
KaiserBruno |

KaiserBruno wrote:So what are Abby's stats and sorcerer bloodline? Also what's the deal with the face tattoo?** spoiler omitted **
Hmm seems like she'd be no push hover in any situation. I figured the bloodline would be infernal though I wouldnt be surprised if it ended up as destined either.

Benjamin Medrano |

And what does it's tactics say for when it faces the Queen, and her retinue... Or is that not part of the adventure... tactics are there to help, not box people in. :-)
I'm just mentioning it because, the way that the critter is written (especially her morale) she should have died shortly after House Thrune took over Cheliax. Just annoyed at the inconsistency of how the creature is described vs. morale.

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captain yesterday wrote:And what does it's tactics say for when it faces the Queen, and her retinue... Or is that not part of the adventure... tactics are there to help, not box people in. :-)I'm just mentioning it because, the way that the critter is written (especially her morale) she should have died shortly after House Thrune took over Cheliax. Just annoyed at the inconsistency of how the creature is described vs. morale.
Someone being willing to fight to the death and actually doing it in the face of the larger causes it is sworn to defend, are two very different things. If every creature willing to die for its cause were to do so at the first opportunity, there would be no silver dragons in the world (not to mention countless other creatures and specific NPCs with similar motivations).

Benjamin Medrano |

Someone being willing to fight to the death and actually doing it in the face of the larger causes it is sworn to defend, are two very different things. If every creature willing to die for its cause were to do so at the first opportunity, there would be no silver dragons in the world (not to mention countless other creatures and specific NPCs with similar motivations).
Fair enough. It isn't how I read the creature (still trying not to give spoilers here), but you guys have a better handle on the motivations of the various NPCs than I do, and with good reason. I just wanted to point out what I saw as an annoying inconsistency.
That being said, on to more productive discussions of the product for other people. I will note ahead of time that I have no intention of ever running Hell's Vengeance or playing it due to severe differences in playstyle compared to what it assumes. However, that doesn't mean I can't appreciate some things that are well done.
First off, yes, it has a lot of social activities in the adventure. Personally I feel that the vigilante from Ultimate Intrigue could have a lot of fun here, but it should be pointed out that I saw no point at which the mechanics from Ultimate Intrigue were used, though that makes sense as I imagine that this adventure was written long before that. You have the opportunity to socialize and take sides in the conflicts between a pair of nobles of the court, or to avoid those conflicts. Either way has its advantages. I admit that if I were going to run this adventure, I'd do a fair amount of re-writing to add the Intrigue system and other mentioned NPCs to things, but they simply didn't have space in the book for everything that I, personally, would want.
The NPCs have reasonable goals for inhabitants of Cheliax, and I appropriately hate all of them. Queen Abrogail Thrune is neat, has an awesome artifact, and looks reasonably well-built from my perspective. Nothing in the appendices stood out to me, so I can't really give my point of view there.
All that said...the prior installments of this Adventure Path have, by and large, bored me or left me irritated due to options the PCs obviously had not being explored, but this one flows far better in my eyes than the others did.

Axial |

So she's level 16? I recall the Inner Sea World guide pegged her as a level 6th sorcerer, but I figured her stat-block here would be enhanced.
As it stands now, she's only a level higher then Barzillai Thrune. And in the last book of Hell's Rebels proposes going after her as a way of continuing the campaign. At level 16, that should be fairly easy; unless she has some SERIOUS backup.

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Abrogail also has two levels of Aristocrat. Not really that useful, but it pads her HP a tad. She also has PC stats/wealth instead of NPC stats/wealth and a Major Artifact (the Crown of Infernal Majesty).
Regarding backup, she'd presumably have the high priestess of Asmodeus and her diabolical advisors helping her (plus probably others). Aspexia Rugatonn is a 19th Level Cleric. Contessa Lrilatha is a 13th Level Erinyes Inquisitor. Gorthoklek is at minimum a Pit Fiend, quite possibly one with special powers or a few class levels. Those three are probably sufficient enough to put up a fight alongside her.

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So she's level 16? I recall the Inner Sea World guide pegged her as a level 6th sorcerer, but I figured her stat-block here would be enhanced.
As it stands now, she's only a level higher then Barzillai Thrune. And in the last book of Hell's Rebels proposes going after her as a way of continuing the campaign. At level 16, that should be fairly easy; unless she has some SERIOUS backup.
Inner Sea World Guide never set ANY NPC's class levels in stone. The first time we did that, as far as I know, was Inner Sea Magic, which did indeed indicate her level.
And yeah. She's got a LOT more support than Barzillai when it comes to backup. There's more to power than character level.

AnimatedPaper |

But what are her measurements?Sir Mix A Lot wrote:36-24-36? Ha, hah, only if she's LE!
I realize you're joking, but that's honestly kind of gross to read.
As to the adventure itself, the first two sections I thought were awesome. Another big shift in adventuring style from the preceding adventures, but it's been working so far, so why not? I really liked the multiple path option for players, and that all bases were covered. The third section of the adventure was good too, returning back to more standard "dungeon" crawling (for wide definitions of dungeon). The bestiary entires were well done (that couatl, so pretty!), and the gazetteer interesting.

AnimatedPaper |

Does the Glorious Reclamation actually do anything in this book?
They're not very present, no, but there is one encounter towards the end that features them. And of course, they're at the forefront of everyone's minds, even if thier page presence is small.
If you're asking if the accomplish anything of note, then no, not that you hear of.
Nutcase Entertainment |
KaiserBruno wrote:So what are Abby's stats and sorcerer bloodline? Also what's the deal with the face tattoo?Spoiler:She has the infernal bloodline.Her ability scores are:
Str 10
Dex 18
Con 16
Int 18
Wis 20
Cha 26

Zhangar |

A sorcerer's bloodline isn't necessarily based in biology - she might have her bloodline as a direct result of her ancestor's actions.

AnimatedPaper |

Axial wrote:Does the Glorious Reclamation actually do anything in this book?If you're asking if the accomplish anything of note, then no, not that you hear of.

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I'm a little disappointed we haven't gotten any wayward Vancaskerkins being foolishly led astray by the Glorious Reclamation yet. Guess i'll just have to roll a twenty sided and randomly use an already established Vancaskerkin. :-)
Aren't Vancaskerkins too CN for LG organization? :D

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Can someone tell me about Thrune Bound Agents and what benefits the PCs are given for being them?
You can pick one infernal boon, which there are 9 different ones.
Someone else can explain rest of them. One is just +2 bonus to one stat, another increases natural armor by 4.

Axial |

Axial wrote:Can someone tell me about Thrune Bound Agents and what benefits the PCs are given for being them?You can pick one infernal boon, which there are 9 different ones. ** spoiler omitted **
Someone else can explain rest of them. One is just +2 bonus to one stat, another increases natural armor by 4.
Nice! I almost want to use that in Way of the Wicked.

C. Richard Davies |
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I have to say that I found the ultimate outcome of this adventure to be a little disappointing from an "eeevil" standpoint. You're asked to choose to ally with one of two courtiers, help them in their fell designs against each other. And the conclusion of your association with them is the ritual murder of the one you've been hostile towards for the entire adventure.
I think it would have made much more sense if the one you were expected to sacrifice was the one with whom you'd been allied, who's been helpful and useful to that point, rather than the one you've been thwarting and harming up until then. If the sacrifice is someone who's been valuable to Thrune, then surely the one who brought you to their attention would be more 'deserving'.
And Hell is betrayal, after all.

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DeciusNero wrote:Eh, sacrificing someone who still may be useful to you strikes me as more stupid evil than the cold calculus of Hell.Sliding scale of "They are useful to me vs I am useful to them"
Fair enough, though I contend one isn't necessarily more 'evil' than the other - depends on where one stands.

DM Wellard |

You know,we have spent decades trying to convince the non roleplaying public that we are not a bunch of devil worshiping psychopaths and this AP manages to reverse all the good work done over these years, and yes I have read the adventures . This is going over the line and it can only harm us in the long run.

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You know,we have spent decades trying to convince the non roleplaying public that we are not a bunch of devil worshiping psychopaths and this AP manages to reverse all the good work done over these years, and yes I have read the adventures . This is going over the line and it can only harm us in the long run.
Vampire: the Masquerade blew up all the good work in 1991, yet the hobby is still around.

DM Wellard |

DM Wellard wrote:You know,we have spent decades trying to convince the non roleplaying public that we are not a bunch of devil worshiping psychopaths and this AP manages to reverse all the good work done over these years, and yes I have read the adventures . This is going over the line and it can only harm us in the long run.Vampire: the Masquerade blew up all the good work in 1991, yet the hobby is still around.
I would argue that VtM isn't a relevant issue here as even the Lunatic Fringe Christians accept that they are not real. On the other hand they are convinced in the reality of the Devil and all his works.If you guys are ok with killing the innocent then that's your choice but Paizo lost me on this...and I've come to the conclusion that I'm ending my subs after Strange Aeons.

Heine Stick |
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I would argue that VtM isn't a relevant issue here as even the Lunatic Fringe Christians accept that they are not real. On the other hand they are convinced in the reality of the Devil and all his works.If you guys are ok with killing the innocent then that's your choice but Paizo lost me on this...and I've come to the conclusion that I'm ending my subs after Strange Aeons.
It's a fiction set in a fictional setting. It's an exercise in stepping outside one's comfort zone and challenging one's limts as storyteller. It's not a reflection of any willingness (or lack thereof) to kill innocents in any other sense than in the context story being told.
If all it takes for everything to come tumbling down is one single Evil-focused story when the history of tabletop RPGs is filled to the brim with stories about good guys defeating evil, then I dare say the problem does not lie within the hobby.

lowfyr01 |
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I would argue that VtM isn't a relevant issue here as even the Lunatic Fringe Christians accept that they are not real.
I wouldn't be so sure of that.
And really "if you guys are ok with killing the innocent" sounds a litte bit over the top for just one adventure path with evil characters.

nighttree |
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Gorbacz wrote:I would argue that VtM isn't a relevant issue here as even the Lunatic Fringe Christians accept that they are not real. On the other hand they are convinced in the reality of the Devil and all his works.If you guys are ok with killing the innocent then that's your choice but Paizo lost me on this...and I've come to the conclusion that I'm ending my subs after Strange Aeons.DM Wellard wrote:You know,we have spent decades trying to convince the non roleplaying public that we are not a bunch of devil worshiping psychopaths and this AP manages to reverse all the good work done over these years, and yes I have read the adventures . This is going over the line and it can only harm us in the long run.Vampire: the Masquerade blew up all the good work in 1991, yet the hobby is still around.
Personally...I have not spent decades of playing trying to convince non-roleplayers of anything. I really don't care what conclusions idiots come to.
This AP changes nothing....it's fiction...a fantasy...a game, nothing more, nothing less.
If a small handful of foolish people want to make it "reality" in their minds, that's up to them.There will always be "that kind" running around waiving a banner of some sort.
I'm more than happy to leave them to their delusions ;)

Zhangar |
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Eh, sacrificing someone who still may be useful to you strikes me as more stupid evil than the cold calculus of Hell.
Though I'm amused
@ DM Wellard - One of the most popular shows on cable TV right now is a swords & sorcery rape/murderfest. The American public at large wouldn't give two %@#$%^& about Hell's Vengeance.
(Granted, most of the American public also thinks of Pathfinder as a car, not a game system.)
I seriously doubt this AP reverses decades of image sanitation or anything else.

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I would argue that VtM isn't a relevant issue here as even the Lunatic Fringe Christians accept that they are not real. On the other hand they are convinced in the reality of the Devil and all his works.
The game incorporates the use of magic, so it's already 'damned' in those people's eyes.