-house nickname for "Attack of the Swarm!" I was told was "Swarmship Troopers"
It's awesome that there is a "Player's Guide" included in this volume.
Can you tell us a little bit about it?
Is it similiar to the Pathfinder PG's?
Does this mean the conflict won't be tied to the Pact Worlds at all? IE an alien military effort fighting against the Swarm?

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Jason Keeley wrote:Does this mean the conflict won't be tied to the Pact Worlds at all? IE an alien military effort fighting against the Swarm?Marco Massoudi wrote:Since Attack of the Swarm! begins in a new area of the Starfinder setting, this "player's guide" details what the characters would know about it and gives information about how the Swarm invasion of that system has been going so far (spoiler: poorly).Paranoid Android wrote:Sparrowhawk_92 wrote:The entire setup for this screams Starship Troopers in the best way possible. I wonder which military group the party is assumed to a part of when this starts? Skyfire Legion I'm hoping.Oh Hey, I wrote this Volume.
The in-house nickname for "Attack of the Swarm!" I was told was "Swarmship Troopers"
It's awesome that there is a "Player's Guide" included in this volume.
Can you tell us a little bit about it?
Is it similiar to the Pathfinder PG's?
The Pact Worlds and the Veskarium have already defended against a Swarm attack and likely now have some contingencies in plan against another one. We wanted to use a place that was less prepared... and there are other reasons the Swarm might be attacking this particular place, which the AP will get in to.

Sparrowhawk_92 |

Sparrowhawk_92 wrote:Does this mean the conflict won't be tied to the Pact Worlds at all? IE an alien military effort fighting against the Swarm?The Pact Worlds and the Veskarium have already defended against a Swarm attack and likely now have some contingencies in plan against another one. We wanted to use a place that was less prepared... and there are other reasons the Swarm might be attacking this particular place, which the AP will get in to.
Color me intrigued. Looking forward to learning more in August.

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Good to have player's guide :D
Now we need to have 13-20 level AP(or two 3 part aps that go levels 13-17 and 17-20) and then everything is complete!
I couldn't agree more about the level 13-20 content.
Starfinder shouldn't make the same mistake as Pathfinder, which only now at the end of it's livecycle offeres an AP going from level 1 to 20 with "Return of the Runelords".
It is also necessary to determine if the rules hold up at higher levels (which it seems to do, only the skills are not balanced properly: auto-success on trained & maxed ones and no chance on the others).

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I would say in case of Starfinder, having at least one AP that covers 13-20 levels is more necessary than in Pathfinder since in Pathfinder you had strong ideas based on D&D and high fantasy tropes and such what levels 17-20 were like, meanwhile in starfinder we don't really have good picture of what "High level" starfinder looks like. Like, are you supposed to move from fighting evil armies and corporates to fighting super weapons, planet eating monstrosities and such or what? And what DOES level 20 star ship combat look like?

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If people like this format, we will consider adding such an article to the first volume of future APs (where appropriate).
a blog post would suffice, methinks. that way the players can read up on it w/o needing to consult the GM.
in any event, i am extremely excited for this AP. i think my group will go for this after we defeat the foul space Azlanti!

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Player's Guide - Good! Though with the much smaller page count of the Starfinder AP books, these should really be free pdf's like the Pathfinder counterparts. Not taking up page count in the book itself and much more readily available to the players as that is the target audience.
Oh and can we maybe get a survey asking us if we would like a high level Starfinder campaign? I would think if there's enough demand, that would be something that the company would like to sell us.

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I really hope that Starfinder AP #25 (February 2020) will finally offer a higher level adventure by either having longer adventure sections (which would be a shame for the articles left out) or preferable by starting at a higher level.
It could also have a higher page count (being the first anniversary issue), like Pathfinder AP #100 did.
I also would be interested to know how the two "short AP's" "Against the Aeon Throne" & "Signal of Screams" were received and if we can expect something like that again or if that was all in that direction.

Acnolowgia |
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This looks pretty neat. I've seen a number of posts asking about high-level content- and I may have a suggestion. It seems to me that one possible solution could be to make a post/publish a guide on how DM's and players might be able to convert existing adventure paths to suit higher-level play. Some of them, especially the current one in the Sun, seem like they would fit pretty well thematically for high-level play. Don't get me wrong, though- it'd still be great to have campaigns specifically designed for end-game levels, and I fully support that idea. I just kind of like the idea of being able to take the same character through multiple adventure paths. Also, the DM's could use the guidelines for "leveling up" NPC monsters/adventure situations for their homebrew campaigns as well. What do you guys think?

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Player's Guide - Good! Though with the much smaller page count of the Starfinder AP books, these should really be free pdf's like the Pathfinder counterparts. Not taking up page count in the book itself and much more readily available to the players as that is the target audience.
The Player's Guide in this AP is a bit of experiment to see how well it is received within the volume itself. It contains information that would have normally gone at the beginning of the adventure, giving the adventure a bit of room to breath but also a couple of new themes and pieces of equipment, so it should hopefully be worth the price of admission!

Heine Stick |
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Looking very much forwatd to it!
I hope it goes Warhammer 40K style with pcs fighting aboard bioships in power armor. ;-)
One of my favorite memories as a GM was running a Warhammer 40,000: Deathwatch module (I forget the name) where the space marines did just that, as they boarded a tyranid ship with the clear objective being to destroy it. It was the second module in a small campaign (the first module was featured in the quickstart booklet for the game). So much fun.

Rysky the Dark Solarion |

Asmodeus's Dad wrote:The Player's Guide in this AP is a bit of experiment to see how well it is received within the volume itself. It contains information that would have normally gone at the beginning of the adventure, giving the adventure a bit of room to breath but also a couple of new themes and pieces of equipment, so it should hopefully be worth the price of admission!Player's Guide - Good! Though with the much smaller page count of the Starfinder AP books, these should really be free pdf's like the Pathfinder counterparts. Not taking up page count in the book itself and much more readily available to the players as that is the target audience.
So is the PG at the back of the book or?

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Asmodeus's Dad wrote:The Player's Guide in this AP is a bit of experiment to see how well it is received within the volume itself. It contains information that would have normally gone at the beginning of the adventure, giving the adventure a bit of room to breath but also a couple of new themes and pieces of equipment, so it should hopefully be worth the price of admission!Player's Guide - Good! Though with the much smaller page count of the Starfinder AP books, these should really be free pdf's like the Pathfinder counterparts. Not taking up page count in the book itself and much more readily available to the players as that is the target audience.
Jason, Starfinder players are already paying a premium for their respective Adventure Paths. The Pathfinder equivalents are 96 pages at $24.99 - that's 3.84 pages per dollar. Starfinder AP books are 64 pages at $22.99 - that's only 2.78 pages per dollar. I think having a Player's Guide for these APs is marvelous however I also believe it should be presented as a free pdf just as it is for Pathfinder. The Player's Guide itself would be better received if it were a separate document.