Mikko Kallio RPG Superstar 2014 Top 4, RPG Superstar 2012 Top 32 |
Zahir ibn Mahmoud ibn Jothan RPG Superstar 2014 Top 16 |
Irnk, Dead-Eye's Prodigal |
What the heck does the Curse Devil do?
Infernal Bond (Ex) When a curse devil is created by a lesser or greater devil, its creator forges a magical link between the curse devil and a mortal signed to—or implicated in—an infernal contract, such as a mortal who sold her soul to a devil or the first-born child of a mortal who was promised in an infernal bargain). Thereafter, the curse devil can always find the specified mortal as though guided by a locate creature spell with no maximum range. The specified mortal takes a –2 penalty on saving throws against the curse devil’s anathematize ability and its spell-like abilities.
Camarila |
Camarila wrote:Heh, 4+28 sounds oddly familiar. Any undead monsters in it? :DWow there are 28 new items and 4 new monsters!
I've never seen so much items in one module.
Yup, there is a new undead monster named 'immured', which CR 3 and looks like zombie.
Aura of Breathlessness (Su) The agonized gasping of an immured displaces oxygen within 10 feet of it, automatically extinguishing nonmagical fires within this range. Breathing creatures within the aura must hold their breath or risk suffocation. Whenever an immured deals nonlethal damage to a creature holding its breath in the aura, the duration the target can hold its breath for decreases by a number of rounds equal to the nonlethal damage dealt. The immured cannot dismiss this aura.
Bound (Su) Immured are bound to the locations in which they died. Each hour an immured remains away from the tomb or building in which it died, it takes 1d6 points of damage that can’t be healed until it returns to its place of death.
Breach (Su) As a swift action, an immured can touch a nonmagical wall and open a spatial rift. The touched 5-foot section of wall (which can be up to 2 feet thick) effectively ceases to exist for 2 rounds, except for a dark, semisolid membrane that blocks line of sight through the rift. The immured can see, move, attack, or even drag a target through the rift without penalty. Other creatures can move through the rift, treating it as difficult terrain. After 2 rounds, the rift closes, pushing anything inside it into the nearest open space.
Seize (Ex) An immured can choose to deal nonlethal damage with its slam attack with no penalty on the attack roll. In addition, an immured that deals nonlethal damage with its slam attack can attempt a drag combat
maneuver against the target as a free action.
Mikko Kallio RPG Superstar 2014 Top 4, RPG Superstar 2012 Top 32 |
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
The Horned helm of the wild stag, poltergeist knot, and frog queen fetish sound intersting!
The items (and at least two of the monsters) are actually from the 2014 Superstar contest, so you can see the original submissions. I haven't got my copy yet to see if there were any substantial changes.
As author of the poltergeist knot, glad it sounds interesting to you. Hope you like it!
Zahir ibn Mahmoud ibn Jothan RPG Superstar 2014 Top 16 |
DeciusNero |
1 person marked this as a favorite. |
I do like the immured's breach description - reminds me of the one haunt in Silent Hill: The Room.
Aventhar |
Anyone else having problems with the pages of this PDF resolving in a timely fashion? Generally Paizo PDF pages render in a fraction of a second on my iPhone, at most a second or so. Each page of Daughters of Fury takes 7-10 seconds to render.
Yes, I'm having the same issue. Definitely a problem with this particular PDF. All of my other items from this months subs are resolving fine on iOS.
Thrawn007 RPG Superstar Season 9 Top 16 |
Robert Brookes RPG Superstar 2014 Top 4 |
Talon Stormwarden wrote:Anyone else having problems with the pages of this PDF resolving in a timely fashion? Generally Paizo PDF pages render in a fraction of a second on my iPhone, at most a second or so. Each page of Daughters of Fury takes 7-10 seconds to render.Yes, I'm having the same issue. Definitely a problem with this particular PDF. All of my other items from this months subs are resolving fine on iOS.
Likewise experiencing that but with longer load times. It is only for this PDF.
Nate Z |
Hey just be glad you guys got your pdf. I got my "shipping soon" e-mail two weeks ago and still nothing. :P
(Note to any Paizo staff reading this: this is not a complaint. I understand there are strikes & other assorted things causing delays this month. I don't mind the wait. Stay awesome.)
Joana |
1 person marked this as a favorite. |
Nate, Sara Marie posted that all subscriptions should have been shipped on February 18th and if yours hadn't, to contact customer service about it. You might start a thread up there asking about it, unless you know there's something you've added holding up your order.
Sara Marie Customer Service Dire Care Bear Manager |
Hey just be glad you guys got your pdf. I got my "shipping soon" e-mail two weeks ago and still nothing. :P
(Note to any Paizo staff reading this: this is not a complaint. I understand there are strikes & other assorted things causing delays this month. I don't mind the wait. Stay awesome.)
I've poked a bit at your order and found the issue and sent you a new confirmation order that contains the details.
As Joana mentioned, if you have an issue with an order, please let us know on the customer service forums or through email so we can investigate and fix as soon as possible.
thanks
sara
Joseph Wilson |
I noticed there is no Campaign Cards for this Module, are you going away with those or is this a one of?
Erik Mona addresses that question here.
Owen K. C. Stephens Modules Overlord |
Belladonna Blue RPG Superstar 2014 |
7 people marked this as a favorite. |
I finally got to take a look at a finished copy and I just want to say how awesome Paizo's development team is. They improved leaps and bounds on the flaws I had in the adventure while preserving what I liked best about it and keeping the story intact. Huge, huge thanks to the whole team for bringing my ideas into polished fruition.
The art is amazing and the maps are freaking cool. The last encounter, especially, turned out way cooler than I could've imagined.
I thank everyone who voted and who has been excited to see the module come out. I've recently moved back to my home turf and look forward to running it. :)
Also thanks to Mike, Mikko and Robert for always being supportive and I'm glad you guys got crazy-good art to go with your monsters. Also glad I have some PFS scenarios to sniff out by you guys in the near future... ;)
AJCarrington |
Has anyone experienced problems opening this file on their iPad? Normally, I use GoodReader and have no issues with Paizo PDFs...but this one (adventure and maps) are thrift me for a loop. I can open in Acrobat (though super slow), but GoodReader just hangs.
On my PC, no problems...looking forward to diving into with my group :)
Owen K. C. Stephens Modules Overlord |
3 people marked this as a favorite. |
Is there some reason the "miniatures-scale battlemap" isn't actually scaled to fit miniatures? That seems a really odd decision to me as there could easily have been a few rows and columns cropped. I don't really see the point of a gridded map where the gridded squares don't fit a typical mini. :/
You aren't all playing games with nothing but goblins, gnomes, and halflings?
Okay, I'm kidding.
Mea culpa.
Scale is difficult to tell in proofs, and we just missed this. We're putting processes in place to try to ensure it doesn't ever happen again.
You *can* still use the map (I just stuck miniatures on my copy), but it's obviously sub-par.
My apologies.
Steve Geddes |
Steve Geddes wrote:Is there some reason the "miniatures-scale battlemap" isn't actually scaled to fit miniatures? That seems a really odd decision to me as there could easily have been a few rows and columns cropped. I don't really see the point of a gridded map where the gridded squares don't fit a typical mini. :/You aren't all playing games with nothing but goblins, gnomes, and halflings?
Okay, I'm kidding.
Mea culpa.
Scale is difficult to tell in proofs, and we just missed this. We're putting processes in place to try to ensure it doesn't ever happen again.
You *can* still use the map (I just stuck miniatures on my copy), but it's obviously sub-par.
My apologies.
No worries, Owen. No need to apologise for glitches - they happen from time to time. I was just worried there was a reason (because if so, I suspected it was a bad one :p)
As you say, it's still usable and no great issue.
Cheers
Haladir |
Now that some people have access to the PDF could I get some deets on the Curse Devil?
Curse Devil at Archives of Nethys.
lacker |
I have seen the comments on the slowness of the PDF and am experiencing it too.
I just tried to download the PDF again and it's still taking too long to turn pages.
Has anyone received word from Paizo on a fix?
I'm a new Path Subscriber (Giantslayer) and there have been no problems with my initial PDF.
I'm a little confused why this Fury PDF is not useable.
Any suggestions?
Thank you
Chris Lambertz Paizo Glitterati Robot |
4 people marked this as a favorite. |
I have seen the comments on the slowness of the PDF and am experiencing it too.
I just tried to download the PDF again and it's still taking too long to turn pages.
Has anyone received word from Paizo on a fix?
I'm a new Path Subscriber (Giantslayer) and there have been no problems with my initial PDF.
I'm a little confused why this Fury PDF is not useable.
Any suggestions?
Thank you
I've isolated the issue and the PDF should be fixed soon. An email will be sent out automatically when it's corrected.
Sara Marie Customer Service Manager |
Aventhar |
lacker wrote:I've isolated the issue and the PDF should be fixed soon. An email will be sent out automatically when it's corrected.I have seen the comments on the slowness of the PDF and am experiencing it too.
I just tried to download the PDF again and it's still taking too long to turn pages.
Has anyone received word from Paizo on a fix?
I'm a new Path Subscriber (Giantslayer) and there have been no problems with my initial PDF.
I'm a little confused why this Fury PDF is not useable.
Any suggestions?
Thank you
Any updates on a fix for the PDF performance issues?
Thanks!
Aventhar |
1 person marked this as a favorite. |
Chris Lambertz wrote:lacker wrote:I've isolated the issue and the PDF should be fixed soon. An email will be sent out automatically when it's corrected.I have seen the comments on the slowness of the PDF and am experiencing it too.
I just tried to download the PDF again and it's still taking too long to turn pages.
Has anyone received word from Paizo on a fix?
I'm a new Path Subscriber (Giantslayer) and there have been no problems with my initial PDF.
I'm a little confused why this Fury PDF is not useable.
Any suggestions?
Thank you
Any updates on a fix for the PDF performance issues?
Thanks!
Bump
Eru the One |
2 people marked this as a favorite. |
lacker wrote:I've isolated the issue and the PDF should be fixed soon. An email will be sent out automatically when it's corrected.I have seen the comments on the slowness of the PDF and am experiencing it too.
I just tried to download the PDF again and it's still taking too long to turn pages.
Has anyone received word from Paizo on a fix?
I'm a new Path Subscriber (Giantslayer) and there have been no problems with my initial PDF.
I'm a little confused why this Fury PDF is not useable.
Any suggestions?
Thank you
It's been 4 months without an update, not sure if this dropped off the radar...
Paz |
Any idea when / if this module will be sanctioned for PFS?
I suspect John Compton's comments in this thread apply to this module too.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Owen K. C. Stephens Developer |
6 people marked this as a favorite. |
Shaun Hocking wrote:What's the scale of the map on Page 20?Anyone find the answer to this question anywhere? I just went to let my players know and realized it was missing...
The only information we really have to go on is that "it may take several days for the PCs to gather all the homesteaders from around Aywll Stead."
and"This little house sits on a level field about a half-mile from the road." (For D6, Grev's Homestead).
So if we assume thew 1/4 inch spur from the main road complex to the D6 marker is 1/2 mile, that gives us a scale of 4 miles/inch, or roughly 2 hours of travel per inch if on foot. That looks to match both the idea that these are semi-independent settlements outside of town, and that things like the traitor's camp are far enough away to prevent being casually discovered by folks around Arwyll's Stead.
Aventhar |
1 person marked this as a favorite. |
Chris Lambertz wrote:It's been 4 months without an update, not sure if this dropped off the radar...lacker wrote:I've isolated the issue and the PDF should be fixed soon. An email will be sent out automatically when it's corrected.I have seen the comments on the slowness of the PDF and am experiencing it too.
I just tried to download the PDF again and it's still taking too long to turn pages.
Has anyone received word from Paizo on a fix?
I'm a new Path Subscriber (Giantslayer) and there have been no problems with my initial PDF.
I'm a little confused why this Fury PDF is not useable.
Any suggestions?
Thank you
That would appear to be the case... Any chance of an update on this issue?