Spiral_Ninja |
OK, so maybe I'm running this for the wrong group...
I dumped it into our current campaign, with the characters heading to the prison to recover a stolen weapon from a doppleganger working for the cultists.
so they check out the sinkhole/pond and the skeletons attack.
My 17 year old daughter's comment: Water-based, flaming kamakazi skeltons practicing fistcuffmanship. Most awesome encounter ever!
baron arem heshvaun |
The general assumption is that the adventure will challenge a versatile party of four with a good mix of abilities and skills. Having a party of five will not unduly off balance a mod.
If you plan to have a party of six then you will need to make some adjustments to make the adventure as challenging, something that should not be too difficult, in fact in the Carrion Crown section of the message boards there are already some threads regarding this.
Doodlebug Anklebiter |
Just finished playing through this last night.
My players loved it and I'm pretty sure any problems that we encountered were my fault, not the module's.
There was lots of hilarious stuff that occured, there were some severe beatdowns and then there were some wicked lucky moments. No party deaths, but the rogue went down to negative hit points every other combat!
My first time running an Adventure Path and the players can't wait to start The Beast of Lepidstadt!
Excellent job, Michael Kortes and Paizo!
C. Nutcase |
Hi guys!
I am planning to run this module, it would be my first adventure path. I wanted to ask, does anybody know how many sessions would "the haunting of harrowstone" last?
And, in general, how many sessions are each adventure path module?
Thanks.
.
.Vary with the level of experience of the players and GM, the party's size, for how many hours you play, how much of that time is spent playing the game, etc...
2) I love the Changeling for some reasons, I want to hug her and...
ckdragons |
Currently running the Carrion Crown AP campaign. My adventurers are about finished with the 1st book and will be moving to the next book "The Trial of the Beast" duing the next session. As the GM, I love using props and handouts during my game, including pictures of the people the players meet and the monsters they encounter. I have the PDF version of the 1st book and have all 6 of the physical books.
I have found copying the portraits of the NPCs in the PDF doesn't "translate" well onto a full page by itself. And printing the entire page and cutting around the NPC picture provides a handout that is too small for my players to store in their notebooks properly.
Is there a website that Paizo has posted the pictures of this AP that I would be able to download/print clean copies? I have searched on the web and found where others have made their own printouts but would rather using something that has been issued by Paizo.
Any help would be greatly appreciated.
~ Thanks!
dustyk85 |
Currently running the Carrion Crown AP campaign. My adventurers are about finished with the 1st book and will be moving to the next book "The Trial of the Beast" duing the next session. As the GM, I love using props and handouts during my game, including pictures of the people the players meet and the monsters they encounter. I have the PDF version of the 1st book and have all 6 of the physical books.
I have found copying the portraits of the NPCs in the PDF doesn't "translate" well onto a full page by itself. And printing the entire page and cutting around the NPC picture provides a handout that is too small for my players to store in their notebooks properly.
Is there a website that Paizo has posted the pictures of this AP that I would be able to download/print clean copies? I have searched on the web and found where others have made their own printouts but would rather using something that has been issued by Paizo.
Any help would be greatly appreciated.
~ Thanks!
I use obsidian portal as tool for my players adding the pics to the site is great so they can see everyone they have met(end plug), now as far as hand outs its not the same as giving them the hand out but with todays tech couldn't you make an e-file/note book with all the info for them and set it up on a monitor close buy with a click to send on a net work.
You could alwasy go into MS paint and touch it up rescale it and what not.Lambec |
1 person marked this as a favorite. |
Event 5. Smoldering Revenge question (nit-pick, not a game breaker)
Page 25: "When the fire begins, it starts at the five locations
marked on the map (see page 18)—each of these locations
represents an oil lamp that one of the five primary spirits
of Harrowstone targets to start the fire."
I notice on page 18 that there are no such markings (nor on the interactive .pdf map).
I've run a fire/stress scenario once and they're great fun, so I was just curious as to what the optimal placement for the oil lamps might be.
Also, what was the optimal number of town folk people might have played on this piece (I can't imagine having 60 town folk in the building like the AP mentions. That would just be crazy).
Liz Courts Webstore Gninja Minion |
Doug Davison President, SmiteWorks |
The Fantasy Grounds version is available for just $6 now if you already own the PDF here at Paizo.com and synced your account.
Carrion Crown AP 1 for Fantasy Grounds
The rest of the Carrion Crown series is available as well.
Piccolo |
You need a Ranger, preferably with Disable Device as class, who concentrates on hunting undead. Check out the Duskwalker race, this will save the party because the first book expects you to somehow use enchanted arrows to take out incorporeal undead even if you don't have a party archer, and comes in handy later.
You need a Paladin (angelkin aasimar preferred). They are immune to disease and have very high saving throws and additional healing powers. This is VERY handy later on in the campaign!
You need a Cleric of Pharasma (standard aasimar preferred). Yes this is specific, but it is going to pay off dearly later. Our Cleric in both campaigns was running on fumes most of the time, tapped out of spells and channels. To that end, always have both Cure Light Wounds wands (happy sticks) and Lesser Restoration wands handy, even if you have to get the party to pony up for them.
You need a Wizard (elf preferred as the bonus against SR is very useful) with LOTS of knowledges and the ability to craft wondrous item, magic arms and armor, and forge ring would be great. There are lots of enemy spellbooks you can find throughout the campaign. GMs, allow the party Wizard to exchange spellbooks for a time with the NPC daughter of their deceased sponsor, give them access to as many spells as possible (equal to the number of spells she has in her spellbook). They need it.
For items, concentrate on Ghost Touch, Holy, Undead Bane enchantments on your weapons. Everybody needs to have a Cloak of Resistance as high as possible except the high Charisma Paladin. You will thank me later.
Everyone who isn't a Cleric or a Paladin must take Iron Will at first level. No joke. This will save your butt so many times during the campaign that it was easily the most valued feat ever. Maybe even Improved Iron Will. Because of the sheer lethality of this campaign, I recommend you take Improved Initiative and Toughness as soon as you can! Spell Penetration and Greater Spell Penetration is very handy later on. Try to take Great Fortitude early on if you can, this will help against undead and disease/curses.
GM, I pasted in the Carrion Hill adventure (quite nasty but rewarding for Wizards) right after the first book. Rule of Fear is handy for learning that obviously nonhuman PCs might not be welcome, and for knowing where the cities are. Even if they follow all of my recommendations as to character construction etc, they are likely to die frequently. The last book in the campaign kinda sucks, in that it's nothing more than a series of fights in an isolated and difficult to retreat from locale. Horror Adventures Sanity rules are nice, but the net effect is that the party will get lots of wands of lesser restoration, max out their will saves asap, and may take more time to get through the campaign. They are still really neat rules though.
Ways to Cure Werewolfism by the book, summarized:
Wolfsbane: 500 gp. Grants a new saving throw in first 3 days. DC 16 poison, 1d3 con damage, 1 save to cure.
Remove Disease from NPC Cleric CL12: 360 gold. 90% likely to cure ordinary lycanthropy in first 3 days. Must be in appropriate town.
Remove Disease from CL 12 scroll: 900 gold. 90% likely to cure ordinary lycanthropy in first 3 days. Must have someone who can use it.
Remove Disease from CL 12 potion: 1,800 gold. 90% likely to cure ordinary lycanthropy in first 3 days.
Remove Curse from CL 12 scroll: 900 gold. 90% likely to cure ordinary lycanthropy when victim is transformed, if the spell connects. It is a touch spell and grants a will save and a spell resistance check. Must have someone who can use it on transformed victim.
CL 14: Add 1/6 to above costs. Spells are 10% more likely to cure.
Vilkacis lycanthropy: Spells are 15% less likely to cure.
Mika Hawkins Sales & eCommerce Assistant |
Vandalier |
2 people marked this as a favorite. |
Now Available for Print on Demand from DriveThruRPG!
Heya Mika!
Does this mean that the book looks exactly like if it was printed by you guys? I've never used DriveThruRPG so have nothing to go by.
Also, is there any chance that you guys will ever consider making a Pawn Collection/Player's Guide for the older AP's? Would be an amazing addition for people like me to complete their 1E AP collection :)
Aaron Shanks Marketing & Media Manager |
1 person marked this as a favorite. |
Mika Hawkins wrote:Now Available for Print on Demand from DriveThruRPG!Heya Mika!
Does this mean that the book looks exactly like if it was printed by you guys? I've never used DriveThruRPG so have nothing to go by.
Also, is there any chance that you guys will ever consider making a Pawn Collection/Player's Guide for the older AP's? Would be an amazing addition for people like me to complete their 1E AP collection :)
You can see Forum comments on Print On Demand here. I'll request some sample images.
We have no plans to reprint Pawn Collections or Player's Guide for the older AP's at this time. The later was written to only be a PDF.
Mika Hawkins Sales & eCommerce Assistant |
Vandalier wrote:Mika Hawkins wrote:Now Available for Print on Demand from DriveThruRPG!Heya Mika!
Does this mean that the book looks exactly like if it was printed by you guys? I've never used DriveThruRPG so have nothing to go by.
Also, is there any chance that you guys will ever consider making a Pawn Collection/Player's Guide for the older AP's? Would be an amazing addition for people like me to complete their 1E AP collection :)
You can see Forum comments on Print On Demand here. I'll request some sample images.
We have no plans to reprint Pawn Collections or Player's Guide for the older AP's at this time. The later was written to only be a PDF.
^ What Aaron said :)