Pathfinder Module: Daughters of Fury (PFRPG)

3.50/5 (based on 6 ratings)
Pathfinder Module: Daughters of Fury (PFRPG)
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Unleash Your Fury!

When devils slay the knightly leader of Arwyll Stead and orcs from the Hell's Fury tribe attack the town, all hope seems lost for the brave people living on Lastwall's border. The coincidental arrival of the mysterious half-orc Vegazi also raises unsettling questions, and it's up to the heroes to make sense of these events and end the Hell's Fury tribe's threat to Arwyll Stead once and for all. What does Vegazi have to do with the raiders' diabolical plot? Who will rally Arwyll Stead now that the town's icon has been cut down? And who is the mastermind orchestrating the orc tribe's alliance with devils from beyond?

Daughters of Fury is a deluxe adventure for 3rd-level characters, and includes 64 action-packed pages of exciting battles, enticing social encounters, and new monstrous foes, plus a gorgeous double-sided poster map featuring an overview of Arwyll Stead and a miniatures-scale battlemap! The author of this adventure, Victoria Jaczko, was the winner of the 2014 RPG Superstar contest, in which hundreds of unpublished authors compete for the chance to write a Pathfinder Module, and in addition to her adventure, this book contains a host of new monsters and magic items designed by the contest's runners-up.

Players can expect to reach 6th level upon completion of this adventure—if they can survive the onslaught of hell-tainted orcs and deadly devils!

ISBN-13: 978-1-60125-706-2

Pathfinder Society Roleplaying Guild Sanctioned Content
Daughters of Fury is sanctioned for use in Pathfinder Society Roleplaying Guild.

Download the rules and Chronicle sheets — (405 kb zip/PDF)

Note: This product is part of the Pathfinder Adventure Subscription.

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3.50/5 (based on 6 ratings)

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A solid module that requires some extra preparation

4/5

I wrote a rather lengthy review for this module, but I fear something went wrong and it disappeared. I’ll keep it brief this time: I ran this module in three sessions for the same group of players and I can safely say I do not regret this at all. I enjoyed portraying the different NPCs and enemies. They all have a different, yet familiar twist to them. Given the tight time-schedule I had to somewhat limit the role-play opportunities with the main NPC. Still, they felt engaged enough with her to support her no matter the hardships thrown her way. I can easily see other groups interact with her more often and I do believe that this module really suits players with that mindset.

The variety of NPC’s and challenges made it a lot of fun. Some memes were born or given new life, plenty of laughs were had and at times the players felt sufficiently challenged in some of the combats. Indeed, some of the combats really left a lasting impression and on a couple occasions they were surprised they lived. This is balanced out by the fact that some combats were relatively easy, but it still meant they could never lower their guard.

I liked the storyline, though I did notice that the players struggled a little to put the pieces together. I’m not sure whether that was me or the module, but it’s something for other GMs to take note off. They should also not be scared to introduce the items or monsters that are lovely extras in this module. They seem rather fun and are sure to create a unique experience.

The only points of criticism that I have, are the creatures in part one, the fact some maps are missing and the final battlemap. The creatures, to begin with, are a bit repetitive, which admittedly is a common thing in modules and adventure paths. GMs might want to consider swapping in a few different opponents. The battlemap, finally, is a bit hard to read for players and, more importantly, has squares that are too small for miniatures. Luckily we had some other ways to represent our characters and opponents, but it did ruin the immersion a little bit.


Fit nicely in Giantslayer

5/5

I’m reviewing this a player in a group of 6 that had the Gm adapt this to fit into her Giantslayer campaign. So with this review, know that there was probably a lot tinkered with and altered to fit her campaign.

First of all let me get into the characters, most memorable for me were the lead half-orc female Vergazi. Our GM seemed to have a lot of fun player her off several of the PCs as a withdrawn and somewhat shy character but she had us rallied around her till the end… and even after. Terrin Shaw the scout master was actually introduced to us at the end of Giantslayer book 1. She played him off as a heroic but also something of a sexually aggressive character which certainly played with expectations as my character tends to be something of a womanizer. As such I got a taste of my own medicine from another playa, who happened to be of the same gender. The bad guy characters were quite interesting, especially the Devils who always seemed interested in cutting shady deals that might divide the party and our NPCs, by the end of the story, one of the PCs actually flipped on us.

The encounters varied from squash matches to OMG are we going to live!!! I liked that there were features to the combats that involved more than standing in place exchanging swords blows such as when facing some winged critters later on in the game. Additionally in the middle there were several encounters that hinged heavily on RP with homesteaders that resulted in something akin to skills challenges. So that was a pleasant mix between RP and combat.

The story was interesting and heavily involved with the relationships the PCs make with the NPCs. So to that extent there certainly seemed to be a necessary level of PC buy in to make this whole thing work. Luckily my group is highly motivated on the good side and as I said before with the characters, they were interesting enough to draw us in. I love the setting and that it was able to fit into Giantslayer with ease. The stakes were not world ending but localized which was fine. There is also an abundance of really strong female characters which is nice and worked really well for our female GM. She was able to talk in a girl voice, even if it was often an Orc girl voice.

Overall I had a great experience with this. Our GM took what was written and was able to adapt it to her own campaign in a way that allowed everyone at the table to have a very enjoyable couple of weeks of play.


Fun adventure with some interesting characters

5/5

I picked up this module because the plot looked pretty interesting. The party I'm running the game for is about 2/3 of the way through the module so far, and we've been having a lot of fun with it.

I definitely like the plot, which has a lot of interesting goings-on. I enjoyed the relationship mechanic in Jade Regent, so it was neat to see it make a return here (although I've found it works better a bit more loosely-knit in practice). It does require a little bit of extra prep to fill in the gaps for the town of Arwyll Stead and its inhabitants, so this might not be for you if that isn't your thing. I personally like the extra flexibility it gives the GM that way.

The adventure might go off the rails a bit if the party doesn't take to Vegazi right away (mine did, so I didn't have that problem), but that could be remedied with extra rewards/personalized hooks depending on your players.

All in all, we've been enjoying it a lot.


A story that makes little sense

1/5

In theory, the end of this adventure should be fantastic, but the confused story that leads up to it sinks this adventure. Entirely too many WTF moments, and motivations and decisions that don't make sense and that contradict existing lore. The lack of a proper description of the personality of the main NPC is a massive oversight. Not recommended.

Full review here: Merric's Musings


Good adventure (with some additional preparation) - useless battlemap!

3/5

THE GOOD:
Victoria Jaczko has clearly put some work into this.
The enemies are well developed and so are the items the players can find.
The story is interesting and diverse.
The 4 new monsters are all very usable.
The 32 magic items are mostly useful and cool.
Great interior pictures of characters and landscape.
Solid city map.

THE BAD:
The city of Arwyll Stead is underdeveloped - the church is mentioned but not shown, where does the mayor live etc.
Also you need the NPC Guide for the stats of most NPCs and there are only a few.
The maps are very simple and ugly most of the time.

THE UGLY:
The squares on the battlemap are too small which makes the miniature-scale map side absolutely useless!
No scale or squares (as mentioned) on the surroundings map!
The player handout 2 is shown from a stupid angle.
It is only mentioned in one sentence in the middle of the book that someone important was gay and has been together with an important NPC.
Also the same dead person could easily be resurrected with his money (as shown at the end).

If you have some time to develope the city this adventure is for you.
If you want to play without extra preparation it is not.
Also worth it for the very useful magic items.


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OM_aka_Orkmeista wrote:
NEEDS MORE DAKKA!

Zug zug.


What the heck does the Curse Devil do?


Well, most likely curses people. I mean Devils or at least whoever names them appear to be pretty literal minded when it comes to names.


Wow there are 28 new items and 4 new monsters!
I've never seen so much items in one module.


I was just asking for more details on the new devil.

Grand Lodge RPG Superstar 2014 Top 4, RPG Superstar 2012 Top 32

Camarila wrote:

Wow there are 28 new items and 4 new monsters!

I've never seen so much items in one module.

Heh, 4+28 sounds oddly familiar. Any undead monsters in it? :D

Silver Crusade RPG Superstar 2014 Top 16

motteditor wrote:
Hurrah, I can finally express excitement at my first Paizo credit! (Along with a lot of other Superstar competitors...)

Insert Barry Manilow music, "looks like we made it!"


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber
Axial wrote:
What the heck does the Curse Devil do?

Curse Devil:
Anathematize (Su) Once per day as a standard action, a curse devil can temporarily drop its natural invisibility to reveal its true, horrifying form. All creatures within 30 feet must succeed at a DC 16 Will save or become cursed as bestow curse; additionally, all creatures in the area must succeed at a second DC 16 Will save or have their memories of the event stripped as if by modify memory. The curse devil can resume its invisibility at the end of its turn as a free action. Whether or not the saves are successful, an affected creature is immune to that curse devil’s anathematize ability for 24 hours. If its natural invisibility is negated by other methods, the curse devil can’t use this ability. Those who can see invisible creatures are immune to this effect. The save DCs are Charisma-based.

Broken Curses (Ex) When a curse devil dies, any lingering curses or harmful effects caused by the devil are undone as if by a miracle spell.

Infernal Bond (Ex) When a curse devil is created by a lesser or greater devil, its creator forges a magical link between the curse devil and a mortal signed to—or implicated in—an infernal contract, such as a mortal who sold her soul to a devil or the first-born child of a mortal who was promised in an infernal bargain). Thereafter, the curse devil can always find the specified mortal as though guided by a locate creature spell with no maximum range. The specified mortal takes a –2 penalty on saving throws against the curse devil’s anathematize ability and its spell-like abilities.


Serpent wrote:
Camarila wrote:

Wow there are 28 new items and 4 new monsters!

I've never seen so much items in one module.
Heh, 4+28 sounds oddly familiar. Any undead monsters in it? :D

Yup, there is a new undead monster named 'immured', which CR 3 and looks like zombie.

Aura of Breathlessness (Su) The agonized gasping of an immured displaces oxygen within 10 feet of it, automatically extinguishing nonmagical fires within this range. Breathing creatures within the aura must hold their breath or risk suffocation. Whenever an immured deals nonlethal damage to a creature holding its breath in the aura, the duration the target can hold its breath for decreases by a number of rounds equal to the nonlethal damage dealt. The immured cannot dismiss this aura.

Bound (Su) Immured are bound to the locations in which they died. Each hour an immured remains away from the tomb or building in which it died, it takes 1d6 points of damage that can’t be healed until it returns to its place of death.

Breach (Su) As a swift action, an immured can touch a nonmagical wall and open a spatial rift. The touched 5-foot section of wall (which can be up to 2 feet thick) effectively ceases to exist for 2 rounds, except for a dark, semisolid membrane that blocks line of sight through the rift. The immured can see, move, attack, or even drag a target through the rift without penalty. Other creatures can move through the rift, treating it as difficult terrain. After 2 rounds, the rift closes, pushing anything inside it into the nearest open space.

Seize (Ex) An immured can choose to deal nonlethal damage with its slam attack with no penalty on the attack roll. In addition, an immured that deals nonlethal damage with its slam attack can attempt a drag combat
maneuver against the target as a free action.

Dark Archive

Pathfinder Adventure Path Subscriber

By dint of the name, I had suspicions that the immured would be an undead.

The Horned helm of the wild stag, poltergeist knot, and frog queen fetish sound intersting!

Grand Lodge RPG Superstar 2014 Top 4, RPG Superstar 2012 Top 32

Ah, I didn't notice the list on the 1st page of the thread. That one (immured) is mine actually, and I knew it was going to be included, but was curious to see if they changed the name. :)

Can't wait to see the art!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

DeciusNero wrote:

The Horned helm of the wild stag, poltergeist knot, and frog queen fetish sound intersting!

The items (and at least two of the monsters) are actually from the 2014 Superstar contest, so you can see the original submissions. I haven't got my copy yet to see if there were any substantial changes.

As author of the poltergeist knot, glad it sounds interesting to you. Hope you like it!

Silver Crusade RPG Superstar 2014 Top 16

Yeah, I'm looking forward to seeing how different the published bosun's call is from what I entered.

Dark Archive

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

I do like the immured's breach description - reminds me of the one haunt in Silent Hill: The Room.

Dark Archive

Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pathfinder Accessories, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Talon Stormwarden wrote:
Anyone else having problems with the pages of this PDF resolving in a timely fashion? Generally Paizo PDF pages render in a fraction of a second on my iPhone, at most a second or so. Each page of Daughters of Fury takes 7-10 seconds to render.

Yes, I'm having the same issue. Definitely a problem with this particular PDF. All of my other items from this months subs are resolving fine on iOS.

Liberty's Edge RPG Superstar Season 9 Top 16

The problem with so many cool items in one mod is that if you had to reduce it down to 2-3 on a PFS cert, how do you choose?

Lantern Lodge RPG Superstar 2014 Top 4

Aventhar wrote:
Talon Stormwarden wrote:
Anyone else having problems with the pages of this PDF resolving in a timely fashion? Generally Paizo PDF pages render in a fraction of a second on my iPhone, at most a second or so. Each page of Daughters of Fury takes 7-10 seconds to render.
Yes, I'm having the same issue. Definitely a problem with this particular PDF. All of my other items from this months subs are resolving fine on iOS.

Likewise experiencing that but with longer load times. It is only for this PDF.


Pathfinder Adventure Path, Rulebook Subscriber

Hey just be glad you guys got your pdf. I got my "shipping soon" e-mail two weeks ago and still nothing. :P

(Note to any Paizo staff reading this: this is not a complaint. I understand there are strikes & other assorted things causing delays this month. I don't mind the wait. Stay awesome.)


1 person marked this as a favorite.
Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Nate, Sara Marie posted that all subscriptions should have been shipped on February 18th and if yours hadn't, to contact customer service about it. You might start a thread up there asking about it, unless you know there's something you've added holding up your order.

Liberty's Edge

1 person marked this as a favorite.

Is there an ETA on when the PFS Chronicle Sheets will be added to the product page?

This module looks phenomenal!

Paizo Employee Customer Service Dire Care Bear Manager

Nate Z wrote:

Hey just be glad you guys got your pdf. I got my "shipping soon" e-mail two weeks ago and still nothing. :P

(Note to any Paizo staff reading this: this is not a complaint. I understand there are strikes & other assorted things causing delays this month. I don't mind the wait. Stay awesome.)

I've poked a bit at your order and found the issue and sent you a new confirmation order that contains the details.

As Joana mentioned, if you have an issue with an order, please let us know on the customer service forums or through email so we can investigate and fix as soon as possible.

thanks
sara

Liberty's Edge

casiel wrote:

Is there an ETA on when the PFS Chronicle Sheets will be added to the product page?

This module looks phenomenal!

I think they're behind a bit on adapting adventure paths/modules to PFS so it might be awhile.

Mike

Liberty's Edge

Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

I noticed there is no Campaign Cards for this Module, are you going away with those or is this a one of?


Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Dragnmoon wrote:
I noticed there is no Campaign Cards for this Module, are you going away with those or is this a one of?

Erik Mona addresses that question here.

Scarab Sages Modules Overlord

The short answer is we're not doing Campaign Cards, at least for a while.


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Is there some reason the "miniatures-scale battlemap" isn't actually scaled to fit miniatures? That seems a really odd decision to me as there could easily have been a few rows and columns cropped. I don't really see the point of a gridded map where the gridded squares don't fit a typical mini. :/

RPG Superstar 2014

7 people marked this as a favorite.

I finally got to take a look at a finished copy and I just want to say how awesome Paizo's development team is. They improved leaps and bounds on the flaws I had in the adventure while preserving what I liked best about it and keeping the story intact. Huge, huge thanks to the whole team for bringing my ideas into polished fruition.

The art is amazing and the maps are freaking cool. The last encounter, especially, turned out way cooler than I could've imagined.

I thank everyone who voted and who has been excited to see the module come out. I've recently moved back to my home turf and look forward to running it. :)

Also thanks to Mike, Mikko and Robert for always being supportive and I'm glad you guys got crazy-good art to go with your monsters. Also glad I have some PFS scenarios to sniff out by you guys in the near future... ;)


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Has anyone experienced problems opening this file on their iPad? Normally, I use GoodReader and have no issues with Paizo PDFs...but this one (adventure and maps) are thrift me for a loop. I can open in Acrobat (though super slow), but GoodReader just hangs.

On my PC, no problems...looking forward to diving into with my group :)

Lantern Lodge

Any news on chronicles for this module?

Liberty's Edge

Wolf Alexander Vituschek wrote:
Any news on chronicles for this module?

They're backed up. It probably won't be for a few months.

Mike

Scarab Sages Modules Overlord

3 people marked this as a favorite.
Steve Geddes wrote:
Is there some reason the "miniatures-scale battlemap" isn't actually scaled to fit miniatures? That seems a really odd decision to me as there could easily have been a few rows and columns cropped. I don't really see the point of a gridded map where the gridded squares don't fit a typical mini. :/

You aren't all playing games with nothing but goblins, gnomes, and halflings?

Okay, I'm kidding.

Mea culpa.

Scale is difficult to tell in proofs, and we just missed this. We're putting processes in place to try to ensure it doesn't ever happen again.

You *can* still use the map (I just stuck miniatures on my copy), but it's obviously sub-par.

My apologies.


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Owen K. C. Stephens wrote:
Steve Geddes wrote:
Is there some reason the "miniatures-scale battlemap" isn't actually scaled to fit miniatures? That seems a really odd decision to me as there could easily have been a few rows and columns cropped. I don't really see the point of a gridded map where the gridded squares don't fit a typical mini. :/

You aren't all playing games with nothing but goblins, gnomes, and halflings?

Okay, I'm kidding.

Mea culpa.

Scale is difficult to tell in proofs, and we just missed this. We're putting processes in place to try to ensure it doesn't ever happen again.

You *can* still use the map (I just stuck miniatures on my copy), but it's obviously sub-par.

My apologies.

No worries, Owen. No need to apologise for glitches - they happen from time to time. I was just worried there was a reason (because if so, I suspected it was a bad one :p)

As you say, it's still usable and no great issue.

Cheers


Now that some people have access to the PDF could I get some deets on the Curse Devil?


Pathfinder Adventure Path, Lost Omens Subscriber
Axial wrote:
Now that some people have access to the PDF could I get some deets on the Curse Devil?

Curse Devil at Archives of Nethys.


Pathfinder Adventure Path, Pathfinder Accessories, Pawns Subscriber

I have seen the comments on the slowness of the PDF and am experiencing it too.

I just tried to download the PDF again and it's still taking too long to turn pages.

Has anyone received word from Paizo on a fix?

I'm a new Path Subscriber (Giantslayer) and there have been no problems with my initial PDF.

I'm a little confused why this Fury PDF is not useable.

Any suggestions?

Thank you

Paizo Glitterati Robot

4 people marked this as a favorite.
lacker wrote:

I have seen the comments on the slowness of the PDF and am experiencing it too.

I just tried to download the PDF again and it's still taking too long to turn pages.

Has anyone received word from Paizo on a fix?

I'm a new Path Subscriber (Giantslayer) and there have been no problems with my initial PDF.

I'm a little confused why this Fury PDF is not useable.

Any suggestions?

Thank you

I've isolated the issue and the PDF should be fixed soon. An email will be sent out automatically when it's corrected.


Pathfinder Adventure Path, Pathfinder Accessories, Pawns Subscriber

Hi Paizo,

Two months after my first PDF module purchase and I still can't access it... Any updates please?

Thank you

Lee

Paizo Employee Customer Service Manager

Lacker, I apologize that it has taken so long. Customer Service will be sending you an email shortly.

Dark Archive

Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pathfinder Accessories, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Chris Lambertz wrote:
lacker wrote:

I have seen the comments on the slowness of the PDF and am experiencing it too.

I just tried to download the PDF again and it's still taking too long to turn pages.

Has anyone received word from Paizo on a fix?

I'm a new Path Subscriber (Giantslayer) and there have been no problems with my initial PDF.

I'm a little confused why this Fury PDF is not useable.

Any suggestions?

Thank you

I've isolated the issue and the PDF should be fixed soon. An email will be sent out automatically when it's corrected.

Any updates on a fix for the PDF performance issues?

Thanks!

Grand Lodge Contributor

What's the scale of the map on Page 20?

Dark Archive

1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pathfinder Accessories, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Aventhar wrote:
Chris Lambertz wrote:
lacker wrote:

I have seen the comments on the slowness of the PDF and am experiencing it too.

I just tried to download the PDF again and it's still taking too long to turn pages.

Has anyone received word from Paizo on a fix?

I'm a new Path Subscriber (Giantslayer) and there have been no problems with my initial PDF.

I'm a little confused why this Fury PDF is not useable.

Any suggestions?

Thank you

I've isolated the issue and the PDF should be fixed soon. An email will be sent out automatically when it's corrected.

Any updates on a fix for the PDF performance issues?

Thanks!

Bump

Grand Lodge

2 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Pawns Subscriber; Starfinder Charter Superscriber
Chris Lambertz wrote:
lacker wrote:

I have seen the comments on the slowness of the PDF and am experiencing it too.

I just tried to download the PDF again and it's still taking too long to turn pages.

Has anyone received word from Paizo on a fix?

I'm a new Path Subscriber (Giantslayer) and there have been no problems with my initial PDF.

I'm a little confused why this Fury PDF is not useable.

Any suggestions?

Thank you

I've isolated the issue and the PDF should be fixed soon. An email will be sent out automatically when it's corrected.

It's been 4 months without an update, not sure if this dropped off the radar...

Liberty's Edge

Has anyone tried running this from the perspective of the orcs? Where the PCs are all orcs and half-orcs in league with the devils?


If you ran

Spoiler:
a group of orc/half-orcs from a different tribe who'd been ravaged by the tribe depicted in the module

that would actually be pretty cool. Not to say you couldn't do it, you'd just have to do a lot of reworking.


Paper miniatures are now available for this module. You can find them here.


Any idea when / if this module will be sanctioned for PFS?

Liberty's Edge

Magabeus wrote:
Any idea when / if this module will be sanctioned for PFS?

I suspect John Compton's comments in this thread apply to this module too.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Shaun Hocking wrote:
What's the scale of the map on Page 20?

Anyone find the answer to this question anywhere? I just went to let my players know and realized it was missing...

Scarab Sages Developer

6 people marked this as a favorite.
motteditor wrote:
Shaun Hocking wrote:
What's the scale of the map on Page 20?
Anyone find the answer to this question anywhere? I just went to let my players know and realized it was missing...

The only information we really have to go on is that "it may take several days for the PCs to gather all the homesteaders from around Aywll Stead."

and
"This little house sits on a level field about a half-mile from the road." (For D6, Grev's Homestead).

So if we assume thew 1/4 inch spur from the main road complex to the D6 marker is 1/2 mile, that gives us a scale of 4 miles/inch, or roughly 2 hours of travel per inch if on foot. That looks to match both the idea that these are semi-independent settlements outside of town, and that things like the traitor's camp are far enough away to prevent being casually discovered by folks around Arwyll's Stead.

Dark Archive

1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pathfinder Accessories, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Eru the One wrote:
Chris Lambertz wrote:
lacker wrote:

I have seen the comments on the slowness of the PDF and am experiencing it too.

I just tried to download the PDF again and it's still taking too long to turn pages.

Has anyone received word from Paizo on a fix?

I'm a new Path Subscriber (Giantslayer) and there have been no problems with my initial PDF.

I'm a little confused why this Fury PDF is not useable.

Any suggestions?

Thank you

I've isolated the issue and the PDF should be fixed soon. An email will be sent out automatically when it's corrected.
It's been 4 months without an update, not sure if this dropped off the radar...

That would appear to be the case... Any chance of an update on this issue?

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