Pathfinder Society Scenario Intro 1: First Steps—Part I: In Service to Lore (PFRPG) PDF

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A Pathfinder Society Scenario designed for 1st level characters.

In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps,thieves, and even an unruly devil, all in the pursuit of knowledge.

Written by Adam Daigle.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Missed Opportunity - Disappointing

3/5

I'm not going to lie. This is one of the more disappointing Pathfinder Society scenarios I've lead. Especially for what it does, and what it's supposed to do (introduce players to four of the 10 factions), I really felt like this scenario came up short.

To give background, I have lead this scenario about 4 times, and watched it lead about 3 times. I'm intimately familiar with its pacing and logic, and I always cringe at the same times. This is by no means a bad scenario, but it isn't really a good one either. The only reason I lead it is because it's the only scenario for PFS that bothers to try to "introduce" the world of Pathfinder Society to the players. Thus, I find myself constantly leading the same suboptimal scenario over and over again.

Here are my feelings of the contents of the story itself (Spoilers):

First, let's deal with the premise. It's a basic fetch-quest scenario. Not the worst thing, and I'll give it a pass. If anything, I actually wish more scenarios told players upfront exactly what it was they needed to do. Could the writer have made it a little less obvious that they needed to players to go to points A, B, C, and D, and complete all these little tasks across the map? Maybe. I don't know. Still, this wasn't a bad way to frame a scenario. Just felt it could have used more polish.

Next is the warehouse. This is actually a really good part of the scenario, and strangely, might be the best part of the scenario. It's well framed, has a simple yet interesting encounter, and leaves a lot of room for the PCs to come up with creative solutions to a problem. The premise for the mission is plausible, and the interesting positioning of the box and Dire Rats that attack the players leads to a situation where it's really up to the group's tactical thinking abilities to figure out for themselves how to save the box without having it fall into the water.

After this is the orphanage plot. This one is interesting. I feel like it really depends on the group, and having a good GM. I've seen some groups really botch this, and others feel really confused as to what they were supposed to do here ("I built my character to do about 6 damage per round and have a high AC... suddenly I'm expected to be a detective who actually goes around asking questions and interacting with people normally?") Overall, it might throw some groups for a loop, but with a good GM, I actually really enjoy this part of the scenario. It reinforces that Pathfinders are normal human beings (or elves or half-elves or half-orcs or halflings or gnomes) with normal lives. This is another strong point of the scenario.

Next we get to the "puzzle" section in the Osirion faction intro mission. I hate this section. It's cheesy and nonsensical, and Amenophus is acting just plain strange by asking a random band of Pathfinders to go and solve a random puzzle to "prove" to his people that they are "worthy" to explore their vaults. This makes no sense. Furthermore, the puzzle itself, for all of its setup, is just plain dumb. All you do is brute force everything and try keys everywhere until you open up all the containers. There's really no thinking to it. While I don't doubt some people will enjoy this section, for others, this is really an eye-roller, as a group is set to go through the motions of "solving a puzzle" by trying to see which key fits in which box. It feels like a puzzle, but all you get is a "let's brute force everything" encounter.

Finally, we have the meeting with the Paracountess. This is actually pretty good. The fight with an Imp in his weakened position forces the party to come up with some sort of creative way to deal with an enemy that can turn invisible. It's not too hard, and there's little chance of failure since the Paracountess herself is there, but it still is an enjoyable task for a party to work with each other on how to find a hiding Imp. Also, I know a lot of players really enjoy the Paracountess and go on to join Cheliax, just because they find this part so.. uhh.. appealing to their character's tastes. Yes. Let's go with that.

But wait! Now we come to the "ambush" scene. Oh boy. Now this is where the scenario can really fall apart. I have seen some groups totally blow through this, and I've seen other groups where the party was TPKed or had to run away (this happens about 1/4th of the time I see others run this scenario). This is a VERY difficult encounter for a GM who runs the characters optimally. So my advice is don't. The GM really has to play the ambush scene on "easy" mode, or they risk killing the entire party, after they'll have spent their resources, hit points, and spells dealing with other parties. Add to this that it's very easy to first-time parties to really botch the tactics on this tiny little map, and you've locked yourself in for a real headache of an encounter. It's important to note that the "morale" of the Rogue is to RUN AWAY (which should make the scenario much easier), and it's also important to note that the Cleric is a Negative Energy cleric and cannot heal her fellow party members with the Channel Negative Energy ability. Color Spray is incredibly harsh on a new party, and so while the scenario certainly states that the Sorcerer uses this spell, I really would think twice before using this and possibly killing the party with one spell in one foul swoop. Cast Burning Hands instead from the scroll, or use Magic Missile. Seriously. Color Spray sucks when used on a player on their very first Pathfinder scenario.

Overall, you have 2 good encounters (the werehouse and the paracountess), 2 badly written encounters (the "puzzle" and the ambush), and then 1 in-the-middle encounter that really depends heavily on good GMing ability. That's why I felt this scenario really, at best, is a 3 out of 5 for me. Which is really a shame, because I want to introduce players to Pathfinder Society with a 5 out of 5 scenario instead. Shame.


Great Introduction to the Pathfinder Society Play

5/5

In The Service of Lore is an adventure with a firm emphasis on the role playing. It serves up quality opportunities to engage with the city of Absalom, and the people that will be manipulating the player’s lives for years to come, solve problems that don't need a sword or spell to crack, and enough hard combat in here (see the ongoing references to TPK in other people's reviews and all over the forums) that will keep the hardened tactician well chuffed.

There are some typos and oddities in there (letter opener transmuted riding crop I am looking at you) but that's just quibbling over minutia. It play time is more in keeping with a season 1 or 2 scenario than a season 3 (3-3.5 rather than 4-4.5 hours), worth bearing in mind when scheduling the scenario with other season three scenarios.

In all, it is free, so download it now, get a group of players together with freshly minted player characters (or pre-gens) and run it; you won’t be disappointed.


Solid introductory scenario, but GMs watch out for the sting in the tail

5/5

I found this a good introductory town based scenario to GM with a nice selection of different styles of encounters.

The main issue for GMs to plan for is if the final encounter goes against the PCs which appears to be a very common occurrence, and for which there is no guidance in the scenario.


A Great Intro to PFS

5/5

The encounter diversity and opportunities for creative problem solving made for an exceedingly enjoyable adventure


Rubbing Elbows With The Bigwigs!

4/5

Adam Daigle did a great job of introducing new players to the Pathfinder Society and some of the factions in Golarion. The players have an opportunity to tour a large chunk of the city at the center of the world, and GM's have an opportunity to share interesting facts about the city. The story takes players through some routine encounters they will face in dig-sites and shady back alleys all across Golarion. I highly recommend GM's check out the Campaign Setting Book and other splat-books for information about Absalom to share with the players, especially the new ones. There is ample opportunity to toss in tidbits of information about various factions, people of interest, and special places in Absalom.

This scenario was fun to run and I can't wait to try it again.


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Spoiler:
When I ran it, the halfling barbarian succeeded on a bull rush against the party fighter and kept the fighter prone. Things went down hill from there, though the PCs managed to pull it out of the bag at the last minute.

Paizo Employee Director of Narrative

Spoiler:
I meant for that last encounter to be challenging, because so much of the adventure is more flavor and fairly harmless, but I never wanted to write a TPK encounter.

I mean, how rude would that be? Some kid sitting down at a convention to play her first game of Pathfinder and get ganked after four hours. Ouch. Since so much of the previous four encounters are rather harmless, and not factoring in healer-less groups, I assumed the group would probably be fairly healthy by the time they got there and ready for a good old fashioned fight.

I ran this twice and watched it twice. Ran once for my home game and once at a con, and watched/read two PBPs here on the boards. Both groups on the boards totally smashed it. They seemed challenged, but they worked with good tactics to really rock the encounter. My con experience was positive because this group of folks who only met that day worked together (with some great luck) to just mow down the competition. My home group fared...well, less than well. No one died, but all but one character dropped.

I admit, this encounter can be pretty swingy. Some of that depends on the luck of the dice, and some of that depends on tactics. That for sure was intentional. I chose that map and the combatants specifically for that.

Liberty's Edge

I have a few questions about this series of society scenario.

First of all, I am from Turkey and we newly started to have Pathfinder Society Plays. I am organizing the Society event in our university and interested in running this first steps scenarios at first.

But, I can not register an event with these scenarios, cause they are not selectable on the list of society scenarios. So how can I report the characters that played on this scenario?

Also, for this scenario, If I am not wrong, players should not have a faction for start. So how can they set their characters without a faction to the Society character registering web page?

Paizo Employee Director of Narrative

yilmazmus6 wrote:

I have a few questions about this series of society scenario.

First of all, I am from Turkey and we newly started to have Pathfinder Society Plays. I am organizing the Society event in our university and interested in running this first steps scenarios at first.

Congrats on getting Pathfinder going in Turkey!

yilmazmus6 wrote:


But, I can not register an event with these scenarios, cause they are not selectable on the list of society scenarios. So how can I report the characters that played on this scenario?

The intro series Scenarios are listed at the end of the Season 3 Scenarios in the listing.

yilmazmus6 wrote:


Also, for this scenario, If I am not wrong, players should not have a faction for start. So how can they set their characters without a faction to the Society character registering web page?

The player doesn't have to choose a faction for this series, and the person reporting it can just put a placeholder and change it once the player chooses a faction for that PC. This thread deals with that question in better detail.

Welcome to Pathfinder Society! Hope you and your players have a great time. Also, consider checking out the Pathfinder Society threads here on the messageboards. The people there are super-helpful.

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
yilmazmus6 wrote:

I have a few questions about this series of society scenario.

First of all, I am from Turkey and we newly started to have Pathfinder Society Plays. I am organizing the Society event in our university and interested in running this first steps scenarios at first.

But, I can not register an event with these scenarios, cause they are not selectable on the list of society scenarios. So how can I report the characters that played on this scenario?

Also, for this scenario, If I am not wrong, players should not have a faction for start. So how can they set their characters without a faction to the Society character registering web page?

Hoşgeldiniz!

Good to see someone from Turkey playing PFS, I lived there for 3 years, and my wife is Turkish.

So to fix the scenario so you can select it, you need to edit your event you put into this site and add it.

You go to your event, select edit, Scroll down all the way to the bottom where the scenarios are to add the scenarios you which to report. You just select them to add them. all the first steps are in Season 3 sections, then select save changes.

Adam answered your other questions.

Liberty's Edge

Thanks for all the responses, I have fixed the event.

I hope with the kickstart that we used on our university FRP club, Turkey will have some society action. :)

I am looking forward to report our first events:)


My question, I don't know if it'll be best asked here, or in a general discussion of the Pathfinder Soceity, but I couldn't find a like-worded version of this:

I'm new to the PFS, and I'm scheduled to play my first session on June 16 at a local game store, but the only two groups are running "Shipyard Rats," and since that scenario is not part of the intro, and thus requires a Faction Trait, am I able to create a new character whenever I do get a chance to run the Intro series so that I can gain the full benifits at least once for one character? Or is that once I pick a Faction Trait, all of my characters have to be associated with the corresponding Faction?

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Nate,

I posted your question here. Along with my answer, if I understood the question.

Grand Lodge

Ok. Please be patient, im a complete and utter nub.
I don't have a group, and have never played Pathfinder. My intention was to rock up to an organized game held at a local hobby shop.
Must this scenario be played through, do i need to pre organize it, and what disadvantages will i suffer if i skip it?

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

DonkeyOpera,

While I don't know where you are (general rant, is putting locating in one's profile too much to ask?) first let me welcome you to Pathfinder.

Have you played any tabletop RPGs? Pathfinder is obviously similar to D&D 3.5, but the basics of any RPG are the same. Depending on location, you may wish to find the local Venture captain and reach out to him. Either he or an experienced minion might be in range to run an initial game for you, to let you get the mechanics from the PC side of the screen before you put on the GM hat yourself (If you're in Ohio, I can try to carve out a weekend.)

The first steps trillogy as a whole is designed to familiarize the players with the world, as well as the game. You get to meet the heads of the factions, do some role playing and provlem solving (pt 1) dungeon crawling (Pt 2) and overland travel (Pt 3) By the time your PCs finish (Assuming they don't get killed) they'll be second level.

I like pt 1 because a) I like low level characters and b) I like doing funny voices.

For First Steps

Spoiler:

Ambrus Valin R. Lee Ermey seems natural for him.
Guaril Karela if you can channel your inner Marlon Brando Don Vito Corleone fits.
Ollysta Zadrin I don't have a character for yet, but I play her like she's about to put you in a diabetic coma, being so sickenly sweet.
Gilga Baldwin, I'm dating myself, but Carol Burnett's Miss Hannigan from Annie (optionally her housekeeper from Noises Off) is a natural fit. Clear to the point that when I played it I was like "Holy crap, I just decked Carol Burnett!"
Amneopheus Appropriate then that Erick Avari's performance in the Mummy is where I get him from.
Zarta Draleeen Lots of sources make her up. From Melinda Clarke's Lady Heather to Elizabeth Hurley's Devil in Bedazzled, she's a hoot to play. Though some of Alex Kingston's River might be sneaking in.

Grand Lodge

DonkeyOpera wrote:

Ok. Please be patient, im a complete and utter nub.

I don't have a group, and have never played Pathfinder. My intention was to rock up to an organized game held at a local hobby shop.
Must this scenario be played through, do i need to pre organize it, and what disadvantages will i suffer if i skip it?

Welcome! You're not required to play this scenario (although it's a good one). What they're playing at the hobby shop most likely will allow for starting characters. Even if it doesn't, pre-generated characters at higher levels are available.

It always helps an organiser if you make contact and let them know you're coming, so they can find the required number of GMs, maybe make decisions on what scenarios to run and any other preparations.

You can only play this scenario as one of the first three adventures for your character, while he or she is 1st level. The disadvantage of skipping it now is just that you might have to start another character to play it later.

Grand Lodge

Thanks much for the responses. emailed my regional co-ordinator. He stated pretty much the same as above.

Decided 'bugger it' and am getting a group together from retirement to learn and play PFS. ;o) Can always apply the GM credit to my first character.

Grand Lodge

Ok, Mr Daigle. I have a question, based on my nubness and reading/interpretation of the info presented.

On the session sheet, there is 417 gold (from which i determined the rewards for successful completion of the 5 challenges) and 5 magic items listed/printed.

Throughout the session, multiple potions and other magic items are listed in the adventure, as well as numerous non magic items and moneys, which are not on the sheet.

SO, obvious maybe to most, but as stated, im a nub. Tomorrow night will be my first game/gm session. Are the items and money listed on the session sheet the max gained, or just examples. EG,

Spoiler:
the silver letter opener and riding crop?

Also, can the PCs sell whatever non magic items they find to increase their cash gained (usual sale restrictions apply)?

Thanks in advance.


Pathfinder Adventure, Adventure Path, Maps, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Battles Case Subscriber
DonkeyOpera wrote:

Ok, Mr Daigle. I have a question, based on my nubness and reading/interpretation of the info presented.

On the session sheet, there is 417 gold (from which i determined the rewards for successful completion of the 5 challenges) and 5 magic items listed/printed.

Throughout the session, multiple potions and other magic items are listed in the adventure, as well as numerous non magic items and moneys, which are not on the sheet.

SO, obvious maybe to most, but as stated, im a nub. Tomorrow night will be my first game/gm session. Are the items and money listed on the session sheet the max gained, or just examples. EG, ** spoiler omitted **

Also, can the PCs sell whatever non magic items they find to increase their cash gained (usual sale restrictions apply)?

Thanks in advance.

max gold is assuming they find everything(and includes the items already)

(although I have heard some of the scenarios you don't need to find everything to get max gold)

The only way to get more gold is to sell items they have purchased and day job rolls.

Scarab Sages

Adventure Path Charter Subscriber; Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps Subscriber
Catprog wrote:
DonkeyOpera wrote:

Ok, Mr Daigle. I have a question, based on my nubness and reading/interpretation of the info presented.

On the session sheet, there is 417 gold (from which i determined the rewards for successful completion of the 5 challenges) and 5 magic items listed/printed.

Throughout the session, multiple potions and other magic items are listed in the adventure, as well as numerous non magic items and moneys, which are not on the sheet.

SO, obvious maybe to most, but as stated, im a nub. Tomorrow night will be my first game/gm session. Are the items and money listed on the session sheet the max gained, or just examples. EG, ** spoiler omitted **

Also, can the PCs sell whatever non magic items they find to increase their cash gained (usual sale restrictions apply)?

Thanks in advance.

max gold is assuming they find everything(and includes the items already)

(although I have heard some of the scenarios you don't need to find everything to get max gold)

The only way to get more gold is to sell items they have purchased and day job rolls.

Organised Play is a bit of a strange beast.

It helps to think about it in these terms:
-No items gained during the scenerio get written onto a character's sheet unless they have purchased it with the gold given out, though the items can be used during the scenerio.
-The Chronicle Sheet only lists items that are not readily available items (eg the two spoilers items can easily be bought by anyone as they are not magical). You will find that anything listed as commonly available in the Guide is not listed on the Chronicle sheet ie, the Chronicle sheet opens up those items listed for purchase forever to that particular character only.
-if it is a not-commonly-available item in the scenerio and not listed on the Chronicle it is not available to the characters for purchase.

Grand Lodge

OK, thank you both very much. I kinda went with, if its not listed on the sheet (magic items/potions/etc), and not used by players in game, then the society takes it and 'stores' it.

Non magic gear, however, i allowed the players to keep and sell back at half listed value ie: masterwork chain shirt, tanglefoot bags etc.

Assumed (without better knowledge) that this was correct.


So, what happens to PA if you only play one of the series and not all 3?
And what if you already chose a faction?


Are there going to be new versions of these intro scenarios for Year of the Risen Rune or are these now the stock "intro" scenarios?

Paizo Employee Director of Brand Strategy

These are the current "stock" introductory scenarios. We might do more in the future, but we're planning on running with these for the foreseeable future and don't currently have any other introductory content in the works.


Mark Moreland wrote:
These are the current "stock" introductory scenarios. We might do more in the future, but we're planning on running with these for the foreseeable future and don't currently have any other introductory content in the works.

Awesome! Thanks!


Pathfinder Maps Subscriber

I think I've found an error in Ledford.

Ledford:
Ledford's offense is listed as Melee greataxe +5 (1d10+4/×3). It appears he hasn't been given 1.5 x Str as bonus damage for wielding his greataxe in two hands. Also, unless his greataxe is masterwork and not noted as such, his To Hit is one too high (BAB +1, +3 for Str when raging = +4, not +5).


His strength when raging is 17, which means a bonus of 3.
3*1.5 = 4.5, and I believe you round down so it seems correct to me?

Also, Ledford's a halfling, they get +1 on all attack rolls for being small size.


Pathfinder Maps Subscriber

I missed the small size, thank you.

Shadow Lodge

Another nub GM question -

I can't seem to wrap my head around the use of the obscuring mists in the final encounter. The NPCs basically cast it on themselves and then rush in, leaving the one caster in a blind fog?

Can someone please suggest how this is supposed to work properly? I am hoping to run this soon but have gotten hung up on this point for some reason.


I'd love to be able to pick this up as a pack of all three scenarios, or perhaps some other dead-tree bundle, or 'PFS Starter Kit' or something. Printing these out on my ink jet is pricey, and while I love the PDF, I have to plan on stuff fouling up. I also want to have the dead-tree copy to let people look at AFTER the game.

I'll see how other products work out.

Dark Archive

When I ran this for my group, it became a highly amusing series of terrible misses by the party's Paladin and the halfling barbarian, both of whom just...could not hit each other, even when they both stopped Power Attacking. Meanwhile, the preen Ezren (we're down one player) was reduced to using Hand of the Apprentice to smack the halfling in the head with his cane repeatedly. The players locked down the alleyway immediately, preventing any flanking by just...not letting anyone past them. The party ranger actually went down no less than three times over the course of the first scenario, no lie.

He got knocked out in the final fight, he got knocked out when they fought the imp, he got knocked out when he fell through the hole in the warehouse and had just enough nonlethal that it knocked him out. I swear he spent half the session tripping over things and getting knocked out, though he aquitted himself beautifully in the next two scenarios.


Will there be any revision to this scenario with the change in how one achieves Faction missions or gains Prestige?

Sovereign Court

Does anyone know why this mission and series was retired? I don't understand how that affects us if we still play through the series now?

RPG Superstar 2009 Top 32

Captain Phoenix wrote:
Does anyone know why this mission and series was retired? I don't understand how that affects us if we still play through the series now?

With Season 5, the Shadow Lodge and the Lantern Lodge factions have been removed. So the scenario series is no longer valid for new characters.

Sovereign Court

Lord Fyre wrote:
Captain Phoenix wrote:
Does anyone know why this mission and series was retired? I don't understand how that affects us if we still play through the series now?
With Season 5, the Shadow Lodge and the Lantern Lodge factions have been removed. So the scenario series is no longer valid for new characters.

Thanks Lord Fyre. That leads to my next question, why were the Shadow and Lantern Lodges removed? And must characters from those factions find new ones?

RPG Superstar 2009 Top 32

Captain Phoenix wrote:
Lord Fyre wrote:
Captain Phoenix wrote:
Does anyone know why this mission and series was retired? I don't understand how that affects us if we still play through the series now?
With Season 5, the Shadow Lodge and the Lantern Lodge factions have been removed. So the scenario series is no longer valid for new characters.
Captain Phoenix wrote:
Thanks Lord Fyre. That leads to my next question, why were the Shadow and Lantern Lodges removed?

There you are delving into things beyond the mortal ken. (i.e., you need to ask the PFS managers.)

Captain Phoenix wrote:
And must characters from those factions find new ones?

Yes, you do. But, I believe that if you have prestige for those factions, there are some special rules. I would suggest asking on the PFS sub-forums for players more knowledgeable then I to find the special instructions.

Also remember to grab the updated Player's Guide. :)

Grand Lodge

1 person marked this as a favorite.

If your faction is retired, you can change faction (once) for free before you play the next game. You keep your Fame, Prestige, faction traits and faction-specific vanities, but can't obtain new vanities from the faction's list.

edit: a specific exception was called out this time, but really without need, since No One Left Behind was something you'd have to purchase anyway.

Sovereign Court

Starglim wrote:

If your faction is retired, you can change faction (once) for free before you play the next game. You keep your Fame, Prestige, faction traits and faction-specific vanities, but can't obtain new vanities from the faction's list.

edit: a specific exception was called out this time, but really without need, since No One Left Behind was something you'd have to purchase anyway.

Thanks Starglim


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game, Starfinder Society Subscriber

This might be a bug, but I can't seem to add Part 1 to my event to report it. I can add Part 2 and Part 3 which seems odd. Has anyone else had trouble reporting for Part 1?

Update: Ok, you cannot add this scenario from the "Free" list to an event, but you can add it from the "Season 3" list. Really odd.

Scarab Sages

mikem91 wrote:

This might be a bug, but I can't seem to add Part 1 to my event to report it. I can add Part 2 and Part 3 which seems odd. Has anyone else had trouble reporting for Part 1?

Update: Ok, you cannot add this scenario from the "Free" list to an event, but you can add it from the "Season 3" list. Really odd.

I had the same problem and came here to report it. Thanks for asking and answering the question.

Sczarni

Thanks mikem91. I came here with that same problem. It's confusing that they have both up there still.


1 person marked this as a favorite.

Just an FYI, this scenario is now under the "Evergreen" rules in the PFS Season 8.0 guide. As before, it is replayable at Level 1 infinitely, but now can also be played (and/or assigned GM credit) at level 2 a single time per play/GM, per campaign mode (Standard/Core).

Liberty's Edge

A great introduction to the Pathfinder world and game.

Great stuff,
Brian

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