Half-Elf Summoner Favorite Class Bonuses.


Advice


So I was finally able to start playing with a group of friends in a personal game. We're using PFS rules so our characters can 'translate' into a PFS Game if and when we find one in Arizona, and we were having a discussion on one of my friends Half-Elf summoner. His build is currently focused on squeezing out every single point of Evolution as possible to splurge on his Eidolon and use his Eidolon as a mount for mounted combat.

Obviously he is a Half-Elf Summoner with the Wild Caller Racial archetype. And while the +1/4 evolution Favorite Class bonus that Half-Elves give towards their Eidolon is epic, we were looking at the other things that the Human and Elf sides of their family give them.

Specifically, is it worth giving up 1.25 Evolution Points to Summon your Eidolon with 1 Full-Round action at level 5? Or would it be worth to give the summoner more Health instead of giving them an extra 0.25 Evolution Points? At level 12 (PFS Normal Cap) between both racial bonus and archetype bonus, they would gain 6 Bonus Evolution Points. 7 Bonus points total with Elemental. So, is it worth it to give up 1 point of Evolution to get the ability to summon the Eidolon in 1 Full-Round action (without using a spell slot) and 2 bonus hit points? He plans on taking Dragoon, so he won't be gaining the full brunt bonus of Evolution Points he would gain otherwise.

Additionally, is there any other ways to squeeze out some Evolution Points for the Eidolon?

-Edit- Bonus Question!

Natural Caller Racial Archetype wrote:
A wild caller gains 1/4 his class level as bonus evolution points in his eidolon's evolution pool, but his eidolon cannot take the following evolutions:
Elemental Eidolon wrote:
At 1st level, all elemental eidolons gain immunity to paralysis and sleep. In addition, air elemental eidolons gain the immunity (electricity) evolution. Earth elemental eidolons gain the immunity (acid) evolution. Fire elemental eidolons gain the immunity (fire) evolution. Water elemental eidolons gain the immunity (cold) evolution.

I know this is suggestions, but can someone enlighten me on the rules? I think I should bring this up to him next time we see each other, but I JUST saw this and wanted to ask.

A) The archetype is Invalid because the Elemental Eidolon grants something can would be removed by the archetype.

B) The archetype simply nullifies the Elemental Eidolon's first level immunities for their evolutions.

C) The archetype does not affect the Elemental Eidolon, because the Evolutions cannot be "Taken" and the Eidolon base "Gives" them without having been taken.

Which one is it?


Does your GM sneak up on you guys a lot? Then I would definitely take the ability to summon as a Full-Round action. If not just squeeze this evolution points.


This probably isn't that big an issue for your group, but since you said you're playing by PFS rules, Wild Caller actually isn't legal:

"Additional-Resources-ARG-Half-Elves wrote:
all racial archetypes except wild caller are legal for play


@Majuba You're freaking me right now, right?
Translation: "Any Archetype who focuses on the Eidolon is banned".
Can someone PLEASE explain why there is so much freaking hate on the Eidolon? I can already tell he is going to hate me for telling him that when we group up. (Seriously, what does PFS have against Eidolons to the fact they ban and gut them into oblivion?)

Also, Majuba, that's only a technicality. It should say "All racial archetypes are banned". Blood God Disciple requires an Evil Archetype based on what I've seen due to who you're worshiping. And the other two require boons to play the race, let alone even play the class. Someone please explain this ban.

@Magehunter - Good advice, to bad its null and void thanks to PFS banning everything good. Why can't there be another official pathfinder group to play with? Seriously, this is starting to feel like Smogon. "You want to play with other people? YOU HAVE TO PLAY WITH OUR RULES! HA!" <- seriously how its starting to feel like trying to find a group.


Umm... this is one of the older bans actually, I think based on it being rather strong. But I don't have anything definitive for you on that.

As for Eidolon archetypes being banned - most of them are based on a conflict with Unchained Summoner. Essentially, Unchained is an archetype, and heavily modifies the Eidolon. So other archetypes that modify it are restricted. They weren't for APG Summoners (aren't? for grandfathered ones). Wild Caller was though.

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