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jcg |
I rarely post here...but I feel this is necessary to say. So if this is the wrong place to post this, my apologies.
I greatly appreciate that Paizo has put forth effort to add stat blocks and "spoiler-free" versions of the custom maps to the scenarios. Additionally, the custom maps are beautiful and help players imagine the environment as their character experiences it... BUT... For the love of everything holy and your GM's sanity, please align the maps to the grid when it's a area/room comprised of straight walls and right angles. (Obviously rooms/areas that have angles/rounded walls/corridors/organic features(caverns, tress lines etc) aren't going to align to a grid)
For example, the large room A5 in this scenario where a encounter may occur was not delivered aligned to the grid. If the whole map was contiguous and the two parts of A6 were actually connected to one another, ok then to make it one giant contiguous flowing map *maybe* that makes sense. (And I'd still say maybe...) But given they aren't connected on the map, why couldn't A5 have been rotated X degrees counter clockwise before the grid layer was added? The way it was delivered nearly 25% of the squares are less then a full space in size making grid based tactical combat a nightmare if printed as-is and greatly increasing the time needed to draw it out if the GM doesn't correct the grid rotation in their heads.
Finally, the only area that is actually aligned is B1, which is the smallest area on the whole map. If you're going to pick one area to align the entire map to a grid, please choose the largest one or one most likely to have tactical combat (e.g. B2/A5).
Sorry for the rant, but there have been several scenarios recently exhibiting this behavior...
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![Armorer](http://cdn.paizo.com/image/avatar/PZO9410-Armorer_90.jpeg)
Ran this last night. It was fun and players has a good time. The mechanics of the last two encounters is indepth and takes some study to do properly. Timing is key. I feeel that a GM really needs to get a good sense of the the players at the table before the last two encounters. If you don't it will be a walk (like my table was) or a TPK (like the table across the room was).
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I wish I could write a review, but I was only a player and not the GM.
I had an absolutely amazing time in this adventure! Played tier 5-6 non-core. My season 6 "technology" character is an improvised weapon master with elemental fist and an adamantine crowbar.
I have to say super thanks to Fabian for running this at Kublacon. That was the most memorable and fun event I've had (since last year's Kublacon).
Intro: The GM showed us the cover, and we fully embraced the idea of the Salamander on the cover wearing Ray-Ban sunglasses. This would be important later.
First Part: We had so much fun with the over-seer manscorpion droid. The GM had it constantly prodding us to hilarious effect. It even offered to "repair" me with its sparking bits and a band-saw at one point. We knew this thing would go nuts later and attack us, but we really just wanted to see what it would do for as long as possible.
Interlude: we all put on technology items without thinking. We laughed a lot. I glued (what turned out to be a flashlight) to my adamantine crowbar in the hopes it would become a "lightsaber".
Second Part: Chainsaw. Just.... Chainsaw. I actually called "DIBS" in the middle of the fight. Using the Monk of the Empty Hand style (wielding it as an improvised weapon) and making chainsaw noises, while activating elemental fist - proved hilarious.
Third part: Chainsawed the poor overseer droid. We knew it was coming, but were sad to see it removed from the story.
FInale: When the Salamander flew in, ON A JET PACK, we all just squeeled with glee. The GM actually had him say "who brought the party.... THIS GUY!!!". I threw the chainsaw at him.
Other notes: I finally got to use my Brown E-pick I picked up in Trial by Machine, which made me happy.
Now I'm debating whether or not to buy the Jetpack, the Chainsaw, or EVERYTHING ON THE ADVENTURE....
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![Emkrah](http://cdn.paizo.com/image/avatar/PF21-21.jpg)
Rant aside, now having run this Scenario I can say it was a lot of fun, I'm not 100% sure how a chainsaw, and throw anything should interact, but it made for a memorable evening. The event approach to the final encounter made juggling bad guys and the environment a really dynamic encounter.
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![John Compton Avatar](http://cdn.paizo.com/image/avatar/private/JohnComption.jpg)
I wish I could write a review, but I was only a player and not the GM.
I had an absolutely amazing time in this adventure! Played tier 5-6 non-core. My season 6 "technology" character is an improvised weapon master with elemental fist and an adamantine crowbar.
I have to say super thanks to Fabian for running this at Kublacon. That was the most memorable and fun event I've had (since last year's Kublacon).
** spoiler omitted **
Oh, not GMing a scenario shouldn't stop you from writing a review. Just prefacing it with your having played it and not read it helps me a lot in understanding what went well and what didn't from the proper perspective.
Glad you had a good time!
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![Chained Spirit](http://cdn.paizo.com/image/avatar/b5_chain_spirit_final.jpg)
I just GM'd this over the weekend, it didn't really end the way I thought it would go.
in the 10min that the party had, they had already defeated tig0 with the help of the Azer, they removed the drives and were just trying to figure out what to do with the portals.
during the first round of the fight with Jethzerai, one party member flew up, and used the combat maneuver - steal to take the remote.
Using UMD with technologist feat, they shut the portals back off and then they all left.
without really knowing what the control device was, I didn't really see any reason the party couldn't do this.