As whelps of the Licktoad tribe just out of their swaddling cages, the goblins Chuffy, Mogmurch, Poog, and Reta must prove themselves by undergoing a series of challenges, from tying a string to a large spider and shouting insults with hot rocks in their mouths to facing off against a goblin bully and his dimwitted minions. As a final test of their mettle, they must make a dangerous (and smelly) trek to claim a toad from the nearby swamp and present it to the terrifying presence that lurks within the Cave of Darkfear, only after which can they truly call themselves goblins!
But as the goblins return to the Licktoad village, they come across a brightly colored, jingling human carrying a map to a small farm up the river where a family of halflings are celebrating a wedding—the perfect setup for a goblin raid! Will the heroes acquit themselves in the finest goblin fashion by wreaking havoc upon the nuptials? Or will they be bitten by ferocious dogs and smashed by frying pans?
We B4 Goblins is an adventure for four goblin characters just beginning their careers of mischief and mayhem, written for the award-winning Pathfinder Roleplaying Game. The adventure takes place in Brinestump Marsh and the surrounding areas of Varisia in the Pathfinder campaign setting, and serves as a prequel to We Be Goblins!, We Be Goblins Too!, and We Be Goblins Free!, Paizo's popular 2011, 2013, and 2015 Free RPG Day adventures!
Pregenerated Characters: This module include four 1st-level goblin characters: Chuffy Lickwound, Mogumurch, Poog, and Reta Bigbad. Download the pregenerated characters (666kb zip/PDF)
Release: This special 16-page Pathfinder Module was created for Free RPG Day on June 18, 2016. The print edition will be available for sale and a free download will be available on paizo.com beginning July 1, 2016.
Note: Due to the special nature of this product, it is NOT part of the Pathfinder Modules Subscription.
Other Resources: This product is also available on the following platforms:
GOOD:
The illustrations are funny.
The cage rhyme is good.
Kettlehead & Magical Maggie are good.
BAD:
The "Licktoad Badges" and tests are not very innovative.
All goblin characters have 1 hp too much.
GMs need the Bestiary & Bestiary 3 for this, because some base statistics are not reprinted here.
The personal goblin songs make not yet sense and should have been changed to something new.
No art for Wellma Paddlefoot.
A sugar cake "hastes" a young goblin?!
UGLY:
This adventure uses the "Flip-Mat Classics: Swamp" but it isn´t advocated ANYWHERE!
The goblin characters are encouraged to READ and not burn words - seriously?
This would have been a nice adventure if we hadn´t had 3 superior ones already.
Paizo should stop doing these Goblin adventures and return to the roots of the fantasy genre. Two in a row was too much and this should have been something else.
I ran this at my local FLGS for free RPG day. My table consisted of 5 players, with a doubling up on Poog. Everyone had an excellent time with the silliness and writing. While still following the format of the series (goblin shenanigans, followed by adventure), this one had really good pacing so the shenanigans didn't bog down gameplay. I personally enjoyed all the callbacks of references to early scenarios. I felt like the Goblins series was getting kinda stale, but this was just refreshing enough for one more romp.
The mod starts out fun with the silly ways needed to earn badges and then it devolves into a lopsided adventure that has little or no understanding of Goblin physiology. First there are the deeply flawed characters that in it self are not bad until to they are forced into situations that just do not work for them. I can't be more specific without giving away "spoilers". I will never play another "We be Goblins" of for that matter any one shot Pathfinder mod.
How many goblins are going to go down to a frying pan in the face I wonder... Also I wonder if this might be the origin story for how Reta got her bridal dress outfit in all later art versions of her character. Either way 'this is gonna be good.'
The challenges to prove the players worthiness of being a 'true goblin', make me think of all sorts of mock trails that goblins could do to prove their goblininess, like the labours of hercules only much more stupid, and menial. If I were to run a goblin game, I would include the presence of goblin 'exiles' that were thrown out by a past chief then invited to reintegration by the new chief (that probably back stabbed and killed the old chief). It's not an easy process, as they would need to prove their worth and their goblininess to the tribe, while likely suffering horrendous humiliation thanks to rivals or the chief wanting to prove a point.
But in all fairness, I love the idea of this being our four plucky 'heroes' origin story in the series. Of all the directions we be goblins could have gone, an origin story isn't exactly the worst thing that could happen. Still want to see the goblins conquer a threat that doesn't just exist in their backyard view of the world, especially since they are technically in charge of a goblin tribe now, and could maybe start to expand their power for making bigger and more ambitious raids.
Hey folks! Thank you for posting your feedback about the selection for this year's Free RPG Day. I think it might be a better venue, though, to post any ideas about alternate adventures to our Pathfinder Modules subforum. Our product discussion threads really need to be centered on the specific product being discussed, and there are definitely nuggets of good discussion to be had here that I'm not sure quite fit.
Is it going to be available as a PDF a little ahead of time so we can run it on Free Module Day, like it was last year?
Hey folks! Thank you for posting your feedback about the selection for this year's Free RPG Day. I think it might be a better venue, though, to post any ideas about alternate adventures to our Pathfinder Modules subforum. Our product discussion threads really need to be centered on the specific product being discussed, and there are definitely nuggets of good discussion to be had here that I'm not sure quite fit.
Is it going to be available as a PDF a little ahead of time so we can run it on Free Module Day, like it was last year?
Part of our agreement with Free RPG Day is that we do not distribute the adventure before the event date. However, participating locations typically receive their package well in advance of the event, and many have had success asking the retailer to loan out a copy of the book for adventure preparation purposes ahead of time.
Last year we added a download link to the pregenerated characters (not the adventure) a few days before Free RPG Day so that GMs could print them out to run the event. Thus far we haven't discussed the possibility of doing that again, but I can investigate.
Last year we added a download link to the pregenerated characters (not the adventure) a few days before Free RPG Day so that GMs could print them out to run the event. Thus far we haven't discussed the possibility of doing that again, but I can investigate.
I definitely hope so because that made all of us our lives at our RPG Day so much easier.
I hope the Goblin pregens will have the relevant skill checks on their sheet even if they don't have ranks and that all PCs are a bit balanced in this regard.
Although I expect Crystal will use something more exciting than repeated skill checks for the challenges.
About Crystal's adventures:
I love the way Crystal uses very simple subsystems to add flair to an adventure. The no map labyrinth for Delirium's Tangle and the use of the Harrow deck as possible buffs in the Harrowing immediately spring to mind.
I adore the WBG series. I'm happy there's another one, but I was kind of hoping for a higher level goblin adventure for the PFS goblin expert that I built.
Last year we added a download link to the pregenerated characters (not the adventure) a few days before Free RPG Day so that GMs could print them out to run the event. Thus far we haven't discussed the possibility of doing that again, but I can investigate.
When will the Chronicles sheets be available? I know the local FLGS received their box already as the owner taunted me by waving about the goodies...
I got the modules from my Store for my GM's. just checking in on Pre-Gens (are they the same as part 1? I haven't compared yet) and Chronicle sheets for downloading. If it's just VC's that's fine, just want to make sure we have time to get things printed for the event!
The module looks fun and we have 30 RSVP's plus walk in's so it should be a smashing all day event at Your Mom's Basement!
A lot of naysayers. I like the idea. Are there any other Evil alignment adventure paths (for sale) that are designed for PCs that are monster races? I like the idea, and would like to see it expanded into a true adventure path series.
A lot of naysayers. I like the idea. Are there any other Evil alignment adventure paths (for sale) that are designed for PCs that are monster races? I like the idea, and would like to see it expanded into a true adventure path series.
Hell's Vengeance could work with monnster races, but would require a bit more book keeping, unless the GM doesn't give a s*** about 'humanocentrism'.
I just finished reading it. I was laughing a lot! Great job guys! Can't wait to run it. I've got some fun ideas of flavor things to bring to Free RPG day.
Any update on character or Chronicle sheet downloads?
It be nice to have a fresh character sheet for each play through run.
And maybe get GM credit for games run and possibly hook people into PFS play...
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
OK, cool! Using the young character rules suggestion from Ultimate Campaign and making them NPC classes as a precursor to their actual class levels given in the other modules. Neat!
EDIT: I just realized...this is the first pre-1st level adventure ever put out for Pathfinder by Paizo—and may even be the first ever published for the game, period!