Clover

Itzeebitzee's page

FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 15 posts (770 including aliases). 29 reviews. No lists. No wishlists. 16 Organized Play characters. 1 alias.



1 to 25 of 29 << first < prev | 1 | 2 | next > last >>

Sign in to create or edit a product review.

Add PDF $13.99

Print Edition Unavailable

Non-Mint Unavailable

Weakest of the AP

**( )( )( )

Essentially this book in the AP in a gigantic dungeon crawl. Its set in the famed City of Brass which should scratch an itch for the older 1E fanboys out there. There is even a few winks and nods to the art of that older version. Yet when push comes to shove, there is very little of the setting in the adventure as your primarily stuck in a massive dungeon with a few factioned monsters per floor. Additionally it has a weird puzzle at the start which will confound a lot of tables, it certainly did for mine.

The maps in this massive dungeon are also a nightmare. They are all in 10 foot square scale which makes drawing or printing them out a real challenge. On top of that its a confusing lay out with the party going up and down levels frequently and often I found not every access point was clearly marked for where it ends up taking you. That was a huge frustration.

There are a few good story beats here. though as the GM you have to work pretty hard to bring out the RP. Plenty of information about the impending BBEG that makes sense. Yet ultimately it fell flat to me and my table.


Add Print Edition $19.99 $5.00

Add PDF $13.99

Non-Mint Unavailable

Wasn't impressed...

*( )( )( )( )

This installment of the AP is just a distraction from the main events and really quite an annoying one. It essential has the characters being taken prisoner by the elves they have been helping, then escaping and going off to an interesting area that is virtually ignored to deal with a shadow government.

Why didn't they do more with the Tanglebrair and Treerazor? Such a fun place. The Thorn's End map and the development of the rooms take up a ton of space and are largely irrelevant as this isn't a dungeon grind. That space could have been used is so many better ways.

Also the maps... this AP just has the blandest maps. No detail, same color palet for most. Just blah.

There are few combats in this AP and those that are here can mostly be bypassed with good diplo skills. That too is annoying as you can level without doing much fighting to earn it.

All around just a disappointment.


Add Print Edition $19.99 $5.00

Add PDF $13.99

Non-Mint Unavailable

Immerse yourself in Golarion Lore

*****

This is a great module. I ran it online with a group of 6.

The Good:
-Tons of great lore to experience. If your players really dig the backstory of Golarion they'll really be into this run.

-Plenty of room for a GM to create. Its a very open story so if you like inserting extra stuff, then your going to have the room to do it here. If you prefer running as written you'll also be fine.

-Some good RP options are available here with complex NPCs.

The Bad
-The combats are not that impressive. So much more can be done with the dragon fight than is actually presented.

All said and done, this has been my favorite installment so far. Really has me and my friends looking forward to book 4.


Add Print Edition $22.99 $11.49

Add PDF $15.99

Non-Mint Unavailable

Excellent Start

*****

My group and I finished this book yesterday after playing nine sessions roughly averaging 3 ½ hours a pop. We play online with 6 players.

Story: The story is great. Starts off with the big bad guys making a powerful statement. This gives the GM a chance to play up that the demons are no joke and over the course of the book, the descriptions emphasize just how rotten they can be. The writers rarely miss a chance to speak to their taste in graffiti, vandalism of statues and desecration of monuments. The story really falls into two parts, the first one isolates the PCs from the larger events but that works great to force them to build as a team, the later part of the story opens up the scene to allow the players to explore the destruction and claim some victories. I liked how that worked out

Role-Play: This was also really well integrated into the story. The book has some NPCs thrust upon the PCs right off the bat. They are all well flushed out and easy to adapt and challenge the PCs to interact and help them find their voices with these brand new characters. Later on there are more interesting NPCs presented to the PCs each of them also well flushed out with clear goals and easy personalities to interpret. Also, the story has a number of decision points that should challenge members of the party to consider their own motivations and cooperate and negotiate upon those ideas.

Combat Encounters: These were mostly good. I had to modify a little bit here and there given the size of my group and emphasis upon them to build powerful characters. My intention being to run this without mythic rules means I will frequently be forced to modify encounters so this did not bother me. If it were a standard 4 person party, I think a good amount of the encounters would be challenging.

Extras: The maps of the underground could have been a bit more interesting. As it is they look pretty generic. The maps of the city however are very compelling visually. Give you a really good sense of the damage that was done. Additionally the introduction to Kenabres allows you to set up some stuff before the events of the AP kick off, so if you feel like you need to invest your players into the city more, there is ample material to do so. The monsters at the back are also good. Mostly they flush out the ranks of the demons giving multiple options across all CRs.

Overall: Great start to the AP. I’ve noticed some complaints of this being too railroady, but I don’t think so. In fact there is a large portion of the second half of the AP which asks the PCs to explore the ruins of Kenabres. A GM could easily add or subtract encounters into this portion as he wants. So the characters have room to develop, the plot sets the stakes really high and invests the PCs into the books to come.


Our Price: $3.75

Add to Cart

Giant Sized flavor!

*****

I have always enjoyed Giants and the lore around them so this was a welcomed idea to me. I recently got to use this class in a campaign of Giantslayer which was rather perfect as my growing size was accommodated by the size of the maps. So having played this class here are some of the things I observed:

- I was able to fully immerse myself in Hill Giant lore. The pdf gives you the option for a wide variety of different giants to choose from including Ettins and even trolls. I went Hill Giant and never felt like I was trying to skin things into place
- It’s a competitive class mechanically. I could see ways that the class could potentially be broken but my build was more as a tank which had high HP and very nice AC. I didn’t dominate the group but was right in line with everyone else and able to hold my own.
- The product itself if very well laid out and a huge bonus for me is that there is a companion Herolab product. So if you’re like me and are nearly dependent upon herolabs, you’ll be in luck.

So overall I would highly recommend this product. Was great for me, I got to be mechanically strong while also partaking in some giant sized RP flavor.


Our Price: $3.99

Add to Cart

Slow and Specialized

*( )( )( )( )

I played this at a Con with an energetic table and enthusiastic GM on the 5-6 tier.

In our run we had one pretty nasty combat and that was all. The rest of the scenario was investigation and RP. This is great for skill based characters but myself and some of the melee specialists ended up bored before long. There really wasn't much for non-melee types to do.

When the final reveal comes we were disappointed that our victory ends up getting snatched away from us. All said and done, very dissatisfying experience.


Add Print Edition $24.99 $12.49

Add PDF $17.99

Non-Mint Unavailable

Fit nicely in Giantslayer

*****

I’m reviewing this a player in a group of 6 that had the Gm adapt this to fit into her Giantslayer campaign. So with this review, know that there was probably a lot tinkered with and altered to fit her campaign.

First of all let me get into the characters, most memorable for me were the lead half-orc female Vergazi. Our GM seemed to have a lot of fun player her off several of the PCs as a withdrawn and somewhat shy character but she had us rallied around her till the end… and even after. Terrin Shaw the scout master was actually introduced to us at the end of Giantslayer book 1. She played him off as a heroic but also something of a sexually aggressive character which certainly played with expectations as my character tends to be something of a womanizer. As such I got a taste of my own medicine from another playa, who happened to be of the same gender. The bad guy characters were quite interesting, especially the Devils who always seemed interested in cutting shady deals that might divide the party and our NPCs, by the end of the story, one of the PCs actually flipped on us.

The encounters varied from squash matches to OMG are we going to live!!! I liked that there were features to the combats that involved more than standing in place exchanging swords blows such as when facing some winged critters later on in the game. Additionally in the middle there were several encounters that hinged heavily on RP with homesteaders that resulted in something akin to skills challenges. So that was a pleasant mix between RP and combat.

The story was interesting and heavily involved with the relationships the PCs make with the NPCs. So to that extent there certainly seemed to be a necessary level of PC buy in to make this whole thing work. Luckily my group is highly motivated on the good side and as I said before with the characters, they were interesting enough to draw us in. I love the setting and that it was able to fit into Giantslayer with ease. The stakes were not world ending but localized which was fine. There is also an abundance of really strong female characters which is nice and worked really well for our female GM. She was able to talk in a girl voice, even if it was often an Orc girl voice.

Overall I had a great experience with this. Our GM took what was written and was able to adapt it to her own campaign in a way that allowed everyone at the table to have a very enjoyable couple of weeks of play.


Our Price: $3.99

Add to Cart

Best at the local Con

*****

This is a fantastic scenario helped by the luxury of having played it at a local Con (DexCon) with it being run by an amazing GM - the Jersey VC.

Atmosphere

The setting is rich and creepy. Given the GM presentation and box text it was very easy to visualize what was happening in my head. It strongly reminded me of a popular movie franchise from the late 80s and everyone at our table was having a good time with that impression.

Encounters

I was pleasantly surprised with the encounters. In most of the fights the environment had to be considered and this added to the strategic thinking required to effectively deal with the opposition. Additionally the NPCs had large interesting personalities that could be drawn upon.

Play it and enjoy!


Excellent for all SciFi

*****

This is a great product. Given the size and diversity of this space station it can easily be used as everything from a secret scientists lab to a high tech city. I've used this product for everything from Star Wars SAGA games to Mutants and Masterminds. With so few great full color scifi maps available, this should cover a lot of your needs.


Our Price: $3.99

Add to Cart

Chance to chew up scenery!

****( )

I ran this yesterday on the 4-5 tier with a group of 6 players of varied skill and experience.

Plot: I found the plot simple enough that the players were not lost in all the twists and turns. I really like it when you don't have to be Sherlock Holmes to figure out whats going on. This scenario had just enough plot to give the PCs a chance to speculate on whats happening and why and reward them for being right.

Encounters: This is where the scenario loses a star for me. The encounters are really easy. The PCs were never really challenged. There are a series of minor encounters however that can be played for pure comedy and that proved to be a lot of fun.

Role-Play: This is the real strength of the scenario. Your given a fun NPC that is central to the plot. If your a GM like me that likes to grandstand and really chew up a scene this is a scenario for you. Get and bring young Lander to life.


Our Price: $2.50

Add to Cart

Good solid mini

****( )

I'm really happy this is a common mini given the amount of times Babau pop up in PFS. So it was nice to be able to get a few of these at a reasonable price.

The mini itself is good. It has a strong menacing pose and good color scheme. I like this.


Add PDF $13.99

Print Edition Unavailable

Missed opportunity

*( )( )( )( )

So we finally get into Tian Xia only to spend time in a massive dungeon grind... great. There are a few moments at the start where you get to take in some of the diversity of Tian cultures but then the book hits that massive wall of the most tedious dungeon grind one can imagine. Worst of all, this dungeon barely captures any of the exotic feel one might expect being in a strange place like Tian Xia.

What is truly annoying is the title - Forest of Spirits - is so intriguing and leads one to imagine some kind of exploration/sandboxy adventure but rather your stuck in a meatgrinder.

My suggestion, slip in Ruby Pheonix or an old Kara Tur module and skip that whole dungeon.


Add PDF $13.99

Print Edition Out of print

Non-Mint Unavailable

Great Start

*****

This is one of the best AP books of all time.

Pros:
- Great get the party together hook
- Amazing setting
- Sandbox style adventure leaves room to play

Cons
- There was a tricky puzzle that my players had a tough time figuring out

Overall its just doesn't get better than this. My players loved it for its sense of mystery, menace and suspense. I can't wait for this to become PFS legal to get a chance to play it and run it more.


Add PDF $13.99

Print Edition Unavailable

Non-Mint Unavailable

Not the best in the series

**( )( )( )

I really didn't like this module. To me it felt like a drag as my players were really anticipating getting to Tian Xia and had to waste their low-mid levels here with Vikings. I love vikings! I want a Viking AP but here they feel like a burden rather than the highlight something like that should be.

Pros
- Being in Karlsgaard opens opportunities to RP
- If your into the caravan rules (which Im not) you get to go into the bookkeeping of buying and selling stuff
- Tengu Ninjas
- The theme of corruption fleshes out more

Cons
- Several silly and annoying encounters - one of which is a TPK in the waiting.
- Another big ol' castle


Add PDF $13.99

Print Edition Out of print

Second time still good

****( )

Overall this is the start of my favorite of the APs.

Highlights
- Massive Goblin fight
- Very fun story that has a nice slow burn that begins here

Lowlights
- Too many forced NPCs at the start. I did away with them
- The castle is huge and can be tedious esp if you play it as a PFS mod.
- Not a fan of the caravan rules

I've ran this as campaign and we had a great time with it. I've also gotten to play it as a PFS module and it still holds up. I just wish it wasn't so combat focuses in that castle. Seems to drag on.


Our Price: $3.99

Add to Cart

Fun RP friendly scenario

*****

I ran 5 tables of this at GenCon and had a blast. Every table I ran of it had a great time. What I liked best was that there are plenty of opportunities for RP spread throughout the scenario. In fact, three separate areas have specific RP encounters set up that effect the ending and possibly the long term story arch for season 5. This gave me as a GM to bounce between two very colorful RP personalities and voices while making direct appeals to the players and thus encouraging their character personalities to emerge.

The combats were fairly straight forward and a bit on the easy side but I did not mind this at all. I’d encourage GMs to look carefully at the templates and magic items of the enemies. But again what I liked about the encounters is that there is RP involved with them. A creative RP GM can create a lot of dialogue during the combats to really invest the PCs in kicking their butts!

Great job Mike Shel and Paizo.


Our Price: $3.99

Add to Cart

Interesting Encounters

****( )

I've both run and played this scenario. Both time I had a group of regular players. One group was more RPcentric the other is a more build focused group that also has some good RP skills. In both cases the game went really well.

First of all I love the history to it. For those Golarion junkies your going to get some decent story out of this scenario. At the end there is also some fun Easter Eggs hinting at season 5.

The encounters were fun. Some unusal monsters are here that you might not encounter too often. Also the NPCs at the end are well fleshed out with fun dialog quirks.

Overall a lot of fun with some great setting and RP moments backed up by interesting encounters.


Our Price: $5.00

Add to Cart

Great great scuplt!

*****

I love this mini. It has size, weirdness and a beautiful scuplt. I cant wait to toss this at my players.


Our Price: $6.00

Add to Cart

Scale seems off

***( )( )

While I like the pose and sculpt, it harkens back to the Iron Golem Talos of the Argonauts films, I just wish it were a bit larger.


Our Price: $2.50

Add to Cart

Worst of the bunch

*( )( )( )( )

This mini is pretty awful. Its head looks too small for the body, the painting is dull and overall just looks flimsy. Very disappointing.


Our Price: $2.50

Add to Cart

Awesome Skulks

*****

These guys are great. They look better than the art Ive seen of them in Monster books while still maintaining a creepy sense about them. But the great thing about this mini is that while its creepy, it still looks humanish enough in the shape and eyes that a group of players wont automatically switch into kill, kill mode.


Our Price: $12.00

Add to Cart

Its merely ok...

***( )( )

Not the best Fire Giant mini out there. The size of this guy isnt going awe anyone at the table. Seems really small compared to the art in the Shattered Star books which depict these guys as truly massive.


Our Price: $2.00

Add to Cart

Better options

**( )( )( )

These Derro look too thin and frail for my satisfaction. When I ran this section of Shattered Star I used the very cool looking Derro from the old DnD line.

The details on this one also suffer from its tiny size. So while it is designed after the NPC of the Shards of Sin, the details are so obscure that it becomes irrelevant.


Our Price: $2.00

Add to Cart

Very nice and alien

*****

I love this mini. Its so bizarre looking that it really brings out the alien nature of the Caulborn. Place this guy on the map and the players will know they are up against something strange.


Our Price: $16.00

Unavailable

Amazing

*****

This is a stunning mini. The amount of detail and creative design will have you staring at it in amazement. I only hope that more Alchemical Golems appear in future publications so I can drop them on the game map and amaze the players.


1 to 25 of 29 << first < prev | 1 | 2 | next > last >>