Kevin Andrew Murphy Contributor |
Feet/inches I can barely live with, but any feat that forces me to break out the Internet in order to find out just what kind of counter-intuitive, arbitrary measurement do the Yankees and Britons use should die. In fire. At least 2000 degrees. CELSIUS.
I'm now having an urge to use ells in something. They're the standard unit of measurement for describing the length of troll's noses in Scandinavian fairytales.
Dragon78 |
0 degrees farenheit for that feat plus I forggot one feat
Witchbreaker
+2 save vs spells, spell like abilities, hexes, and supernatural abilities of witches and hags plus when you crit such an enemy any allies under the effects of mind-affecting effect from that creature get a new save as an immediate action.
Tribal Scars feat benefits for each clan
Bearbelt- +1 fortitude save and +2 intimidate checks.
Greattusk- +2 cmb with bullrush and overrun and +2 ride checks.
Ice Chasm- +1 reflex saves +2 climb checks.
Night Hunt- +2 perception and survival checks.
Raptorscale- +5 land speed and +2 acrobatic checks.
Slothjaw- +1 will saves and +2 handle animal checks.
Magic items
Buoyant Harpoon
Cloak of the Saga Keeper
Helm of the Mammoth Lord
Hex Nail
Mammoth Lance
Pelt of Primal Power
Saga of the Linnorm Kings
Shard of Winter
Caedwyr |
So, how does this compare to Kobold Press's Northlands book as a book for the cold and frozen lands of the north. I realize that this book is a player companion, and won't have quite the same detail, but the price is comparable and the Northlands book has plenty of player crunch in it as well. Basically, if one had to choose between these two books, which would you recommend purchasing?
Mechalibur |
0 degrees F? That's... really low. I mean 0C is cold (and a handy baseline for freezing), but you could reasonably expect temperatures that low in many countries during the cold season. I imagine the only Inner Sea nations that get below 0 farenheit are Lands of the Linnorm Kings, Irrisen, Issia, and maybe Realms of the Mammoth Lords.
Oh well. Real men measure in Rankine anyway.
Kajehase |
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Kajehase |
Gorbacz wrote:Feet/inches I can barely live with, but any feat that forces me to break out the Internet in order to find out just what kind of counter-intuitive, arbitrary measurement do the Yankees and Britons use should die. In fire. At least 2000 degrees. CELSIUS.I'm now having an urge to use ells in something. They're the standard unit of measurement for describing the length of troll's noses in Scandinavian fairytales.
Clearly showing that our trolls were bigger than the one in the game. ;)
Kvantum |
0 degrees F? That's... really low. I mean 0C is cold (and a handy baseline for freezing), but you could reasonably expect temperatures that low in many countries during the cold season. I imagine the only Inner Sea nations that get below 0 farenheit are Lands of the Linnorm Kings, Irrisen, Issia, and maybe Realms of the Mammoth Lords.
Oh well. Real men measure in Rankine anyway.
Guess what the three main areas covered in this book are: Irrisen, Lands of the Linnorm Kings, and the Realms of the Mammoth Lords!
0 deg. C is only cold for those of you who grew up in a warm climate. Now for those of us US Midwesterners who grew up used to bare-handed snowball fights, 0 deg C is nothing. 0 deg. F, though, yeah, even that we'd call cold.
Kvantum |
1 person marked this as a favorite. |
So, how does this compare to Kobold Press's Northlands book as a book for the cold and frozen lands of the north. I realize that this book is a player companion, and won't have quite the same detail, but the price is comparable and the Northlands book has plenty of player crunch in it as well. Basically, if one had to choose between these two books, which would you recommend purchasing?
This is a Player companion, whereas Northlands is a whole campaign expansion. In terms of pure PC material, they're about the same amount of pages, even though Northlands is 114 pages as a PDF, a lot of which is bestiary entries converting (perhaps slavishly converting) monsters from myth, and a large campaign expansion to the Midgard world, which, if you're running a Golarion campaign, is of debatable use at best.
In terms of attitude, do you want to be beaten over the head with Viking influences or not? To me, at least, Northlands seems a bit desperate to cram in more Viking stuff than the biggest longboat could ever carry, whereas People of the North actually acknowledges other cultures do exist, like the Erutaki, the Inuit analogues introduced in Jade Regent's trip across the North Pole of Golarion.
Finally, as I said, Northlands is 114 pages, but only like 8 of those are in color, if that's something you care about, while this book is full color, with some beautiful panoramas of northern cities of Golarion.
They're really two different products with two different target audiences, even if they cover some of the same material.
Mechalibur |
Mechalibur wrote:0 degrees F? That's... really low. I mean 0C is cold (and a handy baseline for freezing), but you could reasonably expect temperatures that low in many countries during the cold season. I imagine the only Inner Sea nations that get below 0 farenheit are Lands of the Linnorm Kings, Irrisen, Issia, and maybe Realms of the Mammoth Lords.
Oh well. Real men measure in Rankine anyway.
Guess what the three main areas covered in this book are: Irrisen, Lands of the Linnorm Kings, and the Realms of the Mammoth Lords!
0 deg. C is only cold for those of you who grew up in a warm climate. Now for those of us US Midwesterners who grew up used to bare-handed snowball fights, 0 deg C is nothing. 0 deg. F, though, yeah, even that we'd call cold.
I grew up in Canada, and I frequently go out with just a T shirt at 0C, so yes, I know what that feels like. I think below 0F temperature for the PCs has only happened once in the 10 years I've been gaming.
I'm not saying 0C is really, really cold. I'm saying it would be a reasonable threshold for a temperature-dependent feat.
mach1.9pants |
Oh you are all so tough with your 'I go skinny dipping in semi-freezing water before running barefoot over shards of frozen ice while soaking wet in 60kt winds at 0 degree Kelvin'
Me I'll enjoy swimming in my 29 degree naturally solar heated pool :p
But this is a different product from Northlands, Kvantum has it right. Both are good (not finished this one fully yet) IMO. TBH if I had to get one I'd go for Northlands just cos it has so much more content. But you won't be disappointed with this one.
Valantrix1 |
0 degrees farenheit for that feat plus I forggot one feat
Witchbreaker
+2 save vs spells, spell like abilities, hexes, and supernatural abilities of witches and hags plus when you crit such an enemy any allies under the effects of mind-affecting effect from that creature get a new save as an immediate action.Tribal Scars feat benefits for each clan
Bearbelt- +1 fortitude save and +2 intimidate checks.
Greattusk- +2 cmb with bullrush and overrun and +2 ride checks.
Ice Chasm- +1 reflex saves +2 climb checks.
Night Hunt- +2 perception and survival checks.
Raptorscale- +5 land speed and +2 acrobatic checks.
Slothjaw- +1 will saves and +2 handle animal checks.Magic items
Buoyant Harpoon
Cloak of the Saga Keeper
Helm of the Mammoth Lord
Hex Nail
Mammoth Lance
Pelt of Primal Power
Saga of the Linnorm Kings
Shard of Winter
Thanks for the tidbits!
zergtitan |
Does anyone else notice this months products coming out around the time of a cold wave across the northern US. And since the 5th part of the winter AP happens in WW1 earth perhaps the winter witches of Irrisen have decided to send an eternal winter on modern day earth.
Dark_Mistress |
Does anyone else notice this months products coming out around the time of a cold wave across the northern US. And since the 5th part of the winter AP happens in WW1 earth perhaps the winter witches of Irrisen have decided to send an eternal winter on modern day earth.
Perhaps it is there way of saying while they may be gone they have not forgotten the little blue planet.
Cthulhusquatch |
Does anyone else notice this months products coming out around the time of a cold wave across the northern US. And since the 5th part of the winter AP happens in WW1 earth perhaps the winter witches of Irrisen have decided to send an eternal winter on modern day earth.
Not across the Northern US. Here we are a balmy 40 degrees F. ;) it is the other side of the continental divide and east that is cold. The snow in my yard has been melting like crazy.
Dragon78 |
The Snowcaster elves are very reclusive, mistrusting of outsiders, and value there homes, family, and faith abouve all else. If they have have to interact with outsiders they use a diplomat called a "Twilight"(cleric or rouge). They also like to hide there true names by combining there full names into one word, multi-syllabic names so as to make it hard to identify what family they are from.
Traits
obscure traditions- enemies take a -2 to knowledge checks, sense motive checks, and survival checks to track you.
Snowblooded- +4 fort saves vs non-leathal damage from cold and +1 save vs cold based spells
Elorebaen |
Well done Player Companion!! Much more like the Varisia one, and possibly even better. The focus is where it should be, on the players, and the characters they would create from these regions. THIS is the direction that Companions should not stray.
Good job.
Shalafi2412 |
The Snowcaster elves are very reclusive, mistrusting of outsiders, and value there homes, family, and faith abouve all else. If they have have to interact with outsiders they use a diplomat called a "Twilight"(cleric or rouge). They also like to hide there true names by combining there full names into one word, multi-syllabic names so as to make it hard to identify what family they are from.
Traits
obscure traditions- enemies take a -2 to knowledge checks, sense motive checks, and survival checks to track you.
Snowblooded- +4 fort saves vs non-leathal damage from cold and +1 save vs cold based spells
Grazie!
Mechalibur |
Well done Player Companion!! Much more like the Varisia one, and possibly even better. The focus is where it should be, on the players, and the characters they would create from these regions. THIS is the direction that Companions should not stray.
Good job.
Now I'm excited for this! Sounds to me exactly what a Player Companion should be.
Shalafi2412 |
The Snowcaster elves are very reclusive, mistrusting of outsiders, and value there homes, family, and faith abouve all else. If they have have to interact with outsiders they use a diplomat called a "Twilight"(cleric or rouge). They also like to hide there true names by combining there full names into one word, multi-syllabic names so as to make it hard to identify what family they are from.
Traits
obscure traditions- enemies take a -2 to knowledge checks, sense motive checks, and survival checks to track you.
Snowblooded- +4 fort saves vs non-leathal damage from cold and +1 save vs cold based spells
Lauraliane |
Elorebaen wrote:Now I'm excited for this! Sounds to me exactly what a Player Companion should be.Well done Player Companion!! Much more like the Varisia one, and possibly even better. The focus is where it should be, on the players, and the characters they would create from these regions. THIS is the direction that Companions should not stray.
Good job.
I got the PDF with my subscription and I can indeed confirm that this is a really great Player Companion, if not the best so far.
Full of flavor, characters centric, great options, nice layout.
Nothing to say besides: Great Job!
Irnk, Dead-Eye's Prodigal |
Final Revelation: Upon reaching 20th level, you become an avatar of winter & the North. Your body permanently transforms into living ice, as the Ice Body* spell. In addition, your mastery of winter magic is such that any of your attacks that deal cold damage bypass cold immunity or cold resistance.
*Ultimate Magic
zergtitan |
Final Revelation: Upon reaching 20th level, you become an avatar of winter & the North. Your body permanently transforms into living ice, as the Ice Body* spell. In addition, your mastery of winter magic is such that any of your attacks that deal cold damage bypass cold immunity or cold resistance.
*Ultimate Magic
Thanks, Irnk.
zergtitan |
Final Revelation: Upon reaching 20th level, you become an avatar of winter & the North. Your body permanently transforms into living ice, as the Ice Body* spell. In addition, your mastery of winter magic is such that any of your attacks that deal cold damage bypass cold immunity or cold resistance.
*Ultimate Magic
Do you actually gain the abilities of the Ice Body spell as well?
Mechalibur |
Irnk, Dead-Eye's Prodigal wrote:Do you actually gain the abilities of the Ice Body spell as well?Final Revelation: Upon reaching 20th level, you become an avatar of winter & the North. Your body permanently transforms into living ice, as the Ice Body* spell. In addition, your mastery of winter magic is such that any of your attacks that deal cold damage bypass cold immunity or cold resistance.
*Ultimate Magic
When an ability says you gain the effects of something, as spell X, then you get all that spell's abilities unless stated otherwise.
zergtitan |
Now I want to make an oracle of winter and call him Jack. But I'm also trying to think of what curse works well with this mystery, blackend curse obviously not. Wrecker could work but instead of abyssal energy destroying items, its because your touch brings objects to around absolute zero making them so brittle that they break up in your hands.
Kvantum |
It's actually already in the PRD from Ultimate Equipment. (Just scroll down.)
zergtitan |
What does the helm of the mammoth lord do?
If you have the ultimate equipment rpg core book, you can find it on page 244. if you don't.....
Bellona |
Feet/inches I can barely live with, but any feat that forces me to break out the Internet in order to find out just what kind of counter-intuitive, arbitrary measurement do the Yankees and Britons use should die. In fire. At least 2000 degrees. CELSIUS.
Not that I'm religious - but in reply I can only say a heartfelt: "Amen to that, brother!"
It's even worse with those feats/spells/environmental effects which mention things like "when the temperature drops/rises by ten degrees from X degrees Fahrenheit". Environmental rules from previous editions: I'm looking at you!
thistledown |
I'm somewhat disapointed by the art. Been waiting 5 months to get reference pictures for Kellid clothing, and theres... maybe 2 Kellids in the book? Assuming the Winter Oracle is Kellid. And Amiri, but we already had her.
The writing and mechanics, cool. No problems there. Would have been nice if the Winter Oracle had something to mimic the sorcerer boreal/cold bloodline and turn all his energy spells to Cold, but oh well.
Child of Winter is an awesome revelation. But how do you know if it's a winter month in a PFS game?