James Jacobs Creative Director |
GeraintElberion |
Okay, so my group has decided to play a party of a single race. That is, not 2 humans, an elf and a dwarf, but:
** spoiler omitted **
I think I'm in for a bit of a headache. Your thoughts?
1. Your PCs realise the callous disregard the dragon has for their kin?
2. Your PCs are from a different tribe and the local lynch mob are about to burn them all for the crime. Unless they can find the real cuprits!MJinthePitt |
Okay, so my group has decided to play a party of a single race. That is, not 2 humans, an elf and a dwarf, but:
** spoiler omitted **
I think I'm in for a bit of a headache. Your thoughts?
If you haven't yet, pick up Player Companion - Kobolds of Golarion. The scaled ones will rise up and rule all!
I've had a look through this and I'm considering making Kobolds the BBEG(uys) of a new homebrew setting I'm working on. They're amazing and your party will have a great time.
JCServant |
A quick read through makes this look pretty good. It feels like its a bit rushed for so many levels covered, but the quests seem to be what's providing a lot of that extra XP needed. The only thing that bothers me a little bit is that some of the quests seem to be things that players would do normally along the way that they would not get extra xp for in most circumstances. Regardless, it seems crammed with action, RP, flavor and some good plottin'. Like with most of the APs, I think a little work on the GMs part to add some extra fluff and sidequests to the solid foundation that's already there could make this an absolute fantastic experience. It still looks super fun running it completely as written.
Sniggevert |
Jeffery Keown 232 |
If you haven't yet, pick up Player Companion - Kobolds of Golarion. The scaled ones will rise up and rule all!
I've had a look through this and I'm considering making Kobolds the BBEG(uys) of a new homebrew setting I'm working on. They're amazing and your party will have a great time.
We have it. That's what caused them to get the idea of playing an all-kobold party. We're going through with it. I'll try and let folks know how it works out.
Nate Z |
That'd be like playing goblins in Burnt Offerings. You could do it, but you'll need to rewrite significant portions of the adventure.
My chaotic good goblin rogue is the only surviving member of our original "ROTRL" party. :D
On topic, about halfway reading it and so far I love it. I'm even considering "novelizing" when I'm done. :)
Joseph Wilson |
Are the players meant to use a 15 point build or a 20 point build?
James Jacobs has mentioned that Paizo Pathfinder adventures assume the "Standard Fantasy" 15 point build.
Most recently here.
We don't know your players, so we assume a baseline of 15 point buy for our products. But how much adjusting that upward (or downward!) will impact an adventure? That depends as much, if not more, on your players' skill as it does anything else.
John Compton Developer |
1 person marked this as a favorite. |
When do we get to see the chronicle sheets?
I have to go with "soon" on this one, much as I know the ambiguity can be frustrating. At this point it's most important that I finish up Gen Con scenarios so that the convention's GMs have materials to prepare as soon as possible. Once that's out of the way, I can get back to creating the Chronicle sheets and any peripheral rules documents for this module's sanctioning.
Nate Z |
So...I'm not an expert on the setting's continuity my any means, but what exactly was "revealed" about the Dominion of the Black in this adventure? I loved it overall, but every one is making such a big deal about the Dominion connection and I guess I'm just not getting what the big deal is.
MJinthePitt |
So...I'm not an expert on the setting's continuity my any means, but what exactly was "revealed" about the Dominion of the Black in this adventure? I loved it overall, but every one is making such a big deal about the Dominion connection and I guess I'm just not getting what the big deal is.
I haven't read the whole way through the module yet but yeah, I was kind of hoping for a Dominion of the Black article like appears in the APs. Even just one page of extra text would have been awesome.
James Jacobs Creative Director |
Nate Z |
While the Dominion of the Black does play a minor role in The Dragon's Demand... the adventure is not ABOUT the Dominion of the Black.
Misunderstanding on my part then. I was listening to Know Direction's Paizocon coverage I would've sworn I heard a Paizo staffer said the Dominion was "revealed" in this module. Probably just heard wrong.
Top notch adventure in any case. I'm looking forward to running it. :)
James Jacobs Creative Director |
James Jacobs wrote:While the Dominion of the Black does play a minor role in The Dragon's Demand... the adventure is not ABOUT the Dominion of the Black.Misunderstanding on my part then. I was listening to Know Direction's Paizocon coverage I would've sworn I heard a Paizo staffer said the Dominion was "revealed" in this module. Probably just heard wrong.
Top notch adventure in any case. I'm looking forward to running it. :)
Actually, you heard right. We DO reveal the nature of the aliens that make up the Dominion of the Black in the adventure for the first time in print.
The Dominion just doesn't have a central role in the adventure. They're off to the side.
Nate Z |
Nate Z wrote:James Jacobs wrote:While the Dominion of the Black does play a minor role in The Dragon's Demand... the adventure is not ABOUT the Dominion of the Black.Misunderstanding on my part then. I was listening to Know Direction's Paizocon coverage I would've sworn I heard a Paizo staffer said the Dominion was "revealed" in this module. Probably just heard wrong.
Top notch adventure in any case. I'm looking forward to running it. :)
Actually, you heard right. We DO reveal the nature of the aliens that make up the Dominion of the Black in the adventure for the first time in print.
The Dominion just doesn't have a central role in the adventure. They're off to the side.
Oooooh! Thank you for the clarification.
Alice Margatroid |
1 person marked this as a favorite. |
Gancanagh,
1. Grioth, a bat-like psionic monstrous humanoid race that worships Nyarlathotep.
2. Yangethe, a creepy tentacled psionic spider tree thing. They eat emotions.
- Various humanoid NPCs
- A raven
- Tonnes of kobolds (my favourite is the kobold with a baby allosaurus pet)
- Lem and a minotaur
- A homunculus
- A shae
- Valeros being vomited on by a gibbering mouther
- A mummy
- A grioth (besides the bestiary entry image)
- A lunar naga
- A brain ooze
- The dragon :)
Mike Shel Contributor |
Kevin Mack |
Devastation Bob wrote:Did anyone else notice the noblewoman is middle-aged and her son is old?Lady Origena Devy is in her early fifties, her son Arnholde is about 18 years old. Not sure where your info came from...
Seems to be a typo in one of the stat blocks somewhere (Remember seeing it myself and doing a double take)
Joe M. |
RyanH wrote:Yay! PDF access!
Will interactive maps be released or should I start photoshopping?
If you click on the maps in the PDF and paste them into a graphics program, currently, the hidden stuff pastes with the maps.
I gave some feedback and was told that corrections would be made soon. So, hopefully shortly, you'll be able to click, copy, and save the maps without the hidden stuff coming with them (that is, secret doors and other hidden indicators).
I don't think there will be full interactive maps with initially hidden halls completely missing, but at least the secret doors, traps, and other hidden stuff should be gone when you copy/paste.
This is on our radar and the update should be pushed sometime this week. An email will be sent out automatically when this happens.
Oh, very cool. I'm prepping to start a VTT run of the module, and this helps me a *lot*. Thanks for the tip.
Mike Shel wrote:Seems to be a typo in one of the stat blocks somewhere (Remember seeing it myself and doing a double take)Devastation Bob wrote:Did anyone else notice the noblewoman is middle-aged and her son is old?Lady Origena Devy is in her early fifties, her son Arnholde is about 18 years old. Not sure where your info came from...
Speaking of typos, here are two that have stood out to me so far (I've only read the back-matter and the first chapter at this point).
[1] In Churgri's statblock (p. 18), weapon of awe is prepared as a 1st level spell; it's a 2nd level spell.
[2] The second sentence of the Grioth information (p. 62) reads: "They often travel via portals to other worlds via that are undergoing eclipses ..."
Also, I'm confused by the two dragons with the same name. Neither the back-matter nor the "dragon's bones" area nor the final scene or two seem to have an explanation, so I guess I'll find out once I do a real read-through of ch. 2 and 3. Seems strange to leave that story buried rather than previewed in the front or recapped in the back.
***
But that said, the adventure looks like a lot of fun. I'm looking forward to running my group through it. :-)
zylphryx |
Additional typos I have found so far:
A9 - the Acrobatics check DC for the non-slime covered section is higher ... I reversed these two DCs.
A10 - refers to "one of the keys found in A4" ... there is only one key in A4 ... unless the mithril daggers will also suffice ...IIRC in the print version the room is referred to as A5 as well
As to the two dragons with the same name:
The current dragon took on the other dragon's name. His true name does hold some power over him ... read chapters 2 and 3. ;)
Joe M. |
1 person marked this as a favorite. |
Finished my read-through. Great stuff. Can't wait to run it.
Unfortunately, I have to say that the experience of reading the module was soured (though not spoiled) for me by numerous jarring typos or unfortunate repetitions. In addition to those pointed out above, here's what jumped out at me:
[p. 42] It's below, not above: "... they can learn the bulk of the above information ..."
[p. 43] (i) It's an awful construction; (ii) twice on the same page!: "Lorem ipsum dolor sit amet," the druid muses, "consectetur adipiscing elit."
[p. 19, 27] Two threatened suppers: "Our great lord shall sup on your flesh!", "I'll enjoy supping on your entrails!"
[p. 37, 48] The door is locked with an adverbially complex lock! : "The door to the crypt is locked with a fantastically complex lock"; "The door is locked with an incredibly complex lock."
[pp. 11-18] Giving First Steps II, with its superabundance of "chipped and fading" wall-paintings, a run for its money: There are 18 pieces of box text for the Blood Vow lair (counting A16 as part of the lair). In which we have: (1) "a few small piles of furs ... are heaped", (2) "it's strewn with stony debris", (3) "thick mounds of moldy straw", (4) "straw is strewn across the floor", (5) "a mound of what appears to be rotten vegetables", (6) "a thick layer of straw", (7) "mounds of moldy straw", (8) "the floor strewn with fresh straw" (and for the bonus, we have an additional [9] "scattered" and a [10] "heaped").
Pemberfoot |
2 people marked this as a favorite. |
I plan on expanding this Module using slow level progression. I am going to give an intro of the group meeting to join the Caravan Guard position that gets them to Belhaim and include an encounter there. I plan on slipping in extra side quests as well as adding to the locale a few more sites of interest. I am going to expand the region of Belhaim roughly 5-8 miles. Any thoughts from the posters on suggestions?
Pemberfoot |
1 person marked this as a favorite. |
Currently I am populating each of the Townsfolk of Belhaim (Main NPC from each location) using my three different decks of Gamemastery Face Cards. That way when a player wants to visit a locale...or see who is in the Tavern, I can pull out a Face Card (from my binder) and show them. Loving this setting and its Sandbox style! Would love to see a follow-up adventure set in the town but I feel its gonna be up to me to continue the life of Belhaim...and that's OK!
Mikko Kallio RPG Superstar 2012 Top 32 |
I'm slightly confused about the members of the Benhovy family:
While I'm fully capable of filling in the details myself, I wish there had been a little more info on the familial relations. Besides the Benhovies, the Adrases and Kandoses also left me wondering, though I presume the principal NPCs of opposite genders with the same last name are married couples rather than siblings.
Mikko Kallio RPG Superstar 2012 Top 32 |
Oh and regarding the factions:
I wish that here, too, there had been more info on the faction's motivations and possible hooks for faction-based missions. Now it's just -1 or +1 to initial disposition. But I guess you can't fit everything in...
Anyway, the Abadarans and Shelynites are clearly opposing factions based on the flavor text, but is the Green Faith considered an opposing religion when you're interacting with members of the other two factions? The flavor text doesn't imply they oppose either of the two other factions very strongly. But "opposing religions" could be interpreted to mean "belonging to either or the two other factions".
Mechalibur |
Is it me, or does it look like the boss might end up really easy?
Dark Sasha |
1 person marked this as a favorite. |
I plan on expanding this Module using slow level progression. I am going to give an intro of the group meeting to join the Caravan Guard position that gets them to Belhaim and include an encounter there. I plan on slipping in extra side quests as well as adding to the locale a few more sites of interest. I am going to expand the region of Belhaim roughly 5-8 miles. Any thoughts from the posters on suggestions?
There are a number of third party products that may be used to expand the adventure. Kobold Press's Tales of the Old Margreve, Frog God's Stoneheart Valley, and others that are not springing to mind but are good for snipping out bits to use in other campaigns. Alternatively there might be a few PFS scenarios that are set in or around Cassomir that might be converted for use.
archmagi1 |
Is it me, or does it look like the boss might end up really easy?
**Spoiler Omitted**
Yeh, if you befriend everybody you're probably looking at a CR-2 encounter, for favorable odds (or frame it as you're an APL9 party from extra bodies, same dif). The +4 APL "Epic" fight becomes a +2 APL "Difficult" fight. A good set of PCs would probably make it a "Cakewalk" fight, especially if there was a Pal in tow.
BEPNewt |
1 person marked this as a favorite. |
This module is my first Pathfinder module I've ever bought. I'm about halfway through reading it and I already know I'm in trouble. Note - I only bought the paper module, not the PDF. I also don't have the Campaign cards and don't plan on buying them.
To put it bluntly, I have some flaws that impede my games that I run. I have a poor imagination, no memory, and bad organizational skills. I blame the memory on my advanced age, but have no excuse for the others. With all of the locations, people, encounters, etc. it's going to be a nightmare for me to keep everything straight.
In the last campaign I ran, I worked the old TSR Assassin's Knot module into it. To keep track of everyone, I had to make spreadsheets of the people with notes, etc. for each one. I did the same for locations. I'm going to have to do the same for this module, but it will have even more information in it.
Before I do this, I wanted to check here to see if anyone has already done this and would allow me to have a copy of it to save me time typing all of the NPCs in. If not, then when I finally get around to doing it, I'll gladly share what I make, with Paizo's blessing.
Please let me know if you have already documented all the locations and NPCs in a tabular format like Excel.
Thanks,
BEPNewt
Mike Shel Contributor |
3 people marked this as a favorite. |
I'm slightly confused about the members of the Benhovy family:
** spoiler omitted **
Sir Pelle Benhovy is
The other members of his household are two servants. The sheriff is a bachelor, perhaps because he has not yet secured a politically and/or economically advantageous marriage.
Mike Shel Contributor |
Is it me, or does it look like the boss might end up really easy? <egregious spoilers snipped>
The module assumes a 4 person party. You may be thinking of CR 11 vs, a party of 6 (for which PFS scenarios since season 4 are desigened).
Four 7th level PCs vs. the BBEG, even with the potential aid available(assuming they gather every scrap of it and have snapped up every bit of XP in order to reach 7th level) should still be a nail biter at least. The Core Rulebook (p 397) calls an APL+3 encounter "epic." So what would this one be?
Of course, some parties may prove me wrong. If you think the boss would be a cakewalk, deny the party some of the aid or XP opportunities to get them up to 7th.
casiel |
1 person marked this as a favorite. |
How can I get the interior maps without the secret doors and other markings?
Use the Screen Capture feature in Adobe Acrobat Reader to take a screenshot of the map. Then paste that into either Photoshop or Word. It shouldn't copy the secret door markers as those are usually on a different layer of the graphic.
Christina Stiles Contributor |
Mikko Kallio RPG Superstar 2012 Top 32 |
Serpent wrote:Sir Pelle Benhovy is ** spoiler omitted **I'm slightly confused about the members of the Benhovy family:
** spoiler omitted **
Ah, gotcha. Thanks for the additional info, Mike!
It's a pity there was no room in the module for interesting tidbits like this. But I'll be sure to include new side quests and sinister secrets involving not only the sheriff...
...but also Marcus Chance, Xemne, Emarthine, and some other characters. In such an NPC-rich adventure, I like the idea of everyone having a secret, some of them darker, others more innocent. Rivalry between factions and within factions, old grudges, stolen items, characters who did something questionable before settling down in the village, etc.
GeraintElberion |
Why is a 4-person party assumed on this if even PFS has gone to 6? Just curious. I haven't read it yet.
Aren't these, like APs, primarily for home groups?
Also, the general opinion seems to be (and I share it) that adding challenge is easier than taking it away.
Just my guesses.
Mechalibur |
Mechalibur wrote:Is it me, or does it look like the boss might end up really easy? <egregious spoilers snipped>The module assumes a 4 person party. You may be thinking of CR 11 vs, a party of 6 (for which PFS scenarios since season 4 are desigened).
Four 7th level PCs vs. the BBEG, even with the potential aid available(assuming they gather every scrap of it and have snapped up every bit of XP in order to reach 7th level) should still be a nail biter at least. The Core Rulebook (p 397) calls an APL+3 encounter "epic." So what would this one be?
Of course, some parties may prove me wrong. If you think the boss would be a cakewalk, deny the party some of the aid or XP opportunities to get them up to 7th.
I actually almost always play with 4 player parties. I guess, for the most part, I think APL + 4 encounters to be pretty standard for the end of an adventure, especially if it's only a single enemy (action economy and all that.)
I might just give them less quest exp, or maybe I'll just play the adventure as is. If they play really well and it ends up being slightly easy, then it just makes them awesome dragon slayers :)
Thanks for the response.
Joseph Wilson |
Why is a 4-person party assumed on this if even PFS has gone to 6? Just curious. I haven't read it yet.
All Paizo adventures, with the exception of PFS scenarios, assume 4 players. I would guess this is because 4 players is the baseline assumption in the Core Rulebook. PFS has its own, different set of core assumptions.
Joe M. |
2 people marked this as a favorite. |
Is it me, or does it look like the boss might end up really easy?
**Spoiler Omitted**
Haven't got there yet, but if my group looks like they'll stomp the final encounter I'm planning on boosting it with a Hound of Tindalos or two. There are some cruel tactical possibilities there. :-)