Pathfinder Adventure Path #99: Dance of the Damned (Hell's Rebels 3 of 6) (PFRPG)

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Pathfinder Adventure Path #99: Dance of the Damned (Hell's Rebels 3 of 6) (PFRPG)
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Having successfully established a hideout in the city of Kintargo, the heroes of the growing rebellion are poised to take back the city. But before the Silver Ravens can strike against diabolic House Thrune, they must forge alliances with nearby tribes of aquatic elves and the free city of Vyre to cut off Cheliax's easy sea and land routes, forcing Lord-Mayor Barzillai Thrune to rely solely on his resources at hand to defend his control of Kintargo. Yet nothing is as simple as it seems, and the dangers awaiting the rebels are not always those that can be defeated with a spell or a sword. And, of course, Barzillai Thrune won't take these new developments lying down—what retribution might one of Cheliax's most dangerous inquisitors have in store for the Silver Ravens?

This volume of Pathfinder Adventure Path continues the Hell's Rebels Adventure Path and includes:

  • "Dance of the Damned," a Pathfinder adventure for 7th-level characters, by Richard Pett.
  • A gazetteer of Vyre, the City of Masks, by Richard Pett.
  • A look into the faith and worshipers of Mahathallah, by F. Wesley Schneider.
  • A daring rescue attempt in the Pathfinder's Journal, by Stephanie Lorée.
  • A menagerie of new monstrous threats, by Michael McCarthy, Alistair Rigg, and Todd Stewart.

ISBN-13: 978-1-60125-788-8

Bring your campaign to life!
The Dance of the Damned SoundPack from Syrinscape is a complete audio solution when playing through the third chapter of the Hell's Rebels Adventure Path.

"Dance of the Damned" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (723 kb zip/PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
SoundSet on Syrinscape
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

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5/5


Continues going strong

5/5

This book continues what has been a good adventure path. Again, the book is broken down into single session sized side missions and a “dungeon”. The side missions are unique and remember-able and really contribute to the flavor of the area. The “dungeon” is the least dungeony feeling area I have seen in pathfinder and was a nice change of pace (see spoiler for details). My only complaint is that a lot of the dungeon is probably going to be skipped and the villain’s motivations don’t really make sense (again see spoiler for details).

Spoiler:
The “dungeon” is actually an opera house that is throwing a mascaraed ball. The PCs have to get themselves invited and then sneak in any armor or weapons they want to have with them (which I thought was a nice touch). The only problem is that they then must allocate time between exploring the dungeon and being political and there really isn’t enough time for both, so there is a good chance a lot of the content of the book is going to be skipped. The final fight is in the middle of the ball to save all of the guests at the ball, which is remember-able and dramatic … but the reasoning for why the villains would start the fight is poorly thought out. Even my players started wondering why they wouldn’t have done something this foolish.


The best Paizo AP?

5/5

*DISCLAIMER*: This is a single review for all adventures in this AP.
Hell’s Rebels is the best Paizo Adventure Path. Of all the AP, it is the one that’s most coherent, approachable and GM-friendly. This review applies to all 6 books because their quality and style are so consistent that you don’t even notice the fact that they were written by 6 different authors. Let me quickly list some of the most important things which Hell’s Rebels gets right:
1. It has a clear, believable and complex plot which goes from point A to point B to point C while at the same time allowing for multitude of side treks, optional quests and player-driven initiatives.
2. It goes full on Golarion. It touches upon core themes of the setting and is heavily nested in its history. It provides the much-anticipated opportunity to punch one of the biggest evils of the setting in the face. One warning: you can’t just lift HR and drop it into other settings without massive amounts of work.
3. The BBEG is front and center, introduced in adventure 1, encountered and fought against several times across the campaign. He’s evil, callous, quirky, nasty, brutal, amoral and good at being bad. He’s right up there with Ileosa from CotCT.
4. The campaign starts in one city and mostly stays there, with some small side-treks and one bigger detour which, fortunately, is also urban.
5. There is a cadre of sympathetic, recurring allied NPCs to play second fiddles to the PCs. There are also enemies whom you can interact in ways other than roll for initiative. The RP opportunities are plenty.
6. The cast of both allies and opponents is diverse in every sense of that word.
7. The players get opportunity to discover some of the setting’s secrets and, to a limited yet satisfying degree, reshape it without causing a Realm-Shattering Event.
8. The ending is epic to the core and fitting for a campaign of this scale and magnitude.
9. Episode 4 is a special issue with extra page count, longer adventure, more support material, an excellent article on Aroden and much, much more!
10. I love the blue colour theme for this AP AND Wayne Reynolds did the cover art. Double victory!


Best of the AP

5/5

I think Dance of the Damned is the best book of what is an absolutely stellar AP. Reading through, I liked Turn of the Torrent better, but in play Dance of the Damned really shone. (Fewer lawful allies that the group had to appease.)

Dance of the Damned had something for everyone. My fighty types enjoyed the underwater mission and the siege of Menador Keep, and the more diplomatic types had fun at the parties. I for one am always glad to see a segment of adventure where there is no expectation that initiative be rolled. Rebels provides these, and the best is right here. The reveal of the boss of the adventure in the Dismal Nitch was also particularly memorable.

The epic final adventure demands to be run in person and can be done in a day (though I imagine I could have made it work online as well.) The entire affair was definitely memorable for my players.


Get Ready, This Thing is Fancy Dress

5/5

(Note: I have only read / not run Dance of the Damned)

Have your player's character been studying their etiquette? Have they been learning all they can about fine dancing?

They may well need it to survive the rigors of the Dance of the Damned.

In contention (with part 4) for my favorite Adventure Path volume of all time Dance of the Damned finds the Silver Ravens leaving Kintargo behind to do a 'good-will' tour of the county surrounding it.

Although the book involves a number of standard sword and spell slinging affairs the real shining moments are literally spinning plates at a fancy dinner with a powerful NPC and the titular Dance of the Damned.

One note, this part of the adventure seems like the kind of section that requires a lot of work on the part of the GM. Set dressing and coordination and keeping everything rolling might be quite a challenge.

Dance of the Damned may need more prep work than some of the other volumes.

The art and writing, as usual, are fantastic


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Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber
KaiserBruno wrote:
If Todd keeps putting out proteans in here like this, I'm going to have to shift my purchasing priorities around.

If Todd every makes the Storyhour into an adventure path, I'll go bankrupt. Until then, I'll just continue with my usual strategies of buying everything he writes.


2 people marked this as a favorite.
Barachiel Shina wrote:
Now if only we could get more Inevitables and Aeons...

Iron Gods gave us an inevitable and the Occult Bestiary gave us an aeon.

But I do agree. The law/chaos axis line outsider groups need some more support. Though I think the new proteans plus the new protean planetouched in Distant Shores are a sign that Paizo's attention has at least diverted towards them.

Here's hoping to a new singing chaos snake filled future at any rate!


3 people marked this as a favorite.
FallenDabus wrote:
KaiserBruno wrote:
If Todd keeps putting out proteans in here like this, I'm going to have to shift my purchasing priorities around.
If Todd every makes the Storyhour into an adventure path, I'll go bankrupt. Until then, I'll just continue with my usual strategies of buying everything he writes.

Im still waiting for Paizo to finally get around to getting him to do a Great Beyond Hardcover.

Or a Book of the Damned style book for the proteans.

Or hell anything. Everything this man puts out is golden.


2 people marked this as a favorite.
KaiserBruno wrote:
Barachiel Shina wrote:
Now if only we could get more Inevitables and Aeons...

Iron Gods gave us an inevitable and the Occult Bestiary gave us an aeon.

But I do agree. The law/chaos axis line outsider groups need some more support. Though I think the new proteans plus the new protean planetouched in Distant Shores are a sign that Paizo's attention has at least diverted towards them.

Here's hoping to a new singing chaos snake filled future at any rate!

They really do. I have been GMing long enough to be rather tired of the Demon/Devil trope. It's as bad as WotC and their Drow. Something new and fresh is needed and I see that potential in the Law/Chaos type enemies. I can do so much with them, but I lack many of them to toy a real campaign with

Dark Archive

Pathfinder Adventure Path Subscriber

Unlikely, but are there stats for Mahathalla? Or could just a few tidbits about her be spoiled(my order will be delayed until Distant Shores ships :c ) ?


Still nobody willing to share the monsters with us unlucky few? :-p


Though I'm a subscriber I don't have #3 in my downloads as of now.

Ruyan.

Dark Archive

4 people marked this as a favorite.
Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Myth Lord wrote:
Still nobody willing to share the monsters with us unlucky few? :-p

Sorry, between work and home, I still haven't had time even to read my whole PDF.

Spoiler:

Procyal Agathion - CR 8 raccoon Agathion, focused on keeping the balance between society and the individual.
Morgodea - CR 4 fey focused on swarms and vermin.
Pelagastr Protean - CR 8, focused on ringing chaos to the inhabitants of the mortal realm, while most Proteans focus on chaotic change of the physical realm.
Tenome - CR 4 monstrous humanoid - bizarre... thing with its eyes in its hands, can liquify a target's bones and drink them out of a body if it establishes a pin.


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Thanks!

spoiler:
Cool, finally a good mythology monster again, the Japanese Tenome! For people that don't give a F about mythology, you gonna love the Tenome anyway, its from the cool movie Pan's Labyrinth, as the Pale Man.

Morgodae sounds awesome, but should have been higher CR, much like the vermin lord.


2 people marked this as a favorite.

Wow a new fey, agathion, and protean.


Kvantum wrote:
Myth Lord wrote:
Still nobody willing to share the monsters with us unlucky few? :-p

Sorry, between work and home, I still haven't had time even to read my whole PDF.

** spoiler omitted **

Very cool! I am loving this AP and I don't even own it yet! Will eventually have to get the complete set. Fortunately, my players are mired down in The Emerald Spire, so I can just enjoy this AP when I get the cash to own it...or when Christmas comes around, whichever happens first.

Dark Archive

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Pathfinder Adventure Path Subscriber

RACCOON ANGEL!! :3


Hrmpf. Still not showing in my downloads.

The agathion and fey sound interesting. The distinction between mortal and physical realm is beyond me. Care to explain?

Ruyan.


It's not in mine either :-)


What does the Procyal Agathion look like?

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
xavier c wrote:
What does the Procyal Agathion look like?

A finely dressed nobleman, just with a raccoon's head.

No tail, though. Guess they wanted to avoid tanooki confusion, maybe.


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Look alive 'pomps, another Pett adventure went live, that means it's about to get real busy, real fast.

Alright, who's ready for some judgement.


Good lord does the city of Vyre have some powerful occupants. In the Notable NPCs section we have, from weakest to strongest, a...

Spoiler:

*Female Halfling Swashbuckler 16
*Female Tiefling Aristocrat 2/Witch 17
*Female Lunar Naga Sorcerer 13
*Male Human Rogue 3/Cleric of Norgorber 17 (whose illustration screams magnificent bastard)
*Female Jorogumo Rogue 10 (that's a challenge rating of 22 right there)

I wonder what made all these luminaries settle in Vyre? Each one (swashbuckler aside) could probably conquer a small nation, Razmir style, without too much trouble.

Also cool that only the cleric is a man. Ladies got this place under control.


...aren't invisible stalkers intelligent and capable of speech?

Shouldn't eating them be a pretty darn evil act, and thus potentially cause not just diplomatic failure but complete destruction of the banquet itself at the hands of at least some characters? I can see a paladin refusing to allow the dish to be served to anyone.

EDIT: Int 14, alignment Neutral, speaks Auran and Common. Yeah, there's a lot of people I've gamed with, not to mention myself, who would just plain no longer want Manticce's support at that point.


Evil Midnight Lurker wrote:

...aren't invisible stalkers intelligent and capable of speech?

Shouldn't eating them be a pretty darn evil act, and thus potentially cause not just diplomatic failure but complete destruction of the banquet itself at the hands of at least some characters? I can see a paladin refusing to allow the dish to be served to anyone.

EDIT: Int 14, alignment Neutral, speaks Auran and Common. Yeah, there's a lot of people I've gamed with, not to mention myself, who would just plain no longer want Manticce's support at that point.

It's no more evil than, say, skinning a dragon and using its scales for armor. Which is to say... ambiguously so? The hostess also doesn't outright say what's on the plate, though I imagine PCs would figure out pretty quickly. Looks like an opportunity for roleplaying to me.


Anyone with the PDF care to spoil a bit about Mahathallah? I'm super excited to finally see the whore queens get some love.


Brew Bird wrote:
Anyone with the PDF care to spoil a bit about Mahathallah? I'm super excited to finally see the whore queens get some love.

Seconded!

:D

--C.

Dark Archive

Pathfinder Adventure Path Subscriber
Psiphyre wrote:
Brew Bird wrote:
Anyone with the PDF care to spoil a bit about Mahathallah? I'm super excited to finally see the whore queens get some love.

Seconded!

:D

--C.

I'm on my phone, but I could share some particulars.

Dark Archive

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Her divine realm is called Voiporl. It's a massive cavern filled with a desert of violet sand; holes rent in its ceiling show alien constellations dancing about. Scattered around it are great onion-domed-temples, massive pillars, and jungle-sized gardens. It occupies a space between Phlegethon and Stygia and contains giant serpents, dragonflies, desert witches, medusas, and undead.

Paizo Employee Creative Director

1 person marked this as a favorite.
Generic Villain wrote:

Good lord does the city of Vyre have some powerful occupants. In the Notable NPCs section we have, from weakest to strongest, a...

** spoiler omitted **

I wonder what made all these luminaries settle in Vyre? Each one (swashbuckler aside) could probably conquer a small nation, Razmir style, without too much trouble.

Also cool that only the cleric is a man. Ladies got this place under control.

Thing is, they aren't interested in conquering nations. They're pretty comfortable where they are. As for why they're so powerful... MAJOR SPOILERS...

Spoiler:
Vyre is where Norgorber got his start, pretty much, and that's a pretty big reason for the most powerful of his worshipers to congregate here. That also has ripple effects that attract the attention of others who aren't directly associated with Norgorber, of course. And they're all pretty subtle and secretive about just how powerful they are... and all of this is one of the unspoken reasons why House Thrune has always adopted a "We want to be your friends and aren't going to make a big deal about how you do things your own way and don't really follow our orders."

Paizo Employee Creative Director

Evil Midnight Lurker wrote:

...aren't invisible stalkers intelligent and capable of speech?

Shouldn't eating them be a pretty darn evil act, and thus potentially cause not just diplomatic failure but complete destruction of the banquet itself at the hands of at least some characters? I can see a paladin refusing to allow the dish to be served to anyone.

EDIT: Int 14, alignment Neutral, speaks Auran and Common. Yeah, there's a lot of people I've gamed with, not to mention myself, who would just plain no longer want Manticce's support at that point.

Yup; the idea of eating invisible stalker is FULLY INTENDED to make folks a little squeamish if they think about it. It's not entirely an evil act (not much more so than using dragon parts to make armor as someone mentioned above), but it's pretty close. I likely wouldn't make a paladin fall from grace for eating the stuff, as long as the paladin was squeamish and felt guilty about it in the end. It's also a great example of why lawful characters aren't the best choice for Hell's Rebels... something I've been saying from before day one.

That all said... a character who makes a scene or doesn't eat the invisible feast doesn't automatically screw things up for the whole party... but that does make the other courses more important.

If it were an easy and pleasant and obvious choice to make an alliance with Manticce... it wouldn't be a challenge and wouldn't be something that required diplomacy and so on.


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I am confused...

How do you EAT an Invisible Stalker? They have organs? Substance? They're just air that likes to coalesce together and pound your brains out...right?

And it's hard to be disgusted by something you eat if you can't even see what it is you're eating...being invisible and all.

Paizo Employee Creative Director

1 person marked this as a favorite.
Barachiel Shina wrote:

I am confused...

How do you EAT an Invisible Stalker? They have organs? Substance? They're just air that likes to coalesce together and pound your brains out...right?

And it's hard to be disgusted by something you eat if you can't even see what it is you're eating...being invisible and all.

They have bodies. They're not incorporeal. There's SOMETHING there. See the adventure for a description.


Barachiel Shina wrote:

I am confused...

How do you EAT an Invisible Stalker? They have organs? Substance? They're just air that likes to coalesce together and pound your brains out...right?

And it's hard to be disgusted by something you eat if you can't even see what it is you're eating...being invisible and all.

Just imagine Labskaus.

Enjoy your meal!

Ruyan.

Dark Archive

Pathfinder Adventure Path Subscriber

That actually doesn't sound too bad, all things considered, RuyanVe. Much better than scrapple, for instance.


It sure is!

Ruyan

/threadderailment


Bought the PDF today, and I love the Tenome and the Morgo-something (the Cockroach lord)!

The Tenome art could be somewhat better, but only the hands should be more clawed like in the description, much like the Pale Man from Pan's Labyrinth.

Otherwise I really enjoyed this bestiary! Good one.


So, the part of the adventure which concerns influencing the noble houses makes it clear that you can't recruit the pro-Thrune houses into joining the rebellion.

Spoiler:
What happens if you try to kill or kidnap the heads of the houses allied with Thrune? They don't have full stat builds but their levels and alignments are given. The writers must've anticipated that some players would want to "pay them a visit"

Liberty's Edge

The chronicle sheet for this part has a boon that says "Manticce Kaleekii: The Queen of Delights is a rich and influential leader in Vyre. Check one Loyalty box, and increase this Chronicle sheet’s gold reward to 19,000 gp (9,500 gp for slow experience progression)."
But the reward for normal progression is 27.766 gp should one of those numbers be different?

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