Pathfinder Campaign Setting: Inner Sea Races (PFRPG)

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Pathfinder Campaign Setting: Inner Sea Races (PFRPG)
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Peoples and Powers!

The peoples of the Pathfinder Campaign Setting have raised empires, mastered the greatest secrets of magic, and explored their world and beyond. Now delve into their histories, cultures, and powers with Pathfinder Campaign Setting: Inner Sea Races! Inside this book, you'll find details on all the major races that shape the Inner Sea region, from elves and dwarves to celestial-touched aasimars and subterranean drow, along with new details on a variety of rare and mysterious populations. Dive into this tome of secrets and discover:

  • In-depth discussions of the natures, histories, and cultures of all seven core races—including 12 different human ethnicities—plus races like the maniacal goblins, crow-headed tengu, fiend-blooded tieflings, and more!
  • New feats, spells, magic items, armor, and weapons for characters of all the races commonly found in the Inner Sea region.
  • A summary of the rules for building a character of any featured race, as well as alternate heritages for races with diverse origins.
  • Character traits to help you get the most out of your character's cultural history, beliefs, and backstory.
  • Glimpses of rare races hardly ever seen in the Inner Sea region!

ISBN-13: 978-1-60125-722-2

Other Resources: This product is also available on the following platforms:

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3.20/5 (based on 13 ratings)

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Great resource on Golarion races

4/5

Read my full review on Of Dice and Pen.

Overall, Inner Sea Races is a very good and useful book. The first three chapters contain a wealth of information about the various races inhabiting the Inner Sea region, and although some of this information comes from previously published books, much of it has been updated and expanded upon. Importantly, it compiles all this information into one easy-to-reference book. The fourth chapter is the weakest part of the book, but there is still much in the chapter that is useful to people creating characters for the setting. The book is already a frequently referenced source for my own games and is likely to be for many other people’s games as well.


Filler, teamwork feats, repeated material, and teamwork feats.

1/5

I'm kind of iffy on buying fluff. I really don't like material I've seen before. This book is fluff that we've seen before.

The fluff isn't even that good. It's kind of bland, generic, stuff that's repeated elsewhere. There's no depth to it.

When it comes to the crunch it's teamwork feats, teamwork feats, teamwork feats... Almost NINETY PERCENT of the feats are teamwork feats. Teamwork feats start as problematic because you need someone else to take them, they get worse because they've been balanced for class features that are going to take them for free.
They're even WORSE for a race book, because you need a veritable celestial alignment of someone else with the feat AND the right positioning AND with the same build AND the same race as you.

With all the untapped potential for race related feats THATS what gets added in as crunch? You couldn't even think of one non teamwork feat per race?


INNER SEA HUMANS is more like it - Disappointing!

2/5

GOOD:
For people that don´t have the partly sold out Player Companions "xxx of Golarion", this book offers a brief overview of the different races that populate the "Inner Sea" and their history.

BAD:
This book does a very poor job of compiling all the great information from the 32 pages Player Companions into one source.
Humans get by far the most pages, with some other races barely getting mentioned. Also there is 90% flavor and 10% rules in here, of which most are unusable.

UGLY:
This book is not worth $45 or $32 for the pdf.

If you´ll buy the "Elves of Golarion" pdf for $6.99,
"Dwarves of Golarion" pdf for $7.99,
"Gnomes of Golarion" pdf for $7.99,
"Halflings of Golarion" pdf for $7.99 and
"Humans of Golarion" pdf for $7.99, you will get much more flavor and crunch.
The Players Companion: "Humans of Golarion" alone covers about a third of this Hardcover in it´s 32 pages.

I thought this volume would compile the most important parts of the 10 Players Companions (Elves, Dwarves, Gnomes, Orcs, Halflings, Humans, Goblins, Blood of Fiends, Blood of Angels & Kobolds) into one volume, but it doesn´t.


Inferior to i.e. Humans of Golarion

1/5

and thus not worth buying. If you want the crunch, you can find it for free on PF crunch websites.

In other respects, all the changed in descriptive flavor (the things upon which role-playing is based) are actually steps backwards from previous products, such as Humans of Golarion.

Which is to say: this product is actually counter-productive. It actively makes the game worse. It indeed contributes to lack of RPing in the hobby, because the focus of the changes became what was fashionable in the current year. But nobody really needs a guide that caters to their own ideology; people who are going to play their own opinions out rather than immerse themselves in a fantasy mindeset can do it without a guide.

They will probably still buy it for confirming their views. I do concede there is some entertainment value in that sense. But for people interested in RPing in a fantasy sense, you are much, much better off simply buying the earlier race guides, which are still available, and giving this one a pass.


Great background and really glad it's not full of crunch

5/5

I had cut down on my Pathfinder purchases a lot because the volume of crunch is, to my mind, becoming pointless. Pathfinder Campaign Setting material is often the main exception to that and this is a great hardback, full of considerable detail on a great many races.

As others have pointed out, humans get a lot of coverage, but it doesn't feel like a bad idea, to me; they make up the substantial majority of playable individuals in Golarion, and have the most variety (on account of being so dominant over the Inner Sea), and as this isn't a bumper book of crunch--which I'd absolutely not have bought, anyway--then to my mind it makes a lot of sense.

Stuff like this is, in my opinion, where Paizo really excels. I get that the crunch-monster needs to be fed, but for many of me that obscures what I really liked about Paizo in the first place, which is that they make really engaging campaign material.


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Jessica Price wrote:
Catfolk have also gotten some new details, including the little-known name by which they call their people. :-)

...Khajit has skooma for you... :P


James Jacobs wrote:
Duskblade wrote:
Please...PLEASE tell me Kuru are supported in this book. I soooo want more options for my Kuru character...pretty please James *looks at u with puppy dog eyes*
Sorry. Kuru are not really intended to be PCs first of all... and on top of that I'm pretty sure they're way too obscure for much of a mention in this book.

To James Jacob:

Ahem, my Kuru Brawler of Gorum might disagree with you.

hehehe


James Jacobs wrote:

Aasimars and tieflings are, in my opinion, not one race but several. It never made sense to me why a tiefling with demonic blood would be functionally the same as one with devil blood. Furthermore, by spreading out into different specific races, we put a unique Pathfinder spin on these concepts and that helps us step away from the versions created by TSR, which is also good.

Put another way, the various tieflings and aasimars are NOT ethnicities, but are in fact separate races. There's not going to be enough room in the book to devote all the info we did to them in their 32 page books, so the main tiefling and aasimar sections will indeed mostly talk generally about them without getting into the specifics, but as of the time I'm writing this, the plan is to have all their mechanical variants in the book.

Fair enough. I can't say I've ever seen a player actually play up their flavour of Tiefling (or aasimar) to differentiate it from other tieflings, and as a result I saw blood of fiends/angels as simply trading in an inflexible stat spread for 1 flexible stat + a free +2 to a random stat.

I can certainly understand the reasoning used in designing Golarion tieflings as you have and the flavour your aiming for. I'll have to take a look at those books at some point and see how I can incorporate it into the gameplay more to place more emphasis on the flavour instead of "here's some widgets to help you optimize your character even more".

Jessica Price wrote:
Catfolk have also gotten some new details, including the little-known name by which they call their people. :-)

A name other than cat folk would be a big improvement for me. I have this irrational but very strong hatred for the mere idea of cat folk. Then again I wasn't too fond of ratfolk until 3 months ago when I really started to grok them. My tweaked Korvosa have tengu clans(/gangs) on the rooftops and ratfolk in the sewers. Who knows what else I could squeeze in ;)


Personally I wish they change the resistances of the Aasimar/Tiefling based on the heritage. For example a angel blooded one would have Acid 5, cold 5, fire 2, elec. 2, and a +2 save vs poison. Another example would be a Rakshasa one would get DR2/piercing and a +2 save vs magic. Also it would cool to get a racial feat(9th level) that improves these defenses such as res. 5 would become 10, res. 2 would become 5, +2 save bonus would improve +4, DR2 would be DR5, etc.

Silver Crusade Contributor

Dragon78 wrote:
Personally I wish they change the resistances of the Aasimar/Tiefling based on the heritage. For example a angel blooded one would have Acid 5, cold 5, fire 2, elec. 2, and a +2 save vs poison. Another example would be a Rakshasa one would get DR2/piercing and a +2 save vs magic. Also it would cool to get a racial feat(9th level) that improves these defenses such as res. 5 would become 10, res. 2 would become 5, +2 save bonus would improve +4, DR2 would be DR5, etc.

Between the 100 variant options in Blood of Angels/Fiends (which a GM might let you select thematically appropriate options from) and the Unscathed magic trait, you can kind of do some of that. :)

Liberty's Edge

9 people marked this as a favorite.

If only we could get a Blood of Angels/Fiends 2. Not to mention a "real" Blood of the Elements that did as excellent a job on the geniekin. An "Advanced Race Guide 2: Featured Races", focusing on the second tier races from the ARG would be my #1 most wanted Pathfinder book by a huge margin.


I agree Samy, it would be awesome to get ARG2 and making focus on all races in pathfinder except core.


James Jacobs wrote:
Dragon78 wrote:
So they no longer have that water dependency limitation like they had in the older editions of D&D?
Nope. And in fact, in Pathfinder, they never did. They have the amphibious quality.

I like this!


So, does anyone know if the Mordant Spire elves are given any attention in here ?


1 person marked this as a favorite.
Pathfinder Lost Omens Subscriber

Do tengu count as an Inner Sea race? Or are we too diverse and spread around to be considered as such?


nighttree wrote:
So, does anyone know if the Mordant Spire elves are given any attention in here ?

That is a good question


Will the Ghoran get any love in this book?

Paizo Employee Creative Director

3 people marked this as a favorite.
Dragon78 wrote:
Will the Ghoran get any love in this book?

Yes.


James Jacobs wrote:
Dragon78 wrote:
Will the Ghoran get any love in this book?
Yes.

Will we finally get some Ghoran recipes?

Paizo Employee Creative Director

2 people marked this as a favorite.
John Kretzer wrote:
James Jacobs wrote:
Dragon78 wrote:
Will the Ghoran get any love in this book?
Yes.
Will we finally get some Ghoran recipes?

No.

Paizo Employee Developer

2 people marked this as a favorite.
James Jacobs wrote:
John Kretzer wrote:
James Jacobs wrote:
Dragon78 wrote:
Will the Ghoran get any love in this book?
Yes.
Will we finally get some Ghoran recipes?
No.

They are sufficiently delicious on their own.


5 people marked this as a favorite.
John Compton wrote:
James Jacobs wrote:
John Kretzer wrote:
James Jacobs wrote:
Dragon78 wrote:
Will the Ghoran get any love in this book?
Yes.
Will we finally get some Ghoran recipes?
No.
They are sufficiently delicious on their own.

Yeah, but they throw off the taste of wine and make your pee smell weird.

Edit: Some Pale Mountain gnolls once told me that if distilled and properly filtered, ghorans can make a decent drink, somewhat similar to date palm wine with a bigger kick. However, the hangovers were horrible and too much often leaves the drinker with hallucinatory memories and personality remnants of the former plant people.

Edit 2: No matter how well you tenderize, marinate, and season them, gnolls are nearly inedible.


I hope that there will be a trend of getting a hardcover campaign setting book every year...maybe even two.


2 people marked this as a favorite.

Here's hoping the following Sub-Races will be getting some good stuff:

Ekujae Half-Elves (Wildborn)
Jungle Half-Orcs (Rainkin)
Moroi-Born (Svetocher)

Paizo Employee Creative Director

1 person marked this as a favorite.
Berselius wrote:

Here's hoping the following Sub-Races will be getting some good stuff:

Ekujae Half-Elves (Wildborn)
Jungle Half-Orcs (Rainkin)
Moroi-Born (Svetocher)

Those are more ethnicities than they are sub-races. Some will be mentioned here and there, but not all. The book focuses more on the big picture for the most part, but where we've room we talk about specifics.


Quote:
The book focuses more on the big picture for the most part.

As long as I get at least a bit of juicy stuff for the Wildborn then I'm good (from what I'm aware they are an Inner Sea ethnicity as much as a Varisian human is).

Paizo Employee Creative Director

Berselius wrote:
Quote:
The book focuses more on the big picture for the most part.
As long as I get at least a bit of juicy stuff for the Wildborn then I'm good (from what I'm aware they are an Inner Sea ethnicity as much as a Varisian human is).

Perhaps... but bear in mind that Varisians are SIGNIFICANTLY more common than Wildborn.


Will there be any new or different types of Dwarves or Halflings, not including there darklands variants?

Project Manager

This book is really focused on giving information about how the various races fit into the Inner Sea region, not creating new subraces.


he have any new stuff for Samsaran in this book ?


I'm hoping for some information about the Taralu dwarves of the Mwangi, myself. The Mwangi Expanse is barely Inner Seas, right?

Paizo Employee Creative Director

Luthorne wrote:
I'm hoping for some information about the Taralu dwarves of the Mwangi, myself. The Mwangi Expanse is barely Inner Seas, right?

Again... super specific and minor overall. This book is not where we're going to be exploring all sorts of new information about minor ethnicities we've mentioned elsewhere, and in many cases, such as the Taralu dwarves, they might not even be mentioned at all. Inner Sea Races is meant to be a "ground zero" book, despite the fact that it's not one that comes out at the start of the setting's publication history. It's meant more as a compilation of what's come before, with some expansion here and there and clarification here and there. There's NOT a lot of room to spend on getting into the more obscure corners of an ethnicity like the Taralu at all, since there's so much more ground to cover for every other race.

There WILL be some info about samsarans. About a paragraph. Probably nothing new if you already have Dragon Empires, but if you don't, there's enough to let you know the basic gist of them—same goes for most of the other non-Inner Sea races out there. In a few cases, there are non-Inner Sea races we've said next to NOTHING about (such as catfolk) in the world's context, and thus their paragraph of info will be mostly new. But in the case of something like the Samsarans... not so much.

This is not, I repeat, a book that expands on what we've done already, so much, as it is a compilation. Same case as Inner Sea Gods. And as in that book's case, there's some new info in here... but the bulk of it is compiling informaiton from a wide range of diverse other books.

So that newcomers to Golarion need buy only one book rather than track down a dozen or so increasingly hard-to-find older publications.

Keep in mind also that Inner Sea Races is not as big as Inner Sea Gods, so there's not as much room to expand info anyway. (Inner Sea Gods was 336 pages long, whereas Inner Sea Races is 256 pages.)

Project Manager

Luthorne wrote:
I'm hoping for some information about the Taralu dwarves of the Mwangi, myself. The Mwangi Expanse is barely Inner Seas, right?

Yeah, it's not really Inner Sea region.

I haven't done dwarves yet, so I'm not sure whether the text talks about the Taralu, but I wouldn't expect much. This is very much an Inner Sea-focused book: we cover the major human ethnicities present in the region (the same ones that were in the Inner Sea World guide) and elaborate on their cultures, how they fit in to the Inner Sea region, how others in the region see them, how they see others, and so on, but if they don't have a significant presence in the region, they don't get much focus.


Will Catfolk get any new art?


2 people marked this as a favorite.

Funny thread, this one.

I, for one, am really hoping that humans, elves, and dwarves get the most love of all.


Since halflings and gnomes are everywhere, they deserve proper presentation! Especially halflings!


Dragon78 wrote:
Will Catfolk get any new art?

That is a good question.

Will catfolk looks be finalize? Or do we get a 4th variation?

Actually I kind of like all three represention be canon...it could lead to some very interesting social dynamics of the race.


It would be cool to have variant/sub races of catfolk but since there only getting a paragraph or two in this book I think we will have to wait a while for that.

I find it strange that halflings have no variants/sub races in pathfinder especially since they are so closely tied to humans in this version.


Quote:
This is not, I repeat, a book that expands on what we've done already, so much, as it is a compilation.

Wait, so if I read what your saying right, this book is basically going to be a whole lot of old stuff we've already received with some splatterings of new stuff sprinkled here and there? Yes? No?


Berselius wrote:
Quote:
This is not, I repeat, a book that expands on what we've done already, so much, as it is a compilation.
Wait, so if I read what your saying right, this book is basically going to be a whole lot of old stuff we've already received with some splatterings of new stuff sprinkled here and there? Yes? No?

Much like Inner Sea Gods was slightly revamped versions of articles from the Adventure Paths, material from Gods & Magic, and the Faiths of Balance/Corruption/Purity books with new material added in along with somewhat modified previous material, Inner Sea Races will probably mostly be material from the Inner Sea World Guide, Elves of Golarion, Humans of Golarion, Gnomes of Golarion, Halflings of Golarion, Dwarves of Golarion, Orcs of Golarion, and other such books, along with modifications and some new material. Whether you've already got all those, I can't say. Even if you do, though, it will all be in one book, at least, and with some of the 3.5 material (like Elves of Golarion) updated to Pathfinder. Whether that's worth it or not to you, is up to you, but it should certainly be useful for people who don't have all those books.


Berselius wrote:
Quote:
This is not, I repeat, a book that expands on what we've done already, so much, as it is a compilation.
Wait, so if I read what your saying right, this book is basically going to be a whole lot of old stuff we've already received with some splatterings of new stuff sprinkled here and there? Yes? No?

As I understand it, that's exactly what Mr Jacobs is saying. I suppose a comparison with Inner Sea Gods is in order. It too was a compilation of previously released material with some new goodies here and there. If that book worked for you, it seems likely that Inner Sea Races will also be of interest to you. If not, then it's probably something you might consider skipping.

Paizo Employee Creative Director

Dragon78 wrote:
Will Catfolk get any new art?

Yes; this is in fact something we've been working on to nail down their look for good, since they're one of the races we've never illustrated the same way twice, alas.

Paizo Employee Creative Director

2 people marked this as a favorite.
Berselius wrote:
Quote:
This is not, I repeat, a book that expands on what we've done already, so much, as it is a compilation.
Wait, so if I read what your saying right, this book is basically going to be a whole lot of old stuff we've already received with some splatterings of new stuff sprinkled here and there? Yes? No?

That's pretty much exactly what we did with Inner Sea Gods. Yes.

And it's only "old stuff" if you happen to have been around for years and have bought up all the earlier 32 page race books we published over the course of Pathfinder's life. That's not everyone, and in fact, the number of Pathfinder players we have today is MUCH more than the amount we had, say, when we published Elves of Golarion (which itself predates the Pathfinder RPG).

Since we rarely reprint 32 page books (the economics of doing so are pretty prohibitive), compiling that information into a big hardcover that CAN stay in print, and that CAN be sold in bookstores (bookstores do not like carrying 32 page booklets without spines) is pretty much the only option we really have if we want to keep this fundamental information about the races of Golarion out there.

Paizo Employee Creative Director

Dragon78 wrote:

It would be cool to have variant/sub races of catfolk but since there only getting a paragraph or two in this book I think we will have to wait a while for that.

I find it strange that halflings have no variants/sub races in pathfinder especially since they are so closely tied to humans in this version.

With a VERY few number of exceptions, we do not do sub-races in Pathifnder. There are aquatic elves and drow for elves. Duergar for dwarves. Svirfneblin for gnomes. That's about it. Note that all of those are races that are influenced by the Darklands (or in one case the ocean); they're not races who really ever rub shoulders on a day to day basis on the surface.

Catfolk do not have subraces. They may have ethnicities, but it's an error for them to biologically look as different as we've depicted them. Not every mistake is an opportunity to expand. Sometimes, they're just mistakes.


Mighty dinosaur, then i have some questions:
-will all the traits from the 32 page books be reprinted (and perhaps modified)? That would make it a real seller, especially for newer players and PFS.
-will there be anything regarding halflings and slings and halfling slingstaffs and a certain race trait? It would actually be awesome!
And all those feats could extend to the new halfling slingshot.

Paizo Employee Creative Director

Hayato Ken wrote:

Mighty dinosaur, then i have some questions:

-will all the traits from the 32 page books be reprinted (and perhaps modified)? That would make it a real seller, especially for newer players and PFS.
-will there be anything regarding halflings and slings and halfling slingstaffs and a certain race trait? It would actually be awesome!
And all those feats could extend to the new halfling slingshot.

Not all the traits will be reprinted.

I'm not sure about slings and slingstaves. Maybe, but maybe not.

Contributor

James Jacobs wrote:
Hayato Ken wrote:

Mighty dinosaur, then i have some questions:

-will all the traits from the 32 page books be reprinted (and perhaps modified)? That would make it a real seller, especially for newer players and PFS.
-will there be anything regarding halflings and slings and halfling slingstaffs and a certain race trait? It would actually be awesome!
And all those feats could extend to the new halfling slingshot.

Not all the traits will be reprinted.

I'm not sure about slings and slingstaves. Maybe, but maybe not.

I *think* what Hayato's asking about slings is twofold:

— First, he seems to be asking if you'll revise the Warslinger trait from the Advanced Class Guide, which was ruled to only affect slings (and not halfling sling staves) back in 2013-ish.
— Second, he's likely referring to Ammo Drop and Juggle Load, which are two feats from Halflings of Golarion that, together, accomplish what Rapid Reload manages to do on its own. (I apologize, I'm trying to sound non-biased towards these feats and am failing miserably.)

Paizo Employee Creative Director

Alexander Augunas wrote:
James Jacobs wrote:
Hayato Ken wrote:

Mighty dinosaur, then i have some questions:

-will all the traits from the 32 page books be reprinted (and perhaps modified)? That would make it a real seller, especially for newer players and PFS.
-will there be anything regarding halflings and slings and halfling slingstaffs and a certain race trait? It would actually be awesome!
And all those feats could extend to the new halfling slingshot.

Not all the traits will be reprinted.

I'm not sure about slings and slingstaves. Maybe, but maybe not.

I *think* what Hayato's asking about slings is twofold:

— First, he seems to be asking if you'll revise the Warslinger trait from the Advanced Class Guide, which was ruled to only affect slings (and not halfling sling staves) back in 2013-ish.
— Second, he's likely referring to Ammo Drop and Juggle Load, which are two feats from Halflings of Golarion that, together, accomplish what Rapid Reload manages to do on its own. (I apologize, I'm trying to sound non-biased towards these feats and am failing miserably.)

Oh. In that case, probably no to both. I haven't seen the rules section of the book yet and won't for a bit longer, so I can't say for sure.

Project Manager

We could always summon Seifter and ask him. He's seen it.

Contributor

James Jacobs wrote:
Alexander Augunas wrote:
James Jacobs wrote:
Hayato Ken wrote:

Mighty dinosaur, then i have some questions:

-will all the traits from the 32 page books be reprinted (and perhaps modified)? That would make it a real seller, especially for newer players and PFS.
-will there be anything regarding halflings and slings and halfling slingstaffs and a certain race trait? It would actually be awesome!
And all those feats could extend to the new halfling slingshot.

Not all the traits will be reprinted.

I'm not sure about slings and slingstaves. Maybe, but maybe not.

I *think* what Hayato's asking about slings is twofold:

— First, he seems to be asking if you'll revise the Warslinger trait from the Advanced Class Guide, which was ruled to only affect slings (and not halfling sling staves) back in 2013-ish.
— Second, he's likely referring to Ammo Drop and Juggle Load, which are two feats from Halflings of Golarion that, together, accomplish what Rapid Reload manages to do on its own. (I apologize, I'm trying to sound non-biased towards these feats and am failing miserably.)
Oh. In that case, probably no to both. I haven't seen the rules section of the book yet and won't for a bit longer, so I can't say for sure.

I doubt that you guys did warslinger, considering that's not from the Campaign Setting / Player Companion lines. ;-)


nighttree wrote:
So, does anyone know if the Mordant Spire elves are given any attention in here ?

And....I'm STILL wondering :P

Project Manager

Mordant Spire elves get mentioned, but only briefly.

Project Manager

Well, reporting back after completing the summoning ritual, and the answer was more complicated than expected, so for now, it remains at "Maybe."

Dark Archive

8 people marked this as a favorite.
Jessica Price wrote:
Well, reporting back after completing the summoning ritual, and the answer was more complicated than expected, so for now, it remains at "Maybe."

Bad rolls on contact other department can result in madness, or even enmity with an archdevil, so you may have dodged a bullet!


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I hope there will be some new info like were did Halflings come from, who/what created them, why are they found with humans most of the time.

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