Targas

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Now Entering Robotropolis

4/5

If you've been playing this AP since part one I hope you haven't gotten sick of robots because there are a ton of them in here. There is a lot to see and do in Starfall but you will see a lot of weirdness as well. Not as much alien as you encountered with the Dominion but things are not getting to normal any time soon if it ever does.


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It's Part 3 & We're Just Getting Started

4/5

An interesting study in contrast with the wholly anti-tech village and the super tech tower just beyond that comprises the scenery of this portion of our story arc. The PCs will get their first glimpse at just how deep this rabbit hole really is as they deal with a deranged ghost and a lot of robots. Part 3 is part of the middle of this roller coaster ride of a story.


2nd Verse Same of the 1st

4/5

The second installment is just as nice as its predecessor and continues the tale as it should. Al Yankovich references aside this is a neat sequel as PCs follow up on what they learned last time. As someone that loves science fantasy this whole AP is very nice and there is plenty here to grab for more generic endeavors.


A good start

4/5

I have been interested in an AP in Numeria since I read the entry in the D&D 3E gazeteer for Golarion. This is one of the better starts to the journey I have seen and sets a kind of precedent for what is to come. PCs will find a lot to disturb them here and the environment is as much of a challenge as the monsters. The fiction is entertaining and the bestiary is quite the pleaser.


There is something special about #4

5/5

At least when it comes to the 4th piece of a given AP. In Carrion Crown the 4th module was Lovecraft themed and arguably the best installment in that series. Iron Gods is no different as the Lovecraftfest continues in that tradition and has been the most enjoyable of the series so far. Personally I must admit some prejudice in this matter as horror in imitation of the works of the Old Man of Providence is the type I like the best.

The tech article and the article on the Dominion itself was most enjoyable to read. The monsters in the bestiary was quite nice as well. On the whole this is a delightfully dreadful module and those with a love of the macabre will find this quite enjoyable to read, run or play in.


Ice Cream Soldiers

4/5

A very well put together book for the Pathfinder line. The book contains a lot of information for how to play in the ice box regions of Golarion as well as a nice blurb preparing folks for the Reign of Winter AP. A little too humanocentric for my tastes but I get these things as a toolbox rather than something to run RAW.

The book is more or less divided into two sections the first being race options and the second being character options. The part about races up north is not worth mentioning as far as I'm concerned as it retread more or less the same ground that Pathfinder and D&D in general has gone over again and again. Frankly I'm tired of the standard races and as GM I try to avoid such things so that was a wash for me.

The equipment section and the overview of different areas of the region complete with regional traits was much more useful to me at least and I found it quite fun and somewhat informative. I do like the new Oracle mystery as well as it gives me something to focus some NPCs and an option to present to PCs for this sort of campaign. The two archetypes are alright although I can see ways of tailoring that ranger archetype for special named NPCs that I might want to create as well expand a few things on it when I use the setting as fiction inspiration.

The few pages we got to prepare us for Reign of Winter was very much appreciated by me at least as I have every intention of adapting and running that AP. This alone make the book a reason to have my players pick it up as a partial primer for the AP and while I know I will not run RoW RAW it will prepare them for what I am planning. Overall this is quite a nice book to pick up and I do recommend it to anyone interested in this sort of campaign.