Pathfinder Roleplaying Game: Pathfinder Unchained (OGL)

4.60/5 (based on 15 ratings)
Pathfinder Roleplaying Game: Pathfinder Unchained (OGL)
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Get ready to shake up your game! Within these pages, the designers of the Pathfinder Roleplaying Game unleash their wildest ideas, and nothing is safe. From totally revised fundamentals like core classes and monster design to brand-new systems for expanding the way you play, this book offers fresh ideas while still blending with the existing system. With Pathfinder Unchained, you become the game designer!

Pathfinder Unchained is an indispensable companion to the Pathfinder Roleplaying Game: Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder Unchained includes:

  • New versions of the barbarian, monk, rogue, and summoner classes, all revised to make them more balanced and easier to play.
  • New skill options for both those who want more skills to fill out their characters' backgrounds and those seeking streamlined systems for speed and simplicity.
  • Changes to how combat works, from a revised action system to an exhaustive list of combat tricks that draw upon your character's stamina.
  • Magic items that power up with you throughout your career—and ways to maintain variety while still letting players choose the "best" magic items.
  • Simplified monster creation rules for making new creatures on the fly.
  • Exotic material components ready to supercharge your spellcasting.
  • New takes on alignment, multiclassing, iterative attacks, wounds, diseases and poisons, and item creation.
  • ... and much, much more!

ISBN-13: 978-1-60125-715-4

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

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4.60/5 (based on 15 ratings)

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Some of the suggested mechanics are worth the entire price

5/5

Automatic Bonus Progression is enough to justify the entire price of the book. Better versions of the Rogue and Monk, as well as fixes to the summoner and streamlining the barabarian seal the deal. There is a lot of other good stuff in here as well. Well worth it!


Upgraded Mechanics!

5/5

I love the idea of this book, I wish this happened more often. They took what they saw wrong with their game and spent proper time and effort to come up with proper solutions. It's pretty rare for a company to spend this much effort on tweaking things. The new proposed mechanics for combat and skills are unique and great ideas to help customize your groups' gaming experience.
I hope they release more books like this in the future. I've love for more variations for multiclassing, and I'm still waiting for a summoner archetype that removes the class summon monster ability and focuses more on the eidolon.
Highly recommend it, especially for anyone interested in how someone goes about making a gaming system. It provides awesome insights.


Fantastic product

5/5

It's been a while since it took me so long to digest a Pathfinder book, and boy, did Unchained ever keep me digesting. More optional rules than you can shake a stick at, to be implemented in modular or wholesale fashion, to tweak your game to your heart's content, and with top-notch art throughout, to boot. Excellent work by Paizo and one of their finest offerings in a while.

As for the negatives, the only thing I can really point out is that the writing can be somewhat scattershot and unfocused in a couple of reasonably complex sections, which would have benefited greatly from examples or bolded formulae.


Love The Options

5/5

This book is a great addition. Options are optional, and it's great that this book has so many. It really makes customizing a campaign easy. Of you'll like you never use every option, or likely even half of them in a single you play or run, but having them really gives you a great toolbox to use. Some people are finicky about house rules, so having an official batch of "house rules" to choose from is nice for people who prefer to stick to official products. No book is perfect, but being this book isn't really being forced on anyone (of course I suppose none of the supplements are), and that is a giant bag of options that you can pick and choose from to enhance the game, for those who'd like it enhanced, I give this product 5 stars, especially if I am comparing it to the usefulness of the average Pathfinder product.


Great Options for Pathfinder

5/5

I'm a huge fan of the rules options in Pathfinder Unchained. They do a great job of creating fixes to some of the potential issues with the Pathfinder system without upsetting the entire rule system.

I'm one of those weird people who loved playing my TWF core rogue through all 11 levels of PFS, but I have to admit that the unchained rogue is an improvement. I also actually prefer the unchained summoner to the base summoner; even though the new one may seem less powerful, it's more thematically appropriate. I'm considering playing a summoner for the first time.

I've been using some of the alternate rules systems in my Hell's Rebels campaign, and I like how they are working out. I'm using automatic bonus progression at least in part because I know some of my players like to ignore the Big 6, or spend all their gold on +6 stat items as soon as possible to the exclusion of other items. This way I know their AC is still going up, and they'll end up more balanced. I can now also let them craft---using the much more engaging dynamic item creation rules---without worrying too much about wealth by level.

Some of the rules I wouldn't personally implement. I feel like alignment affirmations will just lead to alignment arguments at the table, and in my experience, multiclassers don't need the boost from partial base attack bonus increases. But I am glad that these options exist for tables that want them.


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CorvusMask wrote:
Or you could wait until you see what the fluff is like. Plus psionics didn't ever allow you to play as a bender from what I remember :p

The only thing I found that I would allow from Occult Adventures, a "Bender" character class aka Kineticist. Otherwise true Psionics is what I will continue using.

Grand Lodge

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Barachiel Shina wrote:
CorvusMask wrote:
Or you could wait until you see what the fluff is like. Plus psionics didn't ever allow you to play as a bender from what I remember :p

The only thing I found that I would allow from Occult Adventures, a "Bender" character class aka Kineticist. Otherwise true Psionics is what I will continue using.

I'm using both because they are two different things. Psychic magic is still magic, a different flavor of magic that we have never seen before but still magic. Nothing about Occult Adventure prohibits me from using Dreamscarred's Psionics because none new psychic classes compete with the psionic classes.

SM


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I still allow psionics but I am actually kind of excited about the occultist personally.


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Still wrapping my head around people comparing psychics and psionics. Psychics wave their hands over crystal balls to talk to spirits and buy crystals from the oogity boogity store and look at you with spiral pupils to make you act like a duck. Psionics get hit in the head and wake up bending spoons or make things float or shoot Kirby krackle.


yeah...I like psionics but also like a lot of the Occult Adventures classes. Especially the Occultist, Spiritualist, and Kineticist


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Pathfinder Starfinder Roleplaying Game Subscriber

Yeah...psychic magic, as Pathfinder is tackling it, is not psionics as Wizards of the Coast and Dreamscarred have chosen to portray it. Honestly, I would think people who like Dreamscarred would be happy that Paizo is choosing to take another tack on things, focusing on a more occult/supernatural approach with roots in historical movements like spiritualism or mesmerism instead. There's plenty of room for both.

...I'm trying to avoid saying something sarcastic about time travelers who clearly know the entire contents of Occult Adventures beyond the playtest versions of the six classes which probably only constitute a chapter (albeit with support from other chapters though they will also probably be supporting preexisting classes), not to mention my feelings on the notions of a 'bastardization' of psionics or 'true psionics', but. In the end, I'm just going to say...should we really be having this discussion in the Pathfinder Unchained thread?

More on topic, I'm really looking forward to teasers in the blog about Unchained...I'm tempted to get it, but still not completely sold on pre-ordering it, so I'm keeping an eye out for a little more crunch to help decide me.


Luthorne wrote:

Yeah...psychic magic, as Pathfinder is tackling it, is not psionics as Wizards of the Coast and Dreamscarred have chosen to portray it. Honestly, I would think people who like Dreamscarred would be happy that Paizo is choosing to take another tack on things, focusing on a more occult/supernatural approach with roots in historical movements like spiritualism or mesmerism instead. There's plenty of room for both...........

That's actually exactly how I view it. Psionics=/=Psychic magic and they can both coexist.


Insain Dragoon wrote:
Luthorne wrote:

Yeah...psychic magic, as Pathfinder is tackling it, is not psionics as Wizards of the Coast and Dreamscarred have chosen to portray it. Honestly, I would think people who like Dreamscarred would be happy that Paizo is choosing to take another tack on things, focusing on a more occult/supernatural approach with roots in historical movements like spiritualism or mesmerism instead. There's plenty of room for both...........

That's actually exactly how I view it. Psionics=/=Psychic magic and they can both coexist.

Also the devs described it as more 'penny dreadful' than anything else. I think only Kineticist kind of blurs the line. There was also podcast somewhere with devs talking about how Occult Adventures started to materialize and it definitely wasn't psionics or psionic-like at it's conception.


For me More classes is always welcome. My approach to it is for world building, lots of classes lets me pick and choose what I want for each new game setting or even tailor a class list for individual nations in a setting.

Occult Adventures sounds like what I would be including for a Mask of the Red Death style setting. Dreamscar Psionics is what I would use for an Obsidian Apocalypse game.

Same applies for Rules. Pick and choose the optional rules that will fit for the game I plan to run. Really looking forward to Unchained for exactly that reason.
If I am running a Greek Odyssey style campaign are the Unchained rules for magic items a better fit than the normal ones. Which combat system will work better, what magic system should I use; the normal one or one of these 3PP ones I have like Spheres of Power.

Options Options Options.

I don't need to use all of them but I love having them available for me to build with.


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Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Greylurker wrote:

For me More classes is always welcome. My approach to it is for world building, lots of classes lets me pick and choose what I want for each new game setting or even tailor a class list for individual nations in a setting.

Occult Adventures sounds like what I would be including for a Mask of the Red Death style setting. Dreamscar Psionics is what I would use for an Obsidian Apocalypse game.

Same applies for Rules. Pick and choose the optional rules that will fit for the game I plan to run. Really looking forward to Unchained for exactly that reason.
If I am running a Greek Odyssey style campaign are the Unchained rules for magic items a better fit than the normal ones. Which combat system will work better, what magic system should I use; the normal one or one of these 3PP ones I have like Spheres of Power.

Options Options Options.

I don't need to use all of them but I love having them available for me to build with.

And Options is exactly what Unchained is about. The way I see it, this year we are getting rule sets that allow us to customize our home campaigns even more than before. You can use Unchained to replace the rules you don't like from Core with ones that work as you might want them to work. Occult Adventures gives us a brand new way of dealing with magic in the venerable game we play.

All in all, I'm looking forward to the myriad possibilities these two books will provide. And we get the first part in just a month! :D


That's if you like the replacement for the rules you don't like or care much for better. There is a chance you might not like the alternate/optional rule for it as well.


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Dragon78 wrote:
That's if you like the replacement for the rules you don't like or care much for better. There is a chance you might not like the alternate/optional rule for it as well.

True, but at least you can get some alternate rules to try out and build on.


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Yes, I agree, more options are always better.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

So -- Can anyone who made it to GAMA offer up some spoilers on this book?


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Yeah, I'd be interested in any spoilers myself.


We should be getting some previews for this one soon.


I'd be delighted for spoilers too, as well as for discussion in this thread to stay on the topic of Unchained rather than psionics/psychic magic. =b


I would also like some spoilers for this book.

As for the psychic magic discussion, the OA book is the most interesting and anticipated release of the year...at least for me anyway. I do find it strange that they choose this section to talk about it instead of the OA product section.


Dragon78 wrote:

I would also like some spoilers for this book.

As for the psychic magic discussion, the OA book is the most interesting and anticipated release of the year...at least for me anyway. I do find it strange that they choose this section to talk about it instead of the OA product section.

James Knowles wanted to know if psionics was going to be in Unchained and I informed him that psychic magic would be in Occult Adventures and then some minor discussion on psionics or psychic magic occurred.

It was relevant, up to a point, and then it was a full fledged deviation.

Designer

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Tels wrote:
Dragon78 wrote:

I would also like some spoilers for this book.

As for the psychic magic discussion, the OA book is the most interesting and anticipated release of the year...at least for me anyway. I do find it strange that they choose this section to talk about it instead of the OA product section.

James Knowles wanted to know if psionics was going to be in Unchained and I informed him that psychic magic would be in Occult Adventures and then some minor discussion on psionics or psychic magic occurred.

It was relevant, up to a point, and then it was a full fledged deviation.

It's a messageboard so deviations are kind of normal, I guess, which makes it a...standard deviation.

RPG Superstar 2008 Top 32

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Mark Seifter wrote:
It's a messageboard so deviations are kind of normal, I guess, which makes it a...standard deviation.

Tonight on CSI: Absalom


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Mark Seifter wrote:
It's a messageboard so deviations are kind of normal, I guess, which makes it a...standard deviation.

I laughed.


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Mark Seifter wrote:
It's a messageboard so deviations are kind of normal, I guess, which makes it a...standard deviation.

We have noted what you have done, and recorded it in the International Registry of Puns (TM).

We may add a section to our Registry specifically dedicated to mathematical and statistical puns, as we have observed enough of such puns to confidently compute the error bars on their frequency.


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Mark Seifter wrote:
It's a messageboard so deviations are kind of normal, I guess, which makes it a...standard deviation.

YEEEEEEEEEEAAAAAAAAHHHHHH~!


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I hope this week is when they begin releasing teasers for this book.

Silver Crusade

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I am mostly curious about what they have done to the monk.


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JakBlitz wrote:
I am mostly curious about what they have done to the monk.

Well, hopefully they granted it full BAB and d10 hit dice.


Pathfinder Adventure, Rulebook Subscriber

Want want want!!!!


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Axial wrote:
JakBlitz wrote:
I am mostly curious about what they have done to the monk.
Well, hopefully they granted it full BAB and d10 hit dice.

that was one of the first things they leaked.


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
christos gurd wrote:
Axial wrote:
JakBlitz wrote:
I am mostly curious about what they have done to the monk.
Well, hopefully they granted it full BAB and d10 hit dice.
that was one of the first things they leaked.

I'm not sure "outright stated by the design team" qualifies as a "leak". More of a "teaser".


Pathfinder Lost Omens Subscriber

I'm mostly stoked to see the monk (love what I'm hearing about full BAB and d10 hp) and summoner rewrites (please don't nerf the spell list...nerf the eidolon if you must but not the spell list!) and I'm mildly curious about the rogue reboot. The barbarian is already playing out really well in our group as is so I don't think we'd jump on a new version of that, but who knows...


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So this link hasn't been posted in awhile.

http://youtu.be/pTgPSmTnrY0

They start talking about Unchained about 14 minutes 25 seconds in. They mention lots of things that sound really cool. A lot of the Barbarian stuff sounds like minor buffs to the class in making it simpler to play. Monk is full BAB, and has a suite of abilities to choose from. One of my friends said "oh, so like quingong being standard for monks?" and I think it's probably a little more complicated/simple than that, but whatever.


Pathfinder Adventure, Rulebook Subscriber
Dr. Johnny Fever wrote:


I'm mostly stoked to see the monk (love what I'm hearing about full BAB and d10 hp) and summoner rewrites (please don't nerf the spell list...nerf the eidolon if you must but not the spell list!) and I'm mildly curious about the rogue reboot. The barbarian is already playing out really well in our group as is so I don't think we'd jump on a new version of that, but who knows...

100% guaranteed, they nerfed the summoner spell list. Although I think of it a little less than nerfed and more as, bring it back in line with power level of every other class list.

Scarab Sages

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You mean those 3 sor/wiz 9's they had weren't out of balance with the bard or inquisitor?


Pathfinder Lost Omens Subscriber

Personally? I'd remove the eidolon altogether, leave the summon SLA as is, give summoners strong fort and will saves, and let them quicken self buffs like a warpriest...make them a magus that summons instead of blasts...


Lanitril wrote:

So this link hasn't been posted in awhile.

LINKY

They start talking about Unchained about 14 minutes 25 seconds in. They mention lots of things that sound really cool. A lot of the Barbarian stuff sounds like minor buffs to the class in making it simpler to play. Monk is full BAB, and has a suite of abilities to choose from. One of my friends said "oh, so like quingong being standard for monks?" and I think it's probably a little more complicated/simple than that, but whatever.

... you have been warned.

EDIT: Cool link though!

EDIT 3: Ooh! Mission Impossible: Rogue Nation trailer!

EDIT 2: No, but seriously, we're cool.

EDIT 4: ... it's a joke. I'm an "editor".


Can't wait to buy the pdf!
It seems that there will be lots of GM options to spice up their adventures and I fully intend to use them!
Skill options and stamina based tricks for martials sound great and I'm eager to see the new takes on item creation, action economy and iterative attacks, since these are the major threats to the stability of a game unless the GM actively works to fix it.


Well no teasers Tuesday, maybe Thursday, or next week.

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