As whelps of the Licktoad tribe just out of their swaddling cages, the goblins Chuffy, Mogmurch, Poog, and Reta must prove themselves by undergoing a series of challenges, from tying a string to a large spider and shouting insults with hot rocks in their mouths to facing off against a goblin bully and his dimwitted minions. As a final test of their mettle, they must make a dangerous (and smelly) trek to claim a toad from the nearby swamp and present it to the terrifying presence that lurks within the Cave of Darkfear, only after which can they truly call themselves goblins!
But as the goblins return to the Licktoad village, they come across a brightly colored, jingling human carrying a map to a small farm up the river where a family of halflings are celebrating a wedding—the perfect setup for a goblin raid! Will the heroes acquit themselves in the finest goblin fashion by wreaking havoc upon the nuptials? Or will they be bitten by ferocious dogs and smashed by frying pans?
We B4 Goblins is an adventure for four goblin characters just beginning their careers of mischief and mayhem, written for the award-winning Pathfinder Roleplaying Game. The adventure takes place in Brinestump Marsh and the surrounding areas of Varisia in the Pathfinder campaign setting, and serves as a prequel to We Be Goblins!, We Be Goblins Too!, and We Be Goblins Free!, Paizo's popular 2011, 2013, and 2015 Free RPG Day adventures!
Pregenerated Characters: This module include four 1st-level goblin characters: Chuffy Lickwound, Mogumurch, Poog, and Reta Bigbad. Download the pregenerated characters (666kb zip/PDF)
Release: This special 16-page Pathfinder Module was created for Free RPG Day on June 18, 2016. The print edition will be available for sale and a free download will be available on paizo.com beginning July 1, 2016.
Note: Due to the special nature of this product, it is NOT part of the Pathfinder Modules Subscription.
Other Resources: This product is also available on the following platforms:
I love goblins, so getting to play them, or in my case run the module, was amazing. My players have been through we b4 goblins and the first WBG and are having a blast! We be goblins too and free are next on our list. Great module and hope to see more of these goblin modules!
However, I had to take a star away due to forcing words on the players. Defiantly should have been burned and aan alternate route to the wedding found if players chose to burn the invite.
Not bad, but definitely not the best part of the series
I ran this module last weekend as part of a convention. Once more we got a glimpse of our beloved goblins, this time taking a trip down memory lane.
Just like the other instalments, you don’t have to worry about players not having fun. You’re playing a goblin after all. That alone makes it worth playing as players will think outside the box and come up many surprising ideas. The challenges at the start aren’t the most inventive, but they serve as a nice canvas for getting into character. I consider that to be the biggest strength of the whole series and in my opinion is also the highlight of the module. Up until showdown with Kettlehead players really get immersed in playing a goblin.
And then it stops. Magical Maggie is great, but all of a sudden our goblin friends are forced to read words. I know goblins are opposed to writing, but they likely would burn words on sight. Instead we now have to bring hated words to our village, which can be seen as a danger, and have our chief read them. From a ‘the show must go on’ - perspective I can see why this is necessary, but it doesn’t feel right at all. Surely a more clever solution can be found as it honestly breaks immersion. I noticed a clear difference in the way half of my table suddenly started playing their character (and it wasn’t just because of some alcohol).
Let me explain. So with some immersion lost, our brave goblins go to the final location to cause mayhem. It’s a real shame that a lot of the background of that place is completely lost to players. They’re just fighting a random soldier, a woman with a pan and a dog. Ok, they hate dogs, but a woman with a pan is just weird without proper context. Out of all the guests present there, why her? A huge portion of the story that ties it a bit together is lost. It's not on the same level of immersion as fighting a goblin cannibal like they did in part one of the series.
What’s worse is that because some of the immersion is lost, it’s hard to maintain Goblin composure and treat fights as such. It turns a bit too easily into a normal PFS series of encounters. There could, and possibly should, have been more silly things happening similar to the cake-incident. It helps to keep the immersion intact and even strengthen it. I tried to do so by describing what other goblins of the tribe were doing, but if run as written, it doesn’t feel like a full tribe raiding at all.
The callbacks to the other parts were nice, but can be missed and thus won't be appreciated, if you haven't played the other instalments. The challenges were fun, but the immersion just vanishes closer towards the end a little. Sure, it’s possible to stay in character, but the plot could have been better and easily avoided that situation in the first place. Had it been a normal PFS scenario, I’d have given it two stars as a result. However, as you’re playing goblins, you can easily go nuts and be creative. This means you’re guaranteed to have a great evening simply because you will laugh so much and that does bump up the final rating to three.
My players and I were laughing so hard that we were coughing and wearing out our voices. I even had to miss work the next day because I killed my voice!
A few people have complained about needing Bestiary 3 or mechanics they didn't like. I did not have this problem because I converted the adventure to another system. As such, my review only covers the plot, characters, and ideas.
However, all of those were an absolute blast!
Also, I'd love to see a We Be Goblins face card and item card set. I know that's not likely to happen, but I love this series.
I had a blast playing this - lots of great goblin love, interesting mechanics, and fairly tough fights. Even some real tactical options (though 'run in and wreak havoc' seems the gobliniest).
While technically the "lowest level", it might be good to start newbies off with the regular WBG, and follow that up with this as "do you want to know how they got all those strange things?"
Overall a great followup, that proves you don't have to add all sorts of strange powers to make things interesting and challenging.
I mean, its there. A fourth installment of the wbg series, making it 4/6 of the way to being a mini-campaign-like-thing. But each book starts the same. challenges, usually involving an obscene amount of skill checks, and a one-two location murder-hobo fest.
Its the same here, but for some reason, creatures that are young aren't
tiny-sized...
How many goblins are going to go down to a frying pan in the face I wonder... Also I wonder if this might be the origin story for how Reta got her bridal dress outfit in all later art versions of her character. Either way 'this is gonna be good.'
The challenges to prove the players worthiness of being a 'true goblin', make me think of all sorts of mock trails that goblins could do to prove their goblininess, like the labours of hercules only much more stupid, and menial. If I were to run a goblin game, I would include the presence of goblin 'exiles' that were thrown out by a past chief then invited to reintegration by the new chief (that probably back stabbed and killed the old chief). It's not an easy process, as they would need to prove their worth and their goblininess to the tribe, while likely suffering horrendous humiliation thanks to rivals or the chief wanting to prove a point.
But in all fairness, I love the idea of this being our four plucky 'heroes' origin story in the series. Of all the directions we be goblins could have gone, an origin story isn't exactly the worst thing that could happen. Still want to see the goblins conquer a threat that doesn't just exist in their backyard view of the world, especially since they are technically in charge of a goblin tribe now, and could maybe start to expand their power for making bigger and more ambitious raids.
Hey folks! Thank you for posting your feedback about the selection for this year's Free RPG Day. I think it might be a better venue, though, to post any ideas about alternate adventures to our Pathfinder Modules subforum. Our product discussion threads really need to be centered on the specific product being discussed, and there are definitely nuggets of good discussion to be had here that I'm not sure quite fit.
Is it going to be available as a PDF a little ahead of time so we can run it on Free Module Day, like it was last year?
Hey folks! Thank you for posting your feedback about the selection for this year's Free RPG Day. I think it might be a better venue, though, to post any ideas about alternate adventures to our Pathfinder Modules subforum. Our product discussion threads really need to be centered on the specific product being discussed, and there are definitely nuggets of good discussion to be had here that I'm not sure quite fit.
Is it going to be available as a PDF a little ahead of time so we can run it on Free Module Day, like it was last year?
Part of our agreement with Free RPG Day is that we do not distribute the adventure before the event date. However, participating locations typically receive their package well in advance of the event, and many have had success asking the retailer to loan out a copy of the book for adventure preparation purposes ahead of time.
Last year we added a download link to the pregenerated characters (not the adventure) a few days before Free RPG Day so that GMs could print them out to run the event. Thus far we haven't discussed the possibility of doing that again, but I can investigate.
Last year we added a download link to the pregenerated characters (not the adventure) a few days before Free RPG Day so that GMs could print them out to run the event. Thus far we haven't discussed the possibility of doing that again, but I can investigate.
I definitely hope so because that made all of us our lives at our RPG Day so much easier.
I hope the Goblin pregens will have the relevant skill checks on their sheet even if they don't have ranks and that all PCs are a bit balanced in this regard.
Although I expect Crystal will use something more exciting than repeated skill checks for the challenges.
About Crystal's adventures:
I love the way Crystal uses very simple subsystems to add flair to an adventure. The no map labyrinth for Delirium's Tangle and the use of the Harrow deck as possible buffs in the Harrowing immediately spring to mind.
I adore the WBG series. I'm happy there's another one, but I was kind of hoping for a higher level goblin adventure for the PFS goblin expert that I built.
Last year we added a download link to the pregenerated characters (not the adventure) a few days before Free RPG Day so that GMs could print them out to run the event. Thus far we haven't discussed the possibility of doing that again, but I can investigate.
When will the Chronicles sheets be available? I know the local FLGS received their box already as the owner taunted me by waving about the goodies...
I got the modules from my Store for my GM's. just checking in on Pre-Gens (are they the same as part 1? I haven't compared yet) and Chronicle sheets for downloading. If it's just VC's that's fine, just want to make sure we have time to get things printed for the event!
The module looks fun and we have 30 RSVP's plus walk in's so it should be a smashing all day event at Your Mom's Basement!
A lot of naysayers. I like the idea. Are there any other Evil alignment adventure paths (for sale) that are designed for PCs that are monster races? I like the idea, and would like to see it expanded into a true adventure path series.
A lot of naysayers. I like the idea. Are there any other Evil alignment adventure paths (for sale) that are designed for PCs that are monster races? I like the idea, and would like to see it expanded into a true adventure path series.
Hell's Vengeance could work with monnster races, but would require a bit more book keeping, unless the GM doesn't give a s*** about 'humanocentrism'.
I just finished reading it. I was laughing a lot! Great job guys! Can't wait to run it. I've got some fun ideas of flavor things to bring to Free RPG day.
Any update on character or Chronicle sheet downloads?
It be nice to have a fresh character sheet for each play through run.
And maybe get GM credit for games run and possibly hook people into PFS play...
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
OK, cool! Using the young character rules suggestion from Ultimate Campaign and making them NPC classes as a precursor to their actual class levels given in the other modules. Neat!
EDIT: I just realized...this is the first pre-1st level adventure ever put out for Pathfinder by Paizo—and may even be the first ever published for the game, period!