
Robert Jordan |
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Oh I agree Adjule I was one of those people. I know they caught a lot of flak from Blood of the Night because it wasn't what people were expecting from it's announcement and what we had seen in the previous "Blood of" installments. So going into that one people expected heavy Dhampir info and minor Vampire info. Then Blood of the Moon was announced and skinwalkers weren't mentioned in it's first announcement they were tacked onto it later. Which is fine, I think it's an expectations issue on my end. Blood of the Night I wanted heavy Dhampir and minor Vampire stuff, for Blood of the Moon I wanted heavy Lycanthropy, especially since it's much easier to contract Lycanthropy imo than Vampirism, also as I could completely live without skinwalkers.

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Can someone tell us what archetypes there are for the Skinwalker race? Even just the names would be nice. I cannot WAIT to see the inside of this book!
No new archetypes, but if you meant different skinwalker types:
Bloodmarked(Werebat-kin)
Coldborn(Werebear-kin)
Ragebred(Wereboar-kin)
Scaleheart(Werecrocodile-kin)
Nightskulk(Wererat-kin)
Seascarred(Wereshark-kin)
Fanglord(Weretiger-kin)
Witchwolf(Werewolf-kin)
Now, I say no new archetypes, but each of them comes with new stuff for a specific class each it seems at a first glance. For example, Scalehearts get new alchemist options while Witchwolves get a new set of Monk Style feats(Wolf Style!).

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Anything for witches? I'm making a scarred witch doctor and I'm allowed to use non-Orc races.
Actually yes. Gimme a sec
edit-Yep, tied with Crocodile-kin, but not necessarily exclusive to them.
Hexes:
Cursed Wound
Swamp's Grasp
Major Hexes:
Animal Skin
Delicious Fright
Animal Skin in particular is very witchy and skinwalkery. You can take the shape of any Tiny to Large animal by wearing its skin, taking on the appearance of the specific animal the skin came from.

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That sounds awesome. Thanks for the help Mikaze. Do they have a Con bonus as well?
Not for werecrocs it seems. Werebears do though!
Here's a neat detail that turned up while looking for that answer: Each skinwalker has a normal +2 and -2 to different stats that are always in place. But they have another +2 that kicks in only when they're shapechanged. Neet.

Crimlock NL |

Anyone willing to share what options there are for lycanthrope players? Say..anything a catfolk weretiger ninja/ranger gestalt may find useful?
>.>
<.<
Are you some kind of mindreader? I would like to know the same thing, but then for ranger/druid/roque options for the tiger skinwalker :-)
What I also would like to know, is there an options to take an animal shape (like wildshape) or something in the skinwalker type? By feat or by something else?

Matrix Dragon |

Skinwalkers can assume a single 'aspect' of an animal at a time for as long as they want. However, they can only activate the change 3+1/2 lvl times per day. There is a feat for gaining multiple aspects.
People who want to run rogue based tiger skinwalkers (and weretigers) are in for a treat. There is a feat that let's you make a bluff check to make opponents be treated as if they weren't aware of you for the first round of combat. This lets you act on the surprise round when you normally wouldn't be able to.
Unfortunately, I don't see any feat for specifically allowing skinwalkers to assume animal forms. However, there is a magical item called Pelt of the Beast that can let anyone do this (via beast shape I from the item), and skinwalkers get specific bonuses. Very clever flavor now that I think about it.

Matrix Dragon |

Does this new Wolf Style feat chain require Skinwalker (wolf) or Werewolf as a prerequisite, or is it something anyone can learn that is simply more common among those with lycanthropic heritage?
The feats themselves don't have race requirements, but the sections say that the feats are limited to specific lycanthropic types and people who associate with them.

Cthulhudrew |

Skinwalkers can assume a single 'aspect' of an animal at a time for as long as they want. However, they can only activate the change 3+1/2 lvl times per day. There is a feat for gaining multiple aspects.
Sounds like the Shifters from Eberron. What sort of nature is this aspect? Can you give an example?

Matrix Dragon |

Matrix Dragon wrote:Skinwalkers can assume a single 'aspect' of an animal at a time for as long as they want. However, they can only activate the change 3+1/2 lvl times per day. There is a feat for gaining multiple aspects.Sounds like the Shifters from Eberron. What sort of nature is this aspect? Can you give an example?
Just basic racial abilities. Darkvision, natural attacks, +1 to natural armor, stuff like that. The more specific skinwalker races get some nice abilities, like +2 to saves, swim speed, and Ferocity. Well, skinwalkers in general are also missing one of their racial +2 bonuses whey they're not shifted.

Patrick Renie Developer |

Matrix Dragon wrote:The feats themselves don't have race requirements, but the sections say that the feats are limited to specific lycanthropic types and people who associate with them.Whelp, there's a piece of world fluff that I'll be ignoring in my home games!
Yep, that wording was intentionally included to basically say, "Hey, werecreatures usually have these things, but maybe you picked up some tricks in your background story while hanging out with werecreatures." Technically, any characters who meet the prerequisites in the feats' Prerequisites lines can select them.

Matrix Dragon |

Axial wrote:I hope that Witchwolves make decent barbarians.I hope they make decent witches. With a name like that we gotta have some awesome witch options aimed at witchwolves.
They actually make bad witches due to an Int penalty :( They would make good barbarians due to a con bonus though.
The flavor for the witchwolves confuses me actually. They're marked as usually Chaotic Evil, but their feats are made for monks (who are lawful). They also get an Arcane Discovery for polymorphing into a Werewolf, but that confuses me as well (again because of the bad INT).
The abilities of the other subtypes seem to match up better with what the race should be generally capable of.

DarkStar15 |

doc the grey wrote:Axial wrote:I hope that Witchwolves make decent barbarians.I hope they make decent witches. With a name like that we gotta have some awesome witch options aimed at witchwolves.They actually make bad witches due to an Int penalty :( They would make good barbarians due to a con bonus though.
The flavor for the witchwolves confuses me actually. They're marked as usually Chaotic Evil, but their feats are made for monks (who are lawful). They also get an Arcane Discovery for polymorphing into a Werewolf, but that confuses me as well (again because of the bad INT).
The abilities of the other subtypes seem to match up better with what the race should be generally capable of.
Actually, just my own two cents on the matter, but the average member of a race is not a good representative of the individual. It could be that the average Witchwolf Monk is a Martial Artist, hence their use of the style. Another thing to consider, is that it's not just Monks who can use Style Feats. Perhaps a Witchwolf Unarmed Fighter, or a Barbarian who prefers beating his opponents down with his bare fists.
As far as the penalty to INT goes, I've seen plenty of characters who weren't using an optimal race for their class that still succeeded quite well. So, yes, Witchwolves might not make OPTIMAL Witches, but that doesn't mean they automatically make BAD Witches. It all depends on how you build it.
Anyway, that's just my thoughts on the matter.

Nate Z |
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Matrix Dragon wrote:doc the grey wrote:Axial wrote:I hope that Witchwolves make decent barbarians.I hope they make decent witches. With a name like that we gotta have some awesome witch options aimed at witchwolves.They actually make bad witches due to an Int penalty :( They would make good barbarians due to a con bonus though.
The flavor for the witchwolves confuses me actually. They're marked as usually Chaotic Evil, but their feats are made for monks (who are lawful). They also get an Arcane Discovery for polymorphing into a Werewolf, but that confuses me as well (again because of the bad INT).
The abilities of the other subtypes seem to match up better with what the race should be generally capable of.
Actually, just my own two cents on the matter, but the average member of a race is not a good representative of the individual. It could be that the average Witchwolf Monk is a Martial Artist, hence their use of the style. Another thing to consider, is that it's not just Monks who can use Style Feats. Perhaps a Witchwolf Unarmed Fighter, or a Barbarian who prefers beating his opponents down with his bare fists.
As far as the penalty to INT goes, I've seen plenty of characters who weren't using an optimal race for their class that still succeeded quite well. So, yes, Witchwolves might not make OPTIMAL Witches, but that doesn't mean they automatically make BAD Witches. It all depends on how you build it.
Anyway, that's just my thoughts on the matter.
Yeah, no offense meant to Matrix Dragon or anyone else, but I've never understood the idea that "a race has a penalty in this ability so it can't be this class." See my above mention of a catfolk ranger (wisdom penalty). I will eventually have to boost her wisdom if I want full spellcasting, but other than that, she's kicking @$$ just fine. :)
Back on subject, I have a question about the skinwalkers:
Is there a "standard" skinwalker race, and then different were-animal heritages (like aasimars and teiflings in their "Blood" books)?

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doc the grey wrote:Axial wrote:I hope that Witchwolves make decent barbarians.I hope they make decent witches. With a name like that we gotta have some awesome witch options aimed at witchwolves.They actually make bad witches due to an Int penalty :( They would make good barbarians due to a con bonus though.
The flavor for the witchwolves confuses me actually. They're marked as usually Chaotic Evil, but their feats are made for monks (who are lawful). They also get an Arcane Discovery for polymorphing into a Werewolf, but that confuses me as well (again because of the bad INT).
The abilities of the other subtypes seem to match up better with what the race should be generally capable of.
Sounds like a perfect excuse to build a scarred witch skinwalker, with an animal skin mask...

Matrix Dragon |

Annnnnd to Darkstar and Nate, it seems that I should have typed up that disclaimer about witchwolves where I was going to say 'though, I guess there are ways to work around these issues' after all, lol.
I had already thought about the martial artists workaround. I have to say though that in a point buy game trying to run a primary caster where you have to use all your points just to get a 16 in your primary stat is a pretty big handycap in my opinion. I can see things being different with rolled stats though.
Sounds like a perfect excuse to build a scarred witch skinwalker, with an animal skin mask...
I am stealing this idea. I just need a GM who will let me run this! (since that is usually an orc only archetype)

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Annnnnd to Darkstar and Nate, it seems that I should have typed up that disclaimer about witchwolves where I was going to say 'though, I guess there are ways to work around these issues' after all, lol.
I had already thought about the martial artists workaround. I have to say though that in a point buy game trying to run a primary caster where you have to use all your points just to get a 16 in your primary stat is a pretty big handycap in my opinion. I can see things being different with rolled stats though.
doc the grey wrote:Sounds like a perfect excuse to build a scarred witch skinwalker, with an animal skin mask...I am stealing this idea. I just need a GM who will let me run this! (since that is usually an orc only archetype)
Lol trust me, I am already envious of your decision. Right now I'm trying to get a game running and I'm already playing a dhampir gravewalker witch in a CC game so no new witches for a while. That being said though I might just have to have them in my new wild west ap I'm working on.

Matrix Dragon |

Anyone able to tell me what a skinwalker looks like when they change? Is it like the kitsune, in that they have a fully human form and a hybrid human/animal form? Or does their changed form look like the image in the preview they had a couple weeks ago?
They look like the picture in the preview when they're in their bestial form, though it varies depending on what aspects they're using at that moment. For example: many skinwalkers can choose to get a bite attack.
Basically, instead of getting a full hybrid form, skinwalkers get a fraction of it. Though, I suppose one that takes the feat to get multiple aspects enough times could get pretty close to having a 'true' hybrid form. For example, for 3 "Extra Feature" feats a Weretiger would always have a bite, 2 claws, +10 speed, and see in darkness whenever he was in his bestial form.

Adjule |

Rowe wrote:Are Skinwalkers strictly human or is it like Aasimars or Tieflings where they can be whatever, but are statistically identical?Like Aasimars and Tieflings.
....was I the first person to get this pdf or something? I may be the only one giving out spoilers, Hahahah ;)
Seems that way :)
And good news they are like Aasimar, in they can look like an orc or human or halfling, etc. I am sure if we get Blood of the Elements/Genies, those 4 races will be like the Aasimar instead of only human.
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Rowe wrote:Are Skinwalkers strictly human or is it like Aasimars or Tieflings where they can be whatever, but are statistically identical?Like Aasimars and Tieflings.
....was I the first person to get this pdf or something? I may be the only one giving out spoilers, Hahahah ;)
It seems to be lol. I think part of it though is that a lot of subscribers are getting this as well as b4 so they are getting slowed down by that.