Steel_Wind |
4 people marked this as a favorite. |
So I was considering on integrating in Arwyll Stead into my Giantslayer campaign, when all manner of difficulties presented themselves with doing so.
Never mind the main plot, my problem is where the hell to put Arwyll Stead.
So it's time to be a bit pedantic here, because the overwhelming majority of the time, Paizo gets its topography right as it builds on to the MASSIVE imaginary land of Golarion. But this is not one of those times when it comes to Arwyll Stead.
The shifting locations and topography of some of the settlements and geography in this area - and even the name and length of a river - are inconsistent and require revision at some point.
Here's how we get to the (pedantic) problem...
On the original map of Golarion in the 3.5 Campaign setting, the River Esk and the Kestrel rivers do not exist. The Path river stops a good deal short of where its headwaters are now drawn.
Fast forward to when Belkzen was first detailed in the AP line - and we find it the subject of an article in Pathfinder #11 - Skeletons of Scarwall in an article by Jamers Sutter. A map is included in that article, and both the Esk and Kestrel Rivers are added to the geography as depicted in the Map of the Inner Sea Region that came with the 3.5 Campaign Setting.
At the time of Skeletons of Scarwall, Freedom Town is not located on the branch of the Path river at all, but appears to be in the plains, beyond the borders of Lastwall and not quite in Belkzen proper. A sort of no man's land. It's described as such, too.
By the time of the Inner Sea Map Portfolio, the Path River is redrawn again, this time to go right by Freedom Town which is no longer in the plains, but the town is moved to the shores of the newly drawn and lengthened Path River.
Giantslayer Vol #2, The Hill Giant's Pledge concurs with the placement of Freedom Town on the borders of the now lengthened Path River. Belkzen, Hold of the Orc Hordes concurs that Freedom Town is within the boarders of Belkzen, but omits any reference to the river on the area map in that product. However, on the map of the town included in the same book at page 24, a map of the town is provided and the name of the river changes from the "Path" to the "Aren".
Daughters of Fury changes the topography again, by placing the town further up the headwaters of the now lengthened Path River. Yet somehow, Arwyll Stead is clearly described in the appendix to Daughters of Fury as being within the borders of Lastwall. Problem is, Freedom Town -- which is closer to Vigil, indeed, only two days ride from the town, is not within those borders. It's in Belkzen and this is discussed in the context of the politics of Chieftain Uldeth and the Empty Hand in Urgir.
So, one (or more!) of these things is wrong, or alternatively, the borders have changed and some event has brought peace and Order to Freedom Town. That would be a definite violation of a basic premise to Golarion's design where events in a given AP are not assumed to have happened and the mutually independent "Theme Parks" of each of the stores in the world have not happened and all is "at rest".
Problem is, the map in Giantslayer Vol 2 clearly tells us that Freedom Town is in Belkzen and beyond the borders of Lastwall. Indeed, the criminal scum of Freedom Town play a role in the 1st volume of that AP and its location within Belkzen is noted.
So, all by way of saying, I must conclude that this map of "where on Golarion" Arwyll Stead is located is messed up and just wrong.
Arwyll Stead needs to be closer to Vigil and on the Path River, or the Aren, or whatever the hell you want to call it - just near Lastwall's border so as to leave Freedom Town beyond it within the borders of Belkzen, as also depicted in Giantslayer, Curse of the Crimson Throne and Belkzen, Hold of the Orc Hordes.
I suggest Arwyll Stead should be properly located on the Aren River (that name makes sense for that tributary), located essentially in the area under the letters "F" and "r" in the word "Freedom Town" on the one part Inner Sea Poster Map.
Eru the One |
2 people marked this as a favorite. |
Eru the One wrote:That would appear to be the case... Any chance of an update on this issue?Chris Lambertz wrote:It's been 4 months without an update, not sure if this dropped off the radar...lacker wrote:I've isolated the issue and the PDF should be fixed soon. An email will be sent out automatically when it's corrected.I have seen the comments on the slowness of the PDF and am experiencing it too.
I just tried to download the PDF again and it's still taking too long to turn pages.
Has anyone received word from Paizo on a fix?
I'm a new Path Subscriber (Giantslayer) and there have been no problems with my initial PDF.
I'm a little confused why this Fury PDF is not useable.
Any suggestions?
Thank you
Module has been out for 12 months, fix was identified 11 months ago, any updates on when?
John Compton Pathfinder Society Lead Developer |
1 person marked this as a favorite. |
Duncan7291 wrote:I know...I'm wondering when they'll get to sanctioning Ire of the Storm?roysier wrote:Module is still not PFS sanctioned = sits on shelf collecting dust.I almost bought the hard copy at local store today...then recalled that its not PFS sanctioned. /sigh
I anticipate it being sanctioned on or shortly after its street date: May 25th.
Zaister |
lacker wrote:I've isolated the issue and the PDF should be fixed soon. An email will be sent out automatically when it's corrected.I have seen the comments on the slowness of the PDF and am experiencing it too.
I just tried to download the PDF again and it's still taking too long to turn pages.
Has anyone received word from Paizo on a fix?
I'm a new Path Subscriber (Giantslayer) and there have been no problems with my initial PDF.
I'm a little confused why this Fury PDF is not useable.
Any suggestions?
Thank you
This is still an issue, is there any possibility to get this fixed soon?
Note that this also affects the poster map PDF.
Zaister |
Sorry to push this to the top again, but it would really be helpful if the PDFs of this product were usable on Apple devices, which currently is just not the case. It's been more than a year now since Chris promised to get this fixed...
Zaister |
Sorry to push this to the top again, but it would really be helpful if the PDFs of this product were usable on Apple devices, which currently is just not the case. It's been more than a year now since Chris promised to get this fixed...
Can I once again ask that the PDFs for this product get fixed. I'll be playing this soon, and the PDF simpy do not work on mbbile Apple devices, and it would really be helpful if they did.
Rysky |
I've used and still using iBooks on my iPhone and it's working fine. The only problem was when my old phone started to get full. Solved by getting a bigger phone.
EDIT: just went and checked my PDF of DoF to make sure. Yeah, it is really slow, never noticed that before. All my other Paizo PDFs work just fine. Odd.
EDIT 2: Sent an email.
Katina Davis Customer Service Representative |
Chris Lambertz Community & Digital Content Director |
3 people marked this as a favorite. |
Sorry to push this to the top again, but it would really be helpful if the PDFs of this product were usable on Apple devices, which currently is just not the case. It's been more than a year now since Chris promised to get this fixed...
I've already posted in response to the thread in the Customer Service forum, but this simply slipped off my radar. I'm getting it back on my to-do list and hope to have the fix completed and out soon. Apologies once again for the delay, folks!
Rysky |
Zaister wrote:Sorry to push this to the top again, but it would really be helpful if the PDFs of this product were usable on Apple devices, which currently is just not the case. It's been more than a year now since Chris promised to get this fixed...I've already posted in response to the thread in the Customer Service forum, but this simply slipped off my radar. I'm getting it back on my to-do list and hope to have the fix completed and out soon. Apologies once again for the delay, folks!
Yay! Thankies!
tbug |
So, all by way of saying, I must conclude that this map of "where on Golarion" Arwyll Stead is located is messed up and just wrong.
Arwyll Stead needs to be closer to Vigil and on the Path River, or the Aren, or whatever the hell you want to call it - just near Lastwall's border so as to leave Freedom Town beyond it within the borders of Belkzen, as also depicted in Giantslayer, Curse of the Crimson Throne and Belkzen, Hold of the Orc Hordes.
I suggest Arwyll Stead should be properly located on the Aren River (that name makes sense for that tributary), located essentially in the area under the letters "F" and "r" in the word "Freedom Town" on the one part Inner Sea Poster Map.
I was just starting to run into these map errors and thought that before I had to make up my own solution I should check here. Thank-you so much for figuring out which maps were wrong and how to fix them.
Talon Stormwarden |
Zaister wrote:Sorry to push this to the top again, but it would really be helpful if the PDFs of this product were usable on Apple devices, which currently is just not the case. It's been more than a year now since Chris promised to get this fixed...I've already posted in response to the thread in the Customer Service forum, but this simply slipped off my radar. I'm getting it back on my to-do list and hope to have the fix completed and out soon. Apologies once again for the delay, folks!
...
HoloGnome |
motteditor wrote:Shaun Hocking wrote:So if we assume thew 1/4 inch spur from the main road complex to the D6 marker is 1/2 mile, that gives us a scale of 4 miles/inch, or roughly 2 hours of travel per inch if on foot. That looks to match both the idea that these are semi-independent settlements outside of town, and that things like the traitor's camp are far enough away to prevent being casually discovered by folks around Arwyll's Stead.
I am just winding up another run of this fun module, and these are the rough distances I have used in the past:
Spoiler:0-Point: Arwyll Stead
D1:~2 miles
D2:~5 miles
D3:~7.5 miles
D4:~10.5 miles
D5:~9.5 miles
D6:~11 miles
IC:~11.5 miles
TC:~2 miles (river crossing + crocodile! ^_^), ~6 miles (land)
ER(from TC):~4 miles (land + switchbacks)
DC15 Survival to follow trails off-road based on rough verbal descriptions or DC10/auto with specific orc aid and/or maps.
Jeffrey Stop |
So if we assume thew 1/4 inch spur from the main road complex to the D6 marker is 1/2 mile, that gives us a scale of 4 miles/inch, or roughly 2 hours of travel per inch if on foot. That looks to match both the idea that these are semi-independent settlements outside of town, and that things like the traitor's camp are far enough away to prevent being casually discovered by folks around Arwyll's Stead.
I think the math is off on this. If 1/4 inch = 1/2 mile, multiplying each by 4 means 1 inch = 2 miles.
Assuming the map is to scale, I roughly measured distances in mm and calculated the distances and travel times for the homesteads. (I used 6 mm / 1/2 mile or 12 mm / mile.)
If it's helpful to anyone, I put it up online here.
If I'm wrong, let me know so I can correct my calculations.