Artemis Moonstar |
Picked this up from drivethrurpg. I really want to know.
Is there any way to add weapon special qualities to the Godhand, or am I SOL?
I'm playing a gestalt Giantslayer campaign as a Hasa Godhand//Dynomancer intent on grabbing the Amputated Arm and Weaponless handicaps. Because one-armed gas-mask wearing badass with a god bound to his remaining arm.
I am dying to add Boosting to both the armor, and the weapon which in this case is the Godhand. I see no morphologies that allow me to though, so... Amulet of Mighty Fists?
Edit: I'll drop a review after I've played it a bit. So far I'm in love with what I read, save the question I had to ask just now, but I prefer to get some actual gameplay rather than armchair review.
John Pauliuk |
I was asked if you could bind multiple or more power celestial beings to your arm. Our group just killed a demon of sorts that was trying to control our God Hand and he was wondering if he could bind his soul to his arm and if it would give any benifits.
Also can you pick any deity to fuse to your arm and do they give special bonuses from their domains?
John Pauliuk |
Exactly as written, no. However, as a GM, I'd allow it for story purposes if it gave no mechanical benefit, only roleplaying options. For example, you could say that the 'One-Winged Angel' power was from a different sealed entity.
Okay, this seems like a class made for multi classing. It feels underwhelming.
John Pauliuk |
@John: Honestly, I think anybody who seriously considers using this class isn't thinking about mechanical perfection - they're thinking about having a magical arm that does cool stuff. XD
@Axial: No, it does not.
My biggest problem is no racial bonuses and such. Also lack of multiple arch types.
John Pauliuk |
It's a third-party product that's built in a very specific way - one archetype is actually more than a lot of them get. ^^ It's not the number that really matters, it's the overall quality of the product.
Ah, I assumed that since it was sold on the Paizo website that it was a new official class hence why I disappointed in no class bonuses and lack of unique arch types. I suppose my play style is always to an arch type.
StSword |
I was asked if you could bind multiple or more power celestial beings to your arm. Our group just killed a demon of sorts that was trying to control our God Hand and he was wondering if he could bind his soul to his arm and if it would give any benifits.
Also can you pick any deity to fuse to your arm and do they give special bonuses from their domains?
I suppose you could house rule something, I was just thinking that a spheres of power magehand might be interesting.
Depending on which third party products you have, if extra versatility is desired it would be really easy to turn the magehand archetype into an occulthand archetype, for a godhand who'se hand is a manifestation of whatever spirit they're binding today.
More work but an interesting option is an akashahand, perhaps using the daevic veil list.
But of course that depends on how much extra work someone is willing to do.
John Pauliuk |
At first the character type interested me. The player had dented the PDF to our DM and said this was a new class. I myself loved the game God Hand so I thought it would be something that. Of course these type of God Hands are in anime like Srcyed and Triarms but I thought that was just an arch type. I was trying to figure a way to make Gene from God Hand using this class even though I'm sure it involves multiclassing.
Oceanshieldwolf |
John Pauliuk wrote:I was asked if you could bind multiple or more power celestial beings to your arm. Our group just killed a demon of sorts that was trying to control our God Hand and he was wondering if he could bind his soul to his arm and if it would give any benifits.
Also can you pick any deity to fuse to your arm and do they give special bonuses from their domains?
I suppose you could house rule something, I was just thinking that a spheres of power magehand might be interesting.
Depending on which third party products you have, if extra versatility is desired it would be really easy to turn the magehand archetype into an occulthand archetype, for a godhand who'se hand is a manifestation of whatever spirit they're binding today.
More work but an interesting option is an akashahand, perhaps using the daevic veil list.
But of course that depends on how much extra work someone is willing to do.
[Emphasis mine]
Sounds like an awesome crossover-3PP potential/possibility to me...I could see a few different 3PP classes getting in the grip of this... ;)StSword |
[Emphasis mine]
Sounds like an awesome crossover-3PP potential/possibility to me...I could see a few different 3PP classes getting in the grip of this... ;)
Glad you liked at least one of my suggestions, I think a godhand who binds a daeva into their body would make a lot of sense, but sadly I lack the confidence that if I tried to make that archetype myself that it would turn out as anything but a hot mess.
Another idea would be adding in path of war I'd say black wind, silver crane, elemental flux, and chimera soul would all be appropriate for a godhand.
Now don't get me wrong, I liked Godhand, but when reading it I couldn't help but think of how much potential for expansion these fellows have.
Why not a psychic Godhand? A godhand who is slowly mutating because they stuffed a protean in their body? A godhand who is slowly becoming a magical cyborg because they are powered by an inevitable?
And if I had the skill I'd gladly write up all those options, but alas, I don't.
Perhaps godhand will sell well enough for a sequel.
Little Red Goblin Games |
I was asked if you could bind multiple or more power celestial beings to your arm. Our group just killed a demon of sorts that was trying to control our God Hand and he was wondering if he could bind his soul to his arm and if it would give any benifits.
Also can you pick any deity to fuse to your arm and do they give special bonuses from their domains?
This is built into several mechanics. There is no domain=this power relationship. Your selection of morphologies and the alignment of your divine arm are good ways to do this however.
Okay, this seems like a class made for multi classing. It feels underwhelming.
It was balanced and tested, mechanically, as a stand-alone class. It actually suffers a bit if you dip out of it too much (as your talents really support your main mechanic).
Note: Yes. This is a 3rd party class sold via Paizo.com and DriveThruRPG that is compatible with the Pathfinder Roleplaying Game under their Pathfinder Compatability License and the OGL. This was not represented as anything other than that.
Expansion: We do expansions for products that are well received. We are a smaller publisher and the price of development per page (art, editing, design, etc) limits products like this. However, based on the love it has got- we’d be happy to look into expanding it in the future. We have a lot of fun ideas for it (particularly a number of archetypes and new morphologies). We're very excited to see it being used in games.
GM Rednal |
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In general, small third-party products do not get physical releases. I don't think I've ever seen one that wasn't at least, oh, a hundred and fifty pages or so. They'd have to add quite a lot of content to make it sensible to print here. XD
(Although I suppose there's always asking for permission to get a print-on-demand copy if you really want a hard copy of what exists...)
GM Rednal |
Producing stuff is more complicated than it often looks from the outside. XD Expansions, I think they can do. Enough expansions to be worth a physical book? Probably not. It's not impossible, but I'm not sure it fits their business model.
That, and it would probably involve some changes to the lore of the class, to help allow for more ideas. Less 'rebel against the gods', and more 'holder of supernaturally bound power'. So you COULD have a demon that strained against its bonds, and that's why it's hard to control... or an angel that likes you and wants to help, but whose powers aren't easy for a mortal to control. Same mechanics, basically, but different descriptions. In general, the bigger your system is, the more room for individual flavor there should probably be.
For example... the bound entities could be split into 'Allied' and 'Opposed' figures, with Allied entities being those no more than one step away from the PC on the alignment axis and Opposed ones being everything else. There could be different powers based on whether they were Allied or Opposed, such as Easier Control (Allied) vs Stronger Power (Opposed). Or they could be much more complex than Good/Evil, with all of the major types of Outsiders represented. You could probably get a lot of content from that. XD Whether or not people would *buy* it is something I'm less sure of.
(LRGG is free to use these ideas in any way they desire, specifically including using them for profit and without crediting me or acknowledging the ideas as mine in any fashion. o wo/ I willingly give up any and all claims for intellectual property that could potentially arise, now and forevermore. As far as I'm concerned, they should be free to use suggestions for their products... and I just want to be sure there are no legal issues with that here. XD)
Little Red Goblin Games |
StSword, would you like to developp the 13 archetypes ideas you have plz?
I'm very interested by all the ideas about this class:)
If there is any Rights or Laws conflict with LRGG, don't hesitate to MP;)
Godhand is published under the OGL and Pathfinder Compatibility license. As long as you are adhering to that and release it under it*- by all means, design and share away. Heck, personally, as long as you don't include our material (i.e reprint it)- share it up on the homebrew forms or in this thread.
*Check out this link for more information if you are not familiar with the particulars.
StSword |
Well I appreciate the encouragement, but my skills in this arena are more along the lines of being an idea man rather than doing the actual hard work of actualizing those ideas in a mechanically sound manner.
So here are the ideas, minus the ones that uses third party stuff, which I'm not holding my breath on ever seeing outside of the homebrew section, OGL or not. And I freely admit some of the following ideas seem rather obvious-
1 Chaoshand for those whose power comes from a protean, perhaps borrowing from the alchemist for mutations.
2 Orderhands for those who gain their power from an Inevitable, I was thinking they might become less flesh and blood and more golem like.
3 Centimani for those godhands who aren't willing to settle for just one or two godhands, but channel the divine power into more and more limbs.
4 A monk/brawler like archetype for those godhands who decide that martial arts is the perfect supplement for their divinely empowered limb(s).
5 Godborgs, using the technology guide, for godhands who don't channel their divine power into their own flesh and blood but into cybertech.
6 Elementalhands for those who trapped an elemental power, I was thinking they could be to the kineticist what the magehand is to spellcasters, but don't have to be if one doesn't care for the kineticists.
7 Deathhands for those who trapped a powerful undead or necromantic artifact, so the death knight version. Could be either magical like the magehand, or just give them undead like tricks.
8 Shadowhands, for those who want to be sneakier with their power, skillmonkeys who can turn their godhands into any weapon or tool as the situation warrants, perhaps with sneak attack instead of monk like unarmed combat.
9 Racial archetypes for aasimar and/or tieflings, their divine blood being awakened by the presence of the divine power inside them.
10 Perhaps an option for an aasimar or tiefling who'se godhand is powered by the opposite of their divine blood, focusing on the paradox of being both demonic and angelic at the same time.
11 Another interesting racial archetypes would be androids, a synergy between nanites and the godhand would make sense. Could also be folded into the orderhand or godborg if one so wanted.
12 The lovecraftian option for those godhands who want to drive people insane and be other than euclidean in their geometry. And probably lots of body horror.
13 Perhaps a medium like archetype that can channel various spirits into their hand for versatility.
So there they are, so if anyone actually likes any of those ideas enough to do the actual work, then more power to you.
Little Red Goblin Games |
Love it!
So the approach we are taking is what we call "bound spirits" which function a little like an archetype and a little like selecting a bloodline for sorcerers or a domain for clerics. Basically you can decide to select one (you don't HAVE to). It gives you some unique mechanics, normally modifying how some stuff works rather than replacing it, and adds a few unique morphologies at the cost of some others.
So, for example, you might have an aeon bound in your arm. It ends up playing like a "neutral" godhand, gives you an "age" or "karma" morphology function for your divine arm but, overall, it's harder to control. We have these (or are writing these) for a lot of types of outsiders. We have a list of like 17 we are picking from. Can't promise we will do all of them, but we will do a good lot of them I'm sure.
We are doing a few straight up archetypes- like a technology-based one and one that gains some divine spellcasting/domains.
Artemis Moonstar |
For sh!ts and giggles, I present to LRGG an idea for another 'type' or two. Hope ya like it (had I time I'd homebrew 'em out myself). Credit or no, don't care. Just would love to see these.
Gaiahand: Channeling the power of nature, the Godhand's divine arm is as chaotic and powerful as nature herself. Just as nature has many facets, so to does a Gaiahand. In its base form, the divine arm of a Gaiahand takes a form similar to a large, clawed tree branch, granting them a claw attack utilizing the Unarmed Damage portion of the Godhand's table. Over time, as they become more in tune with the wilds of nature, the divine arm can take the form of a beast's head with a bite attack, or a stinging tail of an insect; lash out with a vine as a whip; add thorns to said vine; add toxins to their attacks with variable effects; etc. They can eventually grow food (Goodberry spell) on their divine arm, collect dew for drinking (create water spell), among other things. Of course, nature is a fickle mistress, and the difficulty to control this power is one of the hardest.
I had some other ideas for this, but they fled my mind as I was coming up with more ideas for what the arm could do, lol.
Voidhand: The vastness of space is usually an intimidating force. Not so for these godhands, enamored with the cold power of the emptiness between the stars. I imagine this version of the class to be very grapple-based, gripping things with their divine arm regardless of size (starts out same size then increases with level) and crushing them to death or submission. They would have a kind of black-hole power, which would open the void for an instant, sucking creatures in an increasing-by-level-area towards them, with any creature that would be sucked into the Voidhand's square taking damage. I imagine the capstone would be literally just sucking a grappled enemy into the void-hole, obliterating them utterly unless they manage to make a save, which case they take damage and are removed from the fight for a few rounds. I also see these dudes having access to Darkness spell, perhaps Light, and access to a few teleportation powers such as by ripping open a hole in space and hopping through it (though, since the Voidhand is the only one acclimated to the void, anyone else who passes through the rift before it closes takes cold/bludgeoning damage). Rebellion DCs would also be high for this Godhand.
Hyde-hands: I couldn't think of a better name for this one. This one was brought about by a similar Mutation serum that Alchemists use, except it was permanent. The rebellion DCs are reasonable, but if you fail the arm takes control of you for the turn, a-la Jekyll/Hyde.
.... Hell with it. If these ones are agreeable I can even do a mock write up of some mechanics as an idea baseline.
loki63 |
hi, just want to know if the project of expanding your Godhand class is still active.
Because the different things you teased back in 2016 was really appealing^^
So, 'just want to know if this expansion is still alive and an ongoing process
(no news since Sept 1 2016 from you, Little Red Goblin Games^^)
Little Red Goblin Games |
1 person marked this as a favorite. |
We recently got a lot of feedback on it. We actually dedicated a workday last week to getting the product out the door.
We've got bound spirits (which are somewhere between selecting a bloodline/domain and an archetype) for: angels, asura, invitables, demons, kami, old ones, and psychopomps
We've also got 4 new archetypes: the altered arm (an alchemical godhand), the contacted (aberrations), the dragon-arm (your arm is literally an intelligent dragon...), and the greenhand (plants) along with a few feats.
I am formatting for Nagual at the moment but once I get a free sec we'll be putting it out.