Mortals have been obsessed with replicating life through metal and magic, and from their great labors have come all manner of constructs. The secrets to creating these marvels are usually reserved for the powerful and skilled, but now they are finally revealed! Pathfinder Campaign Setting: Construct Handbook opens the book on the powerful knowledge to create constructs and reveals never-before-seen clockworks, golems, and robots. Within these pages, you'll find:
Information on how to build a construct, as well as new modifications for your constructs.
Archetypes for characters who assemble or fight constructs, such as the construct caller, who builds constructs from planar energies.
New magic items that assist with both the creation of constructs and their destruction.
More than a dozen new constructs of all types, including clockwork goblins, gladiator robots, sand golems, and the powerful and enigmatic automatons.
Pathfinder Campaign Setting: Construct Handbook is intended for use with the Pathfinder campaign setting, but it can be easily adapted to any fantasy world.
ISBN-13: 978-1-60125-989-9
Other Resources: This product is also available on the following platforms:
I really love Automatons. Hopefully they won't disappear after this book, I want to see those in 2e! Not just flavor wise, they are also mechanically pretty tough. I also really like all the customization options and templates for constructs. I'm not good with words, but I've gotten great use out of this book
...or horrible robots with chainsaws, which is a decent proxy for science.
So, this is a GM-focused book, but with a bit of PC material. The first three chapters are fairly quick, covering general construct construction, archetypes, and magic items. By and large, this section is decent but not exceptional. A few good archetypes (I particularly like the Construct Caller Summoner and the Voice of Brigh Bard), some interesting items (an Automaton Core is a minor artifact with actual methods for PCs or NPCs to get, if they're not very nice), and a bunch of golem manuals.
The meat of the book is the fourth and final chapter, which occupies 2/3rds of the page count. And this has some beauties.
First up are the Automatons, which are my new favorite thing in Pathfinder. Short version, in ancient days the Jistka Imperium was waning, and so as a way to preserve it some of the elders of the Imperium started uploading their citizens minds into thaumaturgical robots. Thus you have the living constructs known as Automatons, ranging from the adorable and familiar-grabbable Familiar Automaton to the mountain-shredding CR 20 Master Automaton. These guys have everything. Imposing stat-lines, gorgeous art, fascinating backstories, oodles of plot-hooks... you want it, you got it.
There are a bunch of new robots, golems, and clockworks. The stand-out here is the CR 17 Gladiator Robot, which is what happens when you give a hyper-effective killing machine a chainsaw and a directive to please the crowd. This thing is basically a slasher movie villain, and thus awesome. At the other side of the spectrum is the Clockwork Goblin, which is small and silly and kind of adorable.
Finally, there are templates, a half-dozen of them. Golems wreathed in caustic mist, constructs haunted by ghosts, constructs with artificial psychic minds, constructs with someone else's brain stuffed into them, commando constructs (as scary as they sound), hilarious malfunctioning recycled constructs, and the most awesome, steam-powered mechanical dragons.
Allow me to repeat: steam-powered mechanical dragons.
Conclusion: This is a GM book primarily, though a few of the archetypes are nice for a PC. It is a very good GM book, useful if you want any kind of constructs in your game.
Automantions, Clockworks, Golems, and Robots...Oh My!
Not what I was expected but interesting non the less. I really like the automations, too bad they came around so late in 1e's life time. The book is more a min-bestiary + players companion then a campaign setting book but I could always use more monsters so that is okay with me.
I was incredibly excited when this was announced last year, as I love constructs and playing characters who make them, however this was mostly a letdown.
Most of the archetypes are just terrible, some like the Paladin one are unbelievably bad, trading away class abilities do something the altered/ruined smite already does. The Wizard one trades away all bonus feats among other things, in return for...a bonus feat. And +50% cost/time to every construct they ever make. Truly amazing.
The bard archetype however I will say was very interesting, though it's weird they gave bards the new way to reanimate constructs.
Alchemist can now kill themselves as an immediate action, so that's great. 1 con drain to heal a homunculus 1d6HP per drain. Phenomenal.
Additionally, in combat healing of constructs is still at the same awful level it's always been at. Fast healing 5,and 10 minutes of greater mending. Have fun.
Hurray.
The one good thing to come of this book are some of the new Templates for constructs, but most of the interesting ones are priced high enough as to mostly be DM territory. Steam was great though, as was the repaired one.
Somewhere between 1-2 of 5 stars, but we round down in Pathfinder.
This book is...ok.
More of a GM's book than a PC's
While it presents a number of construct related character options, it doesn't really make coructs any more accessible for PCs; you still need to be quite high level and exorbitantly rich to really get into them.
Those who thought they would finally be able to march their golem army like the necromancer's shambling horde or the conjurist's heavenly legion are going to be disappointed.
A good chunk of the book focuses on Shory constructs.
An interesting bit of lore, but one ultimately tied to artifacts, making following in the Shory's footsteps a thing that serves best as a campaign focus rather than a PC option in any existing Adventure Paths.
That said, they are pretty cool.
The character options for construct flavored characters are...well, lukewarm.
There are better options in a number of preexisting books.
All in all, good for a GM or if you REALLY want to make a golemmancer.
If you have a casual taste in constructs, I can't really recommend.
Razmiran is Jason Bulhman, and he totally is with Paizo. James is doing quite a lot with Varisia, since Rise of the Runelords is upcoming. And as far as I recall, Galt didn't really have much in the way of anybody championing it at the moment, Erik is primarily a Nex/Geb person.
Yikes! Have we seen a push back like this one before?! I want to say no, but I'm not certain.
You'd do well not to say "no," I reckon. Unless my mind's gone absolutely bonkers (which is definitely a possibility), delays have happened before, and certainly before Starfinder was a thing. It's not the first time that a book has been pushed back several months.
And "rarely" is the key there—rarely doesn't mean "Never." Delays happen, and usually we try to solve them without having schedule impacts, but sometimes that's impossible.
Well golems, clockworks, and robots fit the "Frankenstein" theme and soulbound dolls fit along the lines of "Chucky". So it is not like it wouldn't have fit the holiday season even if it wasn't "Halloween" themed book:)
I get where you're coming from, but with horror being such a diverse and mutable genre, almost ANY product we produce could in some way fall into the lines of a horror trope.
My point is, this book isn't designed with horror themes in mind, regardless of whether or not it could have been or whether or not it can.
This book and the "Cradle of the Night" module are the only january products which havn´t been updated when some february products have already been updated.
I hope that´s not a bad sign.
Unfortunately, this product is not going to be releasing in January 2018. Since a date is necessary in our system to set on delayed products, it now reflects late 2018. When we have more information regarding this product, we'll let everyone know!
Holy crap, I was looking forward to this and now an entire year!? Ugh...the hell?
I don't think Late 2018 is necessarily meant to reflect the final date so much as they don't know when it will be so put a safe cushion on it until there's an update.
Basically this book had a lot of issues in development that caused it to "miss" its window. This is very, very, very difficult to claw back from, as all of our dev resources are already slated to be working on the _next_ thing, so we've got to find our time in bits and pieces.
It's in the mix, and we WILL release it, but I can't tell you exactly when right now (it'll be in 2018). We're in the midst of a developer hiring frenzy that will no doubt help a lot.
Well... I was really interested in this book, even though, rather than the construct thematic, what took said interest was the semblance with the revisited campaign setting "line", from which I count some of favorite setting books.
In contrast, I have near to zero interest in Inner Sea Taverns, so unfortunately I will have let go of the campaign setting line until the Nidal setting book.
Basically this book had a lot of issues in development that caused it to "miss" its window. This is very, very, very difficult to claw back from, as all of our dev resources are already slated to be working on the _next_ thing, so we've got to find our time in bits and pieces.
It's in the mix, and we WILL release it, but I can't tell you exactly when right now (it'll be in 2018). We're in the midst of a developer hiring frenzy that will no doubt help a lot.
So before you can finish constructing the construct builder's handbook, you need to construct a proper team of builders of construct builder's handbooks? Sounds complex, I hope you have a handbook.