xevious573 |
I don't think they intend on doing a Kaiju Template. It's been stated a few times that each Kaiju should be an Individual first and foremost and a template doesn't get that across nearly as well as just designing a monster...
That being said, I would love to see a guide on the best way to design a Kaiju and what traits they share (beyond being REALLY, REALLY BIG).
Azaelas Fayth |
I was meaning a Template combined with a Subtype.
And Lesser Kaiju as in the Kaiju Monsters in numerous Anime and such.
Remember Kaiju just means Strange Beast. Godzilla and most of the Popular ones are actually Daikaiju.
In fact Godzilla and its relatives is viewed as an insult to the Daikaiju Genre. As it goes against the original God-Zilla Manga it was based off of.
Azaelas Fayth |
Godzilla was based on a Manga Monster. The Movie made him into a Super Monster. Heck, the Manga had him only being around 3 Stories high. not some Sky Scraper Sized Lizard. He would probably be more akin to a Bipedal Tarrasque than the Movies' Godzilla.
NOTE: In the Manga he swam to the main Japanese Islands and he was killed by being trapped with chains and anchors inside a bay underneath the water and ended up drowning.
dfsearles |
As for Mythic Campaign, I thought this was going to be a part of the Ultimate Campaign book. I was really hoping that they would include the basic rules set for it since they kinda coincide. With the addition of several monsters, items, and a GM Section, I'm not suprized they could fill a whole book, however, I would have rather them put the core system in the UCa, then expand it out in its own book. Oh well, looks like I will just have to pick them both up then ;).
On a side note however, I can't beleive you guys actually brought in Godzilla and his little friends into Pathfinder... It would be hilarious if a third party publisher could get permission from all the monster movie companies to make a Bestiary based on those monsters. I can see it now, "Face off against the King of the Monsters, Godzlla, his faithfull pet, Angulus, and twisted step-brother, King Gidorah." Not to mention playable races as the Preditors. Heck, while we are at it, lets just throw in some fun Classes like "Spawn" or "Spartan Master Chief". <--- In case it is not obvious, this paragraph is purly sarcasm.
Kthulhu |
Godzilla was based on a Manga Monster. The Movie made him into a Super Monster. Heck, the Manga had him only being around 3 Stories high. not some Sky Scraper Sized Lizard. He would probably be more akin to a Bipedal Tarrasque than the Movies' Godzilla.
NOTE: In the Manga he swam to the main Japanese Islands and he was killed by being trapped with chains and anchors inside a bay underneath the water and ended up drowning.
I dunno where you are getting this. There have been mangas about Godzilla, but they were all produced AFTER the original film, and the majority of them have been adaptations of the films.
Seventh Seal |
Azaelas Fayth wrote:I dunno where you are getting this. There have been mangas about Godzilla, but they were all produced AFTER the original film, and the majority of them have been adaptations of the films.Godzilla was based on a Manga Monster. The Movie made him into a Super Monster. Heck, the Manga had him only being around 3 Stories high. not some Sky Scraper Sized Lizard. He would probably be more akin to a Bipedal Tarrasque than the Movies' Godzilla.
NOTE: In the Manga he swam to the main Japanese Islands and he was killed by being trapped with chains and anchors inside a bay underneath the water and ended up drowning.
Correct! First appearance of Godzilla (Gojira) was on the self-named movie in 1954 (released by Toho). The first manga (Japanese comic) featuring Godzilla was in the early 1970s (Marvel followed in the latter part of the same decade), & many of them were adaptations of the original and successive films.
Just a "by the way"...
Edit: But if you know something some of us don't, please share! :)
Azaelas Fayth |
I must have missed something... Considering...
This was my actual first post:
Most agree. But they still want Artifacts to be rare and mysterious.
Though a system could easily be rigged for it...
Since this post...
Kodyax wrote:They both look useful, I just have to see the finished products before I commit to much more than careful optimism.I was saying that simply because Ultimate Campaign contains things that would be easier to implement.
I don't even like Kaiju as they are typically presented... Most bore me.
Chris Lambertz Digital Products Assistant |
Gigerstreak |
I playtested this last weekend. I had a small meteor crash into the forest and the party investigated. Being level one, they fought goblins and a Gold and Black Bear (Black Bear with the Invincible template). It was a tough battle (the Bear focused on a goblin every once in a while) but when the last person struck I had the Mythic power transfer from the bear to them! Everyone was pretty jealous of her flowing hair and golden iris. Then they decided to touch the Minor Starstone themselves. I also had the metal of her Katana altered by the mythic blood from the bear. It changed from Steel to Elysian Bronze. Everyone finished that session really happy and proud from the challenge.
YIDM |
1 person marked this as a favorite. |
xevious573 wrote:Louis Lyons wrote:Darn. When I saw the cover I thought that this would be the Epic Level Playbook. This still looks fantastic though.Mythic is the equivalent of the first 10 levels of Epic play. It does it in a different style that is less about the classes the character has and revolves more around 1 or 2 of 6 archetypes that act as a sorta catchall for the different classes and ideas... it's epic play but not with the same rules as the old ELH.
This is the playtest document: http://paizo.com/products/btpy8voq?Pathfinder-Roleplaying-Game-Mythic-Adven tures-Playtest
You should consider checking it out.
Actually its more accurate to state that mythic levels can act in place of epic levels but can be taken at anytime. their purpose is to both give players extra advantages and make the monsters much harder to kill(if done correctly). so it is more accurate to say that its an extra tier of difficulties and challenges above the normal level and not actually an epilogue campaign for your characters after level 20. cause once you reach your class level of 20, their is no going further except by mythic levels which end after 10 levels.
Epic levels: 20+ class levels.
Mythic levels: 20 max class, 10 max mythic.
This GM rates Mythic Adventures a perfect 10 for content and playability (two thumbs up).
I just ran an epic evil adventure (a reunion with my old epic 3.5 crew, who are all above 30th level), converted everyone into Pathfinder (using the official conversion guide), then used Mythic Adventures and applied the Mythic tiers to the PC’s opposition (elven high mages and bladesingers).
The PC’s where confounded with enemy’s that could bypass their resistances and immunities, produce obscenely powerful spell effects with normal spells (which they couldn’t counterspell), and act twice in a round with “Amazing Initiative” Mythic ability.
It was a truly epic adventure that took over 12 hours to play out, and seamlessly wove in their old 3.5 characters (converted to PF). The new content provided interesting new challenges for the evil PCs (who were otherwise next to unstoppable).
My hat is off to Jason Bulmahn and his crew and anyone else who helped produce such an excellent product. I’ll be getting Mythic Adventures as soon as it’s released in August (can’t wait).
That’s my feedback.
Your Immortal DM
(YIDM)
PS – in case anyone would like to see the PC’s opposition, see the links below:
Ualair the Silent, Grand Mage of Myth Drannor
http://www.4shared.com/office/2R8j9Ub7/Ualair_the_Silent_PF.html
Philogiston, Nature Seer in the Grove of Renewal and Oracle of Fire
http://www.4shared.com/office/EdeLrCiq/Phlogiston_PF.html
Josidiah Starym, Bladesinger and Arms major in the Army of the Art
http://www.4shared.com/office/ywgwOS0v/Josidiah_Starym_PF.html
Hobbun |
From what I looked at of the playtest book, I was a bit disappointed in how it turned out.
I understood that some of the numbers would not be increasing when taking Mythic levels, but I didn’t think none of them would. I think the only thing that still increases is the stat increases.
I really feel caster level should still go up as well as skill points.
Now, that was an early version of the playtest, I understand there have been a lot of changes.
Either way, still keeping an open mind and will still be purchasing the book.
LazarX |
Azaelas Fayth wrote:According to some Developer's Posts... No.Mythic would have the perfect place for artifact creation rules especially since just about all the Mythic NPCs have created artifacts. PCs should be able to do the same.
Artifacts by definition, are items that break the rules. Minor artifacts break them slightly, Major artifacts break them with a sledgehammer, and frequently come with a heavy personal price tag on the wielder.
An artifact then is anything that would be specifically disallowed by conventional item creation, +12 weapons, +20 bracers, It would be an item that you'd never allow PC's to make, and if you're smart will only be in their possession while it serves your campaign story. (Check Moorcock stories for the various ways he handled this aspect)
So really all you need to do is to master the basic rules, intuit the reason and impact of those rules and then you'll be able to gauge the effect of breaking them in specific ways.
Sanctioned |
After looking over the Playtest for Mythic Adventures I was really excited and I want to incorporate this into my campaign I am currently running. However, I am having one small issue with it and one of my player's character. My player is playing an Oracle/Sorcerer and is going into the Mystic Theurge prestige class and if I incorporate the Mythic Adventures into the game it will now limit his character to only one Mythic Path of either Archmage or Heirophant. This will create a problem with his character concept and therefore lessen my players' overall enjoyment of the game. I suggest for the future to create lareger varieties of Mythic paths so more character types can be played easily with them or the possibility of a Universal Mythic Path that gives a great deal more options to mold into a mythic path.
Overall, the playtest is a wonderful and interesting aspect to add to any game and helps to make each player feel more entwined and more desired to continue playing.
As far as the ALL the comments of the cover art I think it is splendid.
Thank you.
Matrix Dragon |
My player is playing an Oracle/Sorcerer and is going into the Mystic Theurge prestige class and if I incorporate the Mythic Adventures into the game it will now limit his character to only one Mythic Path of either Archmage or Heirophant. This will create a problem with his character concept and therefore lessen my players' overall enjoyment of the game.
Has he taken a look at the Dual Path mythic feat? It lets him pick one path, but also gain the abilities of another. That's what I used for my gestalt Oracle/Sorcerer when my group did the mythic playtest.
Steve Geddes |
After looking over the Playtest for Mythic Adventures I was really excited and I want to incorporate this into my campaign I am currently running. However, I am having one small issue with it and one of my player's character. My player is playing an Oracle/Sorcerer and is going into the Mystic Theurge prestige class and if I incorporate the Mythic Adventures into the game it will now limit his character to only one Mythic Path of either Archmage or Heirophant. This will create a problem with his character concept and therefore lessen my players' overall enjoyment of the game. I suggest for the future to create lareger varieties of Mythic paths so more character types can be played easily with them or the possibility of a Universal Mythic Path that gives a great deal more options to mold into a mythic path.
Overall, the playtest is a wonderful and interesting aspect to add to any game and helps to make each player feel more entwined and more desired to continue playing.
As far as the ALL the comments of the cover art I think it is splendid.
Thank you.
Hopefully the Player Companion book - Mythic Origins will expand his choices somewhat.
It may not be exactly what you're looking for, but it will probably be worth checking out (and the player companion books are really quite cheap).
zergtitan |
An Aegis? with this book and the rules on bronze weapons and elysian bronze my pathfinder version of Greek Mythology will soon unfold. now all I have to do is stat out the gods in a pathfinder deity type manner and the demigods will come.
Logan Bonner Developer |
2 people marked this as a favorite. |
I'm actually psyched for this book, whenever I start a new game my players say "Epic?" and I always say, "No" simply because I don't feel the 3.5 Epic rules go well with Pathfinder. Now I have something that, while not Epic, will definitely be able to give my players what they want. Thank Paizo!
Even better, you can still say no, then spring it on them with a moment of ascension a few sessions in. :)
gbonehead Owner - House of Books and Games LLC |
1 person marked this as a favorite. |
I'm actually psyched for this book, whenever I start a new game my players say "Epic?" and I always say, "No" simply because I don't feel the 3.5 Epic rules go well with Pathfinder. Now I have something that, while not Epic, will definitely be able to give my players what they want. Thank Paizo!
Heheh
That's all I have to say on the matter.