
Elrawien Lantherion |

Elrawien Lantherion wrote:Will they communicate by pheromones too? :DHayato Ken wrote:Are you talking Dinorace like saurians that look like half dragons or dragonborn? Or dinorace that looks more like those with the long necks?Like the old saurial race from the Forgotten Realms.
:)

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The issue with the Advanced Race Guide is that it was world-neutral. The ages for tieflings and aasimar, for example, were explicitly counter to how Golarion worked.
This book, like Inner Sea World Guide and Inner Sea Gods, is specifically about Golarion and how the races of the Inner Sea region live and interact.
That said, I'm hoping to get more specifics about the various subraces. I'm not allowed to play a Mwangi-born elf in PFS until a book explicitly says I can... so let's get on that! :)

Dustin Ashe |
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And again; what´s diferent with ARG?
Paizo is selling the same things over and over again?
This is less like the ARG and more like a compendium of Bastards of Golarion, Elves of Golarion, Dwarves of Golarion, Gnomes of Golarion, Goblins of Golarion, Halflings of Golarion, Humans of Golarion, Kobolds of Golarion, and Orcs of Golarion (and probably much, much more) updated, converted from 3.5, expanded and added to. In that way it's more like Inner Sea Gods, which took the various AP articles on deities and put them all in one hardcover and then added some new feats, spells and other crunchy bits.
So, in a sense you're right, we are being sold the same thing again. But it's not the ARG. Instead, we're getting at least $117 worth of product for $40. Not too shabby.
I, for one, am very excited about this product. It's the one I'm most looking forward to in 2015.

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Mortagon wrote:I hope Androids are in the book. I'm playing one in our upcoming Iron Gods Campaign, and I feel the race is lacking in options.Have you checked out People of the Stars?
Which adds 1 feat and 2 traits to those we already got in Iron Gods 1. Between those two sources androids have all of 5 feats and 2 traits. I think it's pretty founded to say that the race is lacking in options.

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Kalindlara wrote:Which adds 1 feat and 2 traits to those we already got in Iron Gods 1. Between those two sources androids have all of 5 feats and 2 traits. I think it's pretty founded to say that the race is lacking in options.Mortagon wrote:I hope Androids are in the book. I'm playing one in our upcoming Iron Gods Campaign, and I feel the race is lacking in options.Have you checked out People of the Stars?
I wasn't trying to call Mortagon wrong. :(
I just wanted to make sure they were aware of the options that do exist.

John Kretzer |

Kalindlara wrote:Which adds 1 feat and 2 traits to those we already got in Iron Gods 1. Between those two sources androids have all of 5 feats and 2 traits. I think it's pretty founded to say that the race is lacking in options.Mortagon wrote:I hope Androids are in the book. I'm playing one in our upcoming Iron Gods Campaign, and I feel the race is lacking in options.Have you checked out People of the Stars?
I am just curious to people really use a lot of Racial feats for their characters? I have played a ton of characters over the years and I can think of only a handful that do have racial feats. Never saw the need mostly.
I am not trying to judge and I am sorry if it sounds that way...but what about racial feats make them important to you?

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There are some that are must haves for me, like sylphs' Wings of Air or tieflings' Grasping Tail, and several that I use frequently, but I would agree that the majority go unused.
However, alternate racial traits I use on practically *every* character; they are a killer app.
I really like Armor of the Pit. The alternate racial trait for the tail is normally enough for me.
I tend to play a lot of weird races (when I get to play at all), so alternate racial traits come up more rarely, simply because the uncommon races have so few. Neither of the kitsune ones really do it for me, for example.
I'll play Mist Child changelings, though. I'm so there.

Mortagon |

Mortagon wrote:I hope Androids are in the book. I'm playing one in our upcoming Iron Gods Campaign, and I feel the race is lacking in options.Have you checked out People of the Stars?
There's also some in Iron Gods itself. Your GM might not want you to see it, though. You could ask him. :)
Yep, I've read through all of it, but I always want more :P

Mortagon |

Samy wrote:Kalindlara wrote:Which adds 1 feat and 2 traits to those we already got in Iron Gods 1. Between those two sources androids have all of 5 feats and 2 traits. I think it's pretty founded to say that the race is lacking in options.Mortagon wrote:I hope Androids are in the book. I'm playing one in our upcoming Iron Gods Campaign, and I feel the race is lacking in options.Have you checked out People of the Stars?I am just curious to people really use a lot of Racial feats for their characters? I have played a ton of characters over the years and I can think of only a handful that do have racial feats. Never saw the need mostly.
I am not trying to judge and I am sorry if it sounds that way...but what about racial feats make them important to you?
I think it makes the character more unique and helps differentiate different individuals of a species. I like to have multiple options for the races I play so that they better fit the concept I'm making and more options are never bad.

John Lynch 106 |

All core races will get love in this book Hayato Ken, in fact they will get the most love, especially humans.
If we're getting the "aasimars can choose whatever stat they get a +2 bonus to and also get a free +2 bonus as well" then I hope humans are going to be given significant love in order to counteract that. One of the biggest benefits for Humans is the ability to choose what stat they get a +2 to. I'd love a free +2 stat boost that doesn't necessitate I lose my feat and bonus skill point per level.

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Now that you mention it, humans do seem strangely underpowered when you consider that they can get +2/+2 and nothing else, while aasimar can get +2/+2 and a ton of other stuff.
Sure, humans can absolutely freely choose which attributes to apply the bonuses to, but with heritages, aasimar also have pretty much most of the bases covered.

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Aasimars are overpowered, not the other way around, IMO. And the extra heritages, particularly in a setting that was explicitly trying to avoid the Greyhawk/Realms-ish trend of 'an elf for everything', just made things worse.
Most of the other PC races end up around a +2. It might be, like humans, half elves and half orcs, a single +2, or like dwarves, elves, halflings, tieflings, catfolk, dhampir, fetchlings, nagaji, wayangs, etc. a +2/+2/-2, but it still ends up with +2 when the math is done.
Races that break away from that, like aasimar, (original) suli and hobgoblins, tend to be a tad overly good (although they updated suli in the Advanced Race Guide to a more standard +2/+2/-2 format). Races that have less than that, like goblins, kobolds and orcs, tend to be a bit weak, and, in the case of races with multiple negative stats, like orcs, especially, puts, IMO, too much of a limit on their viable class options. (And, to the shock of no one, the 'good races' are usually going to be mechanically superior to the 'evil races' because nothing says 'big damn hero' like being the big bully in the playground, smacking around the little guys.)
Gating off some of the aasimar 'good stuff' (such as resistances or SLAs) behind a heritage feat might put them on a more even footing with races like humans, elves, etc.

Dragon78 |

Humans and dwarves are a lot more powerful that Aasimars, so too are the other core races depending on builds. That is not even counting non-core races, heck Merfolk get a +2 to 3 stats. The only race I can think of that is under powered is the Kobold but even then they get a +1 natural armor, small size AC bonus, 30ft movement, darkvision, and a lot of great racial feats.
Now the Human alternate racial trait to give up a bonus feat/extra skills(8RP) for a extra +2 to a stat(4RP) is a trap. I have very rarely seen such a bad trade off.

John Lynch 106 |

That ship has sailed though. You can't put them back in the box, but you can introduce options to let less powered races compete. It's harder to take away options than it is to introduce new ones.
I use the Advanced Race Guide Aasimar and allow humans to use any of the favoured class bonuses from the APG (some of which are significantly better than 1 extra skill point, in particular for sorcerers, oracles, etc).
Now the Human alternate racial trait to give up a bonus feat/extra skills(8RP) for a extra +2 to a stat(4RP) is a trap. I have very rarely seen such a bad trade off.
If you're not using retraining rules it can be quite good for certain builds where the class is particularly MAD and the feats you need have pre-requisites you can't meet at level 1 (Core Rulebook monk is the particular class I'm thinking of).

SAMAS |

There are some that are must haves for me, like sylphs' Wings of Air or tieflings' Grasping Tail, and several that I use frequently, but I would agree that the majority go unused.
However, alternate racial traits I use on practically *every* character; they are a killer app.
Honestly, I would discourage traits and feats like that. If something like that gets taken all the time, you might as well make it standard.

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Samy wrote:Honestly, I would discourage traits and feats like that. If something like that gets taken all the time, you might as well make it standard.There are some that are must haves for me, like sylphs' Wings of Air or tieflings' Grasping Tail, and several that I use frequently, but I would agree that the majority go unused.
However, alternate racial traits I use on practically *every* character; they are a killer app.
It still has to cost something, and not everyone would be comfortable with a fly speed on a PC race. Plus, it wouldn't be balanced against the other three elemental races.
I don't think Grasping Tail is much of a default though. Prehensile Tail might be, but only because it replaces a racial trait that's only usable by sorcerers. :)

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Samy wrote:Honestly, I would discourage traits and feats like that. If something like that gets taken all the time, you might as well make it standard.There are some that are must haves for me, like sylphs' Wings of Air or tieflings' Grasping Tail, and several that I use frequently, but I would agree that the majority go unused.
However, alternate racial traits I use on practically *every* character; they are a killer app.
But they're not, so it's a moot point.
In any case, those cases where a certain option is taken all the time is very minor compared to the options given in general. One Wings of Air doesn't invalidate the concept of racial feats in general -- especially when it's just me that the feat is a must for. You can't make any sort of judgments based on what *one player* considers a must-have. Now, if hundreds of players considered a certain feat a must-have, then you might have a case, but I've rarely seen other people advocate Wings of Air. Probably because I've rarely seen other people use sylphs anyway, but that's a different issue...

Dragon78 |

I am still waiting for racial feats that give Dhampirs bat form at will, wolf form at will, gaseous form 1 minute/level(used in 1 minute increments), DR2/silver, spiderclimb(always active), fast healing 1, etc. I would also like to see racial feats that makes limited telepathy into actual telepathy, DR2/evil for Aasimars, DR2/good for Tieflings, improved energy resistance and energy immunity for Ifrit, Oread, Sylph, and Undine. Those are the ones that come to mind but there are plenty more I would like to see.

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So is this basically all the "____ of Golarion" and "Blood of ____" splat books making a return in the form of a Hardcover? Because if so, Meoooow do I want that!
Sort of.
They're fixing a lot of the fluff errors in the ____ of Golarion line, and (hopefully) fleshing out the non-human ethnicities, like the Ekujae. The Blood of ______ content will probably be sparse at best - it's very much focused on the core/major races. I had a lot of the same hopes. :)
Really, though, we don't know a lot about what to expect.

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Ick, I don't want to be a downer but.... don't we already have enough information about the core races? We have some races out there that have like, 2 or 3 pages of background out there, while the core races have dozens or hundreds already.
The main idea here is to provide Golarion-specific background for the races. I'm with you to some extent, and I'd love to see races like the changelings or the gillmen get a much deeper writeup. But I'm excited for more information about the societies of these races, without the world-neutral burden of the Advanced Race Guide.
That said, I'd love a 64-page version for the featured/ uncommon races. :)

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In what way do you think the Inner Sea Gods fell short Kalindlara?
Actually, after reviewing the book again, I realized I hadn't been quite fair to it. So, thank you for the question. :)
When I wrote the previous comment, I was remembering it as a revision of the items and spells in Gods and Magic, as well as the gods' articles in the Adventure Paths. Great content, but content I already had.
What I'd forgotten about was the Deific Obedience system and the way it interacts with the three classes (evangelist/exalted/sentinel), as well as all of the new feats. Plus, it opened up the spells from Gods and Magic to all casters - as someone who would have played an Iroran just for channel vigor, this was pretty cool.
So, yeah. "Fell short" wasn't really accurate. Now I'm just hoping Inner Sea Races brings the same new energy. :)