Chapter 6: "The Dead Heart of Xin"
by Brandon Hodge
The seven shards of the Shattered Star have been recovered, and the Pathfinders prepare a grand festival on Magnimar's Irespan to celebrate this incredible achievement. The culmination of this celebration is to be the reassembly of the seven shards into the legendary Sihedron itself, rebuilt for the first time in over ten thousand years. But a lot can change in that amount of time, and as the ritual to reforge the artifact finishes, ancient contingencies rumble to life, and as the dead heart of Thassilon begins to beat again, all of Magnimar is put in terrible danger. With the power of the Sihedron on their side, the heroes take a stance against this risen evil—but will the aid of an ancient artifact be enough to save them all?
This volume of Pathfinder Adventure Path concludes the Shattered Star Adventure Path and includes:
“The Dead Heart of Xin,” a Pathfinder RPG adventure for 15th-level characters, by Brandon Hodge.
Explorations of lost cities and confrontations with ancient evils to continue your Shattered Star campaign, by Adam Daigle.
A survey of the ancient rulers of Thassilon—all seven runelords detailed in one place, by Rob McCreary.
The madness-inducing conclusion of “Light of a Distant Star” in the Pathfinder’s Journal, by Bill Ward.
Four new monsters, by Dennis Baker, Adam Daigle, and Brandon Hodge.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
ISBN–13: 978-1-60125-491-7
The Dead Heart of Xin is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (512 KB zip/PDF).
DriveThruRPG: This product is available as print-on-demand from DriveThruRPG:
The Dead Heart of Xin does a very good job. It does provide closure and, on top of that, some truly epic moments. Very importantly, it makes the long quest to gather the separate pieces of the titular Shattered Star worth it, and actually provides the PCs with a chance to use the artifact they’ve worked so hard to acquire. I don’t think it’s a perfect adventure. I think the AP’s focus on dungeons holds this adventure back somewhat, significantly limiting the things that could have been done with it. But overall, The Dead Heart of Xin is a good high-level adventure. And, like the other adventures in Shattered Star, it will work quite well as a stand-alone as well.
There's so much to play with here, I feel for GMs that started this AP before getting the final volume. There's a lot that you'd want to weave back throughout the campaign.
I reallyreally love the BBEG.
Spoiler:
Seriously. He's an antagonist a lot of players are likely going to mourn upon his defeat once they get hit with the full impact of all he was, all he and his dream could have been, and how it all went awry.
If I can make his last words something along the lines of "The future I was to build...was it all for nothing?" and any PC gives an impassioned assurance that the best of his legacy lives on in the peoples of Varisia or something similar building off what they've seen leading up to Xin...oh man.
Also, Mezlans are awesome. Thassilonian transhumanism? Yes please!
Can there be any hint at which level the AP is gonna end at? :)
According to my notes... by the end of the last adventure, the PCs should have probably gained enough XP to have reached 17th level by the end. And perhaps even by the point where they're heading into the final encounters. Depending on how many additional wandering encounters and optional quests/side adventures you put in, I could even see folks reaching 18th level with relative ease.
Just curious, but is there a reason why the final normal levels seem to be ignored? Why is it that the APs always seem to end t 17-18th level? As a player, it is kinda frustrating to have the capstone abilities, and 9th level spells always just out of reach.
They give you a continuing a campaign section so you can reach 20th level. Plus they want you to create adventures of your own so that they don't have to make everything for you. Part wanting you to embrace your inner creativity and part lazy. (Last part is a joke)
Also, I believe it has been stated before that adding another 3-4 levels of content would require another book, or cutting some support articles.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Urath DM wrote:
Also, I believe it has been stated before that adding another 3-4 levels of content would require another book, or cutting some support articles.
Too bad there isn't developer support for an "Module 7 of 6" extra module, which would be optional for the AP suscription. I'd certainly pay for that, one thing which still cheeses my players off is that their characters don't go to level 20 anymore. ^^
Also, I believe it has been stated before that adding another 3-4 levels of content would require another book, or cutting some support articles.
Too bad there isn't developer support for an "Module 7 of 6" extra module, which would be optional for the AP suscription. I'd certainly pay for that, one thing which still cheeses my players off is that their characters don't go to level 20 anymore. ^^
My fingers are crossed that they may start experimenting with this in conjunction with the new modules format. Obviously, they wouldn't be able to do them all out of the gate, and they wouldn't want to monopolize the module line in that way. However, I think it would be a wasted opportunity to not at least give it a go on some of the more popular APs. Talk about sales potential!
Costumer service explained that the numerous January releases, combined with a short week last week, and the Pathfinder Online Demo Kickstarter material put them behind schedule. They are expecting to have shipped everything by Friday, and maybe even by Thursday.
Costumer service explained that the numerous January releases, combined with a short week last week, and the Pathfinder Online Demo Kickstarter material put them behind schedule. They are expecting to have shipped everything by Friday, and maybe even by Thursday.
I thought the KS might have had something to do with it. Just glad to have an explanatio. :)
I noticed the items listed on the chronicle sheet for PFS is exactly the same as what's on the chronicle sheet for chapter 6 of Rise Of The Runelords. Also, the gold is the same.
Got my .pdf about five hours ago, and the shipment's on the way, even with SR4A being 'back-ordered'.
This means I now have the whole AP... and I still haven't yet had a chance to read any of them, or anything that shipped with them apart from the comics.... :(
Oh my, the Bestiary so makes me regret not getting the
Bestiary Spoiler:
Clockwork Dragon
in the Reaper Bones Kickstarter campaign. Granted it looks totally different, but the artwork is just amazing. Now I gotta wait and purchase one once it is available for sale!
As far as continuing the campaign, that big guy listed in the article of the same name is going to be my launching point…
Spoiler:
One of my players wants to try and reclaim Urglin as a dwarf sky citadel and I’m going to weave this giant into being much more active in that whole affair. The best part is the Mythic rules will be out by then to help my PC’s past 20th (how I intend to use them) and the revised kingdom/army rules in Ultimate Campaign to use to bring a mighty war to Belkzen.
Costumer service explained that the numerous January releases, combined with a short week last week, and the Pathfinder Online Demo Kickstarter material put them behind schedule. They are expecting to have shipped everything by Friday, and maybe even by Thursday.
Paizo ships like Gandalf, they are never early or late, your package will arrive when it arrives.
They are so much better than fanpro (shadowrun) who NEVER issues any form of a release date. Their stuff just shows up in my local gaming store as if by magic. Months can, and have, passed with nary a game to show your players.
By the way I no longer have a shadowrun campaign for this reason.
I am content with Paizo...It will arrive when it arrives.
Just to note, the Pathfinder Society chronicle sheet linked for this AP is the last one from Rise of the Runelords, but with the Dead Heart of Xin as the title. Is there a date when that will be updated?
A typical six part adventure path simply isn't long enough to fit in enough encounters to hit 20th level... but I think that might change with Wrath of the Righteous, due to the accelerated rate at which mythic characters will be leveling up. We'll see!
This is most certainly the AP I am currently the most excited about. Wrath of the Righteous is going to be pure unleashed awesomeness.
Wish I had an answer for you PFS folks but I don't have the slightest idea about all that. Would it more likely be addressed if posted in the PFS forums? Higher profile for those concerned, maybe?
Alas, the chronicle sheet's still not been fixed yet. Fortunately my group's still near the end of book 1 so we wont be needing sheets for book 6 for quite some time but it is awkward constantly needing to remember to come back and check if it's been updated yet or not.