Pathfinder Roleplaying Game: Bestiary 5 (OGL)

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Pathfinder Roleplaying Game: Bestiary 5 (OGL)
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Beyond the veil!

Creatures strange beyond imagining and more terrifying than any nightmare lurk in the dark corners of the world and the weird realms beyond. Within this book, you'll find hundreds of monsters for use in the Pathfinder Roleplaying Game. Face off against devils and dragons, deep ones and brain moles, robots and gremlins, and myriad other menaces! Yet not every creature needs to be an enemy, as whimsical liminal sprites, helpful moon dogs, and regal seilenoi all stand ready to aid you on your quests—if you prove yourself worthy.

Pathfinder RPG Bestiary 5 is the fifth indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Bestiary 5 includes:

  • More than 300 different monsters.
  • New player-friendly races like caligni dark folk, deep one hybrids, plant-bodied ghorans, and simian orang-pendaks.
  • Psychic creatures both benevolent and terrifying, from the enigmatic anunnaki and faceless astomoi to the howling caller in darkness and insidious, alien grays.
  • New familiars, animal companions, and other allies, such as clockwork familiars, red pandas, and many-legged wollipeds.
  • New templates to help you get more life out of classic monsters.
  • Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat.
  • Expanded universal monster rules to simplify combat.
  • Challenges for every adventure and every level of play.
  • ... and much, much more!

ISBN-13: 978-1-60125-792-5

Other Resources: This product is also available on the following platforms:

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My Favourite So Far

5/5

Don't have really anymore to add beyond that, love all the eldritch and occult flavor being pumped in ^w^


The weakest of the bunch

2/5

On the one hand, there are a good couple of gems and some very inspired entries throughout this book and, in truth, two stars is somewhat unfair, especially for the PDF. But, personally, I feel they're warranted, as this book seems to signal a shift in Pathfinder's direction, and one that I'm not happy about in the least.

First off, while Occult Adventures is readily available for consultation online in the SRD, I did not like to see a sizable number of monsters using rules from that book. It's one thing to have spells or feats from, say, Advanced Player's Guide or Mythic Adventures, as those are books that complement the game as a whole and present options for all classes, whereas Occult Adventures is a very specific niche that not all players will want to incorporate in their campaigns.

Secondly, I did not like the muddled product identity Paizo is showcasing here, with monsters such as the Android, Gray (Roswell), Reptoid (Reptilian) and Robot. Even the Annunaki seems more at home as the antagonist of, say, a Legion of Super-Heroes comic book. It's one thing to want to provide the tools for varied and diverse fantasy campaigns - in which constructs, space aberrations and even clockwork creatures can easily work without sticking out like sore thumbs - but quite another one to insert borderline hard-SF or contemporary conspiracy theorist creatures on a lark. Expedition to the Barrier Peaks this is not, and let's endeavor to keep it that way, please.

Thirdly, snake-bodied weasels with boar tusks? Serpentine bulls? Shark-headed sea serpents? Wolf-headed sea serpents? A chinchilla with a bat wing on the tip of its tail? An octopus with three shark heads? Really? Unless you have an absolutely amazing hook or a compelling campaign seed, why bother putting out this silly, uninspired dross? You can do much better than this, Paizo.


Monsters Galore

4/5

Read my full review on Of Dice and Pen.

I like Bestiary 5 a great deal. On an initial look-through before reading it more thoroughly, there were numerous monsters that drew my attention, that made me want to know more about them, and screamed to be included in one of my games sometime down the road. There's a wide variety of monsters present, with every type represented and the spread between them being fairly even. Ooze is a monster type that is often under-represented, but there are quite a few new oozes in this book. Along with that there are lots of magical beasts, constructs, undead, vermin, fey, and so on. In addition, there are several mythic monsters, and Bestiary 5 is the first hardcover book to contain monsters using the occult rules from Occult Adventures. The monsters cover a wide variety of challenge ratings as well, from 1/6 to 24. The bulk of the creatures are in the low- to mid-CR range, but there are also a sizeable number of high-CR monsters as well.


Grim Reapers, Deep Ones, and Greys Oh My!

5/5

I have always loved Bestiaries and Paizo has yet to disappoint in department. Now with a 5th hardcover bestiary they continue with quality and variety. I will list the good and the bad of this fine product.
The Good
-Dragons, 5 great new true dragons, along with a variety of "lesser" dragons such as jungle drake, rope dragon, vishap, and awesome shen.
-Fey, a variety of ranging from low to high CR such as the house spirits and the glaistag.
-Giants, we finally get the Firbolg, been waiting to see this one for a long time.
-New 0HD races like the Astomi, Caligni, and Reptoid.
-Aliens such as greys and the Anunnaki.
-Elementals such as aether, the wysps and the awesome anemos.
-Interesting oozes such as animate hair, apallie, and living mirage.
-New clestials and aeons.
-Robots!
-Creatures from mythology.
-Old school monster such as moon dogs, muckdwellers, brain moles, and thought eaters.
-Some interesting undead like bone ship and death coach.

The Bad
-Some minor design issues.
-Some art issues.
-The Sahkil, another evil outsider group, could have used this space for Oni, Azura, or Rakshasa.
-Continued use of the mythic rules that to me should be a completely optional rule.


3 STARS?????

5/5

I can't agree with the below rating of 3 stars. (Read Below) This is on-par with any other bestiary piazo has produced. Although i cant speak of quality due to just buying a pdf, this bestiary has the best range of monster selection in my opinion. It adds some technology driven ideas, unique story driven monsters and my favorite: A BoneShip, literally the pcs can fight an undead ship!!!! The complaint of no new monster over CR25 is a lazy lie, using templates the Esoteric Dragons can be over CR25 with other CR20+ monsters utilizing templates provided can increase above CR25. This book contains ideas for familiars, companions, and constructs for many classes and pairs amazingly well with content from the Occult Adventures. I Love this book, and pathfinder in general due to the wealth of information it has for both a PC and a DM. Cant wait for more!!!


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Finally know the names of the darkfolk and sasquatch-like 0HD races plus the Ghoran got in. I can't wait to see what other 0HD races, new and old, made it into the book.


I wonder if Murder of Crows or Carrionstorms will be in Bestiary 5 based on the cover.

Silver Crusade Contributor

Milo v3 wrote:
I wonder if Murder of Crows or Carrionstorms will be in Bestiary 5 based on the cover.

I hope so! ^_^

Liberty's Edge

1 person marked this as a favorite.

Nice cover! Love Wayne Reynolds artwork


1 person marked this as a favorite.
Kalindlara wrote:
I hope so! ^_^

I specifically hope for Murder of Crows so that we can make Weremurders and Murder Lords without having to use 3.5e content. Animal Lords + Swarms is fun.


It's a possibility that a murder of crows and/or carrion storm made it in.

It looks like we will be getting more then one type of Deep One Hybrid 0HD races. Unless the term "player friendly" is being misinterpreted.

Silver Crusade Contributor

Milo v3 wrote:
Kalindlara wrote:
I hope so! ^_^
I specifically hope for Murder of Crows so that we can make Weremurders and Murder Lords without having to use 3.5e content. Animal Lords + Swarms is fun.

There is a Raven/Crow swarm in Pathfinder, in The Snows of Summer. I just want it in a hardcover...


Love that cover art, though it looks like Grim there is about to carve some fish-folk and alien Grays for lunch.

And I'm curious to see how the orang-pendek differs from the vanara. Maybe more of a gorilla-type race?

The Exchange Contributor; Publisher, Kobold Press; RPG Superstar Judge

1 person marked this as a favorite.
Eric Hinkle wrote:
And I'm curious to see how the orang-pendek differs from the vanara. Maybe more of a gorilla-type race?

Well, the orang-pendek is a RW cryptid, a sort of Sumatran Sasquatch, so I'm inclined to say you're right, it's got to be some kind of a bigger primate.


Wolfgang Baur wrote:
Well, the orang-pendek is a RW cryptid, a sort of Sumatran Sasquatch, so I'm inclined to say you're right, it's got to be some kind of a bigger primate.

I believe it is the "half-sasquatch" that is mentioned in the ISWG as rumored to exist in Arcadia.


1 person marked this as a favorite.
Cthulhudrew wrote:
Wolfgang Baur wrote:
Well, the orang-pendek is a RW cryptid, a sort of Sumatran Sasquatch, so I'm inclined to say you're right, it's got to be some kind of a bigger primate.
I believe it is the "half-sasquatch" that is mentioned in the ISWG as rumored to exist in Arcadia.

Although odd to use the name of a SE Asian Cryptid for an Arcadian race...

Not like there are not plenty of names for Sasquatch like creatures in Arcadia.

Lantern Lodge RPG Superstar 2014 Top 4

4 people marked this as a favorite.

Whoa! Creatures I designed on the cover! Yeah! :D


Yay, a new Bestiary! Whenever a book like this arrives I have great fun just sitting down and looking through all the beautiful artwork. So cool!


Dat cover. Color me excited! A new book of absolute madness to bring great joy to the poor people I GM for.


I am sure that the Pendak(s) is the Sasquatch-like race that was mentioned at Paizo Con.

I haven't seen Moon Dogs in like forever, I wonder what other old school creatures made it...that wasn't too altered from the old school roots.


Clockwork familiars. :)


I really hope Ravid finally made it. They said they didnt do gray and deep ones and they are even on the cover now so please also do ravid which didnt have a replace option such as derro and skum.


The rw Orang Pendak would actually be a small size creature. The name in the local language means Little Man of the Forest and it's thought to be an intelligent small orangutan like creature.


Wolfgang Baur wrote:
Eric Hinkle wrote:
And I'm curious to see how the orang-pendek differs from the vanara. Maybe more of a gorilla-type race?
Well, the orang-pendek is a RW cryptid, a sort of Sumatran Sasquatch, so I'm inclined to say you're right, it's got to be some kind of a bigger primate.

Thanks. I did know of the real word origins having read Coleman's 'Field Guide to Bigfoot and other Mystery Primates'; great source for anyone who wants to get some ideas for variant Sasquatches. If only the authors didn't try to shoehorn every single legend from Grendel to the Mesoameriacan ikhals to the menehune into some version of 'Bigfoot'.

But it'll be great to have gorilla-men in the game.


I know there version of the Brain Mole will not be the same but I do hope the Thought Eater is the old school skeletal platypus monster.

Maybe the Ravid will get a comeback.

I wonder if any of the 0HD races, new or old, in this book will be small size.


Lovely cover¡


when they say player friendly races do they mean pc races or just friendly like neutral good or something?


wabbitking wrote:
when they say player friendly races do they mean pc races or just friendly like neutral good or something?

Playable.

Shadow Lodge

o.0 DEEP SPAWN HYBRID 0.o

0.o 0 HD PLAYABLE DEEP SPAWN HYBRID 0.o

Hrk! My heart! May die of awesome!

Shadow Lodge

1 person marked this as a favorite.
Myth Lord wrote:
I really hope Ravid finally made it. They said they didnt do gray and deep ones and they are even on the cover now so please also do ravid which didnt have a replace option such as derro and skum.

I don't think the Greys are replacing the Derro. They share some very loose narrative threads (if you read that one discussion in Horror Monsters Revisited) but largely I think they play to very different themes. Derro are truly psychotic deep dwellers looking to beat the sun by carving up your flesh. Greys are these mysterious, elusive space travelers studying humanity like cosmic naturalists, detached, advanced, and terrifying. Also hoping that if the Greys get the E in their alignment line its something like NE or LE to match their more organized nature.

Also I just want to put in my second for a therizinosaurus put to stats. That guy needs to be in print desperately and I'd love to see him get animal companion stats. Also Carnotosaurus.

Also also, vermin companion stats. The last time we got vermin statted as animal companions was in Ultimate Magic yet we've been getting more and more vermin as the bestiaries keep getting churned out and I think we can all agree that we want to see stats for a giant flea to mount our deranged goblin cavaliers on, a cicada for our druids of the seasons, or a cockroach for my ratfolk hunters in the bowels of kintargo.

Paizo, make this happen.


Actually it says Deep One hybrids as in multiple ones;)

I would prefer the Grays to be neutral since all the stories make them sound like "true scientist" as opposed to evil creatures from beyond the stars. Besides we have that covered in spades.

I hope there will be at least one new Kaiju.


You really don't like evil alignment do you? Every game will be one big happy family picknick! :-p

Also if there isnt a therizinosaurus in this bestiary and there are dinosaurs in it then they must really not like it. I will be disappointed if there is a megaraptor or another tyrannosaurus wannabe instead of more interesting ones like gorgonoptid or therizino.


doc the grey wrote:

o.0 DEEP SPAWN HYBRID 0.o

0.o 0 HD PLAYABLE DEEP SPAWN HYBRID 0.o

Hrk! My heart! May die of awesome!

Admit it, you're going to roll up a Deep-Spawn Hybrid as a Cleric or Inquisitor of Cthulhu! :)


I wonder how many hybrids there will be and how many of them are 0HD races.

I wonder if the Liminal Sprites are a single creature or a group of creatures.


Dragon78 wrote:

Actually it says Deep One hybrids as in multiple ones;)

...

Actually actually, it says: "...caligni dark folk, deep one hybrids, plant-bodied ghorans, and simian orang-pendaks"

The description seems to pluralise all of the entries listed ("folk" is already pluralised), so I wouldn't necessarily get my hopes up that there are multiple deep one hybrids statted up...

There could be! But not based on what was cited as evidence for it in your post... Sorry. :(

We can only hope!

:)

--C.


yep....I read that as pluralizing the names, not an assumption there would be multiple types of Deep One hybrids. Although they may very well have a "pure" Deep One and a hybrid as separate entries.

Dark Archive

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I could use some Deep ones in 'Wake of the Watcher'!:D

Liberty's Edge

Hi Grey(gray) Aliens on the cover. They look so cute. And then they start throwing Psychic probes and Abduction Attacks. If they are the true scientist types, neutral certainly seems normal, though they might also be prone to conducting a study on the effects of a villages reaction to the presence of a ultra omnivorous creature in a local cave. Naturally they cannot tell the villagers about it... that would disrupt the accuracy of the study. They are an Alien lifeforms remember. They don't exactly think like humans do.

Liberty's Edge

Also I think the Derro Are still going to be around. They just created a race that might work as an alternative, and able to use their technology to perform other studies... like periodically making the village idiot crazy smart, or putting random pieces of advanced tech into peoples houses, drawing random crop circles in a farmers field, or landing with a giant warbot to demand to be taken to their leader.

The possibilities are endless with these guys and a loss to them might not mean death... just maybe a eerie sense of deja vu as you struggle to remember what happened to you last night and why you now have several odd shaped marks on your body.


oh yeah I don't think anyone has said that Derro are going away. I think its more that in the past it was suggested that Derro kind of fill the Gray niche in golarion, but for people who want Grays, they don't quite scratch the itch.

At any rate there are plenty of angles to take Greys, so I imagine they will be pretty distinct from Derro


I am just happy, and surprised, that the Grays made it in.

Well is the new darkfolk race the plural form as well? If there is more then one Deep One Hybrid race does that mean that the Ghoran and Orangu-Pendak also have more then one type.


Sorry Dragon I think there will only be one kind of each.

But a new aquatic race makes me very excited! Especially since it is Deep One related. Hopefully 2 more new races. I like the idea of new darkfolk and orang-pendak but I didn't really want the Ghorans to get in :'(


Dragon78 wrote:
Well is the new darkfolk race the plural form as well?

"Folk" is already plural.

Quote:
If there is more then one Deep One Hybrid race does that mean that the Ghoran and Orangu-Pendak also have more then one type.

I think you are reading too much into the phrasing they chose. The reason they used the plural forms is because the sentence begins with "New player-friendly races like..." They had to use the plural forms of the words in order to agree with the plural noun "races."

They could have used singular forms, but then the sentence would have had to use determiners in front of them "a deep one hybrid, a ghoran," etc, which sounds more awkward.

Shadow Lodge

Axial wrote:
doc the grey wrote:

o.0 DEEP SPAWN HYBRID 0.o

0.o 0 HD PLAYABLE DEEP SPAWN HYBRID 0.o

Hrk! My heart! May die of awesome!

Admit it, you're going to roll up a Deep-Spawn Hybrid as a Cleric or Inquisitor of Cthulhu! :)

First off it would have to be Dagon and no lol. Actually they are just a really interesting character option that's been in Call of Cthulhu (the game) forever and now with a lot of Lovecraft's work hitting public domain I can finally start seeing them in other games I enjoy like pf. I really want to build one as an aquatic sorcerer, maybe an antipaladin for way of the wicked, anything for Skull & Shackles, a hunter with an elasmosaurus companion (ohh or a gar), find somewhere to insert them into my home game, and generally continue this geek out.

Shadow Lodge

Ohh my other question about Deep One Hybrids is if we will get a full Deep One and the Hybrids will function a lot like Changelings in a narrative/mechanical sense? Will they be at the half way point of changing or are these full fish men? Also I wonder if they will keep the immortality portion of the narrative as Deep Ones can live forever barring accidents, disease, or death by violent ends.

So many questions and I'm so excited to see them in print.

Also, from what I've heard we'll get the Skinwalker from Blood of the Moon in this Bestiary as well.

Silver Crusade Contributor

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I'll be honest - I'm not excited for deep ones, or their hybrids. And I normally love that stuff.

We have the skum/ulat-kini to serve as deep ones, and we have the gillmen to serve as their hybrids. Both From Shore to Sea and Wake of the Watcher use them as such (although less so in WotW). They worked perfectly for the role, and I'm not sure why we need the deep ones to replace them.

Hopefully once the book is out, there will be something to convince me. ^_^

Shadow Lodge

Kalindlara wrote:

I'll be honest - I'm not excited for deep ones, or their hybrids. And I normally love that stuff.

We have the skum/ulat-kini to serve as deep ones, and we have the gillmen to serve as their hybrids. Both From Shore to Sea and Wake of the Watcher use them as such (although less so in WotW). They worked perfectly for the role, and I'm not sure why we need the deep ones to replace them.

Hopefully once the book is out, there will be something to convince me. ^_^

My guess is to make sure they are in their and represented as other mythological creatures are and potentially give those of us who want more lovecraft a more accurate (and monstrous) option to play with.

I will say though I don't feel like Gillmen fill that niche since they are more associated with the Aboleth than the Skum and have more of a "Remains of the Fallen Empire" by way of outsider meddling than the "Awful, slavering spawn of idiotic man and a horrifying gods best forgotten" thing. I'm also readying to see Hybrids with an Int penalty and a bite attack.

Silver Crusade Contributor

doc the grey wrote:
Kalindlara wrote:

I'll be honest - I'm not excited for deep ones, or their hybrids. And I normally love that stuff.

We have the skum/ulat-kini to serve as deep ones, and we have the gillmen to serve as their hybrids. Both From Shore to Sea and Wake of the Watcher use them as such (although less so in WotW). They worked perfectly for the role, and I'm not sure why we need the deep ones to replace them.

Hopefully once the book is out, there will be something to convince me. ^_^

My guess is to make sure they are in their and represented as other mythological creatures are and potentially give those of us who want more lovecraft a more accurate (and monstrous) option to play with.

I will say though I don't feel like Gillmen fill that niche since they are more associated with the Aboleth than the Skum and have more of a "Remains of the Fallen Empire" by way of outsider meddling than the "Awful, slavering spawn of idiotic man and a horrifying gods best forgotten" thing. I'm also readying to see Hybrids with an Int penalty and a bite attack.

Skum? Maybe... I'm not sure how much mythology is behind the deep ones, though, or how much more monstrous they would be. Based on Wake of the Watcher, skum are already immortal, or nearly so; one of the skum there is over 2,000 years old.

As for gillmen, "Low Azlanti" is usually their role. From Shore to Sea uses them somewhat differently, though.

Have you read either of those modules? They seem to use the skum (and in FStS, the gillmen) in almost the exact same way as Lovecraft's deep ones.


I am talking about the word Caligni, not the word darkfolk, should have been more specific.

Doc the grey, were did you hear we will be getting the Skinwalkers in this book?

If there is room for Derro/Grays then there is room for Skum/Deep Ones and Gillmen/Deep One Hybrids.


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Everything from lovecraft gets a lot of love, they always shine on the cover and get the most beautiful of artwork. I wished the mythology and cryptid monsters would get the same amount of love.


Pathfinder Rulebook Subscriber

Still hoping for my hupia to be in there.

Shadow Lodge

Kalindlara wrote:
doc the grey wrote:
Kalindlara wrote:

I'll be honest - I'm not excited for deep ones, or their hybrids. And I normally love that stuff.

We have the skum/ulat-kini to serve as deep ones, and we have the gillmen to serve as their hybrids. Both From Shore to Sea and Wake of the Watcher use them as such (although less so in WotW). They worked perfectly for the role, and I'm not sure why we need the deep ones to replace them.

Hopefully once the book is out, there will be something to convince me. ^_^

My guess is to make sure they are in their and represented as other mythological creatures are and potentially give those of us who want more lovecraft a more accurate (and monstrous) option to play with.

I will say though I don't feel like Gillmen fill that niche since they are more associated with the Aboleth than the Skum and have more of a "Remains of the Fallen Empire" by way of outsider meddling than the "Awful, slavering spawn of idiotic man and a horrifying gods best forgotten" thing. I'm also readying to see Hybrids with an Int penalty and a bite attack.

Skum? Maybe... I'm not sure how much mythology is behind the deep ones, though, or how much more monstrous they would be. Based on Wake of the Watcher, skum are already immortal, or nearly so; one of the skum there is over 2,000 years old.

As for gillmen, "Low Azlanti" is usually their role. From Shore to Sea uses them somewhat differently, though.

Have you read either of those modules? They seem to use the skum (and in FStS, the gillmen) in almost the exact same way as Lovecraft's deep ones.

Yup, read both love both but also realize that a lot of that use has come about because until very recently the rights to a lot of Lovecraft's work have not been in the public domain, requiring developers to build new creatures wholesale or fill those roles with preexisting content. That's how we got the skum, koa toa of D&D, and a few others. But now with a lot of them falling back into public domain, a lot of devs who've been waiting are starting to stat these creatures out and seek to use them themselves so it makes sense that Paizo would take a crack at them as well.

As for mythos mythology I'm referring to them in the context of modern mythology and their position within the cultural zeitgeist. The Lovecraft Mythos is one of those modern mythologies that has been in the cultural consciousness for a long time but until recently has been under represented (likely due to it's not being in public domain) but now has started to see a rise in visibility. Hell their is now a whole area of Pluto named after one of Lovecraft's titular characters so I'm happy to see more of it represented.

Shadow Lodge

Dragon78 wrote:

I am talking about the word Caligni, not the word darkfolk, should have been more specific.

Doc the grey, were did you hear we will be getting the Skinwalkers in this book?

If there is room for Derro/Grays then there is room for Skum/Deep Ones and Gillmen/Deep One Hybrids.

Heard it on the Gencon floor from a few of the Devs. Makes sense considering the Ghoran's are also getting printed up for this one and the Androids.

Shadow Lodge

Myth Lord wrote:
Everything from lovecraft gets a lot of love, they always shine on the cover and get the most beautiful of artwork. I wished the mythology and cryptid monsters would get the same amount of love.

For the covers remember they are looking for popular/recognizable creatures from tabletop and human fiction that will help sell the work. It's why B1 has Trolls and Goblins, B2 is the Jabberwock, B3 is Cyclops' and Graveknights (classic undead knight), B4 is Cthulhu, Nosforatu, and a big Ogre (aka Grendel), and B5 is The Grim Reaper, Alien Grays, and Deep Ones.

Trust me, there are some monsters in these I would love to see on the covers (Empyreal lords, robots, some of the dinosaurs) but the point of the cover is to make customers new and old look at it, recognize some of the content, and peak in/buy it to learn more.


Has there been any mention as to if the Darkfolk will have size options available as a racial variant ?

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