
Barachiel Shina |
Or you could wait until you see what the fluff is like. Plus psionics didn't ever allow you to play as a bender from what I remember :p
The only thing I found that I would allow from Occult Adventures, a "Bender" character class aka Kineticist. Otherwise true Psionics is what I will continue using.

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CorvusMask wrote:Or you could wait until you see what the fluff is like. Plus psionics didn't ever allow you to play as a bender from what I remember :pThe only thing I found that I would allow from Occult Adventures, a "Bender" character class aka Kineticist. Otherwise true Psionics is what I will continue using.
I'm using both because they are two different things. Psychic magic is still magic, a different flavor of magic that we have never seen before but still magic. Nothing about Occult Adventure prohibits me from using Dreamscarred's Psionics because none new psychic classes compete with the psionic classes.
SM

Malwing |
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Still wrapping my head around people comparing psychics and psionics. Psychics wave their hands over crystal balls to talk to spirits and buy crystals from the oogity boogity store and look at you with spiral pupils to make you act like a duck. Psionics get hit in the head and wake up bending spoons or make things float or shoot Kirby krackle.

Luthorne |
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Yeah...psychic magic, as Pathfinder is tackling it, is not psionics as Wizards of the Coast and Dreamscarred have chosen to portray it. Honestly, I would think people who like Dreamscarred would be happy that Paizo is choosing to take another tack on things, focusing on a more occult/supernatural approach with roots in historical movements like spiritualism or mesmerism instead. There's plenty of room for both.
...I'm trying to avoid saying something sarcastic about time travelers who clearly know the entire contents of Occult Adventures beyond the playtest versions of the six classes which probably only constitute a chapter (albeit with support from other chapters though they will also probably be supporting preexisting classes), not to mention my feelings on the notions of a 'bastardization' of psionics or 'true psionics', but. In the end, I'm just going to say...should we really be having this discussion in the Pathfinder Unchained thread?
More on topic, I'm really looking forward to teasers in the blog about Unchained...I'm tempted to get it, but still not completely sold on pre-ordering it, so I'm keeping an eye out for a little more crunch to help decide me.

Insain Dragoon |

Yeah...psychic magic, as Pathfinder is tackling it, is not psionics as Wizards of the Coast and Dreamscarred have chosen to portray it. Honestly, I would think people who like Dreamscarred would be happy that Paizo is choosing to take another tack on things, focusing on a more occult/supernatural approach with roots in historical movements like spiritualism or mesmerism instead. There's plenty of room for both...........
That's actually exactly how I view it. Psionics=/=Psychic magic and they can both coexist.

Malwing |

Luthorne wrote:That's actually exactly how I view it. Psionics=/=Psychic magic and they can both coexist.Yeah...psychic magic, as Pathfinder is tackling it, is not psionics as Wizards of the Coast and Dreamscarred have chosen to portray it. Honestly, I would think people who like Dreamscarred would be happy that Paizo is choosing to take another tack on things, focusing on a more occult/supernatural approach with roots in historical movements like spiritualism or mesmerism instead. There's plenty of room for both...........
Also the devs described it as more 'penny dreadful' than anything else. I think only Kineticist kind of blurs the line. There was also podcast somewhere with devs talking about how Occult Adventures started to materialize and it definitely wasn't psionics or psionic-like at it's conception.

Greylurker |

For me More classes is always welcome. My approach to it is for world building, lots of classes lets me pick and choose what I want for each new game setting or even tailor a class list for individual nations in a setting.
Occult Adventures sounds like what I would be including for a Mask of the Red Death style setting. Dreamscar Psionics is what I would use for an Obsidian Apocalypse game.
Same applies for Rules. Pick and choose the optional rules that will fit for the game I plan to run. Really looking forward to Unchained for exactly that reason.
If I am running a Greek Odyssey style campaign are the Unchained rules for magic items a better fit than the normal ones. Which combat system will work better, what magic system should I use; the normal one or one of these 3PP ones I have like Spheres of Power.
Options Options Options.
I don't need to use all of them but I love having them available for me to build with.

Feros |
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For me More classes is always welcome. My approach to it is for world building, lots of classes lets me pick and choose what I want for each new game setting or even tailor a class list for individual nations in a setting.
Occult Adventures sounds like what I would be including for a Mask of the Red Death style setting. Dreamscar Psionics is what I would use for an Obsidian Apocalypse game.
Same applies for Rules. Pick and choose the optional rules that will fit for the game I plan to run. Really looking forward to Unchained for exactly that reason.
If I am running a Greek Odyssey style campaign are the Unchained rules for magic items a better fit than the normal ones. Which combat system will work better, what magic system should I use; the normal one or one of these 3PP ones I have like Spheres of Power.Options Options Options.
I don't need to use all of them but I love having them available for me to build with.
And Options is exactly what Unchained is about. The way I see it, this year we are getting rule sets that allow us to customize our home campaigns even more than before. You can use Unchained to replace the rules you don't like from Core with ones that work as you might want them to work. Occult Adventures gives us a brand new way of dealing with magic in the venerable game we play.
All in all, I'm looking forward to the myriad possibilities these two books will provide. And we get the first part in just a month! :D

Feros |

That's if you like the replacement for the rules you don't like or care much for better. There is a chance you might not like the alternate/optional rule for it as well.
True, but at least you can get some alternate rules to try out and build on.

Tels |

I would also like some spoilers for this book.
As for the psychic magic discussion, the OA book is the most interesting and anticipated release of the year...at least for me anyway. I do find it strange that they choose this section to talk about it instead of the OA product section.
James Knowles wanted to know if psionics was going to be in Unchained and I informed him that psychic magic would be in Occult Adventures and then some minor discussion on psionics or psychic magic occurred.
It was relevant, up to a point, and then it was a full fledged deviation.

Mark Seifter Designer |
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Dragon78 wrote:I would also like some spoilers for this book.
As for the psychic magic discussion, the OA book is the most interesting and anticipated release of the year...at least for me anyway. I do find it strange that they choose this section to talk about it instead of the OA product section.
James Knowles wanted to know if psionics was going to be in Unchained and I informed him that psychic magic would be in Occult Adventures and then some minor discussion on psionics or psychic magic occurred.
It was relevant, up to a point, and then it was a full fledged deviation.
It's a messageboard so deviations are kind of normal, I guess, which makes it a...standard deviation.

International Pun Registration |
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It's a messageboard so deviations are kind of normal, I guess, which makes it a...standard deviation.
We have noted what you have done, and recorded it in the International Registry of Puns (TM).
We may add a section to our Registry specifically dedicated to mathematical and statistical puns, as we have observed enough of such puns to confidently compute the error bars on their frequency.
Tacticslion |

Chemlak |
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Axial wrote:that was one of the first things they leaked.JakBlitz wrote:I am mostly curious about what they have done to the monk.Well, hopefully they granted it full BAB and d10 hit dice.
I'm not sure "outright stated by the design team" qualifies as a "leak". More of a "teaser".

Dr. Johnny Fever |
I'm mostly stoked to see the monk (love what I'm hearing about full BAB and d10 hp) and summoner rewrites (please don't nerf the spell list...nerf the eidolon if you must but not the spell list!) and I'm mildly curious about the rogue reboot. The barbarian is already playing out really well in our group as is so I don't think we'd jump on a new version of that, but who knows...

Lanitril |
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So this link hasn't been posted in awhile.
http://youtu.be/pTgPSmTnrY0
They start talking about Unchained about 14 minutes 25 seconds in. They mention lots of things that sound really cool. A lot of the Barbarian stuff sounds like minor buffs to the class in making it simpler to play. Monk is full BAB, and has a suite of abilities to choose from. One of my friends said "oh, so like quingong being standard for monks?" and I think it's probably a little more complicated/simple than that, but whatever.

j b 200 |

I'm mostly stoked to see the monk (love what I'm hearing about full BAB and d10 hp) and summoner rewrites (please don't nerf the spell list...nerf the eidolon if you must but not the spell list!) and I'm mildly curious about the rogue reboot. The barbarian is already playing out really well in our group as is so I don't think we'd jump on a new version of that, but who knows...
100% guaranteed, they nerfed the summoner spell list. Although I think of it a little less than nerfed and more as, bring it back in line with power level of every other class list.

Ninja-Assassin |

So this link hasn't been posted in awhile.
They start talking about Unchained about 14 minutes 25 seconds in. They mention lots of things that sound really cool. A lot of the Barbarian stuff sounds like minor buffs to the class in making it simpler to play. Monk is full BAB, and has a suite of abilities to choose from. One of my friends said "oh, so like quingong being standard for monks?" and I think it's probably a little more complicated/simple than that, but whatever.
... you have been warned.
EDIT: Cool link though!
EDIT 3: Ooh! Mission Impossible: Rogue Nation trailer!
EDIT 2: No, but seriously, we're cool.
EDIT 4: ... it's a joke. I'm an "editor".

Krinn |
Can't wait to buy the pdf!
It seems that there will be lots of GM options to spice up their adventures and I fully intend to use them!
Skill options and stamina based tricks for martials sound great and I'm eager to see the new takes on item creation, action economy and iterative attacks, since these are the major threats to the stability of a game unless the GM actively works to fix it.