Born ages ago in lightless caverns, the dwarves surged upward in pursuit of a divine prophecy, driving the feral orcs before them until they reached the surface world in the fabled Quest for Sky. Now established with their own lands and customs, the dwarves work their forges, sing songs of legendary heroes, brew signature beers, and wage war against evil humanoids and hideous monsters.
Inside this Pathfinder Companion you’ll find:
Details on the dwarves of Golarion—where they live, what they eat, how they dress,
and their ideas about work and war.
New combat feats for dwarven fighting styles.
History of the dwarven people.
Descriptions of the Five Kings Mountains, the
oldest and most stable dwarven homeland.
Obscure magic of the dwarven gods.
Spells for ancestral
communication, warding, and
surviving the Darklands.
New character traits.
Game stats for three dwarf
NPCs, suitable for hirelings or
Written by David Eitelbach, Russ Taylor, JD Wiker, Keri Wiker, and Hank Woon
Each bimonthly 32-page Pathfinder Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for social, magic, religious, and combat-focused characters, as well as a persona section detailing helpful NPCs and traits to better anchor the player to the campaign.
This book does have some of interesting background concerning dwarves in Golarion. It has a special focus on the region known as the Five Kings Mountains. The overarching history of the dwarf race is given along with some neat cultural tidbits. The new spells items and traits are fun as well.
For me though the book lacked a lot of the depth that I really love in source books. The addition of a dwarf name table a page of common dwarven words with some language structure would have been appreciated. This book just failed to touch on so many potentially interesting points. What type of calendar do dwarves use to track time? (A timeline would have been another good addition) How about listing some dwarven holidays? What types of animals do dwarves like to keep as pets? Are there any popular dwarf sports? It would be nice to see sketches of dwarven clothes and jewelry. In the end other than some general history specific to dwarves in Golarion you won't be learning anything new about the Stout Folk.
This book managed two seemingly conflicting things - to keep the traditional feel of the Dwarven race (one of the most conservative races that even in Eberron stayed rather unchanged if compared to others) and at the same time to add some new features that spice up the solid dwarven gravy. It's nice to see that they are people like any other with brighter and darker aspects on them.
After reading the book I have to say I am very impressed. It details the background of the dwarves and their collectivist culture. Describes their attitudes and how they were raised thus giving rise to their strengths but also glaring weaknesses.
The history section was filled with so much bloodshed and tragedy with one standing point; even the hardy dwarves have been routed and experienced low points in their racial history.
The new feats were balanced and the traits were unique, especially the regional ones. All in all a very realistic book almost reminiscent of historical texts on ancient civilisations. A very well thought-out product.
These aren't your progenitor's Dwarves, these are Golarion Dwarves! While fairly traditional in places the Dwarves of Golarion outlined in this fine book are a lively and well-written bunch. Several different subcultures are provided, along with an incredibly rich backstory for the world since before the Quest for Sky. The content is superlative as always. A new weapon, some feats and a lot of social and cultural information. Highly recommended!