Pathfinder Campaign Setting: Inner Sea Races (PFRPG)

3.20/5 (based on 13 ratings)
Pathfinder Campaign Setting: Inner Sea Races (PFRPG)
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Peoples and Powers!

The peoples of the Pathfinder Campaign Setting have raised empires, mastered the greatest secrets of magic, and explored their world and beyond. Now delve into their histories, cultures, and powers with Pathfinder Campaign Setting: Inner Sea Races! Inside this book, you'll find details on all the major races that shape the Inner Sea region, from elves and dwarves to celestial-touched aasimars and subterranean drow, along with new details on a variety of rare and mysterious populations. Dive into this tome of secrets and discover:

  • In-depth discussions of the natures, histories, and cultures of all seven core races—including 12 different human ethnicities—plus races like the maniacal goblins, crow-headed tengu, fiend-blooded tieflings, and more!
  • New feats, spells, magic items, armor, and weapons for characters of all the races commonly found in the Inner Sea region.
  • A summary of the rules for building a character of any featured race, as well as alternate heritages for races with diverse origins.
  • Character traits to help you get the most out of your character's cultural history, beliefs, and backstory.
  • Glimpses of rare races hardly ever seen in the Inner Sea region!

ISBN-13: 978-1-60125-722-2

Note: This product is part of the Pathfinder Lost Omens Subscription.

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3.20/5 (based on 13 ratings)

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Great resource on Golarion races

4/5

Read my full review on Of Dice and Pen.

Overall, Inner Sea Races is a very good and useful book. The first three chapters contain a wealth of information about the various races inhabiting the Inner Sea region, and although some of this information comes from previously published books, much of it has been updated and expanded upon. Importantly, it compiles all this information into one easy-to-reference book. The fourth chapter is the weakest part of the book, but there is still much in the chapter that is useful to people creating characters for the setting. The book is already a frequently referenced source for my own games and is likely to be for many other people’s games as well.


Filler, teamwork feats, repeated material, and teamwork feats.

1/5

I'm kind of iffy on buying fluff. I really don't like material I've seen before. This book is fluff that we've seen before.

The fluff isn't even that good. It's kind of bland, generic, stuff that's repeated elsewhere. There's no depth to it.

When it comes to the crunch it's teamwork feats, teamwork feats, teamwork feats... Almost NINETY PERCENT of the feats are teamwork feats. Teamwork feats start as problematic because you need someone else to take them, they get worse because they've been balanced for class features that are going to take them for free.
They're even WORSE for a race book, because you need a veritable celestial alignment of someone else with the feat AND the right positioning AND with the same build AND the same race as you.

With all the untapped potential for race related feats THATS what gets added in as crunch? You couldn't even think of one non teamwork feat per race?


INNER SEA HUMANS is more like it - Disappointing!

2/5

GOOD:
For people that don´t have the partly sold out Player Companions "xxx of Golarion", this book offers a brief overview of the different races that populate the "Inner Sea" and their history.

BAD:
This book does a very poor job of compiling all the great information from the 32 pages Player Companions into one source.
Humans get by far the most pages, with some other races barely getting mentioned. Also there is 90% flavor and 10% rules in here, of which most are unusable.

UGLY:
This book is not worth $45 or $32 for the pdf.

If you´ll buy the "Elves of Golarion" pdf for $6.99,
"Dwarves of Golarion" pdf for $7.99,
"Gnomes of Golarion" pdf for $7.99,
"Halflings of Golarion" pdf for $7.99 and
"Humans of Golarion" pdf for $7.99, you will get much more flavor and crunch.
The Players Companion: "Humans of Golarion" alone covers about a third of this Hardcover in it´s 32 pages.

I thought this volume would compile the most important parts of the 10 Players Companions (Elves, Dwarves, Gnomes, Orcs, Halflings, Humans, Goblins, Blood of Fiends, Blood of Angels & Kobolds) into one volume, but it doesn´t.


Inferior to i.e. Humans of Golarion

1/5

and thus not worth buying. If you want the crunch, you can find it for free on PF crunch websites.

In other respects, all the changed in descriptive flavor (the things upon which role-playing is based) are actually steps backwards from previous products, such as Humans of Golarion.

Which is to say: this product is actually counter-productive. It actively makes the game worse. It indeed contributes to lack of RPing in the hobby, because the focus of the changes became what was fashionable in the current year. But nobody really needs a guide that caters to their own ideology; people who are going to play their own opinions out rather than immerse themselves in a fantasy mindeset can do it without a guide.

They will probably still buy it for confirming their views. I do concede there is some entertainment value in that sense. But for people interested in RPing in a fantasy sense, you are much, much better off simply buying the earlier race guides, which are still available, and giving this one a pass.


Great background and really glad it's not full of crunch

5/5

I had cut down on my Pathfinder purchases a lot because the volume of crunch is, to my mind, becoming pointless. Pathfinder Campaign Setting material is often the main exception to that and this is a great hardback, full of considerable detail on a great many races.

As others have pointed out, humans get a lot of coverage, but it doesn't feel like a bad idea, to me; they make up the substantial majority of playable individuals in Golarion, and have the most variety (on account of being so dominant over the Inner Sea), and as this isn't a bumper book of crunch--which I'd absolutely not have bought, anyway--then to my mind it makes a lot of sense.

Stuff like this is, in my opinion, where Paizo really excels. I get that the crunch-monster needs to be fed, but for many of me that obscures what I really liked about Paizo in the first place, which is that they make really engaging campaign material.


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Random ages would make sense for planetouch races. I can't stand the idea of a race that is a cross between mortal and immortal and can't live as long as a elf. It would have made sense that all 0HD races mature between ages 10-25 depending species though but there full life spans can very between 50 and 1000+.


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Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

The party in our current game includes a tiefling and two aasimars. The tiefling and one of the aasimars use the ARG aging stats, but one the other aasimar uses human aging stats since she grew up in a human family and looks human (Scion of Humanity).

Now if the official answer were to turn out to be that initial age is based on that of the race whose family you were born into but age categories and maximum age were based on ARG values, I am sure the player of the latter aasimar would not object at all.


Pathfinder Adventure Path Subscriber

Lol Elephantfolk were just a joke^^

Anyway, this could be the very right place to give Kitsune some traits!

Spoiler:
The Overflow Archive showed there are Kitsune in Varisia and even Kasatha have traits!

President, Jon Brazer Enterprises

Hayato Ken wrote:
Elephantfolk

I believe they prefer the term Pachydermfolk. ;)


3 people marked this as a favorite.
Hayato Ken wrote:

I hope some elephantfolk will finaly make it out of the Mwangi plains and make their appearance in the inner sea region.

Guess they have been in Alkenstar before, since that´s closer.

Always wanted to make a elephantfolk gunslinger, so i can reload the twf-guns with my trunk. And if there´s a misfire, you just trumpet it away.

Hmm. I guess no matter what the calibers were, all of their guns would technically be Elephant Guns.

Seriously, though, I also want this race to be a thing. Babar rules!


Maybe if enough people show interest they will give us elephantfolk one day.


Pathfinder Adventure Path Subscriber

I would rather prefer vicious cockroach raiders and traditional tribes of termie people.

And traits for Kitsune.


Maybe we will have those when they do a ARG2;)

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber

Unlikely - the ARG really only added support for existing races. The exceptions are the Race Builder sample races, who were later haphazardly integrated into the system.

I seem to recall that James Jacobs was against this integration in one form or another (because the races hadn't been integrated properly into Golarion). I may be misremembering, though - so sleepy. :)


Pathfinder Adventure Path Subscriber

I´m actually really surprised to hear that there will be catfolk in an Inner Sea races book.


Catfolk are found in Garund and part of Garund is a part of the Inner Sea so I can see them being in there. Though I admit I am surprised, and happy, that there are in the book.

Contributor

Hayato Ken wrote:

Anyway, this could be the very right place to give [REDACTED] some traits!

The Overflow Archive showed there are [REDACTED] in Varisia and even Kasatha have traits!

Sssh! Spoilers, Hayato Ken!

Also, the Overflow Archives isn't a good reason to assume that the race you're talking about has anything resembling a presence in Varisia. Remember, the character you're talking about lived during the Age of Anguish some 10,000 years ago. He was a traveling minstrel and is very likely to be the exception rather than anything resembling a rule, no matter how much I wish it were so.

Plus I'm almost certain that nothing that happens in Pathfinder Society is canon unless its published somewhere else in the Player Companion / Campaign Setting line.


Please no more or at least minimal humans, and more cool races like Catfolk, Ratfolk, Gnolls (though they did have some nice stuff in Monster Codex, I want more on the non lvl adjustment Gnolls from ARG)

Kitsunes, and Wyvarans. Seriously need some more Wyvaran love.

Silver Crusade

This will be an insta-buy. Finally, I'll get a chance to check out the elf and dwarf options... and revamped at that!


Well they have already said that 1/5 to 1/4 of the book will be crunch and more then likely half of that will be reprints/updates.

Kitsune will be in a small section about the dragon empire races and wyvarans will more then likely not be in the book. We will be getting some small amount of info for catfolk and hopefully ratfolk.


Pathfinder Adventure Path Subscriber
Alexander Augunas wrote:


Sssh! Spoilers, Hayato Ken!

uups, sorry about that!

Alexander Augunas wrote:


Remember, the character you're talking about lived during the Age of Anguish some 10,000 years ago. He was a traveling minstrel and is very likely to be the exception rather than anything resembling a rule, no matter how much I wish it were so.

That only shows that inherently chaotic foxes will not be contained to the forest of spirits! It´s in their nature to wander all lands and prank on people, while mixing with them! And they are a lot less suspicious than catfolk actually. So much for the human-centric world.

Alexander Augunas wrote:


Plus I'm almost certain that nothing that happens in Pathfinder Society is canon unless its published somewhere else in the Player Companion / Campaign Setting line.


4 people marked this as a favorite.
Mark Seifter wrote:
Close. There was an ancient humanoid race called the "Ling" that were size Tiny. Using permanent enlarge and reduce, some relationships between human and ling worked out, and the result, much like the half-elf and half-orc, was the half-ling.

Ling?

Or Leng?

Halflings are descendants of extradimensional slavers from the Dreamlands.


1 person marked this as a favorite.
Hayato Ken wrote:


That only shows that inherently chaotic foxes will not be contained to the forest of spirits! It´s in their nature to wander all lands and prank on people, while mixing with them! And they are a lot less suspicious than catfolk actually. So much for the human-centric world.

Here's to hoping less human-centric worlds in the future. Or at least no more human material in Pathfinder. They get too much as is.

Paizo Employee Designer

2 people marked this as a favorite.
Cthulhudrew wrote:
Mark Seifter wrote:
Close. There was an ancient humanoid race called the "Ling" that were size Tiny. Using permanent enlarge and reduce, some relationships between human and ling worked out, and the result, much like the half-elf and half-orc, was the half-ling.

Ling?

Or Leng?

Halflings are descendants of extradimensional slavers from the Dreamlands.

They serve obediently as slips, until one day, the time comes...


KingmanHighborn wrote:
Hayato Ken wrote:


That only shows that inherently chaotic foxes will not be contained to the forest of spirits! It´s in their nature to wander all lands and prank on people, while mixing with them! And they are a lot less suspicious than catfolk actually. So much for the human-centric world.
Here's to hoping less human-centric worlds in the future. Or at least no more human material in Pathfinder. They get too much as is.

Hey, careful... Most of us following this thread are human.

Paizo Employee Creative Director

7 people marked this as a favorite.
KingmanHighborn wrote:
Hayato Ken wrote:


That only shows that inherently chaotic foxes will not be contained to the forest of spirits! It´s in their nature to wander all lands and prank on people, while mixing with them! And they are a lot less suspicious than catfolk actually. So much for the human-centric world.
Here's to hoping less human-centric worlds in the future. Or at least no more human material in Pathfinder. They get too much as is.

Doubt it'll happen. We like Golarion as is, being humanocentric. It's one of the core things that defines it.


1 person marked this as a favorite.

Well at least many of the other planets in Golarion's solar system are not human centric.


James Jacobs wrote:
KingmanHighborn wrote:
Hayato Ken wrote:


That only shows that inherently chaotic foxes will not be contained to the forest of spirits! It´s in their nature to wander all lands and prank on people, while mixing with them! And they are a lot less suspicious than catfolk actually. So much for the human-centric world.
Here's to hoping less human-centric worlds in the future. Or at least no more human material in Pathfinder. They get too much as is.
Doubt it'll happen. We like Golarion as is, being humanocentric. It's one of the core things that defines it.

It's the first RPG world in which I actually PREFER to play a human! All others I have favored elf or half-elf (AD&D/Greyhawk and Forgotten Realms being the others). Golarion being humanocentric is fantastic.


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All I have been playing for years are humans until very recently. Now I am playing a catfolk swashbuckler for our currant campaign. Paizo has given us many new races that I really like such as catfolk, lashunta, kitsune, genie-kin, dhampir, and many others. I would love those races to get more love, both in game mechanics and world specific info.


Do the Jadwiga (Baba Yaga's human but weird descendants in Irrisen) get a section?


I would think they would but you never know. I wonder if there will be any difference between human ethnicities game mechanic wise. A free trait tied to what human ethnicity you have would be cool.

Liberty's Edge

Mark Seifter wrote:


They serve obediently as slips, until one day, the time comes...

Just as long as there's beer and warm fires....

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber
Dragon78 wrote:
I would think they would but you never know. I wonder if there will be any difference between human ethnicities game mechanic wise. A free trait tied to what human ethnicity you have would be cool.

I believe most of them currently give you a free starting language. Chelaxian and Taldan are the exceptions*, since their native tongue is already free. :)

*There may be another exception - I have to double check. Jadwiga might not get a bonus. If they don't, I would personally give them cold resistance 1. :)


2 people marked this as a favorite.

It would still be cool to have a free trait tied to what culture you are from. We could always make it a house rule.


Hey Paizo, imma let yo finish, but I think that Kobold Press' Advanced Races Compendium is going to be the best Pathfinder race book of ALL TIME!


Pathfinder Adventure Path Subscriber
Axial wrote:
Hey Paizo, imma let yo finish, but I think that Kobold Press' Advanced Races Compendium is going to be the best Pathfinder race book of ALL TIME!

Naahh, they don´t have elephantfolk either.

Seems the only sentient elephantlikes come from Kythus.


2 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Axial wrote:
Hey Paizo, imma let yo finish, but I think that Kobold Press' Advanced Races Compendium is going to be the best Pathfinder race book of ALL TIME!

I'm sure that's going to be a great book. But it's a rules heavy, setting neutral book (with some Midgard sidebars).

I'm much more interested in a book about the races and their place in the Inner Sea.


I understand. Just getting the word out for the Kickstarter. :)


September just can't get here quick enough.

Dark Archive

James Jacobs wrote:
KingmanHighborn wrote:
Hayato Ken wrote:


That only shows that inherently chaotic foxes will not be contained to the forest of spirits! It´s in their nature to wander all lands and prank on people, while mixing with them! And they are a lot less suspicious than catfolk actually. So much for the human-centric world.
Here's to hoping less human-centric worlds in the future. Or at least no more human material in Pathfinder. They get too much as is.
Doubt it'll happen. We like Golarion as is, being humanocentric. It's one of the core things that defines it.

Dear Mr. James Jacobs.

Does this book collect and expand the Player Companions:
"Elves, Dwarves, Gnomes, Orcs, Halflings, Humans, Goblins and Kobolds of Golarion", parts of "Dragon Empires Primer", "Blood of Fiends", "Blood of Angels", "People of the North, Sands and River"?

That would be great because most of them are already out of print.

Thank you for your time.

Liberty's Edge

Pathfinder Companion Subscriber

It's already been pretty much said that that is roughly what the book is going to be -- collecting, revising and expanding on racial Player Companions. However, not everything from those Player Companions will be included. The core races will be pretty well represented, but for example tieflings and aasimar will receive much less page count than their Player Companion, so what we get will probably be a very concise summary, and for more information you'll still want to get the Player Companions for the non-core races.

Paizo Employee Creative Director

What Samy said. The hardcover will be gathering some but not all of the info from the Player Companions.


1 person marked this as a favorite.

So it's essentially all reprint?

Project Manager

No. There's no reprinted text except possibly for some of the rules we're considering picking up from Player Companions. (There's also new rules text.)

All of the narrative text is new. That's not to say that concepts and information aren't repeated -- as with Inner Sea Gods, with this book we're codifying some of what we've said before while revising or letting some other things fade -- but none of this is a straight Player Companion reprint.


Is there any reason why some books, like hardcover bestiaries, have there actual cover art shown when the product is announced while most do not?

Project Manager

Mostly just a function of when the cover art comes in, I believe. Since, in general, the hardcovers are considerably longer than any of our other books, we have to plan them and order the text farther in advance, which means we have to know what's in them earlier, which means the cover art gets ordered earlier.


Any idea how big the feat section will be?

Project Manager

Not yet. We're still finalizing the pagination for the rules section.


So, who are the artist for this book?

Paizo Employee Creative Director

Dragon78 wrote:
So, who are the artist for this book?

As with all hardcover books we do, the number of artists is extensive. You'll need to wait for the book to come out to find out.


Is this going to fall into that same slim category that Inner Sea Gods fell into? A hardcover, campaign setting book that is non-introductory (a la Inner Sea World Guide) then? I'm excited about the book, but if it's going to be another $25-$30 PDF, I think I'll probably end up having to pass on it. :(

Project Manager

It's pretty similar to Inner Sea Gods, yes, and I believe (but am not 100% certain) it will be the same price.

Grand Lodge

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I'm hoping that this will add some more options for the Advanced Race Guide builds.


5 people marked this as a favorite.

I'm going to go against the grain of the thread and say that I'm mostly interested in more details about the elves and dwarves - especially about the Kyonin and Five Kings Mountains. I want to know what the elves and dwarves of Golarion are like, and how they're different from standard-issue fantasy dwarves and elves.


1 person marked this as a favorite.

Well is there any chance there will be any artwork by Carolina Eade?

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