Pathfinder Campaign Setting: Inner Sea Races (PFRPG)

3.20/5 (based on 13 ratings)
Pathfinder Campaign Setting: Inner Sea Races (PFRPG)
Show Description For:
Non-Mint

Add Hardcover $44.99 $22.49

Add PDF $29.99

Non-Mint Unavailable

Facebook Twitter Email

Peoples and Powers!

The peoples of the Pathfinder Campaign Setting have raised empires, mastered the greatest secrets of magic, and explored their world and beyond. Now delve into their histories, cultures, and powers with Pathfinder Campaign Setting: Inner Sea Races! Inside this book, you'll find details on all the major races that shape the Inner Sea region, from elves and dwarves to celestial-touched aasimars and subterranean drow, along with new details on a variety of rare and mysterious populations. Dive into this tome of secrets and discover:

  • In-depth discussions of the natures, histories, and cultures of all seven core races—including 12 different human ethnicities—plus races like the maniacal goblins, crow-headed tengu, fiend-blooded tieflings, and more!
  • New feats, spells, magic items, armor, and weapons for characters of all the races commonly found in the Inner Sea region.
  • A summary of the rules for building a character of any featured race, as well as alternate heritages for races with diverse origins.
  • Character traits to help you get the most out of your character's cultural history, beliefs, and backstory.
  • Glimpses of rare races hardly ever seen in the Inner Sea region!

ISBN-13: 978-1-60125-722-2

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Archives of Nethys

Note: This product is part of the Pathfinder Lost Omens Subscription.

Product Availability

Hardcover:

Available now

Ships from our warehouse in 3 to 5 business days.

PDF:

Fulfilled immediately.

Non-Mint:

Unavailable

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9280


See Also:

1 to 5 of 13 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

3.20/5 (based on 13 ratings)

Sign in to create or edit a product review.

Great resource on Golarion races

4/5

Read my full review on Of Dice and Pen.

Overall, Inner Sea Races is a very good and useful book. The first three chapters contain a wealth of information about the various races inhabiting the Inner Sea region, and although some of this information comes from previously published books, much of it has been updated and expanded upon. Importantly, it compiles all this information into one easy-to-reference book. The fourth chapter is the weakest part of the book, but there is still much in the chapter that is useful to people creating characters for the setting. The book is already a frequently referenced source for my own games and is likely to be for many other people’s games as well.


Filler, teamwork feats, repeated material, and teamwork feats.

1/5

I'm kind of iffy on buying fluff. I really don't like material I've seen before. This book is fluff that we've seen before.

The fluff isn't even that good. It's kind of bland, generic, stuff that's repeated elsewhere. There's no depth to it.

When it comes to the crunch it's teamwork feats, teamwork feats, teamwork feats... Almost NINETY PERCENT of the feats are teamwork feats. Teamwork feats start as problematic because you need someone else to take them, they get worse because they've been balanced for class features that are going to take them for free.
They're even WORSE for a race book, because you need a veritable celestial alignment of someone else with the feat AND the right positioning AND with the same build AND the same race as you.

With all the untapped potential for race related feats THATS what gets added in as crunch? You couldn't even think of one non teamwork feat per race?


INNER SEA HUMANS is more like it - Disappointing!

2/5

GOOD:
For people that don´t have the partly sold out Player Companions "xxx of Golarion", this book offers a brief overview of the different races that populate the "Inner Sea" and their history.

BAD:
This book does a very poor job of compiling all the great information from the 32 pages Player Companions into one source.
Humans get by far the most pages, with some other races barely getting mentioned. Also there is 90% flavor and 10% rules in here, of which most are unusable.

UGLY:
This book is not worth $45 or $32 for the pdf.

If you´ll buy the "Elves of Golarion" pdf for $6.99,
"Dwarves of Golarion" pdf for $7.99,
"Gnomes of Golarion" pdf for $7.99,
"Halflings of Golarion" pdf for $7.99 and
"Humans of Golarion" pdf for $7.99, you will get much more flavor and crunch.
The Players Companion: "Humans of Golarion" alone covers about a third of this Hardcover in it´s 32 pages.

I thought this volume would compile the most important parts of the 10 Players Companions (Elves, Dwarves, Gnomes, Orcs, Halflings, Humans, Goblins, Blood of Fiends, Blood of Angels & Kobolds) into one volume, but it doesn´t.


Inferior to i.e. Humans of Golarion

1/5

and thus not worth buying. If you want the crunch, you can find it for free on PF crunch websites.

In other respects, all the changed in descriptive flavor (the things upon which role-playing is based) are actually steps backwards from previous products, such as Humans of Golarion.

Which is to say: this product is actually counter-productive. It actively makes the game worse. It indeed contributes to lack of RPing in the hobby, because the focus of the changes became what was fashionable in the current year. But nobody really needs a guide that caters to their own ideology; people who are going to play their own opinions out rather than immerse themselves in a fantasy mindeset can do it without a guide.

They will probably still buy it for confirming their views. I do concede there is some entertainment value in that sense. But for people interested in RPing in a fantasy sense, you are much, much better off simply buying the earlier race guides, which are still available, and giving this one a pass.


Great background and really glad it's not full of crunch

5/5

I had cut down on my Pathfinder purchases a lot because the volume of crunch is, to my mind, becoming pointless. Pathfinder Campaign Setting material is often the main exception to that and this is a great hardback, full of considerable detail on a great many races.

As others have pointed out, humans get a lot of coverage, but it doesn't feel like a bad idea, to me; they make up the substantial majority of playable individuals in Golarion, and have the most variety (on account of being so dominant over the Inner Sea), and as this isn't a bumper book of crunch--which I'd absolutely not have bought, anyway--then to my mind it makes a lot of sense.

Stuff like this is, in my opinion, where Paizo really excels. I get that the crunch-monster needs to be fed, but for many of me that obscures what I really liked about Paizo in the first place, which is that they make really engaging campaign material.


1 to 5 of 13 << first < prev | 1 | 2 | 3 | next > last >>
51 to 100 of 1,133 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

1 person marked this as a favorite.

I think a dinorace that they placed perhaps in Mwangi or even the Mammoth Lands might be a good thing.


I think we have a better chance of getting a new race, such as a dinorace, in a hardcover bestiary, AP, or players companion then this one.


Are you talking Dinorace like saurians that look like half dragons or dragonborn? Or dinorace that looks more like those with the long necks?


I would be pretty shocked if any new races are introduced. The focus of the book is overwhelmingly going to be on the core races, with lesser coverage of the other races.


1 person marked this as a favorite.

Trox? Please...


It has already been said that the Trox have no set place yet on Golarion. Don't expect much about any of the alien races, there is like a 1-2 page section on them and that is it.


Dragon78 wrote:
I think we have a better chance of getting a new race, such as a dinorace, in a hardcover bestiary, AP, or players companion then this one.

No, this is actually one of the more likely places to do it.

Not that I think they're going to, mind.


Hayato Ken wrote:
Are you talking Dinorace like saurians that look like half dragons or dragonborn? Or dinorace that looks more like those with the long necks?

Like the old saurial race from the Forgotten Realms.

Community Manager

1 person marked this as a favorite.
Elrawien Lantherion wrote:
Hayato Ken wrote:
Are you talking Dinorace like saurians that look like half dragons or dragonborn? Or dinorace that looks more like those with the long necks?
Like the old saurial race from the Forgotten Realms.

Will they communicate by pheromones too? :D


Gods YES!

I truly hope we'll get lots of juicy stuff for the following Subraces:

Jungle Half-Orcs (Rainkin)
Moroi-Born (Svetocher)
Angel-Blooded (Angelkin)
Ekujae Half-Elf (Wildborn)


Liz Courts wrote:
Elrawien Lantherion wrote:
Hayato Ken wrote:
Are you talking Dinorace like saurians that look like half dragons or dragonborn? Or dinorace that looks more like those with the long necks?
Like the old saurial race from the Forgotten Realms.
Will they communicate by pheromones too? :D

:)


And again; what´s diferent with ARG?
Paizo is selling the same things over and over again?


Paizo should quit to emulate WotC!!
now they want to sell the same content with other name as WotC did in 2005 to 2008.

If they cant imagine somethinge new, then, let that be. Why bother to trying to sell a racial book again when they actualy didi one?

it will bring us new races?
NO

Silver Crusade Contributor

6 people marked this as a favorite.

The issue with the Advanced Race Guide is that it was world-neutral. The ages for tieflings and aasimar, for example, were explicitly counter to how Golarion worked.

This book, like Inner Sea World Guide and Inner Sea Gods, is specifically about Golarion and how the races of the Inner Sea region live and interact.

That said, I'm hoping to get more specifics about the various subraces. I'm not allowed to play a Mwangi-born elf in PFS until a book explicitly says I can... so let's get on that! :)

Liberty's Edge

Berselius wrote:
Moroi-Born (Svetocher)

+1!!

Svetocher are all kinds of awesome!


1 person marked this as a favorite.

The ARG is a campaign neutral crunch book that gives options for many races.

The ISR is a Golarion specific fluff book with some crunch in it and mostly focuses on the core races.


1 person marked this as a favorite.

I hope Androids are in the book. I'm playing one in our upcoming Iron Gods Campaign, and I feel the race is lacking in options.

Silver Crusade Contributor

Mortagon wrote:
I hope Androids are in the book. I'm playing one in our upcoming Iron Gods Campaign, and I feel the race is lacking in options.

Have you checked out People of the Stars?

There's also some in Iron Gods itself. Your GM might not want you to see it, though. You could ask him. :)


7 people marked this as a favorite.
Juda de Kerioth wrote:

And again; what´s diferent with ARG?

Paizo is selling the same things over and over again?

This is less like the ARG and more like a compendium of Bastards of Golarion, Elves of Golarion, Dwarves of Golarion, Gnomes of Golarion, Goblins of Golarion, Halflings of Golarion, Humans of Golarion, Kobolds of Golarion, and Orcs of Golarion (and probably much, much more) updated, converted from 3.5, expanded and added to. In that way it's more like Inner Sea Gods, which took the various AP articles on deities and put them all in one hardcover and then added some new feats, spells and other crunchy bits.

So, in a sense you're right, we are being sold the same thing again. But it's not the ARG. Instead, we're getting at least $117 worth of product for $40. Not too shabby.

I, for one, am very excited about this product. It's the one I'm most looking forward to in 2015.

Liberty's Edge

Kalindlara wrote:
Mortagon wrote:
I hope Androids are in the book. I'm playing one in our upcoming Iron Gods Campaign, and I feel the race is lacking in options.
Have you checked out People of the Stars?

Which adds 1 feat and 2 traits to those we already got in Iron Gods 1. Between those two sources androids have all of 5 feats and 2 traits. I think it's pretty founded to say that the race is lacking in options.

Silver Crusade Contributor

Samy wrote:
Kalindlara wrote:
Mortagon wrote:
I hope Androids are in the book. I'm playing one in our upcoming Iron Gods Campaign, and I feel the race is lacking in options.
Have you checked out People of the Stars?
Which adds 1 feat and 2 traits to those we already got in Iron Gods 1. Between those two sources androids have all of 5 feats and 2 traits. I think it's pretty founded to say that the race is lacking in options.

I wasn't trying to call Mortagon wrong. :(

I just wanted to make sure they were aware of the options that do exist.


Samy wrote:
Kalindlara wrote:
Mortagon wrote:
I hope Androids are in the book. I'm playing one in our upcoming Iron Gods Campaign, and I feel the race is lacking in options.
Have you checked out People of the Stars?
Which adds 1 feat and 2 traits to those we already got in Iron Gods 1. Between those two sources androids have all of 5 feats and 2 traits. I think it's pretty founded to say that the race is lacking in options.

I am just curious to people really use a lot of Racial feats for their characters? I have played a ton of characters over the years and I can think of only a handful that do have racial feats. Never saw the need mostly.

I am not trying to judge and I am sorry if it sounds that way...but what about racial feats make them important to you?

Liberty's Edge

There are some that are must haves for me, like sylphs' Wings of Air or tieflings' Grasping Tail, and several that I use frequently, but I would agree that the majority go unused.

However, alternate racial traits I use on practically *every* character; they are a killer app.

Silver Crusade Contributor

Samy wrote:

There are some that are must haves for me, like sylphs' Wings of Air or tieflings' Grasping Tail, and several that I use frequently, but I would agree that the majority go unused.

However, alternate racial traits I use on practically *every* character; they are a killer app.

I really like Armor of the Pit. The alternate racial trait for the tail is normally enough for me.

I tend to play a lot of weird races (when I get to play at all), so alternate racial traits come up more rarely, simply because the uncommon races have so few. Neither of the kitsune ones really do it for me, for example.

I'll play Mist Child changelings, though. I'm so there.


The grippli feat Agile Tongue is just fantastic. My grippli alchemist (Kyr'mit) can have lots of Sleight of Hand fun from 10 feet away! The fact that he has a climb speed makes it even better! People rarely look up.


Kalindlara wrote:
Mortagon wrote:
I hope Androids are in the book. I'm playing one in our upcoming Iron Gods Campaign, and I feel the race is lacking in options.

Have you checked out People of the Stars?

There's also some in Iron Gods itself. Your GM might not want you to see it, though. You could ask him. :)

Yep, I've read through all of it, but I always want more :P


John Kretzer wrote:
Samy wrote:
Kalindlara wrote:
Mortagon wrote:
I hope Androids are in the book. I'm playing one in our upcoming Iron Gods Campaign, and I feel the race is lacking in options.
Have you checked out People of the Stars?
Which adds 1 feat and 2 traits to those we already got in Iron Gods 1. Between those two sources androids have all of 5 feats and 2 traits. I think it's pretty founded to say that the race is lacking in options.

I am just curious to people really use a lot of Racial feats for their characters? I have played a ton of characters over the years and I can think of only a handful that do have racial feats. Never saw the need mostly.

I am not trying to judge and I am sorry if it sounds that way...but what about racial feats make them important to you?

I think it makes the character more unique and helps differentiate different individuals of a species. I like to have multiple options for the races I play so that they better fit the concept I'm making and more options are never bad.


1 person marked this as a favorite.

I love racial feats and alternate racial traits, I hope one day we get a ARG2. As for this book I am more excited about campaign/cultural information about the races then about crunch.


September now cannot come soon enough.


Please, please give halflings a racial trait for low-light vision!
It´s so overdue and would elevate the race greatly!
They urgently need more means to survive and compete with all those other races and freaks like wayangs, goblins, humans, etc.


Dragon78 wrote:
All core races will get love in this book Hayato Ken, in fact they will get the most love, especially humans.

If we're getting the "aasimars can choose whatever stat they get a +2 bonus to and also get a free +2 bonus as well" then I hope humans are going to be given significant love in order to counteract that. One of the biggest benefits for Humans is the ability to choose what stat they get a +2 to. I'd love a free +2 stat boost that doesn't necessitate I lose my feat and bonus skill point per level.

Liberty's Edge

Now that you mention it, humans do seem strangely underpowered when you consider that they can get +2/+2 and nothing else, while aasimar can get +2/+2 and a ton of other stuff.

Sure, humans can absolutely freely choose which attributes to apply the bonuses to, but with heritages, aasimar also have pretty much most of the bases covered.

Dark Archive

3 people marked this as a favorite.

Aasimars are overpowered, not the other way around, IMO. And the extra heritages, particularly in a setting that was explicitly trying to avoid the Greyhawk/Realms-ish trend of 'an elf for everything', just made things worse.

Most of the other PC races end up around a +2. It might be, like humans, half elves and half orcs, a single +2, or like dwarves, elves, halflings, tieflings, catfolk, dhampir, fetchlings, nagaji, wayangs, etc. a +2/+2/-2, but it still ends up with +2 when the math is done.

Races that break away from that, like aasimar, (original) suli and hobgoblins, tend to be a tad overly good (although they updated suli in the Advanced Race Guide to a more standard +2/+2/-2 format). Races that have less than that, like goblins, kobolds and orcs, tend to be a bit weak, and, in the case of races with multiple negative stats, like orcs, especially, puts, IMO, too much of a limit on their viable class options. (And, to the shock of no one, the 'good races' are usually going to be mechanically superior to the 'evil races' because nothing says 'big damn hero' like being the big bully in the playground, smacking around the little guys.)

Gating off some of the aasimar 'good stuff' (such as resistances or SLAs) behind a heritage feat might put them on a more even footing with races like humans, elves, etc.

Liberty's Edge

That ship has sailed though. You can't put them back in the box, but you can introduce options to let less powered races compete. It's harder to take away options than it is to introduce new ones.


Humans and dwarves are a lot more powerful that Aasimars, so too are the other core races depending on builds. That is not even counting non-core races, heck Merfolk get a +2 to 3 stats. The only race I can think of that is under powered is the Kobold but even then they get a +1 natural armor, small size AC bonus, 30ft movement, darkvision, and a lot of great racial feats.

Now the Human alternate racial trait to give up a bonus feat/extra skills(8RP) for a extra +2 to a stat(4RP) is a trap. I have very rarely seen such a bad trade off.


Samy wrote:
That ship has sailed though. You can't put them back in the box, but you can introduce options to let less powered races compete. It's harder to take away options than it is to introduce new ones.

I use the Advanced Race Guide Aasimar and allow humans to use any of the favoured class bonuses from the APG (some of which are significantly better than 1 extra skill point, in particular for sorcerers, oracles, etc).

Dragon78 wrote:
Now the Human alternate racial trait to give up a bonus feat/extra skills(8RP) for a extra +2 to a stat(4RP) is a trap. I have very rarely seen such a bad trade off.

If you're not using retraining rules it can be quite good for certain builds where the class is particularly MAD and the feats you need have pre-requisites you can't meet at level 1 (Core Rulebook monk is the particular class I'm thinking of).


I would fine if they were just trading the feat but not both the feat and the extra skill points.


Samy wrote:

There are some that are must haves for me, like sylphs' Wings of Air or tieflings' Grasping Tail, and several that I use frequently, but I would agree that the majority go unused.

However, alternate racial traits I use on practically *every* character; they are a killer app.

Honestly, I would discourage traits and feats like that. If something like that gets taken all the time, you might as well make it standard.

Silver Crusade Contributor

SAMAS wrote:
Samy wrote:

There are some that are must haves for me, like sylphs' Wings of Air or tieflings' Grasping Tail, and several that I use frequently, but I would agree that the majority go unused.

However, alternate racial traits I use on practically *every* character; they are a killer app.

Honestly, I would discourage traits and feats like that. If something like that gets taken all the time, you might as well make it standard.

It still has to cost something, and not everyone would be comfortable with a fly speed on a PC race. Plus, it wouldn't be balanced against the other three elemental races.

I don't think Grasping Tail is much of a default though. Prehensile Tail might be, but only because it replaces a racial trait that's only usable by sorcerers. :)

Liberty's Edge

SAMAS wrote:
Samy wrote:

There are some that are must haves for me, like sylphs' Wings of Air or tieflings' Grasping Tail, and several that I use frequently, but I would agree that the majority go unused.

However, alternate racial traits I use on practically *every* character; they are a killer app.

Honestly, I would discourage traits and feats like that. If something like that gets taken all the time, you might as well make it standard.

But they're not, so it's a moot point.

In any case, those cases where a certain option is taken all the time is very minor compared to the options given in general. One Wings of Air doesn't invalidate the concept of racial feats in general -- especially when it's just me that the feat is a must for. You can't make any sort of judgments based on what *one player* considers a must-have. Now, if hundreds of players considered a certain feat a must-have, then you might have a case, but I've rarely seen other people advocate Wings of Air. Probably because I've rarely seen other people use sylphs anyway, but that's a different issue...


I am still waiting for racial feats that give Dhampirs bat form at will, wolf form at will, gaseous form 1 minute/level(used in 1 minute increments), DR2/silver, spiderclimb(always active), fast healing 1, etc. I would also like to see racial feats that makes limited telepathy into actual telepathy, DR2/evil for Aasimars, DR2/good for Tieflings, improved energy resistance and energy immunity for Ifrit, Oread, Sylph, and Undine. Those are the ones that come to mind but there are plenty more I would like to see.


I doubt you will get fast healing unless you are actively drinking blood. Much like the fast healing for the various genie related races that give fast healing in fire or what have you.

Dark Archive

1 person marked this as a favorite.

So is this basically all the "____ of Golarion" and "Blood of ____" splat books making a return in the form of a Hardcover? Because if so, Meoooow do I want that!

Silver Crusade Contributor

1 person marked this as a favorite.
Tabletop Prophet wrote:
So is this basically all the "____ of Golarion" and "Blood of ____" splat books making a return in the form of a Hardcover? Because if so, Meoooow do I want that!

Sort of.

They're fixing a lot of the fluff errors in the ____ of Golarion line, and (hopefully) fleshing out the non-human ethnicities, like the Ekujae. The Blood of ______ content will probably be sparse at best - it's very much focused on the core/major races. I had a lot of the same hopes. :)

Really, though, we don't know a lot about what to expect.


1 person marked this as a favorite.

Ick, I don't want to be a downer but.... don't we already have enough information about the core races? We have some races out there that have like, 2 or 3 pages of background, while the core races have dozens or hundreds of pages already.

Silver Crusade Contributor

Matrix Dragon wrote:
Ick, I don't want to be a downer but.... don't we already have enough information about the core races? We have some races out there that have like, 2 or 3 pages of background out there, while the core races have dozens or hundreds already.

The main idea here is to provide Golarion-specific background for the races. I'm with you to some extent, and I'd love to see races like the changelings or the gillmen get a much deeper writeup. But I'm excited for more information about the societies of these races, without the world-neutral burden of the Advanced Race Guide.

That said, I'd love a 64-page version for the featured/ uncommon races. :)


I already have the individual X of Golarion books, what will this book provide to make it worth my while to purchase this book :-)

Silver Crusade Contributor

captain yesterday wrote:
I already have the individual X of Golarion books, what will this book provide to make it worth my while to purchase this book :-)

Same. I'm really hoping it offers enough new material to justify my purchase. (Unfortunately, Inner Sea Gods fell a bit short in this regard.)


In what way do you think the Inner Sea Gods fell short Kalindlara?

Silver Crusade Contributor

1 person marked this as a favorite.
Dragon78 wrote:
In what way do you think the Inner Sea Gods fell short Kalindlara?

Actually, after reviewing the book again, I realized I hadn't been quite fair to it. So, thank you for the question. :)

When I wrote the previous comment, I was remembering it as a revision of the items and spells in Gods and Magic, as well as the gods' articles in the Adventure Paths. Great content, but content I already had.

What I'd forgotten about was the Deific Obedience system and the way it interacts with the three classes (evangelist/exalted/sentinel), as well as all of the new feats. Plus, it opened up the spells from Gods and Magic to all casters - as someone who would have played an Iroran just for channel vigor, this was pretty cool.

So, yeah. "Fell short" wasn't really accurate. Now I'm just hoping Inner Sea Races brings the same new energy. :)

51 to 100 of 1,133 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Campaign Setting: Inner Sea Races (PFRPG) All Messageboards

Want to post a reply? Sign in.