Pathfinder Player Companion: Giant Hunter's Handbook (PFRPG)

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Pathfinder Player Companion: Giant Hunter's Handbook (PFRPG)

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Take On the BIG Problems!

Get ready to take on the biggest challenges of your adventuring career with Pathfinder Player Companion: Giant Hunter’s Handbook! Whether you’re facing ogres in the untamed mountains or risking the wrath of the rune giants in ancient ruins, this volume gives you everything you need to even the odds against giants of every type!

Giant Hunter’s Handbook contains player-focused, in-depth discussions preparing you to face, negotiate with, and ultimately lay low some of the Pathfinder RPG’s most intimidating foes. Each Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player. Inside this book you’ll find:

  • Traits and advice for characters with backgrounds impacted by the ravages of monstrous giant clans.
  • Details on Golarion’s most famous giant-hunting organizations, as well as teamwork feats to help your own giant-hunting team achieve victory and glory.
  • New archetypes that help characters take on giants on an equal footing, including the goliath druid, who can grow to giant size, and the titan fighter, who can wield oversized weapons.
  • A preview of the upcoming Giantslayer Adventure Path,as well as campaign traits and suggestions guaranteed to aid you throughout this titanic campaign.
  • New equipment, feats, magic items, spells, methods for shrinking oversized giant treasure down to a useful scale, and much, much more!
This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.

Written by Alexander Augunas, Luis Loza, Ron Lundeen, and David Ross.
Cover Art by Jason Engle.

Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for all types of characters, as well as traits to better anchor the player to the campaign.

ISBN-13: 978-1-60125-712-3

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Archives of Nethys

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3.80/5 (based on 5 ratings)

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Great balance between options and setting info

5/5

Read my full review on Of Dice and Pen.

Overall, I really like the balance Giant Hunter’s Handbook strikes between mechanics and setting information. The new character options don’t overwhelm with their sheer quantity. Instead, they support the flavour of the setting. And the setting information provides you with a basic, but good understanding of how the people of Golarion interact with giants. After reading the book, I felt like I actually learned something about the world rather than just be presented with a bunch of character options that I would rapidly forget about. I wish the Player Companion books would reach this balance more often.


Specific, but specifically good.

4/5

This product is worth the money for the Titan Fighter archetype alone and I bought it for that reason. I was not disappointed. It fixes what the Titan Mauler barbarian archetype was supposed to do and finally lets you do what you probably wanted to do with that class, only to find out you couldn't. The catch is, this is a Fighter archetype not a Barbarian one, but just take a dip into a class that grants Rage if it means that much to you and problem solved.

I don't play Druids so I can't speak to the power of the new Druid archetype presented, but it looks pretty potent based on what I've seen.

Another great feature is having a handy reference guide to all the various giants published so far. Very good for a GM who doesn't want to waste time poring through Bestiaries to find just the giant he or she needs. Now you can find what you're after and where to find it easily.

Overall, a very good book for anyone wanting to tangle with giants, be they GM's or players.


Useful for fighting Giants!

4/5

What is really great about this book is that the size of looted equipment is mentioned.
It states, that wondrous items and rings mostly adjust to the wearers size, but arms and armor don´t.
And there are spells and other solutions for this.

Also there are feats that enable you to fight with larger arms and very useful teamwork feats like the good ones from Dragon Slayer´s Handbook, but unlike the lame ones from Demon Hunter´s Handbook) against ALL creatures which are larger than you -
NOT ONLY AGAINST GIANTS!

I really love the artwork from the center spreads lately, they are gorgeous and really show in this case how big the different giants are in relation to a human and each other.

One thing is WRONG in this book:
The damage from small and medium sized weapons is switched and needs to be switched back.


Needs more

2/5

Reading though, a lot of the material just seems out of place. Maybe not out of place as much as maybe they couldn't find a more fitting book to stick it in?

A new Druid archtype that's exactly what everyone needed <sarcasm>, a new way for Druids to stand head and shoulders over just about everyone else, but literally and steal the reach Cleric's thunder. A Fighter stepping on the Barbarian's toes. A two-page spread showing the OGL giants kind of like the 3.0 size categories. I'd almost say this might be the Giantslayer PG, but nope, that takes up the last few pages of the book (again!!!). Not sure what the deal is with the weapons? Are they reintroducing the old school weapons deal less damage against larger creatures rules? Printing error? I don't know, too much of this book just screams, well, something other than "giants/vs giants".

Two things did stand out though which where kind of cool. Skill tricks (and unlike that god-awful Tech Guide, doesn't require a Feat to be able to use what you already have), and they are not terrible either, and then there is the Rogue Archtype, which is just cool, (and I don't even like Rogues).

Yai-Mimic Metamagic has some potential (drop the setting flavor). Very Salubri. :)


What a surprise!!!!

4/5

I honestly had very, very low expectations on this book and that is probably why it is a 4 and not a 3 star book. This book has lots of interesting items, nifty feats, traits, and two of my favorite archetypes in a long time (for base classes). The only thing I wish is that there had been 1 ACG archetype (either slayer or HUNTER) in the book. This has firmed my opinion that I can't ever put this subscription on hold. Every time I consider it, this happens.


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Shadow Lodge

wait so what are these new mundane weapons and how much damage do they do?

Also what does the new titan fighter barbarian get?


Hmm, would the Effortless lace allow my Inspired blade to pick up Piranha strike, I wonder...


doc the grey wrote:

wait so what are these new mundane weapons and how much damage do they do?

Also what does the new titan fighter barbarian get?

It's a Fighter archetype, not Barbarian and someone posted it earlier:

Titan Fighter:
Titan fighters make use of enormous weapons others can barely lift. Titan fighters have the following class features.

Giant Weapon Wielder (Ex): At 1st level, a titan fighter can wield two-handed melee weapons intended for creatures one size category larger than himself, treating them as two-handed weapons. He takes an additional – 2 penalty on attack rolls when using an oversized two-handed weapon.
This ability replaces the fighter’s 1st level bonus feat.

Incredible Heft (Ex): At 3rd level, a titan fighter becomes more skilled at wielding weapons intended for creatures one size category larger than himself. The penalty on attack rolls for using such weapons is reduced by 1, including when using oversized two-handed weapons.

At 7th level and every 4 levels thereafter, this penalty is reduced by another 1 (minimum 0). This ability replaces armor training.

Unstoppable Momentum (Ex): At 5th level, a titan fighter gains a +1 bonus on combat maneuver checks and to CMD while wielding a weapon sized for a creature of a larger size category. At 9th level and every 4 levels thereafter, this bonus increases by 1. When wielding oversized weapons, the titan fighter can attempt to bull rush, drag, overrun, reposition, and trip creatures up to two sizes categories larger than himself. This ability replaces weapon training.

Grand Lodge

Could a tiefling with the racial trait allowing the use of large weapons without penalty take a level in titan fighter to use a huge greatsword at a -2 penalty?

Also is it just me or is the Goliath druid not one of the single greatest archetypes ever! I need to get one of these guys in a game as a half-giant (DSP) wielding a large or depending on the answer to the above question, huge greatsword. Tack on spontaneous enlarge person and giant form and I could be swinging a gargantuan greatsword for vital strike perfection.


Goliath druid half-orc devoted to gorum wielding a huge falchion. Yeah. I can dig it.


Okay, two questions for this manual (both related to the Titan Fighter archetype for the Fighter class).

First, does the Giant Weapon Wielder extraordinary ability of the Titan Fighter archetype solve the problem that the Massive Weapons extraordinary ability of the Titan Mauler archetype of the Barbarian class does not (aka the "Inappropriately Sized Weapons" rule)?

Second, if the Giant Weapon Wielder extraordinary ability does indeed allow the wielding of a large-sized weapon by a medium character, will we get a similar revision for the Massive Weapons extraordinary ability of the Titan Mauler archetype of the Barbarian class in the 3rd printing of Ultimate Combat (or possibly in new errata)?


Protoman wrote:
Whoa that effortless lace sounds incredible. I hope it'll be PFS legal as that would open up a bunch of finesse-build options.

It does.... a lot. By itself, Slashing Grace doesn't let you apply dex to hit with weapons that don't already get it. Combined with this (at a really decent price, to boot?) Don't need to dip Swashbuckler anymore to get full use from finesse, sure, but it also opens up a lot of options for twf... depending on the exact wording, of course.

Contributor

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Throne wrote:
Protoman wrote:
Whoa that effortless lace sounds incredible. I hope it'll be PFS legal as that would open up a bunch of finesse-build options.
It does.... a lot. By itself, Slashing Grace doesn't let you apply dex to hit with weapons that don't already get it. Combined with this (at a really decent price, to boot?) Don't need to dip Swashbuckler anymore to get full use from finesse, sure, but it also opens up a lot of options for twf... depending on the exact wording, of course.

Without giving away any spoilers on the book, I will say that one of the reasons I worded the Effortless Lace as I did was to make dual-scimitar builds something that could actually be accomplished without a massive –4 penalty on attack rolls. We'll see soon enough how the fine gentlemen with the Pathfinder Society choose to handle the Effortless Lace, I'm sure, but I designed it the way I did to expand upon the number of finesse builds that people could play effectively. In that way, its sort of like a blinkback belt or belt of hurling, but for finesse weapons.

Again, not a Paizo-official response. If you quote my post and try to use it as +1 flaming finesse weapon bane ammo, I can't promise that an angry rune giant won't show at your doorstep in the wee hours of the morning, looking for vengeance.

Liberty's Edge

By RAW, it seems possible to use several Effortless Laces on the same weapon. Or did I miss something ?

Also, I do not get what the benefit of the Cry Challenge feat is. Way I read it, it only allows you to get attacked :-/

Contributor

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The black raven wrote:

By RAW, it seems possible to use several Effortless Laces on the same weapon. Or did I miss something ?

Also, I do not get what the benefit of the Cry Challenge feat is. Way I read it, it only allows you to get attacked :-/

Again, I'm not the developer or a representative of Paizo, Inc and my word has no say at anyone's table but my own, but if you tried to tie multiple effortless laces onto a single weapon at my table, I'd probably thwack you with my copy of the Giant Hunter's Handbook.


The black raven wrote:
Also, I do not get what the benefit of the Cry Challenge feat is. Way I read it, it only allows you to get attacked :-/

From one "black moniker" to another - its designed to draw the focus of the Jotunn's attack to one source, allowing the rest of your crew to hamstring and butcher the longshanks.


I'm pretty sure there are already free actions anyone can do that provoke somewhere

Alexander Augunas wrote:
I'd probably thwack you with my copy of the Giant Hunter's Handbook.

Aren't the player's companions floppy?

Contributor

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deuxhero wrote:
Alexander Augunas wrote:
I'd probably thwack you with my copy of the Giant Hunter's Handbook.
Aren't the player's companions floppy?

Players can be surprisingly hard to replace, and in my experience bludgeoning them with my Core Rulebook brings the unpleasantness of police investigations, so I prefer to stick with thwacks rather than clobberings.


Now I am only going based on what I have read here and on d20pfsrd.com so I could be wrong but.....

You mean to tell me there are new skill uses for Bluff/Diplomacy and Stealth (like HIDING BEHIND OR WITHIN BIG CREATURES!) but---

One of the most well known staples of combat with massive enemies, the ability to climb atop and hang on to them while fighting them, is found no where in the book? Not as a new Climb skill option (which would make the skill more useful) or as a feat?

Both WotC and Paizo lack this mechanic in the game.

Why exactly?!

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber
Barachiel Shina wrote:

Now I am only going based on what I have read here and on d20pfsrd.com so I could be wrong but.....

You mean to tell me there are new skill uses for Bluff/Diplomacy and Stealth (like HIDING BEHIND OR WITHIN BIG CREATURES!) but---

One of the most well known staples of combat with massive enemies, the ability to climb atop and hang on to them while fighting them, is found no where in the book? Not as a new Climb skill option (which would make the skill more useful) or as a feat?

Both WotC and Paizo lack this mechanic in the game.

Why exactly?!

Rite Publishing's outstanding (imo) release 101 New Skill Uses has an expansion of Climb to cover this, if you're willing to go 3PP.


Couldn't one just use the climb skill as is to climb a giant? It seems any GM worth their salt could adjudicate that action.

Shadow Lodge

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Yes. It would, (depending on the creature), be a DC 15 or DC 20.
10 + 5 or 15 + 5 for being slippery, but having handholds, and possibly even a place to stand.

It would draw at least 2 AoO's, one for moving into the threatened square and another for moving through multiple squares, as it's likely going to take multiple actions and you are moving at 1/4th speed, (or 1/2 if you want to take a -5 to Climb).

You loose your Dex, and are restricted to a single, one handed or smaller weapon. Every hit you take is a penalty on your Climb Check.

You can attempt an Acrobatics check as well, but it's going to be tough, as is Grappling. You can also use a rope/lasso to make it easier.


Barachiel Shina wrote:

One of the most well known staples of combat with massive enemies, the ability to climb atop and hang on to them while fighting them, is found no where in the book? Not as a new Climb skill option (which would make the skill more useful) or as a feat?

Both WotC and Paizo lack this mechanic in the game.

Why exactly?!

I would argue that that mechanic is very much in the game in the form of the Climb skill itself. It's not spelled out in the rules, true, but I'd totally accept any player's request to perform that stunt.

So, the mechanic is there, it's just up to us as GMs to look beyond the few examples for each skill given in the Core Rulebook (a book hard pressed for space, I imagine) and be more flexible in our use of the skills.


1 person marked this as a favorite.

I think a Climb check against the enemy's CMD would be best, and maybe a circumstance bonus on the check the larger the enemy is? Since it would be easier to climb a Colossal creature than it would a Large creature, I'd say.

Dark Archive

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Pathfinder Roleplaying Game Charter Superscriber

101 New Skill Uses goes with Climb DC = 10 + opponent's BAB, though the target has to be at least 2 sizes larger than you. You provoke an AoO and lose your Dex bonus against the target, and it loses its Dex bonus against your attacks. It can use an attack action to try and throw you off, forcing you to make another Climb check or fall and take appropriate damage.

Grand Lodge

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Pathfinder Adventure Path, Rulebook Subscriber
Barachiel Shina wrote:

I think a Climb check against the enemy's CMD would be best, and maybe a circumstance bonus on the check the larger the enemy is? Since it would be easier to climb a Colossal creature than it would a Large creature, I'd say.

Climb vs CMD sounds good to me, and provokes an AoO, creature must be at least 2 sizes categories larger? and gives you the grappled condition (but not your foe)

throw in some feat love:

Improved Foe Scaling:

Making a climb check to scale a foe no longer provokes an attack of opportunity, and you gain a +2 bonus on that check

Prereq: 5 ranks in climb

Greater Foe Scaling:
You no longer have the grappled condition when scaling a foe, you gain an additional +2 bonus to your climb check, and your foe is now considered to have the grappled condition against your attacks.

Prereq: Improved Foe Scaling, 8 ranks in climb


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Kvantum wrote:
Barachiel Shina wrote:

Now I am only going based on what I have read here and on d20pfsrd.com so I could be wrong but.....

You mean to tell me there are new skill uses for Bluff/Diplomacy and Stealth (like HIDING BEHIND OR WITHIN BIG CREATURES!) but---

One of the most well known staples of combat with massive enemies, the ability to climb atop and hang on to them while fighting them, is found no where in the book? Not as a new Climb skill option (which would make the skill more useful) or as a feat?

Both WotC and Paizo lack this mechanic in the game.

Why exactly?!

Rite Publishing's outstanding (imo) release 101 New Skill Uses has an expansion of Climb to cover this, if you're willing to go 3PP.

There's also rules for this in Everyman Games' Microsized Adventures PDF, as well as for things like the Crush combat maneuver (letting the giants stomp on those annoying dwarves and halflings) and a great chart for how to handle weapon damage by size. I personally consider it a great piece of work.


I haven't seen any considerations about Effortless Lace, but...
Considering this item and the Titan Fighter build, wouldn't it be viable to permit the use of the magical item in two-handed weapons?

Example: A Titan Fighter using a large greatsword with Giant Weapon Wielder ability normally receives -2 penalty for attacks. So, if an Effortless Lace could be used in his weapon, it would reduces to zero penalty to inflict 3d6 raw weapon damage two-weapon handling.

Dark Archive

So, some things I'm trying to sort out with the Goliath Druid.

1. At level 4 I've gotten wild shape. The modified version of Wild Shape allows only megafauna and dinosaur forms, however there are almost none which are small or medium. Is this an oversight or intent? Seems seriously gimped by only having 3 shapes to choose from (until level 6), or as posed in my 2nd question do I actually have access to smilodons and such as they are typically classified as 'pre-historic'.

2. Does 'dinosaur' include the pterosaurs and icthyosaurs? What about the -dons? Smilodon, Mastodon, etc..?

3. If, at level 4, I use Enlarge Person and then Wild Shape, do I then use the medium shape, but gain the enlarge person size bonuses until it wears off? Or can I access a larger shape but then take penalties when enlarge person wears off (as though I was subject to reduce person)?

Scarab Sages Modules Overlord

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Dinosaur includes those entries in a bestiary under "dinosaur" and megafauna includes those entires in a bestiary under "megafauna." So pteranodons are in, mastodons and smilodons are out.

The wild shape and enlarge person don't work together (though they do overlap). This is because "other spells that change your size have no effect on you" while under the effects of a polymorph effect (such as wild shape, that acts as beast shape). This is also why the goliath druid ends up gaining giant form options for wild shape.

While the limitation to wild shape early on is a known effect, it is at least in part offset by access to a broader range of enlarge person (that can, for example, also increase the size of an animal companion).

Contributor

Blacksand wrote:

I haven't seen any considerations about Effortless Lace, but...

Considering this item and the Titan Fighter build, wouldn't it be viable to permit the use of the magical item in two-handed weapons?

Example: A Titan Fighter using a large greatsword with Giant Weapon Wielder ability normally receives -2 penalty for attacks. So, if an Effortless Lace could be used in his weapon, it would reduces to zero penalty to inflict 3d6 raw weapon damage two-weapon handling.

This example brought to you in part by the Pathfinder Design Team.

Standard Greatsword — 2d6
Large Greatsword (Titan Fighter w/ Giant Weapon Wielder — 2d8
+ Enlarged via Enlarge Person — 3d6
+ Impact Weapon or Lead Blades Spell — 3d8

You can already get that with a –2 to your penalty, thanks to Giant Weapon Wielder. That doesn't need to be reduced to –0. That was something I strongly believed in when I designed the effortless lace.

In addition to keeping the damage in-check by restricting it to one-handed goodness, I designed the effortless lace so characters who specialize in finesse combat could have more options available to them. I have always thought that mithral weapons should be treated as being lighter for the purpose of Weapon Finesse, and the effortless lace was the closest that I knew that I could get to having that effect in the game.

REMEMBER: I don't speak for Owen, Wes, Erik, Lisa, the purple golem, the Warehouse Morlock, or anyone or thing else at Paizo. I am merely sharing my personal design philosophies. Nothing more, nothing less. If you can get your GM to agree to allow you to stack all of the effects that I mentioned to get 3d8 weapon swings with no penalty whatsoever, then by all means use the item as you wish in your home game. :D


Blacksand wrote:

I haven't seen any considerations about Effortless Lace, but...

Considering this item and the Titan Fighter build, wouldn't it be viable to permit the use of the magical item in two-handed weapons?

Example: A Titan Fighter using a large greatsword with Giant Weapon Wielder ability normally receives -2 penalty for attacks. So, if an Effortless Lace could be used in his weapon, it would reduces to zero penalty to inflict 3d6 raw weapon damage two-weapon handling.

Have you considered the Irongrip Gauntlets from the Monster Codex?


Alexander Augunas wrote:

Standard Greatsword — 2d6

Large Greatsword (Titan Fighter w/ Giant Weapon Wielder — 2d8
+ Enlarged via Enlarge Person — 3d6
+ Impact Weapon or Lead Blades Spell — 3d8

Your damage progression is incorrect. Per the link in your post...

"If the size increases by one step, look up the original damage on the chart and increase the damage by two steps." (emphasis mine)

So the progression would actually be...

Standard Greatsword — 2d6
Large Greatsword (Titan Fighter w/ Giant Weapon Wielder) — 3d6
+ Enlarged via Enlarge Person — 4d6
+ Impact Weapon or Lead Blades Spell — 6d6

Contributor

Parja wrote:
Alexander Augunas wrote:

Standard Greatsword — 2d6

Large Greatsword (Titan Fighter w/ Giant Weapon Wielder — 2d8
+ Enlarged via Enlarge Person — 3d6
+ Impact Weapon or Lead Blades Spell — 3d8

Your damage progression is incorrect. Per the link in your post...

"If the size increases by one step, look up the original damage on the chart and increase the damage by two steps." (emphasis mine)

So the progression would actually be...

Standard Greatsword — 2d6
Large Greatsword (Titan Fighter w/ Giant Weapon Wielder) — 3d6
+ Enlarged via Enlarge Person — 4d6
+ Impact Weapon or Lead Blades Spell — 6d6

Ah, thanks. I'm still trying to wrap my head around that table. Haven't had the time to fully absorb it yet due to the Pact Magic Kickstarter that I'm running.

Contributor; RPG Superstar 2012 Top 16

Barachiel Shina wrote:
Now I am only going based on what I have read here and on d20pfsrd.com so I could be wrong but...

In this book, climbing onto larger foes is included in the vexing dodger archetype (for the rogue class) which can be found on page 21. It replaces trapfinding with the ability to climb onto a larger foe (the DC is the foe's CMD) and penalize said foe's attacks against the rogue. At higher levels, it gains additional abilities that work best against larger for or specifically on larger foes, culminating in the ability to distract (nauseate) climbed creatures with the dirty trick maneuver if they fail a Fortitude save.


I have a question about the vexing dodger archetype:

Climb said wrote:
You need both hands free to climb, but you may cling to a wall with one hand while you cast a spell or take some other action that requires only one hand. While climbing, you can't move to avoid a blow, so you lose your Dexterity bonus to AC (if any).

If i understand this right, climbing foes is actually not a good idea due to how climb works untill you take a certain trait from this book, while one would still be better served taking another trait from this book that helps getting there in the first place?

Or how is this exactly supposed to work?


MythMage wrote:
Barachiel Shina wrote:
Now I am only going based on what I have read here and on d20pfsrd.com so I could be wrong but...
In this book, climbing onto larger foes is included in the vexing dodger archetype (for the rogue class) which can be found on page 21. It replaces trapfinding with the ability to climb onto a larger foe (the DC is the foe's CMD) and penalize said foe's attacks against the rogue. At higher levels, it gains additional abilities that work best against larger for or specifically on larger foes, culminating in the ability to distract (nauseate) climbed creatures with the dirty trick maneuver if they fail a Fortitude save.

Only the Rogue, and a specific archetype at that, can do this? That's rather...sad. It should be something anyone with the Climb ranks should do, from stalwart Fighters to clinging Rogues to Wuxia-styled Monks.


Probably everyone can do that. The rogue archetype can do it better though and gives some boni to it, like a dodoge bonus equal to your sneak attack dice vs the climbed creature.

Contributor

Barachiel Shina wrote:
MythMage wrote:
Barachiel Shina wrote:
Now I am only going based on what I have read here and on d20pfsrd.com so I could be wrong but...
In this book, climbing onto larger foes is included in the vexing dodger archetype (for the rogue class) which can be found on page 21. It replaces trapfinding with the ability to climb onto a larger foe (the DC is the foe's CMD) and penalize said foe's attacks against the rogue. At higher levels, it gains additional abilities that work best against larger for or specifically on larger foes, culminating in the ability to distract (nauseate) climbed creatures with the dirty trick maneuver if they fail a Fortitude save.
Only the Rogue, and a specific archetype at that, can do this? That's rather...sad. It should be something anyone with the Climb ranks should do, from stalwart Fighters to clinging Rogues to Wuxia-styled Monks.

If you don't mind 3PP content, I wrote a new combat maneuver that does something similar in Microsized Adventures, the scale combat maneuver.


Wanna link it, explain it and explain Microsized Adventures?
Something to do with Macrosized adventures?

I wonder how this archetype interacts with "wall climber" ninja trick and climb speeds in general.

Contributor; RPG Superstar 2012 Top 16

Hayato Ken wrote:
I wonder how this archetype interacts with "wall climber" ninja trick and climb speeds in general.

As normal for climb speeds, anyone with a climb speed climbing a foe keeps Dex bonus to AC while climbing, gains a +8 bonus on Climb checks, can always take 10 on Climb checks, and can move at the climb speed without penalty or twice the climb speed with a -5 Climb penalty. As long as the creature you climb provides a vertical surface (such as the side of a leg), the wall-climbing ninja should be able to use her climb speed. She just couldn't use the ninja climb speed on the underside of a dinosaur's belly, for example.


Since the archetype trades out the second level rogue/ninja talent, earliest chance would be level 4.
Untill then it´s either the trait or climbing without DEX to AC?
Quite a deadly thing for some i muse...


Hayato Ken wrote:

Wanna link it, explain it and explain Microsized Adventures?

Something to do with Macrosized adventures?

I wonder how this archetype interacts with "wall climber" ninja trick and climb speeds in general.

I've got Microsized Adventures and I'd say the new rules and maneuvers in it would work wonderfully when fighting giants.

The Exchange

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P. 24 are the damages in error? The medium are doing less damage than the small for all these weapons. Is there an official errata for this book?


Arglüe Coppertongüe wrote:
P. 24 are the damages in error? The medium are doing less damage than the small for all these weapons. Is there an official errata for this book?

aonprd.com has the correct weapon damage values.

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