
|  Vic Wertz 
                
                
                  
                    Chief Technical Officer | 
| 7 people marked this as a favorite. | 
 
	
 
                
                
              
            
            Announced! Product image is a mockup, and will change prior to publication.
Note that this product marks a big change for the Pathfinder Module line, shifting it from 32-page bimonthly adventures to 64-page quarterly adventures. They'll also include a double-sided poster map.
This change gives us an opportunity to make Modules into special events, as they can now carry more adventure content than a Pathfinder AP volume.
They will continue to be playable within the Pathfinder Society—though they'll obviously take longer to play!

|  Vic Wertz 
                
                
                  
                    Chief Technical Officer | 
 
	
 
                
                
              
            
            WOW! I didn't see that change coming. (Hmm I wonder what this will do regarding the RPG Superstar contest)? Will it now be a proposal for a 64 page mega-adventure?
Hmm, interesting and exciting.
We're getting pretty close to launching RPG Superstar 2013, so... you'll find out soon!

|  Kevin Mack | 
 
	
 
                
                
              
            
            Kevin Mack wrote:Quaterly thats rather disapointing.Note that halving the frequency and doubling the page count means that the number of pages we produce each year isn't changing, apart from the fact that we're making 3 more poster maps per year. (Frankly, we haven't got the bandwidth to add more pages per year.)
I'd have rather have kept the modules bi-monthly to be honest (I vastly prefer 32 page modules to longer ones (Also really hoping this dosent do away with the superstar module.)

| Joseph Wilson | 
| 3 people marked this as a favorite. | 
 
	
 
                
                
              
            
            This is an awesome change, and will be the perfect thing for my Sunday night groups. We occasionally do APs, but we swap out GMs a lot. This will be a really nice way to have a strong campaign story that goes for a while, without getting into a full AP.
I was strongly considering dropping my module sub, and this change has has put a definitive stop to that line of thought. :-)

|  Kevin Mack | 
 
	
 
                
                
              
            
            Kevin Mack wrote:Quaterly thats rather disapointing.Note that halving the frequency and doubling the page count means that the number of pages we produce each year isn't changing (though we are making 3 more poster maps per year). Frankly, we haven't got the bandwidth to add more pages per year.
Uh this may be working against my own argument but if ive done my maths right this is more pages a year 6 32 page modules a year = 192 pages. 4 64 page modules a year = 256

| The_Minstrel_Wyrm | 
 
	
 
                
                
              
            
            I'm also intrigued enough that if I can, I think I'll subscribe to the Modules line again.
Oh ... and possibly the Companions line (at least in time for May's offering). :)
And Vic ... looking forward to the announcement of RPG Superstar 2013!
Dean

|  Gorbacz | 
 
	
 
                
                
              
            
            Good change. The 32-pages were just plain too short to splash the water, of all the modules insofar the only one that blew things out of the water *and* didn't feel like it could use 20 or more pages was Harrowing, but there's only one Crystal Frasier on this planet. Ordinary mortals totally deserve the extra space for their wings to unfurl.

|  Vic Wertz 
                
                
                  
                    Chief Technical Officer | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Vic Wertz wrote:Uh this may be working against my own argument but if ive done my maths right this is more pages a year 6 32 page modules a year = 192 pages. 4 64 page modules a year = 256Kevin Mack wrote:Quaterly thats rather disapointing.Note that halving the frequency and doubling the page count means that the number of pages we produce each year isn't changing (though we are making 3 more poster maps per year). Frankly, we haven't got the bandwidth to add more pages per year.
Yeah... um... math is not my strong suit. You're right. (I have no idea how the guys downstairs plan to pull that off...)

|  spamhammer | 
 
	
 
                
                
              
            
            The new format is a lot to digest. I really like the module size as it is (longer than a scenario, punchier than a AP chapter) but this means we're getting MORE adventure per year for LESS money, so clearly, I'm in favor of it. I'm just scared by the unknown.
Also, it's a first level module with Kobolds and dragons. My Beginner Box game will eat this up.

|  Thomas LeBlanc 
                
                
                  
                    RPG Superstar 2012 Top 32 | 
| 4 people marked this as a favorite. | 
 
	
 
                
                
              
            
            Now for a Numeria module!
Pathfinder Modules are 64-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder Roleplaying Game and the standard 3.5 fantasy RPG rules set. This Pathfinder Module includes new monsters, treasure, a double-sided poster map, and a fully detailed bonus location that can be used as part of the adventure or in any other game!
New monsters (robots), treasures (ray guns), double-sided map (Black Sovereign's throne room and the Technic League headquarters), and a fully detailed bonus location (Silver Mount)...

|  Mark Moreland 
                
                
                  
                    Developer | 
| 5 people marked this as a favorite. | 
 
	
 
                
                
              
            
            Kevin Mack wrote:Yeah... um... math is not my strong suit. You're right. (I have no idea how the guys downstairs plan to pull that off...)Vic Wertz wrote:Uh this may be working against my own argument but if ive done my maths right this is more pages a year 6 32 page modules a year = 192 pages. 4 64 page modules a year = 256Kevin Mack wrote:Quaterly thats rather disapointing.Note that halving the frequency and doubling the page count means that the number of pages we produce each year isn't changing (though we are making 3 more poster maps per year). Frankly, we haven't got the bandwidth to add more pages per year.
I can answer that (sorta)! While it's more pages, it's fewer projects, and often a lot of small projects takes longer than one large one. Every new product developed has a period of switching gears, getting a feel for what's there at the start, and what needs to happen to it in development. You'll note that the 32-page modules haven't been truly bi-monthly in a while, and part of that is that they're being done in between other relatively small products coming out even more rapidly (Pathfinder Society Scenarios). With this shift in size and frequency, the hope is that we can develop the quarterly modules in one big chunk of focused time, rather than juggling them with other small, frequent products.
There's also nothing saying that all 64 pages of a given module will be adventure (just as the current 32-page format also includes new monsters and location writeups). It's possible we can include adventures of varying lengths with supporting content to fill it as needed based on the type, location, and style of the adventure.
Only time will tell what direction the line will ultimately go in both in terms of content and style, but we're hoping this change will serve our customers' needs while also being easier for us to produce with the regularity everyone wants and at the standard of quality we pride ourselves on.

|  Stratagemini | 
 
	
 
                
                
              
            
            Well, my only qualm with this is that it will probably end up reducing the amount of high level modules even further. I like having post-16 modules. And tehre are really only 2 so far.
That said, hopefully this'll enable a test of the Starstone Module.

|  James Jacobs 
                
                
                  
                    Creative Director | 
 
	
 
                
                
              
            
            It's true—there's a LOT of adventure plots that a 64 page adventure can do that neither an Adventure Path nor a 32 page adventure can adequately cover. The big "fight the dragon" adventure's a good example... and as it turns out, that's what our first adventure in the new format's gonna be all about!

|  feytharn | 
 
	
 
                
                
              
            
            I really like the change, from what i have read. Many of the latest modules (which I liked as always) made me think 'damn, they could have done sooo much more (as in more module, not as in better module) with this' (especially Moonscar and Deepmar), so I really look farward to see longer modules that allow Paizo to explore ideas and locations in more depth.
While I would have loved to see bi-monthly modules, I understand that would probably break the spine of the line (and possibly the minds of some of the writers...) and the PFS modules of this season seem good (and expandable) enough to fill my urge for none-AP adventures.
Will the poster maps be more likely encounter maps for use with minis or geomaps/citymaps?

|  Kvantum | 
 
	
 
                
                
              
            
            I dropped my modules subscription over things exactly like what this change seems to combat. Now if you just stop making them start off at 1st level, I'll re-up. For now, I might get this in PDF. Might.

|  James Jacobs 
                
                
                  
                    Creative Director | 
| 2 people marked this as a favorite. | 
 
	
 
                
                
              
            
            I dropped my modules subscription over things exactly like what this change seems to combat. Now if you just stop making them start off at 1st level, I'll re-up. For now, I might get this in PDF. Might.
While "The Dragon's Demand" starts at 1st level (but likely allows for PCs to reach 6th or 7th level), we aren't planning on having all the modules do so. Just as before, each module will start at whatever level is most appropriate for the story it's telling.
The poster map in each module will vary. Sometimes it'll be a map of a village. Sometimes a wilderness region. Sometimes a dungeon. Sometimes a minis-scale battle mat. Sometimes something else.

| Mike Shel Contributor | 
| 3 people marked this as a favorite. | 
 
	
 
                
                
              
            
            It's true—there's a LOT of adventure plots that a 64 page adventure can do that neither an Adventure Path nor a 32 page adventure can adequately cover. The big "fight the dragon" adventure's a good example... and as it turns out, that's what our first adventure in the new format's gonna be all about!
Dragon? You didn't tell me you wanted a dragon in this one. ; )

| Lord Fyre RPG Superstar 2009 Top 32 | 
 
	
 
                
                
              
            
            While I would have loved to see bi-monthly modules, I understand that would probably break the spine of the line (and possibly the minds of some of the writers...) and the PFS modules of this season seem good (and expandable) enough to fill my urge for non-AP adventures.
Will the PFS scenarios be able to fill this nitch?

|  Mikaze | 
| 3 people marked this as a favorite. | 
 
	
 
                
                
              
            
            The possibilities this new format opens up are exciting my molecules.
A LOT
This really makes more experiemental adventures/modules set in less "mainstream" settings less of a risk to give an in-depth meaty treatment. Imagine if Moonscar was 64 pages for example!
Osirion/Verces/Belkzen module plz? ;)

|  Kvantum | 
 
	
 
                
                
              
            
            The possibilities this new format opens up are exciting my molecules.
A LOT
This really makes more experiemental adventures/modules set in less "mainstream" settings less of a risk to give an in-depth meaty treatment. Imagine if Moonscar was 64 pages for example!
Osirion/Verces/Belkzen module plz? ;)
My thoughts exactly. Moonscar was great, actual high-level stuff, but way, way too short.

|  feytharn | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            feytharn wrote:While I would have loved to see bi-monthly modules, I understand that would probably break the spine of the line (and possibly the minds of some of the writers...) and the PFS modules of this season seem good (and expandable) enough to fill my urge for non-AP adventures.Will the PFS scenarios be able to fill this nitch?
This seasons - more or less, yeah. While they are smaller in scope then regular adventures, some parts are easy to expand (by adding roleplaying opportunities, additional encounters or challenges), and some scenarios are work great together, and with two scenarios per month that gives me enough 'adventure page count' to get the same use from PFS scenarios as I get from the bi-monthly module - even if it requires a bit more work then just adapting a module to my groups needs.

| thejeff | 
The possibilities this new format opens up are exciting my molecules.
A LOT
This really makes more experiemental adventures/modules set in less "mainstream" settings less of a risk to give an in-depth meaty treatment. Imagine if Moonscar was 64 pages for example!
Osirion/Verces/Belkzen module plz? ;)
OTOH, with less modules and more invested in each, there will be less chances for experimental adventures.
 
	
 
     
     
    
 
       
	 
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
 
                
                