Pathfinder Campaign Setting: Technology Guide (PFRPG)

4.30/5 (based on 17 ratings)
Pathfinder Campaign Setting: Technology Guide (PFRPG)
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Ray Guns and Rocket Packs!

It’s one thing to face a dragon armed with a longsword and a suit of magic plate mail, but what if you had an atom gun and powered armor? How many zombies could you blow up with a rocket launcher? What happens if you’re standing next to a graviton reactor when it explodes? All of these questions and more are answered within the pages of the Technology Guide—an invaluable manual of items, hazards, and character options for use in science-fantasy settings like Golarion’s Numeria, land of savagery and super-science!

Within this book, you’ll find:

  • Rules for dozens of new technological items, including weapons, armor, force fields, hologram generators, grenades, cybernetic implants, nanotech devices, remote controls for robots, and more!
  • New feats, spells, and archetypes for technologically savvy characters, along with rules for how your skills interact with super-science.
  • Extraordinarily powerful scientific items and artifacts, such as extinction wave devices, powered armor, and nuclear reactors!
  • The technomancer prestige class, which allows you to use magic to command robots and power your technology .
  • Rules for artificial intelligences, the effects of the passage of time on technological items, the dangers of radiation, the seven skymetals of Numeria, technological traps, and more!

The Technology Guide is a must-have for GMs running the Iron Gods Adventure Path or anyone looking to introduce super-science into any Pathfinder adventure or campaign setting.

ISBN-13: 978-1-60125-672-0

Technology Guide Errata
Last Updated - 12/16/2014

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4.30/5 (based on 17 ratings)

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paper quality is bad

4/5

Nice book with a lot of sci-fi items,, something like Wizardry in Golarion .. I woud like to give this book 5/5, but I cant. Reason why I cant do like that is simple, the quality of paper is just terrible. Paper Quality of Paizo books is going down, what is sad .. for me 4/5


Essential for Adding Tech to Pathfinder

4/5

Read my full review on Of Dice and Pen.

The Technology Guide provides gamemasters with the information and items they need to add technology into their fantasy games. It's not particularly exciting or innovative, but that's not really its point. Instead, it forms the necessary baseline for other books to build upon, much like the Core Rulebook provides the baseline rules for the entire game. If you want technology in your games, it's a book you really can't do without.


Meh

2/5

There are some interesting items in here but having sci-fi with magic breaks the immersion for me.


Pretty damn cool

4/5

I picked up this as a pdf because it looked interesting, and I was not disappointed. I used it to write an adventure (crashed UFO in a fantasy setting), and it led to the most fun I have ever had running a game. It would be useful if it had suggestions for other books containing some of the referenced monsters (such as certain types of monsters which I found on the pfsrd), but all in all it does exactly as promised.


Yes. Get it.

5/5

If you have any interest at all in genre fusion in your adventuring, this book is a must buy.


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Webstore Gninja Minion

3 people marked this as a favorite.
Barachiel Shina wrote:
Heladriell wrote:
This book could have twice the number of pages and it would be still too few. I am totally in favor of future material like this one.
I find it weird they do a small amount of pages or a huge hardcover. Why doesn't Paizo ever do something more in the middle now and then? Like with something like this, for example?

Because it's really really expensive to print hardcover (as opposed to softcover). Most books are assembled in multiples of 16. Our Free RPG Day modules are 16 pages, Companions 32, Campaign Setting 64, Adventure Paths (and new Modules) 96 pages. In order to make hardcovers more cost effective, a book would need to meet a minimum number of pages (my personal guess is 128 pages).


1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Barachiel Shina wrote:
Heladriell wrote:
This book could have twice the number of pages and it would be still too few. I am totally in favor of future material like this one.
I find it weird they do a small amount of pages or a huge hardcover. Why doesn't Paizo ever do something more in the middle now and then? Like with something like this, for example?

Pricing consistency. Much of their revenue is based on the subscriber model. When items in a product line comes out on a regular basis, they need to have a consistent price for people to be able to decide if they can afford it or not.

This is usually a good thing as it can sharpen creativity (if you have limited space, what can you do with that? If you have more space than you need, what can you do with that?) as well as produce fixed shipping costs and consistent container sizes.

It does have the unfortunate side effect of occasionally resulting in a product that could have used more space to better accomplish its goals.

In order for Paizo to be successful they need subscribers. So 32 pages for Player Companions, 64 pages for Campaign Setting books, and 100 pages for AP entries will remain the norm for the foreseeable future I wager.

EDIT: Ninja'd more efficiently by the gninja! :P


So... can I have caiphai in my fantasy?


128 page hardcover tech guide would have been awesome!! I dislike soft covers because they're hard to keep in good condition for long periods of time. I'm still uber excited to get everything we're getting though:)


1 person marked this as a favorite.
Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Actually what I would like to see, though it may not happen, is the campaign setting books being 128 pages and the player companions being 64 pages.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

I mainly wish for it because of the price to page ratio,

Hardcopy price,
Player Companion:~32 pages/~$13=~2.5 pages per dollar.
Campaign Setting:~64 pages/~$20=~3 pages per dollar.
Adventure Path:~96 pages/~$23=~4 pages per dollar.
(Possible 128 page book):~128 Pages/~$25 estimated=~5 pages per dollar.

I won't do the PDF's but let's just say on a tight budget like mine, the PDF is the better option financially.

Though if it is given a hardcover, the price on the 128 page estimate would be higher. Hardcover = more expensive.


If they did double the size of those books we would only get them half as often. So that means that we would get less variety of books each year but what we would get would have more info.


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Argh! I need this now!

Paizo Employee Creative Director

6 people marked this as a favorite.

Also, once something gets above 96 pages and doesn't have a built-in Adventure Path or hardcover to bolster its sales... the pricing for the book starts to get really really high. I suspect that a 128 page campaign setting would cost folks over 30 bucks, in fact, at which point it should probably be a hardcover, at which point 128 pages is kind of short... and getting bigger than that makes the system break. We're already running at capacity. Adding more hardcovers to the schedule will kill things. And by things, I mean employees. We don't want that.

Doing them half as often isn't a great choice either, frankly, due to cash flow reasons.

In other words... there are a LOT of really really really good reasons we do books the way we've been doing them at the page counts we've been doing them!


I really love hardcover RPG books. I can't describe to you how much I love them.


Has it been considered to republish the campaign guides in hardcover for 6 or 7 off them together at one time( maybe broken up geographically)


Yur right, 128 pages is kinda skimpy for a hardcover, but i'd still rather pay more for a 128 page hardcover than less for a 128 page softcover. maybe thats just me though.


Will there be a section on monsters and opponents using advanced tech?


Adventure Path Charter Subscriber; Pathfinder Maps Subscriber

Although I enjoy handling a hardcover book over a softcover book, I exclusively buy PDFs of the various splat books. I feel that I am purchasing content rather than packaging, and I appreciate the work that has gone into developing that content.

I've already scheduled being the DM for Iron Gods locally (starting the Tuesday after the release date -- that should give me enough time to download the PDF), and now I see that I will have to purchase additional splat books to make the experience of the players complete.

Liberty's Edge

1 person marked this as a favorite.
Ira kroll wrote:

Although I enjoy handling a hardcover book over a softcover book, I exclusively buy PDFs of the various splat books. I feel that I am purchasing content rather than packaging, and I appreciate the work that has gone into developing that content.

I've already scheduled being the DM for Iron Gods locally (starting the Tuesday after the release date -- that should give me enough time to download the PDF), and now I see that I will have to purchase additional splat books to make the experience of the players complete.

They have stated that the contents of the technology guide will be in the PRD. This is an exception to their normal procedure, normally only the Rules line goes in the PRD. So if you don't want to purchase the book you can in fact run using the PRD.

Shadow Lodge

Anyone else hoping to get some spoilers on some of these new archetypes?

In particular the aforementioned cleric one?

Paizo Employee Creative Director

doc the grey wrote:

Anyone else hoping to get some spoilers on some of these new archetypes?

In particular the aforementioned cleric one?

We're only a few weeks away... have patience! ;-)

Dark Archive

1 person marked this as a favorite.

Just watched the latest episode of Sword Art Online Season 2 for the second time - and I really want to see a laser sword or photon blade or whatever :)


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
doc the grey wrote:

Anyone else hoping to get some spoilers on some of these new archetypes?

In particular the aforementioned cleric one?

We're only a few weeks away... have patience! ;-)

Yes, besides Doc, we've still haven't seen the store blog for this yet and there may be some goodies for us in them too. :)


nightflier wrote:
Just watched the latest episode of Sword Art Online Season 2 for the second time - and I really want to see a laser sword or photon blade or whatever :)

It has been made abundantly clear to me after my numerous complaints that there will be no energy blade, laser sword, photon knife or anything of the sort in the technology guide.


5 people marked this as a favorite.

The suffering is real fellas :p


Doesn't mean we will never see energy blades/laser swords/photon knives in Pathfinder eventually.


Dragon78 wrote:
Doesn't mean we will never see energy blades/laser swords/photon knives in Pathfinder eventually.

If only it would have been a 128 page hardcover... lol

Paizo Employee Creative Director

jimibones83 wrote:
Dragon78 wrote:
Doesn't mean we will never see energy blades/laser swords/photon knives in Pathfinder eventually.
If only it would have been a 128 page hardcover... lol

Light sabres (or whatever you want to call them) weren't "left out" of the Tech Guide due to space constraints. They are, in the opinion of the Creative Director, a bit TOO identifiable and iconic to Star Wars, and as such bring the wrong "flavor" to Iron Gods. For the same reason, we decided not to include giant mecha type rules in the Tech Guide, or time machines, or numerous other classic sci-fi tropes.

But yes... the fact that any one sci-fi element isn't included in the Technology Guide doesn't mean we'll never explore that element.

(The society involved with creating the technology in Numeria, and thus the technology we cover in the Technology Guide, was not all that into melee combat—they vastly preferred ranged combat, and as a resuilt, the majority of the technological weapons in the Tech Guide are ranged weapons. Doesn't mean there are NO melee weapons in the tech guide—there are, in fact, about 5 of them, with a few more showing up in the Iron Gods adventures themselves... but the bulk of these items are ranged weapons.)


Oh I see, this is actually an "Iron Gods Technology Guide", rather than a technology guide needed to run Iron Gods. Fair enough. Still, I hope we see more tech like the things you listed in the future:)


I'd like to see some sort of powered melee weapons, kinda like the whips mickey rourke uses in iron man 2 or something


1 person marked this as a favorite.

Pew pew pew!


10 people marked this as a favorite.
James Jacobs wrote:
We're only a few weeks away... have patience! ;-)
Ambrose Bierce wrote:
Patience, n. A minor form of despair, disguised as a virtue.


^HA! For realz lol


jimibones83 wrote:
Oh I see, this is actually an "Iron Gods Technology Guide", rather than a technology guide needed to run Iron Gods. Fair enough. Still, I hope we see more tech like the things you listed in the future:)

More "Golarion Technology Guide" rather than "Setting-Neutral Technology Guide". It's like the difference between Inner Sea Combat and Ultimate Combat: One is meant to be setting-neutral and provide a lot of rules for things that might not necessarily apply to the Inner Sea region, while the other is meant to provide more background for the region and things found within it.

Me, I'm hoping that Alchemists get some new formulae out of this book, since they apparently didn't get an archetype.

I'm also hoping for a hardcover with a title like Advanced Science Guide or Ultimate Technology.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber
Graeme Lewis wrote:
I'm also hoping for a hardcover with a title like Advanced Science Guide or Ultimate Technology.

Agreed, but it doesn't have to be sci-fi, it can have different chapters related to different levels of technology. Like one chapter to early 20th century (WW1) equipment, Mid 20th century (WW2-Cold), late 20th-early 21st, and so on.

it doesn't need to be like that exactly, but different sections to different levels of tech for different eras to play.


5 people marked this as a favorite.

I would commit terrible atrocities and war crimes just to have an Ultimate Technology. It would fit with the rules for Stone and Bronze Age weapons we have already. I could see them adding more Renaissance tech and Industrial Age tech in addition to the WWI tech, WWII tech, Atomic Age Tech, Information Age Tech, and Future Tech.


3 people marked this as a favorite.

+1 Ultimate Technology, for freaking sure


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

We'll see if that's done if the sales and purchases of this and iron gods fits the favor of the marketing gods.


7 people marked this as a favorite.

Tech for the Tech gods! Gears for the Gear Throne! Wires for Everyone!


6 people marked this as a favorite.

That means it is our duty as gamers... no! As free men and women to buy this! It worked for Distant Worlds and Rasputin Must Die!, so it'll work here!

God's speed, soldiers. ._.7


3 people marked this as a favorite.
Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

._.7 Sir!

Make room financing, progress has other ideas!


5 people marked this as a favorite.
Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Edit: Actually the chapters should be:Steam Era, Pulp Era, Atomic Era, Information Era, Space(Sci-Fi) Era.

It should also include information on how each of these classes handle these Eras, and provide archetypes to help classes fit them better as well. (example: The Bicker archetype for the barbarian, Rock Star(Skald), Pop Star(Bard) and so on.)


1 person marked this as a favorite.

Can't forget Colonial Tech. Or Enlightenment Tech. The in-between of Renaissance and Steam Era :)

Silver Crusade

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Advanced Genre Guide.


1 person marked this as a favorite.
DM_aka_Dudemeister wrote:
Advanced Genre Guide.

I like that. I've honestly felt that the d20 system is robust enough to use it with different genres. Obviously changes would have to be made. But I'd love to see this book. Maybe a chapter on different styles of fantasy genres and how to run them, then another on the other genres (pulp, space, cyberpunk).


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber
Odraude wrote:
Can't forget Colonial Tech. Or Enlightenment Tech. The in-between of Renaissance and Steam Era :)

I believe those levels of tech can easily fit into the current level of world tech for Golarion.


2 people marked this as a favorite.

Perhaps. Either way, definitely want Ultimate Technology. I am part of the Ultimate Technology Initiative. Or UTI for short ;)


5 people marked this as a favorite.

Odraude for Paizo President!

What's that you say? He's not even an employee so how can he run for President? Have you never heard of a hostile takeover before? Look at his face; does that look like the face of a creature that wouldn't eat your children for not voting for him? If you don't vote for Odraude, you're a bad parent! Also, you hate freedom, and you're a terrorist, and probably an alien too. And you like 4th Edition.


2 people marked this as a favorite.
Odraude wrote:
Perhaps. Either way, definitely want Ultimate Technology. I am part of the Ultimate Technology Initiative. Or UTI for short ;)

Your ideas are intriguing to me and I wish to subscribe to your newsletter... but, please, use another acronym other than "UTI", which has a specific and unpleasant medical connotation.


2 people marked this as a favorite.

It fits though. We are noticeable and we ain't going away for a while :D


1 person marked this as a favorite.

The direction this thread has moved highly pleases me.

Liberty's Edge

1 person marked this as a favorite.

I would love to see a hardcover in the RPG line that adds other tech levels to the game for those who enjoy something a little different. I'm envisioning a book that includes more options for everything from the Renaissance era tech we have touched on all the way through this sort of sci-fi tech. Something setting neutral for folks that want different tech levels, be it steampunk or sci-fi or the weird 20th-Century we saw a glimpse of in Rasputin Must Die!. I am sure there would be calamatous uproar from the community, but having a place on the RPG line would remove it from Golarion cannon and put it purely in the realm of optional.

So, the way to make this happen, is to support books like this one and show that something larger and more inclusive would find it's niche and be worth the investment to produce.


Poldaran wrote:
James Jacobs wrote:
We're only a few weeks away... have patience! ;-)
Ambrose Bierce wrote:
Patience, n. A minor form of despair, disguised as a virtue.

Always favourite the Devil's Dictionary.


1 person marked this as a favorite.

I would like a hardcover tech book with technology from different times also I would really like to see rules for trains.

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