Pathfinder Adventure Path #43: The Haunting of Harrowstone (Carrion Crown 1 of 6) (PFRPG)

4.60/5 (based on 32 ratings)
Pathfinder Adventure Path #43: The Haunting of Harrowstone (Carrion Crown 1 of 6) (PFRPG)

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Chapter 1: "Haunting of Harrowstone"
by Michael Kortes

When Harrowstone Prison burned to the ground, prisoners, guards, and a host of vicious madmen met a terrifying end. In the years since, the nearby town of Ravengro has shunned the fire-scarred ruins, telling tales of unquiet spirits that wander abandoned cellblocks. But when a mysterious evil disturbs Harrowstone’s tenuous spiritual balance, a ghostly prison riot commences that threatens to consume the nearby village in madness and flames. Can the adventurers discover the secrets of Harrowstone and quell a rebellion of the dead? Or will they be the spirit-prison’s next inmates?

    This volume of Pathfinder Adventure Path launches the Carrion Crown Adventure Path and includes:
  • “The Haunting of Harrowstone,” a Pathfinder RPG adventure for 1st-level characters, by Michael Kortes
  • A tour of Ravengro, village of mystery and suspicion, by Michael Kortes
  • Expanded rules for creating and running horrific haunts, by Brandon Hodge
  • An ancient revenge is reborn in the Pathfinder’s Journal, by F. Wesley Schneider
  • Six new monsters, by Adam Daigle and Patrick Renie

Each monthly full-color softcover 96-page Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

ISBN–13: 978-1-60125-308-8

The Haunting of Harrowstone is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (561 KB zip/PDF).

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Bad encounters

1/5

A creature with 10 hardness and a creature with permanent invisibility, both with negligible accuracy and damage to be fought at second level are bad encounter design.


Spooky Goodness

5/5

I loved running this part of the adventure, the setting of Harrowstone is perfect with a eerie Luigi's Mansion vibe throughout Book 1.


Haunting of Harrowstone: How to do it.

5/5

It is a great adventure. So do the extra work to do it right.

The Trust system doesn't work well. So just fix it. Don't subtract a point every day. Find other reasons to give away trust points. Like defeating a random encounter, be seen coming back from the prison with injuries, making acts of good faith in town, etc.

The time limit on the blood written names I too much time. Because its soo much time it does not provide the urgency it was meant to and I fear the point is often lost. Have a letter be written every night. This gives 9 days. Skip a night if they stop Gibs or whoever replaces him.

Haunts: Make sure you really understand how these work. To learn how to destroy the haunts have the players make two checks. One for Knowledge religion and one for Knowledge Local at DC 15s. Maybe higher for more powerful haunts. Remember you can make untrained knowledge checks if you have access to a library (like the professors). Give a bonus to these checks if the characters have communicated with the haunt via linguistics.

Somebody on this thread made their own cards for the results of these knowledge checks. They are great, use them.
Also a company called Legendary Games made a bunch of 3rd party extra material for this. They call it Gothic Adventure Path Plug ins but it is designed specifically for this Adventure Path. Great stuff there.


Good atmosphere but no trust points

4/5

The premise is simple. The PCs are old friends of professor Lorrimor, a researcher of dark magic. When they get word of the professor's death, they can't but attend to the good professor's funeral in Ravengro, a small little town in a remote location. His daughter Kendra is the only living relative and she hosts the party, with whom the characters will become well acquainted during these grieving days.

In the professor's will, he asks our heroes to deliver his most valuable books to the university of Lepidstadt but wait! this can wait for a month. During the month that the characters are stuck in Ravengro, they have the chance to read the old man's research journal and start investigating why and how their old friend died. It is during that investigation that they learn the grim history of the town's old jailhouse and the spirits that haunt it.

I find the logic of the story a bit flimsy. A friend of mine dies and he wants me to stay in town for a whole month? Who seriously expects a complete stranger (as good a friend as he can be) to drop his or her whole life and babysit his daughter for a month before embarking in a perilous journey just for old times' sake? If your players are moderately normal, they'll try to sneak out of the small town to start the mission straight away.

What I find most baffling is that the author felt the need to create a point reward system to encourage talking to the locals and establishing ties with the town. This comes off as weird because 1) The adventure does not take place interacting with locals (except perhaps the adventure hook, the daughter of the dead professor) and there's not a lot of downtime to allow this and 2) There aren't enough encounters to gather those 'trust' points.

Faced with a point system that forces the players to fail, what's the worst thing that could happen anyway? The punishments range from surcharges in shop prices to negative diplomacy bonuses to being chased by an angry mob (in the very worst case). Not too terrible as long as the score is positive. You have to wonder why they bothered creating such a system. I didn't like it much.

Most of the module is a great dungeon with a creepy horror mood looking for some ghosts and unraveling the backstory of the whole place. Really good, except for the glitches outlined above,

My rating: 4 stars. It’s a good adventure with a lot of character and atmosphere. Some minor things detract from it: a faulty trust point mechanic that needs to be fixed and pointless events that distract from the mission without adding anything in return.

Read my whole review here


Great Time at PFS Event

5/5

A bit of a challenge to prepare, since the Pathfinder Society starts the sanctioned event at the middle of the Adventure Path. With that said, the scenarios are challenging and fun for everyone in the party. There is a good blend of various creatures, haunts and other undead to allow everyone to find a role at the table. The mechanics are not overtly complicated and are easy to run.

The storyline is intriguing and you will want as much time as possible to explore the Harrowstone prison grounds as well as interact in the town of Ravengro to build the suspense. Seven hours passed by quickly, but good times nonetheless.


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Paizo Employee Creative Director

Wagram wrote:

James,

Please, please use the APG and future content you intend to create in the AP!!!!!!! Just add some references to the book or a small explanation if needed! There is nothing more frustrating than buying a source book (with I'll keep on doing) that won't be used in any published module or adventure...I think content integration and continuity are key for a system to feel alive and evolving (and the AP is Paizo spinal cord)

We'll absolutely be using content from our hardcovers in our adventures; we already do so in Serpent's Skull, in fact, with a witch in the first adventure and some archetype using NPCs in the second one.


Pathfinder Adventure Path Subscriber
James Jacobs wrote:


The rules for haunts in the Gamemastery Guide are the final incarnation for those rules.

Sweet, thanks for the reply. I was hoping as much, since I've converted some of the older Pathfinder haunts (and made some of my own), and look forward to using them in this adventure.

Dark Archive Contributor

1 person marked this as a favorite.

Thanks to James and Wes, my new local group starts playtesting Carrion Crown tomorrow night. I'm ridiculously excited to revisit Ustalav as a player rather than as a writer.

I broke down and purchased Hero Lab to confirm what I'd suspected--I'd made several small mistakes in creating Sascha Caromac, my young human oracle. The software is impressive. Both times I thought I spotted a bug, it turned out I simply hadn't finished a necessary field in a later tab.

The other characters include a fighter, a rogue, and a witch. With my -1 CM, you can guess which one I plan to befriend first.

With Wes's blessing, I'll post non-spoiler playtest notes in coming weeks.

Dark Archive

Pathfinder Adventure Path Subscriber
NSpicer wrote:


Or, another alternative use for those pages could include extra fiction in the event you want your authors to have more "elbow room" to flex their literary muscles.

Or, you can squeeze in some more monsters.

Or, you can include extra rules elements like the mass combat stuff that appeared in Kingmaker without having to trim anything else.

Or, you can have an extra long supporting article that helps enhance the campaign setting with more information on where the campaign takes place.

Or, you could have any mix of these things in any or all of the six issues over a single AP.

Or some extra art would be nice (not every issue maybe just now and again.)


Pathfinder Card Game, Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber
Dave Gross wrote:

Thanks to James and Wes, my new local group starts playtesting Carrion Crown tomorrow night. I'm ridiculously excited to revisit Ustalav as a player rather than as a writer.

I broke down and purchased Hero Lab to confirm what I'd suspected--I'd made several small mistakes in creating Sascha Caromac, my young human oracle. The software is impressive. Both times I thought I spotted a bug, it turned out I simply hadn't finished a necessary field in a later tab.

The other characters include a fighter, a rogue, and a witch. With my -1 CM, you can guess which one I plan to befriend first.

With Wes's blessing, I'll post non-spoiler playtest notes in coming weeks.

Awesome! Looking forward to it.

Liberty's Edge

Looking to hear updates Dave Gross.

I am interested in "Brought together by the death of an ally" and "a new system of background character traits that promise to draw the heroes’ histories into the Adventure Path like never before". Is a a military background? Just want to get my group planning for this.

Dark Archive Contributor

Aromaz Esoj wrote:

Looking to hear updates Dave Gross.

I am interested in "Brought together by the death of an ally" and "a new system of background character traits that promise to draw the heroes’ histories into the Adventure Path like never before". Is a a military background? Just want to get my group planning for this.

We lost a week to the flu, and I held off reporting from our second session because it had a lot in common with the first. I'll report more non-spoilery info after Monday evening's session.

FYI, we have not yet had access to the character traits, but the GM has since had a new package from Paizo, so perhaps we'll see them next time.

Liberty's Edge

Looking forward to your report Dave on Monday and really interested in that new package your GM got.

Paizo Employee Chief Technical Officer

We've updated the product image and description to match the finished product.

Dark Archive

Very cool cover, who's the girl on the cover in blue? She kinda looks ghost like.


Pathfinder Adventure Subscriber

I'm guessing she's the eponymous Haunting of Harrowstone. (Which is what you were getting at, right?)

Also, Feiya somehow looks even cooler with half the picture blocked off by the Blue Lady.

Dark Archive

Kajehase wrote:

I'm guessing she's the eponymous Haunting of Harrowstone. (Which is what you were getting at, right?)

Also, Feiya somehow looks even cooler with half the picture blocked off by the Blue Lady.

Yeah more or less but she might not be too.

Feiya always looks cool.

I know the chick on the cover would make a wicked cool mini though.

RPG Superstar 2009 Top 32

Dark_Mistress wrote:
Kajehase wrote:

I'm guessing she's the eponymous Haunting of Harrowstone. (Which is what you were getting at, right?)

Also, Feiya somehow looks even cooler with half the picture blocked off by the Blue Lady.

Yeah more or less but she might not be too.

Feiya always looks cool.

I know the chick on the cover would make a wicked cool mini though.

Not to mention that the "Blue Lady" (I also assume a ghost) is a hottie in her how right. :)


No reason why ghosts cant be HAWT!!!

Dark Archive

Ooh... me LIKE! Love the layout for this AP, and the ghost is really hawt! I wonder if she's into... er, manlier types, like brimstone-smelling, tattooed and hairy Chelaxian dwarven males!

Dark Archive

Asgetrion wrote:
Ooh... me LIKE! Love the layout for this AP, and the ghost is really hawt! I wonder if she's into... er, manlier types, like brimstone-smelling, tattooed and hairy Chelaxian dwarven males!

no one is into that. :)


Just thought I'd put my two cents in. First off can't wait for this new adventure path, been a while since done anything like Ravenloft or Castlevania.

I think it's great we are finally seeing one of the new Iconics appear in an adventure path, for me the iconics resemble a kind of family. Much like Mordenkainen or Elminster are for fans of Greyhawk and Forgotten Realms. These are our heroes, while they don't necessarily play any actual role in the story of the world, their images in the various books bring a smile to my face when I get to flip through the art.

James, you asked what do we use the iconic stats for. Well for my group, we don't use them. I'm indiffrent on whether they remain in the AP or are removed. However, if they are removed I would like to see a section on the paizo website where we can view the iconics in full. Their full stats (ranging from various levels), their entire backstory, their art, and such. This way if someone ever does want/need to use them, they can still be found. Even if it is online.

Thank you all once again at Paizo for creating a campaign world I can finally call home. It took 17 years of gaming, but I finally found it.

Dark Archive

Asgetrion wrote:
Ooh... me LIKE! Love the layout for this AP, and the ghost is really hawt! I wonder if she's into... er, manlier types, like brimstone-smelling, tattooed and hairy Chelaxian dwarven males!

No, no one is. :)

*Note - I posted this once, thread said I posted in it but my post never showed up. So trying it again.

Contributor

Kevin A Turner wrote:
I'm indiffrent on whether they remain in the AP or are removed. However, if they are removed I would like to see a section on the paizo website where we can view the iconics in full. Their full stats (ranging from various levels), their entire backstory, their art, and such. This way if someone ever does want/need to use them, they can still be found. Even if it is online.

That's a very cool idea Kevin and something we'd like to do in the future. It's a long term goal, though, as creating stats for our ever-expanding stable of iconics at every level with related back stories is a pretty huge undertaking. And, if we'd be putting something like this up online for free, such a project immediately takes a backseat to any project we'd be printing or selling. But it's totally something we'd like to do. It just might be a good while coming.

On a related note, so one one is surprised, the iconics no longer appear in Pathfinder Adventure Path as of volume #43. In that volume the space is repurposed to present the Carrion Crown Adventure Path's campaign outline. In future volumes it will be be subsumed into content earlier in the book. (Don't worry, we didn't just stick in two more ads.)

We removed the iconics from the back for a few reasons, not the least of which was because they were a hassle to put together every month without much obvious use. Additionally, though, the Pathfinder RPG has been around for more than a year now and most players have their own characters by this point. If players do need characters, we've got dozens of volumes of past Pathfinder Adventure Paths, the Pathfinder Campaign Setting NPC Guide and the upcoming Rival Guide full of stat blocks ready for use as new adventurers. Alternatively, for GMs who used those statblocks for extra NPCs and what not, we now have dozens of NPC statblocks up on the NPC Gallery of the Pathfinder RPG Reference Document - so no more trying to use 5th-level monk stats when the PCs decide to fight that mouthy but unstated merchant, just use the free traveling merchant stats. So, we think folks are pretty well covered for statblocks, and are excited to have a little more room to present more adventure, world material, and monsters.

But your opinions are the ones that matter. Check out Pathfinder Adventure Path #43, run it without those two pages of stats in the back, then get on here and tell us what you think!


That's a very cool idea Kevin and something we'd like to do in the future. It's a long term goal, though, as creating stats for our ever-expanding stable of iconics at every level with related back stories is a pretty huge undertaking. And, if we'd be putting something like this up online for free, such a project immediately takes a backseat to any project we'd be printing or selling. But it's totally something we'd like to do. It just might be a good while coming.

so give a man a job!

I work for minimum wage!

anything will do!

i can multi task too! need your waste paper basket emptied??


F. Wesley Schneider wrote:
Kevin A Turner wrote:
I'm indiffrent on whether they remain in the AP or are removed. However, if they are removed I would like to see a section on the paizo website where we can view the iconics in full. Their full stats (ranging from various levels), their entire backstory, their art, and such. This way if someone ever does want/need to use them, they can still be found. Even if it is online.

That's a very cool idea Kevin and something we'd like to do in the future. It's a long term goal, though, as creating stats for our ever-expanding stable of iconics at every level with related back stories is a pretty huge undertaking. And, if we'd be putting something like this up online for free, such a project immediately takes a backseat to any project we'd be printing or selling. But it's totally something we'd like to do. It just might be a good while coming.

...

I'd think put the icons out there as a tease a few months before the release. As each AP release come up, add a page updating the stats and adding to their back story. Then, the icons, their stat blocks and history don't become a 'huge' undertaking. Just adding a little at a time over seven (preview + 6) installments.

-Swiftbrook
Just My Thoughts

RPG Superstar 2009 Top 32

F. Wesley Schneider wrote:


On a related note, so one one is surprised, the iconics no longer appear in Pathfinder Adventure Path as of volume #43. In that volume the space is repurposed to present the Carrion Crown Adventure Path's campaign outline. In future volumes it will be be subsumed into content earlier in the book. (Don't worry, we didn't just stick in two more ads.)

This is a good idea.

It also allows the use of the new iconics in the APs artwork. :)

Liberty's Edge

Adventure Path Charter Subscriber; Pathfinder Adventure Subscriber

2 comments:

1. The cover is amazing! Nice job by all involved.
2. Wes - I am good with pulling the iconics out, and I look forward to seeing those pages rolled into more valued added content in terms of the AP. I think you are spot on in terms of direction on this one.


F. Wesley Schneider wrote:
On a related note, so one one is surprised, the iconics no longer appear in Pathfinder Adventure Path as of volume #43. In that volume the space is repurposed to present the Carrion Crown Adventure Path's campaign outline. In future volumes it will be be subsumed into content earlier in the book. (Don't worry, we didn't just stick in two more ads.)

I will kinda miss just checking out how the iconics progressed, but it's a fair trade for more content. I do miss the Set Pieces from LoF, but understand that they were too much to get organized with all the other AP material. I wondered if maybe a page for a related Map of Mystery feature has ever been discussed? I always found those really useful in the old Dungeon Mag days.

Dark Archive

Dark_Mistress wrote:
I know the chick on the cover would make a wicked cool mini though.

From your lips to the Paizo Overlords' ears.

RPG Superstar 2011 Top 16

The pre-update post said something about "a new trait system to draw your characters deeper into the campaign than ever before."

I see that has gone away in favor of a guide to the local city. Has that material been moved to the Player's Guide, or cut? I was really looking forward to that...


Adventure Path Charter Subscriber

Awesome cover art folks. Bravo.

Paizo Employee Creative Director

Erik Freund wrote:

The pre-update post said something about "a new trait system to draw your characters deeper into the campaign than ever before."

I see that has gone away in favor of a guide to the local city. Has that material been moved to the Player's Guide, or cut? I was really looking forward to that...

There'll still be material in the Player's Guide about campaign traits and advice on building characters that fit well into the Carrion Crown AP. That stuff isn't going into the actual print product though; it'll be a free PDF that will be available at about the time this volume will be available for purchase.

Dark Archive

Erik Freund wrote:

The pre-update post said something about "a new trait system to draw your characters deeper into the campaign than ever before."

I see that has gone away in favor of a guide to the local city. Has that material been moved to the Player's Guide, or cut? I was really looking forward to that...

I would think the players guide, that is really a better place for it anyways. Least I hope it is.

Dark Archive

F. Wesley Schneider wrote:

On a related note, so one one is surprised, the iconics no longer appear in Pathfinder Adventure Path as of volume #43. In that volume the space is repurposed to present the Carrion Crown Adventure Path's campaign outline. In future volumes it will be be subsumed into content earlier in the book. (Don't worry, we didn't just stick in two more ads.)

Never used them ... And I surely won't cry ... My player's characters are much much better ... simply because they are THEIRS.

What would be great would be to add "side treks" or expand the AP a bit more...

BtW ... I love your APs and I hate you guys for launching so many great products and not having the time to play them all.

I suppose that's the lot of having a family ;o)

Dark Archive

F. Wesley Schneider wrote:
Kevin A Turner wrote:
I'm indiffrent on whether they remain in the AP or are removed. However, if they are removed I would like to see a section on the paizo website where we can view the iconics in full. Their full stats (ranging from various levels), their entire backstory, their art, and such. This way if someone ever does want/need to use them, they can still be found. Even if it is online.

That's a very cool idea Kevin and something we'd like to do in the future. It's a long term goal, though, as creating stats for our ever-expanding stable of iconics at every level with related back stories is a pretty huge undertaking. And, if we'd be putting something like this up online for free, such a project immediately takes a backseat to any project we'd be printing or selling. But it's totally something we'd like to do. It just might be a good while coming.

Why not let fans do the writing and mechanics for you? I mean, it could a competition like RPG Superstar 2011, or even part of it? Just a thought.

Dark Archive

Dark_Mistress wrote:
Asgetrion wrote:
Ooh... me LIKE! Love the layout for this AP, and the ghost is really hawt! I wonder if she's into... er, manlier types, like brimstone-smelling, tattooed and hairy Chelaxian dwarven males!

No, no one is. :)

*Note - I posted this once, thread said I posted in it but my post never showed up. So trying it again.

You're a speciecist, aren't you? Well, I never liked succubuses anyway -- too chaotic and out-of-control for my refined tastes! My erinyes secretary, however... mmmmm! ;P

Contributor

Chewbacca wrote:
What would be great would be to add "side treks" or expand the AP a bit more...

This was done in the Second Darkness and Legacy of Fire APs. People did not like them, alas.

Dark Archive Contributor

Aromaz Esoj wrote:

Looking forward to your report Dave on Monday and really interested in that new package your GM got.

My apologies for the delay. We lost a week to GM's illness, and I've been up to my eyes in work. Because the report for sessions 2 and 3 is full of medium-to-big spoilers, here's your warning not to click this link to read the post.

Session 4 was very nearly a TPK. More on that soon.

Dark Archive

Dave Gross wrote:
Aromaz Esoj wrote:

Looking forward to your report Dave on Monday and really interested in that new package your GM got.

My apologies for the delay. We lost a week to GM's illness, and I've been up to my eyes in work. Because the report for sessions 2 and 3 is full of medium-to-big spoilers, here's your warning not to click this link to read the post.

Session 4 was very nearly a TPK. More on that soon.

It sounds wicked cool and I can not wait to get this AP and read more of your posts about it.


Thanks for taking the time out to share this Dave! Your GM sounds most excellent.

Dark Archive

Chewbacca wrote:
What would be great would be to add "side treks" or expand the AP a bit more...

Even if we didn't get back to the side trek format (which I though was great and very Dungeon-esqe) I would like to see an AP expansion/suggestion idea area.

Something similar to what is found at the end of both I1 (Dwellers of the Forbidden City) and B4 (The Lost City) - doesn't need to be full adventure ideas unless it is a huge site, but maybe some encounter ideas +CR which expand and build upon the presented scenario.

It would be nice.

Edit: Also some nice filler for DMs who want to run the APs on a slow xp track and don't want to deviate with too many outside modules to keep the PCs on track with the APs. A way to pad xp which is relevant to the overall AP theme and isn't just 100% random encounters.

Dark Archive

Auxmaulous wrote:
Chewbacca wrote:
What would be great would be to add "side treks" or expand the AP a bit more...

Even if we didn't get back to the side trek format (which I though was great and very Dungeon-esqe) I would like to see an AP expansion/suggestion idea area.

Something similar to what is found at the end of both I1 (Dwellers of the Forbidden City) and B4 (The Lost City) - doesn't need to be full adventure ideas unless it is a huge site, but maybe some encounter ideas +CR which expand and build upon the presented scenario.

It would be nice.

Seconded!

Liberty's Edge

I wouldn't mind seeing the two pages go to write ups on important NPCs in the adventure. Not stat blocks but just a paragraph or two on some of the key people to help DMs in acting out their personalities and stuff.

Sczarni

Thanks Dave for the update and more interested in playing this AP.

Dark Archive Contributor

Slink wrote:
Thanks Dave for the update and more interested in playing this AP.

If you don't fear spoilers, check out the latest playtest report at my Facebook page.

Please post a reply to the message thread to let me know people are still reading them, and I'll continue to post them.

Dark Archive

Dave Gross wrote:
Slink wrote:
Thanks Dave for the update and more interested in playing this AP.

If you don't fear spoilers, check out the latest playtest report at my Facebook page.

Please post a reply to the message thread to let me know people are still reading them, and I'll continue to post them.

I am reading it and finding it interesting.


Definetly interested in this AP, more so now after the nice read from Dave Gross's little adventure.

RPG Superstar 2011 Top 8

This one looks like it will be a lot of fun, even if you just run it as a stand alone. First I was thinking it had a "Ghost Hunters" vibe to it, but now I'm thinking more along the lines of "Ghost Busters." Hmm, that may be idea...scribble, scribble, ghostbusting PCs, scribble, scribble...


When will this AP be up for grabs? I'd like to start my AP subscription starting with this one and it would mean a lot if I could know a better approximation than February 2011.


It ships to subscribers in mid-February. In my experience, mid-Something usually means it ships in the second or third week of a month. Until it actually arrives at the warehouse, though, Paizo aren't going to commit to a solid date.


And when will I be able to start my subcription to APs without ordering the 5th and 6th part of Serpent's Skull?


As soon as Serpent's Skull #6 has been released. In the adventure path subscription page, there's a sidebar letting you know what you're options are. Just scroll down a bit and you'll find it. Naturally this sidebar is updated as soon as an installment is released.


Does that mean that I will not get the early shippment/pdf?


Another two thumbs up for Mike Kortes!!

(However, the town name of "Ravengro" sounds like it was thought up while bird-watching at the local gardening centre.)

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