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![]() Ryan Freire wrote: So now the real question is, if you take focused weapon from the fighter AWT or go warpriest does your net start doing damage? Well I believe Gloves of Deliquescence add damage so I don't see why not. Kind of messed up to think about, I mean your throwing an acid soaked net on someone, but anytime you use Acid is messed up. ![]()
![]() ErichAD wrote:
Well I know Greater Distracting nets just end casters since they A have low strength and B entangled forces a concentration check making the whole thing effectively DC 25 + Spell level. Slap Impervious on that sucker and they can't cut their way out either. ![]()
![]() Okay, think we got this hammered out. Once we figured out he was getting like 40K from the Affluent power things fell into place. He's going to get a simulacrum from the cohort for a mount. We also figured with the raw crafting power on deck he can get a Holy weapon and +5 to both shield and armor basically for free. Definitely going felling-smash, vital strike, and then cap-stoning it with bloody assault. Just slam them to the ground and then savage them with bleed damage all while not being hit. ![]()
![]() VoodistMonk wrote: Since they already have Shield Focus, and a bunch of stuff to reduce the ACP to attack, Shield Brace with a polearm is an option, too. This would work well for mounted combat with a lance and the applicable feats. I think that's part of the reason he was looking for a cool mount tbh. ![]()
![]() Ryan Freire wrote: he could take literally 1 more level of paladin, get the mount bond, and then take the monstrous mount feats at 5 and 9 for a griffon or hippogriff I already pointed that out. I think he did like the shield paladin or something. He does not get the mount option, he'd have to do his armor or a shield. ![]()
![]() gnoams wrote:
So something like felling smash? He's got +4 STR and almost full BAB given that Noble Scion gives +1 attack +1 damage at 5ht and 9th. We just need to work out something to make him a threat. ![]()
![]() Background: Ignore if you just want to get to the problem.
Problem:
Here's what he's got to work with:
Feats
And then he wants
Oh, and the only things that need to stay is the Style feats. Extra points if you can some how make it so he can ride a Lion or something like that. Dude wants a cool mount. But its a secondary thing. ![]()
![]() Meirril wrote:
This isn't about giving the Tank the AC this is about giving other party members +10 or more AC in addition to what they have on them. Sacred Shield already halfs all incoming damage from one enemy. Then he can give his shield bonus to allied standing next to him. The Paladins AC is fine, its already projected to get into the mid to high 30s and climbing. And that's when he isn't untargetable. ![]()
![]() So as a bit of a experiment, my groups been looking at how to make a support tank for our Rise of the Runelords game. The goal is to give one or more party members AC and cover. Right now we’ve got a Sacred Shield Paladin going into the Mobile Stronghold feat tree. He's dipping fighter so He'll have it all by 7th level. So right now we’re looking at +10 to party AC from a +5 Tower Shield and total cover on one facing. How do we crank this higher? ![]()
![]() VoodistMonk wrote:
But au contraire, you CAN'T touch yourself. Which gets back to how the hell does this work and is this the sort of thing that will have a ripple effect. If he has to say, hiring someone to help, well now we've got a player hiring an NPC and if they pissed someone off that NPC could now be an assassin. Or if they're a caster they might need to use a first level spell slot to make it work like Unseen Servant. ![]()
![]() Yqatuba wrote:
It's Xoueron, The Horned Prince, Demon Lord of Gargoyles, Gluttony and Ruins. ![]()
![]() VoodistMonk wrote:
But that's the thing though, Obedience arn't automatic. You can fail to do them and then not get your buffs for the day. There's one for an evil god were you have to stand on a roof and if someone sees you, you need to hunt them down an violently murder them. That's the kind of thing you can't hand wave cuz its going to cause a ripple effect depending on who dies. That's why I ask cuz this is the sort of thing that can have repercussions as silly as that sounds. ![]()
![]() Yqatuba wrote:
Party member" "Hey LG Gorge, we've got to go travel over the mountains. Make sure to stock up." LG Gorge: "Oh yeah like 28 days there and back? Let me just stop by the gas chamber. Oh and can I borrow your wand of cloud kill again?" Lawful Good everyone. Lawful Good. ![]()
![]() WagnerSika wrote: Some good gods also have obediences that are nigh impossible to accomplish. Where is a Ragathiel worshipper able to find a proven wrongdoer every morning to execute? Is he going to tow a herd of criminals on his adventures and just chop one head off after breakfast? That one really sucks cuz I like the Crimson Templar class. Problem is there is no way to play it. ![]()
![]() I'll cut to the chase here. I've been running a lot of short games and one of my players has decided to fallow Lymnieris and take Celestial Obedience. Pazio I must simply ask what the hell? You censor the strangest things but have this in the game? So now I have to ask cuz I have no freaking idea, how does one commit Lymnieris Celestial Obedience? Note: Can't get the spoiler thing to work so just look it up on Nethys. ![]()
![]() avr wrote:
Going melee with mage hit dice always makes me very nervous. ![]()
![]() CorvusMask wrote:
Oh yeah to each their own. Anyway everyone always focuses on that aspect of Goblin Slayer but actually the Goblins are a lot worse than just that. I mean they blinded that one cleric, and that was just the tip of the ice burg." ![]()
![]() CorvusMask wrote:
See you say Grim Dark but this is just the kind of fantasy we all grew up on. Wheel Of Time, Solomon Kane, Conan the Barbarian, Starship Troopers. We like our monster to be monstrous and our villains to be more than black mustaches. I mean a lot of fantasy has been watered down these days. I mean look at the original Ravenloft or the Anti-Paladin class in Dragon magazine. The stronger the adversity the stronger your resolve. ![]()
![]() Got a player who wants to do a Thought Thief. Problem is the class seems to be non-functional. Problem: Almost nothing on the Psychic Spell list triggers sneak attack. Mind Thrust, Explode Head, Magic Missile, almost all the psychic spells are save or suck, so none of them trigger sneak attack, at least the way I under stand it. Is there something I'm missing here? FYI his stat line is:
He's starting Unchained Rogue then going Psychic. He doesn't want to do Psychic Sorcerer cuz he likes the Mind Thrust spells and discovered that its utterly broken with the Cunning Caster feat. ![]()
![]() And just to capstone off this whole mess here's what happened: We locked up the kids, bonked a few on the head with saps, and later took them to town with all other NPC's from the dungeon. They were promptly sold as indentured servants to someone in Magnimar to pay for the damages they did. We recovered 7 / 10 hostages that had been taken (GM added that part). If you want to know why hostages were taken lets just say our GM is a fan of the Spellmonger books as well as Goblin Slayer. Our game is officially rated xXx and can never be spoke of again. We actually managed to save all the 'human' I guess enemy NPCs. And two of them are now working for the party while the other two are living under the Doom of Damocles thanks to some of our party (Me and our Slayer) worshiping Ragathiel. Paladin did not fall since he did protest the selling of the goblin children, but we all agreed we did what we could. We're only playing mortals, sometimes not losing is the best you can do. ![]()
![]() We think we found a work around. We're just going to lock the cages, then on our way out just toss them in bags and take them back to town. We figure we can just throw them at the church. They'll either become clergy or second class citizens, either way the wild goblins are taken care of. We already agreed we were going to take the Boss (You know the one) and their cohorts alive anyway so we have already borrowed the prison wagon. ![]()
![]() We’re playing Rise of the Runelords, so minor spoilers I guess? If you seriously haven’t played that yet? Or like seen any P1 artwork. Long story short, we’ve got a Paladin of Iomedae who is like the rest of the party, 110% DONE with goblins. The GM has been merciless with the bastards. We’ve seen them light old people on fire, they killed the kids who were chasing butterflies, and have majorly screwed up one of our parties NPC wifues. The Paladin even tried sparing some of them from the raid and they just ended up burning a farm and killing the family in ways I can’t discuss on this forum. So when we went rocking into the Goblin camp we have shown 0 mercy and are at times using terror tactics on the buggers. And then we get to the room with the goblin kids. General call was to just go Goblin Slayer on their little green butts. However the GM is stuck on whether or not the Paladin can take part, which he kind of wants to since his NPC sister also got badly burned and lost her house in the attack. There is also the fact that there are no Goblins alive to take care of them and there an't none gunna come back cuz the huts are trapped. The our Oracle has been using the term Exterminatus. ![]()
![]() Dragonchess Player wrote:
Why only 4 levels? And Actually there is a rogue archetype that applies sneak attack damage to your splash weapons. Its not 'ideal' for the 'optimal' arcane trickster with full caster levels but to be honestly my list of spells I like ends around 7th level, 8th and 9th just don't seem as fun. Plus you basically do double bomb damage while also spamming spells sooo... ![]()
![]() So I'm getting to take a break from GMing soon and one of the guys is running RR after my game wraps up. I want to play something fun, but I'm a multi-classing junky. I've got a few ideas here need to know how well they fit in RR. Looking for something melee since I know the rest of our party is skittish and likes to play way back. I'll also have to do my own buffs, that's just a given. Esoteric Knight: Either a Cavalier (Ghost Rider) and or some Fighter then Psychic. Bloodrager into Dragon Disciple Thought Thief (Arcane Trickster Archetype): Psychic and Unchained Rogue Arcane Trickster Bomber: Arcanist with Rogue and Bomber talent Holy Vindicator: Cleric / Fighter dual welding Sun Swords Max AC Fighter using Mobile Bulwark style and a Split Bladed Sword Swashbuckler Bard of some kind ![]()
![]() GM - "The party arrives in the land of the elves, glamorous woodland with waterfalls and grand archways. Your audience with the Elven king isn't until tomorrow evening, but in the mean time your free to feast at the local tavern." GM rolls dice. GM -"Tavar" [Dwarf Ranger], "You ah, you ate something that didn't quite agree with you. Your, your stomach is starting to cramp up." Tavar- "Oh, I guess I'll ask for the nearest bathroom?" GM -"Okay one of the Elven bar maids directs you to the back and you trot over to find a rather nice bathroom. Its actaully got tile and what looks to be working plumbing." GM rolls dice and smiles. Tavar - "Okay I guess I drop trow and use the facilities. I, ah, I 'm not
GM - "No, no. But ah you did fail your perception roll. So ah, as you finish you reach over for a rag and instead find only a small shelf with three seashells. Roll me a knowledge Local check." ![]()
![]() I think for right now they've made thing feel way too generic between the classes with Fighter, Barbarian, and Monk just kind of all looking like different flavors of hit that thing really, really hard. And yes I know that's kind of the point of melee classes but it just feels like limiting the combat feats by class has removed an element of zany fun and locked things into very ridged rolls. The game also looks very Rocket Tag to me now.
Also are AC tanks just not a thing now?
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![]() Temperans wrote:
I think the best use of it is a 1 lvl dip to get craft construct with a CL linked to your Alchemy ranks. That way you could craft constructs and play something with more options. Use the Companion as a servant to do non-combat menial tasks. ![]()
![]() Melkiador wrote:
Wait you can mod it? That... that almost makes it worth it. ![]()
![]() avr wrote: No, no and no. It's its own very specific thing which is like an animal companion but not. D10 HD and full BAB can show you that if nothing else. Anything which applies to a list of things like animal companions, mounts, eidolons etc. has no particular reason it would apply to a homunculus companion. So its another unsupported dead end class... ![]()
![]() "To become a psychic lich, one must create and infuse a memoir, which serves a similar function to an ordinary lich’s phylactery... Each psychic lich must create its own memoir by using the Craft Wondrous Item feat. The character must be able to cast psychic spells at a caster level of 11th or higher. The memoir costs 120,000 gp to create and has a caster level equal to that of its creator at the time of creation." So do you still have to do the Eternal Apotheosis or does the crafting of the memoir create the Psychic Lich? ![]()
![]() TheGreatWot wrote: So you'll be taking two prestige classes? Esoteric knight will really screw up your spellcasting. I really think that you just need to have a group talk and go over what's causing the problem rather than changing your entire build over a few PCs constantly hiding behind the psychic. Having full Spell casting isn't the end all be all. I've rarely played anything that got 9th or even 7th level spells. Honestly most of the good stuffs around 6th level. Besides we already have 2 full casters in the party I can afford to lose the spell levels if it means more HP and BAB at this point. ![]()
![]() Chromantic Durgon <3 wrote:
The other two party members are a Arcane Trickster who will only use and cast illusion spells and has 7 con. And the other is a 'summoner' that literally uses his first action in combat to run as far as he can to put the rest of the party between him and the enemy. He also has never summoned anything. And by summoner I mean Conjuration Wizard. The 'leap' that I have to be front line capable is because everyone else in the party is trying to hid behind me. I at least need a good AC so I can have a chance of turning invisible or something. ![]()
![]() TheGreatWot wrote:
In character no. Never. He's more likely to invite his enemies to a nice dinner and slowly poison them over the four courses. But as I said the GM is really wanting to force the issue since we've circumvented every encounter and made him dance to our tune. ![]()
![]() So we're playing a city based game and I'm getting to play for once. My character is a Lawful Evil business man who's gimmick is he is always the lesser of the two evils in the moment but worse in the long run. Right now our parties only combat focused character is an unchained monk. We've been sneaking past combat by summoning monsters and then pretending to be innocent bystanders or just being invisible. But at this rate its only a matter of time before the GM just forces the issue and has a troll kick its way into our bar or something. Right now my biggest asset is that I have armor expert which means I can wear a rather silly amount of armor for not being proficient in it.
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![]() So starting a new game for the summer GM has instituted the following rule: We get at most 4 items the total costing no more than 2,500GP. No weapons, no consumables (potions, scrolls, so on). I'm playing a 5th level psychic. Game takes place in a dark gritty hole of a city. Right now I've got
Any better ideas? ![]()
![]() Alchemist 23 wrote:
And actually after all that I found Cunning Caster which is over all a much better feat. ![]()
![]() Arachnofiend wrote:
Yeah just read through all of it a few time to figure it out. Its poorly written but yeah I get it now. Basically psychic casters can only be detected by either sense motive if someone is close to you or spell-craft if they have it. ![]()
![]() Problem. Conceal Spell does not work with Conceal Spell. "When you cast a spell or use a spell-like ability, you can attempt to conceal verbal and somatic components among other speech and gestures, and to conceal the manifestation of casting the spell, so others don’t realize you’re casting a spell or using a spell-like ability until it is too late."
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![]() So I'm playing with Psychic casters and we can't pin down what has purple sparkle effects and what doesn't. Charm Person doesn't logically work as a spell if every time you cast it you shot heart smoke into someone's face. So what does mind thrust look like? What about Detect Thoughts? Does it say anywhere what spells look like? Edit: Or what spell effects can be hidden. ![]()
![]() +2 Hide Shirt 4,170GP: +5 armor 0 armor check from masterwork AKA no proficiency penalty.
Alternatively
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![]() Artificial 20 wrote:
That's not bad ![]()
![]() VoodistMonk wrote: if you are already set on the Psychic Bloodline? Long story short our GM is a nut for guns in pathfinder and he's made this really gun heavy setting where the guards all have guns and clockwork familiars somehow even tho magic is very restricted. But they are still exotic for some reason. Basically psychic is the only way to get past the check points. As to why I'm using guns, the party agrees someone probably should. I drew the short straw. Using those feats would have let me keep most of my character intact and be okay with firearms. But since I can't meet the requirements...
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