
Junker |
It would IMO be totally legit to have the Tatterman toy with the PCs like a cat with mice. Suboptimal, yes, but legitimate. He enjoys instilling fear just as much as he does killing.
I agree that his fear aura means that it's possible for half the party to fail their saves, leaving the others in a very sticky situation. If you like, you could replace this with some weird/creepy terrain effects -- undulating surfaces, time slowing down (maybe instead of fleeing, PCs get hit with a Slow spell), bizarre sensory effects, you name it. That's the good thing about being on the borders of the Dreamlands: you really have carte blanche to get weird and creative.
Doug M.
Ideas and Clues such as these should have been incorporated in the adventure...It's already tough as it is to get ready for an adventure like this, and If you actually have to reconstruct or alter much of it it's even tougher..
I have learned my lesson as a GM now, atleast regarding these adventure paths.
I have also GM'd Rise of the Runelords, and It's basically same thing there, super hard bosses that you simply can't beat unless you are a min/max player and know every option you have available, in that case it was Cold Iron. :)But atleast there they could Flee :)

Junker |
<_< Umm, Rise of the Runelord doesn't have super hard bosses that can be only beat as min maxer... I mean, if you are talking about Erylium, she isn't hard, she is uber annoying :'D
Well..I guess you are right in a way, She's not hard in a way that she Doesn't do much damage so no one will die , so after battling or rather trying to battle her for like an hour or so they fled. But thats not very heroic or very fun at all...

Douglas Muir 406 |
Agree on Erylium: she's not super deadly, but she is annoying and non-fun.
WRT Strange Aeons, nothing is perfect and most APs require at least a bit of work, even if it's just to adapt it to your particular party. I think the first module is overall really good, so I'm willing to invest a little time.
Also, note that the Tatterman as written is not *that* tough. The main problem with him is his Frightful Presence, which can eliminate some party members in Round One. If you can get past that -- and paladins, fighters with Bravery, and high-Will save types like clerics should have a good chance -- then he's not actually that deadly a boss. He's a CR 5 monster with mediocre AC and not that many hp. He doesn't even get surprise -- you have a d4 of rounds to prepare for him once Zandalus falls. Against four well-played third level PCs, he should go down pretty fast. Even if you lose one PC, it's still a fair fight as long as you have either a heavy melee hitter (smiting paladin or raging barbarian) or have picked up on the silver weapon thing.
If you want to make an adjustment, here's a quick-and-dirty idea that Spastic Puma came up with back in November: if you fail the Frightful Presence save, then instead of panicking you're forced into the Dreamlands for 10 rounds. You can return to the combat sooner, but in order to do that, you must either solve a riddle or puzzle (could be an actual riddle or a couple of skill checks) presented by a dream creature -- a hookah-smoking caterpillar or whatever -- or, you must defeat something. For an individual 3rd level PC, a CR 2 encounter would be about right here; for two 3rd level PCs, CR 4. That way, the players have something to do besides sitting around while their character runs away for ten rounds.
Doug M.

Fantus1984 |
Just a question about one of the monsters you encoutner in this.
It has an ability called Reactive Regeneration
Whenever a ******* takes piercing or slashing damage, it regenerates 5 hit points and gains 1 growth point.
It also has regeneration 5 (acid or fire).
If a player uses acid would that stop the creature special ability Reactive Regenration or is this seperate from normal regeneration?
Thanks in advance

Slaughterwombat |
I'm a little vague. What were the PCs doing before they found themselves in a cell? Were they working in the asylum, or were they inmates? The prologue suggests this all took a day or two of the tatterman burning through the asylum population, and the PCs accompanied the cthonic rite that freed him. At some point they became amnesiacs. Do their memories start when they wake up in the cell? Did the tatterman strip their memories when he 'killed' them?

Doug Davison President, SmiteWorks |

The Fantasy Grounds version is available for just $7 now if you already own the PDF here at Paizo.com and synced your account.
Strange Aeons AP 1 for Fantasy Grounds
The rest of the Strange Aeons series is available as well.

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The PFS sanctioned link for chronicles isn't complete. It's missing the chronicles.
It has the first page about what level ranges for each book for PFS but yeah, missing the actual chronicles for each book. I am eagerly awaiting the chronicles so I can drive my local PFS crew insane.