Starfinder Alien Archive

4.10/5 (based on 24 ratings)
Starfinder Alien Archive
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Strange aliens both friendly and fearsome fill this tome of creatures designed for use with the Starfinder Roleplaying Game! From the gravity-manipulating frujais and planet-killing novaspawn to space goblins and security robots, the creatures in this codex will challenge adventurers no matter what strange worlds they're exploring. What's more, player rules for a host of creatures let players not just fight aliens, but be them!

Inside Starfinder Alien Archive, you'll find the following:

  • Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.
  • Over 20 species with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.
  • New alien technology to help give your character an edge, including weapons, armor, magic items, and more.
  • A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.
  • New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!

ISBN-13: 978-1-60125-975-2

Other Resources: This product is also available on the following platforms:

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Archives of Nethys

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5/5


Pretty much essential to run the game with

5/5

-- if you want to make any of your own NPC's/monsters.


Very good essential book

4/5

Beautifully illustrated, rich with monsters and playable races options. The part about how to create monsters is fantastic and absolutely needed. The only reason I didn't give it 5 stars is that I found a few errors (mostly missing stats) which bring down the polish of this product quite a bit. Furthermore, due to the complexity of the equipment side of this game it makes for a decent amount of cross-referencing the core rule book in order to find what you need, and that sucks.
An F.A.Q./errata is needed, please!


Expensive for size, but Excellent

5/5

The Alien Archive is the first Starfinder "monster book." It includes sixty different creatures. Although GMs would be the natural audience for a book like this, players can get a lot out of it as well because no less than 21 of the creature entries have rules for running them as PCs. In addition, several of the entries introduce new weapons, armor, or other magical items. The book is structured pretty much like you would expect, with a short introduction, a whole bunch of creatures in alphabetical order, and then some (very useful and important) appendices. I'm going to go through each of these sections, but first I want to highlight the overall design and look of the book: it's absolutely gorgeous. The full-colour artwork is uniformly excellent and fits the "feel" of the Starfinder universe perfectly, the intelligently-designed footers and page borders make it very easy to tell where you are in the book at any moment, and the layout of the creature stat blocks and description makes the text very readable. Paizo is one of the best in the business at this part of RPG publishing, and their attention and expertise to detail (not to mention investment in quality artwork) shows here to full effect.

The book starts with a two-page introduction that has a couple of different topics. First, there's an explanation that the aliens given special rules to allow them to be played as PCs have often been scaled back in power from the same aliens when played as NPCs by the GM. This makes sense from a game-design perspective (because otherwise many of the playable alien races would be overpowered), but it can be somewhat disappointing as a reader to stumble on an alien that seems awesome only to realize that, if you want to play one, it's abilities will be significantly nerfed. Second, there's a "How to Read a Stat Block" section that explains each line in a creature stat block. Most of this will be pretty familiar to readers of Pathfinder Bestiaries, with some minor distinctions, like only showing ability score modifiers (not the scores themselves), only showing usable feats (not ones that are "built in" to the statistics), and the disappointing omission of the little one-line description in italics that I used to read out to players when they encountered a new monster. Another minor difference is that instead of having little symbols that define monsters by environment, the Alien Archive has little symbols that identify them as "Combatants", "Experts" (skillwise), or "Spellcasters".

The core of the book (120 pages), of course, is the creature entries. Each entry gets a full two-page spread. The advantage of this is that many entries include multiple stat blocks (such as Space Goblins getting a CR 1/3 "Space Goblin Zaperator" and a CR 2 "Space Goblin Honchohead"), there's room for the aforementioned new items or PC racial traits, and there's a *lot* of description. This last thing is probably one of my favourite things about the book, as the writers could go into much more depth on each creature than if they just had one-page entries. The background/description sections are full of flavour and setting lore, and I saw some great adventure hooks buried within some of them. The obvious drawback of two-page spreads for each entry is that it does limit the overall number of creatures in the book, which is already slim (a topic I'll talk more about below).

As for the creatures themselves, I guess it's not really practical for me to go through all sixty of them. Some general observations: 1) They struck a reasonable balance between (re)introducing some Pathfinder creatures into the new setting (like Dragons, Drow, Elementals, and Goblins) without turning the book into just an updated Bestiary. The vast majority of creatures in the book are new. 2) Despite being an "alien" book, most of the creatures are roughly two arm/two leg/one head humanoids. There are definitely some exceptions, such as my beloved barathu (floating jellyfish-like creatures, one of which I'm running through Dead Suns), skittermanders (six-armed over-helpful little creatures that have become Starfinder's break-out hit), and exotic threats like the tech-devouring "assembly ooze" (cooler in theory than in practice). 3) Even with a relatively small spread of creatures, some entries are pretty unimaginative and fall flat: I'm looking at you Formians (generic ant creatures), Grays (generic mysterious aliens), Mountain eels (eels . . . on mountains!), surnoch (forgettable giant worms), and the Swarm (generic bug monsters). 4) The book somehow manages to handle, incredibly concisely, some entries for creature types that should take up several pages: all of the chromatic dragons, for example, are included into a single two-page spread (through the use of templates), and all four of the basic elemental types and sizes are summarised through similar means in just two pages. I admire the economy of space, though I worry the templates don't include enough special features to make a white dragon play significantly differently than a blue dragon (for example) or for a water elemental to really seem different than an air elemental. 5) A few of the creatures are large enough to post a threat to entire starships, and have been given additional stat blocks for starship combat. 6) The creatures are heavily skewed to the low to middle levels of gameplay. There's only one or two creatures each for CRs of 13 or above.

Appendix 1 weighs in at a hefty 17 pages and provides a GM with instructions for creating custom monsters and NPCs. There's a nine-step process which includes selecting an ability score array, creature type, special abilities, etc. The process is designed to be quick and painless, and operates on the premise that what's important from a player-facing perspective is what cool things a creature can do during an encounter rather than whether it has precisely the right amount of skill points or one too many feats. This was a conscious decision by the Starfinder designers, and is a big break with the D&D 3.5/Pathfinder model which operated under the premise that monsters/NPCs couldn't "cheat" (so a Level 5 Wizard NPC couldn't have more spells than a Level 5 Wizard PC "just because"). The choice has led to criticism from a lot of GMs who prefer the Pathfinder way. I almost exclusively run pre-made adventures these days so I haven't used the monster/NPC creation rules in the Alien Archive myself. Perhaps the only problem I've noticed is that monsters and NPCs can seem very "samey" because they're not built organically with real strengths and weaknesses (there's never a Level 6 creature running around with a 10 KAC because it's slow and doesn't wear armor, for example--it'll have a fixed KAC of 18, 19, or 20 depending on which array is chosen).

Appendix 2 (five pages) provides the rules for summoning creatures in Starfinder. It introduces the Summon Creature spell and the associated tables for what exactly can be summoned for each level of the spell. One of the differences from Pathfinder is that a spellcaster must decide, ahead of time, which four creatures they're familiar enough with to summon (instead of being able to summon anything on the table). In addition, there are some alignment and class restrictions on what can be summoned, which is an intelligent limitation. I personally hate summoned creatures, animal companions, and familiars, so anything that can be done to curb the abuse we see in Pathfinder is welcome as far as I'm concerned.

Appendix 3 (two pages) provides 16 new templates (called "Grafts" here) that can be applied to creatures to change them up a little. A couple of these are familiar from Pathfinder (like Celestial, fiendish, and Giant), but most of the others are new for Starfinder (like Cybernetic, Synthetic, Miniature, and Two-Headed).

Appendix 4 (7 pages) is the most important of the appendices, as it contains what every GM will need to reference frequently: universe creature rules. When a stat block says a monster has Blindsense, Grab, or Undead Immunities, they'll need to turn here to figure out exactly what that means in mechanical terms. Some of these rules will be very familiar to Pathfinder GMs, but there are enough little differences that it's worth reading the entries carefully.

The most commonly heard complaint about the Alien Archive is that it's just too short for its price. It's $ 39.99 for just 159 pages, while a hardcover Pathfinder Bestiary is 328 pages and a $ 44.99 retail price. I think the criticism is fair, and I wouldn't blame people for choosing to instead get the $ 9.99 PDF. Apart from its length/price, however, this is a really strong book full of gorgeous artwork, strong writing, and a good array of various creatures. It's definitely worth picking up in one format or another.


A must for Starfinder fans

5/5

The first "Bestiary" is just amazing, plenty of alien creatures, new races that players can choose for their characters (this is one of the most amazing features of Starfinder), simple and easy rules to create your own alien species. An amazing book, people complain that is not as big as the Pathfinder Bestiaries, but hey, they are giving us Alien Archives every couple of mothns (third is on the way). In that sense, I prefer "smaller" books, that arrive more often. Very happy with this!


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1 person marked this as a favorite.

I personally have a hell of a time trying to make my own monsters for Pathfinder, so I'm pretty excited for anything that makes it easier or quicker.

Sovereign Court

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Pathfinder Starfinder Society Subscriber
Rysky the Dark Solarion wrote:
If they are built like you say they are what is the point of having them have a [class] next to their name if it means nothing? I’m questioning having grafts at all if you can just pick and choose powers from wherever, but I’m not seeing anything in the rules that suggests that’s how they’re supposed to be built.

When you put the minis on the map, do you call it a "halfling rogue 4/ ranger 2" or do you say "the halfling rogues spring their ambush!".

You use words to describe the most prominent aspect of the character. I refer to my Rogue 10/ Sorcerer 1 as my rogue. I refer to my Occultist 5/ Bloodrager 1 as my occultist. The details are not important to the concept of the character. The whole point of the NPC monster rules are to simplify and abstract the process.

There is no "supposed" to be built. The rules are there to aid a GM in realizing their concept for a foe. Do whatever the hell you want.

The PCs have different rules, but can generally realize the same character concepts. It may take longer, and be a little more complex, but that's what the PCs signed up for.

Liberty's Edge

Redelia wrote:

The stinkiest part of the new monster creation rules as far as I'm concerned is that sometimes they will cause you to need to generate a character twice. Here's the situation to imagine:

I'm creating an NPC. The party may fight them, the party may ally with them for a brief time, or they may join the party for the length of the campaign. (My usual group has only two players, so I often have a full party member NPC; I just hold back a little so that the PCs shine). By these rules, I need to generate them once as a monster, using the monster creation rules, and once using the PC rules. If they are brief allies, I could use them either way. The results will be different enough for the two that I can't really just do it once and use it for any of the three situations.

Nothing prevents you from having allied NPCs using the NPC rules. Indeed, going that route for temporary alliances makes perfect sense.

If they're joining up for the entire campaign, especially in a group with few PCs, remaking them as a PC is probably fine and worth doing, but I'd just do it when the party levels. Remaking them at that point isn't actually huge amounts more work than leveling, and probably just ups their defenses a bunch.


KingOfAnything wrote:
Rysky the Dark Solarion wrote:
If they are built like you say they are what is the point of having them have a [class] next to their name if it means nothing? I’m questioning having grafts at all if you can just pick and choose powers from wherever, but I’m not seeing anything in the rules that suggests that’s how they’re supposed to be built.

When you put the minis on the map, do you call it a "halfling rogue 4/ ranger 2" or do you say "the halfling rogues spring their ambush!".

You use words to describe the most prominent aspect of the character. I refer to my Rogue 10/ Sorcerer 1 as my rogue. I refer to my Occultist 5/ Bloodrager 1 as my occultist. The details are not important to the concept of the character. The whole point of the NPC monster rules are to simplify and abstract the process.

There is no "supposed" to be built. The rules are there to aid a GM in realizing their concept for a foe. Do whatever the hell you want.

The PCs have different rules, but can generally realize the same character concepts. It may take longer, and be a little more complex, but that's what the PCs signed up for.

The details are important to those who want to know how this specific NPC was built.

Yes there is a “supposed” way to build. That’s the whole point of having rules. And yes, I am very well aware that as a GM I can change and ignore rules at my discretion. But I am talking about the rules as presented in this book.

I don’t really get your last comment, the PCs signed up to play.


The rules are a bit vague as written. I like that they are flexible, I like that they give you a lot of options but I dislike that they do gloss over a lot of things in the interest of expediency.

There are several areas that are still left very vague that could use some shoring up or perhaps I have just not become familiar with the rules enough. For instance they seem to work just fine for building something from scratch but lets say I take a stock goblin and want to throw some fighter lvls on him or make him a rogue. The rules make no real mention of this at all. Why force me to recreate him from scratch when the whole point of these rules is to do thins faster and simpler than what was done before. How do i adjust his CR? There is nothing addressing the modification of existing monsters at all which seems weird.

The old system addressed this pretty well. For now what seems to makes the most sense to simply add the class levels as CR so for instance if I give a goblin CR2's worth of say soldier graft abilities then I should ad that to the challenge rating of the NPC similar to what we did in Pathfinder, yet there is nothing in the rules to govern this.. it just feels right. I dislike having to make things up. It just seems they just started what could be a very good new system but have left it unfinished with many questions.

Scarab Sages Starfinder Design Lead

9 people marked this as a favorite.

If you want a goblin of higher CR that has soldier abilities, just jot down the combatant stats for the CR you need, add the quick buts for humanoid, goblin, and soldier. If you want to throw on tinker or unstable junk laser, do so as some of its special abilities (determining junk laser damage using the combatant array or level=appropriate grenades).
Once you've done this a few times, it takes much less time than adding soldier class levels to anything, and you always get a creature appropriate to it CR, rather than trying to guess what a CR 1/3 + two class levels that may or may not have level-appropriate abilities for the final CR.


Owen K. C. Stephens wrote:

If you want a goblin of higher CR that has soldier abilities, just jot down the combatant stats for the CR you need, add the quick buts for humanoid, goblin, and soldier. If you want to throw on tinker or unstable junk laser, do so as some of its special abilities (determining junk laser damage using the combatant array or level=appropriate grenades).

Once you've done this a few times, it takes much less time than adding soldier class levels to anything, and you always get a creature appropriate to it CR, rather than trying to guess what a CR 1/3 + two class levels that may or may not have level-appropriate abilities for the final CR.

Makes sense, thank you for the explanation. I was looking for a way to modify or advance a creature like was previously done but I see that its probably worth it to just recreate it to ensure it has all its level appropriate stats and abilities. Im sure this will all come together once Ive ran through it a few times.


1 person marked this as a favorite.
AmbassadoroftheDominion wrote:

Is this going to be similarly arranged to the bestiaries, for ease of cross-reference?

Also, I will definitely have to purchase this, so that I can make Mos Eisley a Reality (or Quark's Bar, if I'm feeling More Star Trek)

I did Quark's Bar. My players haven't actually seen TNG, but it went over very well. They even did some gambling and went off with two dabo girls.

RPG Superstar 2009 Top 32

Mercedes Rothwell wrote:
AmbassadoroftheDominion wrote:

Is this going to be similarly arranged to the bestiaries, for ease of cross-reference?

Also, I will definitely have to purchase this, so that I can make Mos Eisley a Reality (or Quark's Bar, if I'm feeling More Star Trek)

I did Quark's Bar. My players haven't actually seen TNG, but it went over very well. They even did some gambling and went off with two dabo girls.

"Your players actually see TNG" ... Boggled

How is this possible?


Starfinder Superscriber

So has anyone done a base dragon stats? Or is that all done via the critter building tables in the back?


Speaking of monster creation, does it provide tools to [better] convert Pathfinder monsters into Starfinder versions?


JiCi wrote:
Speaking of monster creation, does it provide tools to [better] convert Pathfinder monsters into Starfinder versions?

Not exactly, what is included is monster / npc creation rules. So while there is no expanded explanation of converting existing monsters to Starfinder it would be easy enough to recreate them using the new rules.


DJEternalDarkness wrote:
So has anyone done a base dragon stats? Or is that all done via the critter building tables in the back?

There is an example of a blue dragon if I recall already generated in the Archive along with chromatic grafts to create the various other versions. There is a curious lack of "good" dragon grafts as in the silver, gold, copper etc. varieties. Not sure if that is intentional or just left to be included in another book. They are mentioned in the lore section though as existing.


Starfinder Superscriber
Vexies wrote:
DJEternalDarkness wrote:
So has anyone done a base dragon stats? Or is that all done via the critter building tables in the back?
There is an example of a blue dragon if I recall already generated in the Archive along with chromatic grafts to create the various other versions. There is a curious lack of "good" dragon grafts as in the silver, gold, copper etc. varieties. Not sure if that is intentional or just left to be included in another book. They are mentioned in the lore section though as existing.

Yeah it's just the difficulty in trying to back build a younger dragon or an older dragon based off of one example.

Liberty's Edge Contributor

1 person marked this as a favorite.

Question about bloodbrother serum on page 23.

The serum grants cold resistance 5 and (effectively) fast healing 2 for 5 rounds. Is that duration correct? That seems like a short duration for 500 credits, but I admit that my brain is still in "Pathfinder mode" on certain things.

I guess my biggest concern is that the flavor text implies that the Ascetics use this serum to protect themselves while enduring the extreme cold of Verces's Darkside. With a duration of only 30 seconds, they are going to have to take lots of doses with them or they won't get very far. I have to assume that they are relying on other versions of this potion.

Sovereign Court

Pathfinder Starfinder Society Subscriber

Characters could manage severe cold by taking 1 or 2 doses an hour, but I would expect Verces to reach extreme temperatures.

Paizo Employee Chief Technical Officer

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Please post rules questions in the Rules Questions forum.

Liberty's Edge Contributor

Vic Wertz wrote:
Please post rules questions in the Rules Questions forum.

Ack! Sorry, Vic! I wasn’t thinking. I’ll relocate that post.


What time does the PDF go on sale?


12:00 AM Pacific time tonight (3:00 AM Eastern for me)


1 person marked this as a favorite.
Ambrosia Slaad wrote:
12:00 AM Pacific time tonight (3:00 AM Eastern for me)

Me too. I'm buying this when I wake up in the middle of the night to pee.


Ambrosia Slaad wrote:
12:00 AM Pacific time tonight (3:00 AM Eastern for me)

Soooo... (does a quick Google search) 6:00pm here in Sydney. Cool.


1 person marked this as a favorite.

{looks at time, fidgets}


Pathfinder Starfinder Adventure Path Subscriber

9pm on Maui. I can get a glance before I go to bed.


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{downloading now} Woo-hoo!

Silver Crusade

Yay!


Regarding the EvaKyokor, it has the Subtype colossus and under Other Abilities massive*, but neither of those are detailed in the book anywhere.

*I'm assuming though that this works similar to the Pathfinder Kaiju's ability.

Dark Archive

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Last week we published our written review of the Starfinder Alien Archive here: http://rollforcombat.com/blog/the-starfinder-alien-archive-were-not-in-gola rion-anymore/

Check out the extended review on the Roll For Combat podcast today where a GM, and player and a professional game designer from Blizzard discuss the book in detail!

Check it out here: http://rollforcombat.com/podcast/004-csi-absalom-station/


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Pathfinder Rulebook Subscriber

Got my hard copy yesterday. Pretty good stuff in there :)

I lol'd at the bit about the Vesk invasion of the skitters.


I got my copy (downloaded it) and I'm reading it now. Well, scanning through it. The dragons are missing the simple template grafts for the metallics. Ah well. I guess it can't be perfect-o.

Anyway, I'm impressed with it so far. I might do a review.

Dark Archive

Unfortunately this won't reach Germany until next week.

Are there any binding issues with this book?

Grand Lodge

Not so far

Silver Crusade

6 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

*throws his PDF against the wall repeatedly*

*kicks it*

*spills hot water on it*

Fine as new!


Gorbacz wrote:

*throws his PDF against the wall repeatedly*

*kicks it*

*spills hot water on it*

Fine as new!

Interesting. You must use a solid-state or flash drive rather than a hard drive platter


The Sideromancer wrote:
Gorbacz wrote:

*throws his PDF against the wall repeatedly*

*kicks it*

*spills hot water on it*

Fine as new!

Interesting. You must use a solid-state or flash drive rather than a hard drive platter

Or something more exotic.

Silver Crusade

Pathfinder Adventure Path Subscriber

I'm using a Samsung Evo 850 120 GB SSD as my OS drive and two 525 GB Crucial MX 300 SSDs as my docs and games and naked badger pics drives. I've abandoned mechanical HDDs last year 8)

Liberty's Edge

1 person marked this as a favorite.
Marco Massoudi wrote:

Unfortunately this won't reach Germany until next week.

Are there any binding issues with this book?

Mine got to Spain yesterday, so Germany shouldn't be too far away. The binding looks alright in this one.


1 person marked this as a favorite.

I'm abit annoyed they nerfed Reptoids so much, now they basically can't do their whole narrative reason to exist unless your super high level.


EltonJ wrote:

I got my copy (downloaded it) and I'm reading it now. Well, scanning through it. The dragons are missing the simple template grafts for the metallics. Ah well. I guess it can't be perfect-o.

Anyway, I'm impressed with it so far. I might do a review.

Don't forget that the Alien Archive(s) will apparently be smaller annual books ;)


JiCi wrote:
EltonJ wrote:

I got my copy (downloaded it) and I'm reading it now. Well, scanning through it. The dragons are missing the simple template grafts for the metallics. Ah well. I guess it can't be perfect-o.

Anyway, I'm impressed with it so far. I might do a review.

Don't forget that the Alien Archive(s) will apparently be smaller annual books ;)

For the price I would of liked it to be a bit bigger. Regardless though it is a nice book and they do add new races and monsters with all the adventure path books so far so im fine with it. I just expected it to be a bit thicker for some reason lol.


Vexies wrote:
JiCi wrote:
EltonJ wrote:

I got my copy (downloaded it) and I'm reading it now. Well, scanning through it. The dragons are missing the simple template grafts for the metallics. Ah well. I guess it can't be perfect-o.

Anyway, I'm impressed with it so far. I might do a review.

Don't forget that the Alien Archive(s) will apparently be smaller annual books ;)
For the price I would of liked it to be a bit bigger. Regardless though it is a nice book and they do add new races and monsters with all the adventure path books so far so im fine with it. I just expected it to be a bit thicker for some reason lol.

Probably because it's half the size of Pathfinder's Bestiary (164 vs 328 pages).

I disagree with the design decision on monsters being fundamentally different from PCs, but that aside I do like the content in the book. There just isn't enough of it to justify a full price hard cover.

Unfortunately, this product line is probably going to get cut from my subscriptions soon since we need to tighten up the budget and this is looking to be lower value to dollar compared to APs.


1 person marked this as a favorite.

*reads latest review*

*tilts head*


I'm not sure what grief the reviewer complaining about customer service has experienced, so their review makes no sense, particularly as it details nothing about the contents.

However, there are a couple of reviews that mention the low page count and the relative lack of ready-to-go monsters, regardless of how quick assembly may be.

Not sure why the page count is low given the price point. I do remember a few comments from Paizo about testing the waters, but then why not lower the price?

I still haven't bought any of the books yet, though I am very keen to. Dodgy spines and all. ;)


There's about 60~ monsters (I did a speed count), and each monster has a two page article containing a full ecology about them and a bunch of them also have new equipment as well.

There's also the Summon Monster spell and the rules involving them, and of course Starfinder's monster creation rules.

Dark Archive

I´m cool with initial products (AP #1-6, Starfinder Core Rulebook, Alien Archive) being pricier for the reduced page count, because Paizo didn´t know how well it would sell.

From july next year on though, prices should either be reduced if the page count stays the same or the page count needs to be upped, as it is clear now that Starfinder is selling comparably to Pathfinder or even better.


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Review deposited.

Dark Archive

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captain yesterday wrote:
Review deposited.

Your review makes for a good read. ;-)


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It's not an Endzeitgeist novella, but it'll do. :-)

Considering I only had fifteen minutes to compose and write it before the kids woke up. :-)


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captain yesterday wrote:
Review deposited.

Don't Panic :P


J4RH34D wrote:
captain yesterday wrote:
Review deposited.
Don't Panic :P

That sounds like something a Cylon would say...

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