Pathfinder Roleplaying Game: Bestiary 2 (OGL)

4.30/5 (based on 18 ratings)
Pathfinder Roleplaying Game: Bestiary 2 (OGL)
Show Description For:
Non-Mint

Hardcover Unavailable

Add PDF $19.99

Non-Mint Unavailable

Facebook Twitter Email

Go beyond goblins with an army of fantasy's most fearsome foes! Bestiary 2 presents hundreds of different creatures for use in the Pathfinder Roleplaying Game. Within this collection of creatures you'll find undead dragons and mischievous gremlins, shrieking banshees and unstoppable titans, the infamous jabberwock, and so much more! Yet not all these monsters need to be foes, as new breeds of otherworldly guardians, living shadows, and vampires all might take up adventure's call. In addition, new rules for customizing and advancing monsters and an expanded glossary of creature abilities ensure that you'll be prepared to challenge your heroes wherever adventure takes them!

The Pathfinder RPG Bestiary 2 is the second indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

The 320-page Pathfinder RPG Bestiary 2 includes:

  • More than 300 different monsters
  • Creatures both new and familiar, drawing upon the best-known beasts of legend, literature, and Pathfinder RPG adventures
  • Challenges for any adventure and every level of play
  • Hosts of new templates and variants, including simple templates for on-the-fly creature customization
  • Numerous lists of monsters to aid in navigation, including lists by Challenge Rating, monster type, and habitat
  • New rules for creating and running high-level menaces
  • Expanded universal monster rules to simplify special attacks, defenses, and qualities
  • New familiars, animal companions, and other allies
  • ... and much, much more!

ISBN-13: 978-1-60125-268-5

Errata
Last Updated - 7/16/2012

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Rulebook Subscription.

Product Availability

Hardcover:

Unavailable

PDF:

Fulfilled immediately.

Non-Mint:

Unavailable

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO1116


See Also:

1 to 5 of 19 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Average product rating:

4.30/5 (based on 18 ratings)

Sign in to create or edit a product review.

Excellent Addition

5/5

As its name implies, Bestiary 2 is the second full-length collection of creatures for Pathfinder. It's a big (320 page) book, and introduces, according to the back cover, over 300 different monsters. The vast majority of creatures get one page each (art, stat block, description), though there are a few pages with two monsters and a few monsters that get double-page spreads. In format, it's very similar to the first bestiary collection. Obviously, I can't review all the monsters individually, but I would like to list some of the creatures or new creature types that jumped out at me:

* Aeons: Embodiments of neutrality striving to maintain universal balance, these cosmic entities are hard to conceptualise but interesting and important for planar travel. Several varieties are included here. I particularly liked "bythos", monitors of disruptions to time or space.

* Agathions: Beastlike outsiders native to the neutral good plane Nirvana. The theme works surprisingly well, with each type having a distinct role. I've never really used these, but should.

* Aranea: Super creepy pic!

* Athach: Dumb, bizarre arm monster with no background.

* Crypt Thing: Special teleport ability is pretty cool.

* Daemons: Outsiders with a special desire to consume mortal souls. Still too similar to "demons" and I don't really see what distinct niche they fill.

* Primal Dragons: Elemental-themed dragons plus a shadow plane-themed umbral dragon.

* Elementals: Four new ones here (mud, lightning, magma, and ice)

* Elemental (playable) races: Ifrits, undines, etc., are introduced here.

* Giants: Four new ones, including rune and taiga.

* Golems: Six new ones, with adamantine and clockwork the best.

* Gremlins: New creature type, a good and suitably annoying addition to the game.

* Inevitables: Lawful Neutral outsiders implacable in their goals. Each has a good nice.

* Lycanthropes: Three new ones, with wereboars and weretigers having good, scary art.

* Megafauna: Four new ones.

* Nightshade: Introduced as a creature type, with a really cool description.

* Proteans: Chaotic neutral outsider type. Not particularly interesting, and not obvious how to use well in a game.

* Qlippoths: Pre-demon residents of the Abyss, they hate demons and mortals whose sins form them. A cool concept.

Generally speaking, there are a lot of high-CR and a lot of gargantuan- and colossal- sized creatures. The book fills in a lot of the classics that weren't included in the first collection, and I also noticed a lot that appeared in Rise of the Runelords (including art reproduction). However, there are also a lot I've never heard of before despite gaming for a couple of decades. A good mix! Overall, an excellent, high-quality expansion to a GM's toolkit.


My favorite book from Paizo.

5/5

This book so far has been my favorite purchase of ALL of my RPG books.
I don't know if I can explain the fervor I have for this book but I will try.

So first of all there is the cover, the ever feared Jabberwock(y) of Lewis Carroll legend. Having a tough SOB (CR23) on the cover is the best way to start things off I think. Lets me know im in for a ride with this book.

While the first Bestiary was the standard array of Monsters we have all come to know and love through years of them being reprinted for games the Bestiary 2 is where Paizo took off on its own with a whole slew of new monster and just general new ideas for monsters. A handful of new extraplanar monsters of various alignments were added such as The Aeons, Qlippoths and Daemons all have decently written history and offer a lot of inspiration for using them in games.

The two things I love best about this book are as follows.
One: New dragons, and not just more "coloured or metal" dragons, but a new type of dragon altogether: Primal Dragons. These bad boys have probably the best art in the whole book (magma, im looking at you) and they make for a nice change from the everyday.

Two: The art, while the art in Bestiary 1 is GOOD, its not near as sharp, crisp, and detailed as this book. The colours, the textures, the everything, all done very well. You will not be disappointed when looking through this book.


Great buy!

5/5

I really enjoyed the artwork and the monsters presented in this book, especially the Qlippoth! Must have for your pathfinder library!


Back to the Golden Age

5/5

Looking through the PDF of Bestiary 2, I find myself remembering the days in the 1980s when I'd sit in the back of the mall bookstore and leaf through the various gaming tomes I couldn't possibly buy all of.

Crystal Dragons, Aeons, and several others in this book remind of that golden era, when DMs had such a wide variety of unusual (and often new-age-y) creatures at their disposals, they couldn't possibly ever use them all.

Sure, some of the creatures are a little odd, but on the other hand, the vast variety will lead to some adventurer groups with a far different list of encountered monsters than the norm.

I personally can't wait to spring the Dullahan (aka Headless Horseman) and Animate Dream on my party!


Something does not add up...

3/5

Not as extensive as the first, yet the same price...

I do not mind the creatures in this book, but it does get less use than my other bestiary. However it still has the same problem as the first also. The use of generic rules for a creature type. For an actual hardcover book to be useful in a game (for creatures) you MUST be able to have all rules for the creature on the one page. The use of rules based on a type of creature that you need to leave the creatures page to reference is irritating and a waste of in game time.

Please fix this problem. I understand that constructs all have similarities but I need the rules on each constructs page to reference. Not have to skip to the end of the book to see if they have something relevant when they need it.


1 to 5 of 19 << first < prev | 1 | 2 | 3 | 4 | next > last >>
801 to 850 of 1,311 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Paizo Employee Director of Brand Strategy

The complete list including the monsters not illustrated (and thus not on the poster) or variants has not yet been released. The book is set to ship next week, however, so subscribers are likely to start posting more complete indexes once their pdfs start to show up.

Paizo Employee Creative Director

Chris Gunter wrote:
James Jacobs wrote:
... and indeed whether or not we MAKE a Bestiary 3... we're not yet gonna say.

Oh, common.

The updated rules for chained spirits have to go somewhere. :)

Honestly... I'm not sure the chained spirit will EVER get reprinted out of AP 11. It's so fundamentally tied to that dungeon, after all, that presenting it in a way that allows it to be used anywhere without having the luxury of a lair to detail might ruin the monster.


As far as I'm concerned, Wizards can keep the beholders, whom I find just as goofy as flumphs but not as friendly, I'd rather use flumphs in my campaign than a beholder. Thank you Mr. Daigle for your article on them in Misfit Monsters Redeemed. I would much rather have mind flayers but I'm a big Lovecraft fan. Although there was an amalgamation of sorts of the two in one of bestiaries in the Council of Thieves AP.

Grand Lodge

Charles Dunwoody wrote:
Matthew Morris wrote:
Joey Virtue wrote:
So has there been a list with all the beasts in the Bestiary?
Scroll down from here
The list was missing a couple of the monsters from the poster when I looked at it but almost all of them are there.

Sorry I missed a few, care to add them? :)

Liberty's Edge

Deanoth wrote:
Charles Dunwoody wrote:
Matthew Morris wrote:
Joey Virtue wrote:
So has there been a list with all the beasts in the Bestiary?
Scroll down from here
The list was missing a couple of the monsters from the poster when I looked at it but almost all of them are there.
Sorry I missed a few, care to add them? :)

I'm just glad you were willing to take the time to post them, I was dying to see the list. Thanks.

Here's the two I saw that weren't on the list. I tried to get the right spelling:
Astraldaemon
Auramorax.

If I remember correctly, the aruamorox is a mammal with many limbs that has some metallic gold features and likes gold.


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

If it's an update of the 1st Ed MM2 monster, I think the correct spelling is Aurumvorax.


Paul Ryan wrote:
If it's an update of the 1st Ed MM2 monster, I think the correct spelling is Aurumvorax.

You are correct spelling-wise.

And the Aurumvorax originally appeared in the 1st Ed classic module S3 Expedition to the Barrier Peaks.

So did the vegepygmy, froghemoth and wolf-in-sheep's-clothing, among other lethal flora and fauna.

(Also, the creature's name literally means "eater of gold" in Latin, IIRC.)

Cheers, JohnH / Wanda

Liberty's Edge

Can't wait to get this book - the list of creatures looks great!

One creature I WAS kinda sad to see did not make the cut is the Wemic. I don't know why, but I really like them a lot!

Oh well, there's always Bestiary III !!! :)


James Jacobs wrote:
Honestly... I'm not sure the chained spirit will EVER get reprinted out of AP 11. It's so fundamentally tied to that dungeon, after all, that presenting it in a way that allows it to be used anywhere without having the luxury of a lair to detail might ruin the monster.

That's certainly a legitimate concern. But I disagree.

The chained spirit merely needs to be presented in a similar fashion to the presentation that the ghost enjoyed in the Bestiary.

Just as the a point was made in the ghost entry that, unlike most monsters, the ghost benefits from a more detailed history and motive(s), so the chained spirit should benefit from detailed surroundings and anchors.

Of course, the work to update the rules of the creature can easily be done along side the creation of it's story and victims. But that's not the point. Any monster I like I can update.

I honestly feel that this monster is one of the more imaginative and inspired that has been presented in any of the AP's. It is the consummate bound spirit. Many a haunted castle, dungeon and mansion have been crying out for this anchored, haunting force.

I firmly believe that the chained spirit deserves a larger audience and the opportunity to haunt future castles (and players) in many more stories to come.

(BTW, who was responsible for this one? I suspect Mr. Greg Vaughan himself, as Mithrodar was so central to the overall story. But I don't actually know and I would love to give out a proper applause.)

Speaking of Skeletons of Scarwall, about that demilich...

Dark Archive

Marc Radle wrote:

Can't wait to get this book - the list of creatures looks great!

One creature I WAS kinda sad to see did not make the cut is the Wemic. I don't know why, but I really like them a lot!

Oh well, there's always Bestiary III !!! :)

I am pretty sure that the Wemic is WotC's intellectual property. I cannot find any other references, such as from mythology, with a quick Google search. However, if Paizo wanted to call it a sagittary, that has mythic origins.


David Fryer wrote:
Marc Radle wrote:

Can't wait to get this book - the list of creatures looks great!

One creature I WAS kinda sad to see did not make the cut is the Wemic. I don't know why, but I really like them a lot!

Oh well, there's always Bestiary III !!! :)

I am pretty sure that the Wemic is WotC's intellectual property. I cannot find any other references, such as from mythology, with a quick Google search. However, if Paizo wanted to call it a sagittary, that has mythic origins.

Yup, wemic's belong to WotC.

Also, there's an aurumvorax in one of the Kingmaker adventures. One of those (many) stealth previews for the Bestiary II.

Dark Archive

Wanda V'orcus wrote:
Paul Ryan wrote:
If it's an update of the 1st Ed MM2 monster, I think the correct spelling is Aurumvorax.

You are correct spelling-wise.

And the Aurumvorax originally appeared in the 1st Ed classic module S3 Expedition to the Barrier Peaks.

So did the vegepygmy, froghemoth and wolf-in-sheep's-clothing, among other lethal flora and fauna.

I wonder if we'll every see the Thorny, the vegypygmy’s hunting dog? Its open content, yet was omitted in the Bestiary write up for the pygmy.

Who knows, maybe they'll update the stats if Pazio ever decides to put out a module with a downed spaceship.......

Grand Lodge

I got my "Soon to be shipping" notice that they will be shipping this sometime next week :) I can hardly wait now. Hopefully soon I will be getting the "Shipped" notice so I actually have the PDF of this book then! :)

I am excited. Now I just have to wait for Hero Labs to release this for Hero Labs Pathfinder!! :)

Man my money goes fast :(

Jon Brazer Enterprises

Deanoth wrote:
I got my "Soon to be shipping" notice that they will be shipping this sometime next week :) I can hardly wait now.

I just got mine too.... I'm so excited I can hardly contain myself!!!!

Scarab Sages

Pathfinder Maps Subscriber

I got mine too. Another thing that makes me happy is I live so close to Paizo I usually get my package the day after I get my PDF. Life is good...

I have to say, I have gotten very excited about this book and Ultimate Magic. I am not as excited for the combat book (at least not presently - who knows by the time it comes out).

The Exchange Contributor, RPG Superstar 2008 Top 6

Auxmaulous wrote:

I wonder if we'll every see the Thorny, the vegypygmy’s hunting dog? Its open content, yet was omitted in the Bestiary write up for the pygmy.

Who knows, maybe they'll update the stats if Pazio ever decides to put out a module with a downed spaceship.......

I can't say if they made it into the final product, but I included quick rules for making thornies in my turnover for Ilvarandin, in Lost Cities of Golarion. So there's a chance, but it's also a detail that might not have made it all the way to print.


Arrrrrgh! My Wachovia account changed to Wells Fargo and I forgot to update the information! :p *crossed fingers to shipping soon after fixing*

Paizo Employee Director of Brand Strategy

Russ Taylor wrote:
I can't say if they made it into the final product, but I included quick rules for making thornies in my turnover for Ilvarandin, in Lost Cities of Golarion. So there's a chance, but it's also a detail that might not have made it all the way to print.

Sadly, I think the thorny was cut for space, but I may be remembering incorrectly.

The Exchange Contributor, RPG Superstar 2008 Top 6

Well, for the home audience, I recall the quick recipe being (1) turn riding dog to plant (2) add level-appropriate barbed devil defense. :)


Russ Taylor wrote:
Well, for the home audience, I recall the quick recipe being (1) turn riding dog to plant (2) add level-appropriate barbed devil defense. :)

I love monster stats. So please, continue!

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Dale McCoy Jr wrote:
Deanoth wrote:
I got my "Soon to be shipping" notice that they will be shipping this sometime next week :) I can hardly wait now.
I just got mine too.... I'm so excited I can hardly contain myself!!!!

Likewise, and I just bought Psionics Unleashed bundle, if I can get both PDFs next week, I'll have plenty of material to read while working.


I got a notice of problems with the credit card that I will need to fix soon. but hopefully I will have this and AP #40 shipped to me soon.


Bam said the lady


What I want to know, and I don't plan on digging through 800+ posts to find out, is if anyone has asked if the Summon Monster and Summon Nature's Ally spells will be updated to contain the monsters from this book?

The bonus beastiary updates Summon Monster VI to include the Shadow Mastiff so I think it would be a nice trend to continue. If this idea somehow slipped under the radar, perhaps you could do another bonus beastiary to cover it?

P.S. I love mindflayers too, any chance you could procure permission to stat them up and put them online as a third party monster or in a module?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Dirty Rat wrote:

What I want to know, and I don't plan on digging through 800+ posts to find out, is if anyone has asked if the Summon Monster and Summon Nature's Ally spells will be updated to contain the monsters from this book?

The bonus beastiary updates Summon Monster VI to include the Shadow Mastiff so I think it would be a nice trend to continue. If this idea somehow slipped under the radar, perhaps you could do another bonus beastiary to cover it?

P.S. I love mindflayers too, any chance you could procure permission to stat them up and put them online as a third party monster or in a module?

Yes it has been asked. No they won't be expanding them for th new monsters, but feel free to do it for your campaign. (the summarized answer).

No chance really at all that we will see a mind flayer as WotC didn't open source them and would need to before they can appear in anything.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

So in other words, you don't want to work, you want someone to repeat themselves? ;-)

Here's James' answer on the issue of summons.

And I don't expect them to ask anyone for closed content anytime soon. (Deep Crow and Coeurl are exceptions.)

Dark Archive

Wow, just noticed - looks like Daemons are finally going to make a full and complete comeback to the #1 rpg.

Eleven, count'em - 11 daemons!

Daemons

Spoiler:
Astraldaemon
Cacodaemon
Ceustodaemon
Derghodaemon
Hydrodaemon
Leukodaemon
Meladaemon
Olethrodaemon
Piscodaemon
Purrodaemon
Thanadaemon

I hope they run through a good CR range.

Added bonus:

Mythos/Mythos related creatures

Spoiler:
Denizen of Leng
Gug
Hound of Tindalos
Leng Spider
Serpentfolk
Shantak
Worm That Walks

Good stuff - would still like to see an update of the Shoggoth but maybe it'll end up popping its head/arms/eyes/tendrils/mouths out in a future AP.

Paizo Employee Creative Director

Auxmaulous wrote:

Good stuff - would still like to see an update of the Shoggoth but maybe it'll end up popping its head/arms/eyes/tendrils/mouths out in a future AP.

Umm... the shoggoth is in the first Bestiary already. Page 249. CR 19. Handle with care.

And the daemons run from CR 2 to CR 20.

Dark Archive

James Jacobs wrote:
Auxmaulous wrote:

Good stuff - would still like to see an update of the Shoggoth but maybe it'll end up popping its head/arms/eyes/tendrils/mouths out in a future AP.

Umm... the shoggoth is in the first Bestiary already. Page 249. CR 19. Handle with care.

And the daemons run from CR 2 to CR 20.

LOL - Sorry, I looked it up in the wiki and it only referenced J3. I knew I seen it somewhere besides the Crucible of Chaos!

Nice range on the Daemon critters.

Paizo Employee Creative Director

Dirty Rat wrote:
The bonus beastiary updates Summon Monster VI to include the Shadow Mastiff so I think it would be a nice trend to continue. If this idea somehow slipped under the radar, perhaps you could do another bonus beastiary to cover it?

The idea didn't slip under the radar at all... it got taken out behind the barn and shot.

We built the Bonus Bestiary before the core rules OR the Bestiary itself were finished; we had to, since the Bonus Bestiary came out about 3 months or so before the Core Rules. We had a relatively solid idea about how the game would work at that point, but we were still nailing down a few tiny bits. One of those was how the summon monster/summon nature's ally spells worked.

In the end, we decided that these spells more or less needed to be self-contained. That mean that they had lists that referenced the main Bestiary and didn't go beyond that. This is mostly a balance issue (too many monsters on the list allow for too much specialization per encounter), but also a game-play issue (too many monsters on the list causes option paralysis and makes the simple choice of choosing a summoned monster a tough one) and a public relations issue (we try not to build parts of the game to be too dependent on non-core products).

At some point in the future, we may build a way to expand those spell's lists; that won't happen in the Bestiary line of books, though, and is unlikely to happen in Ultimate Magic. The summon monster spells work fine as they are, and the're kinda "fragile" so we don't want to stack much more onto them.

So, to get back to the original question... while we added the "summoning shadow mastiffs" to their entry in the Bonus Bestiary, that's something we decided was NOT a good idea at some point between the Bonus Bestiary going to print and the Bestiary going to print. Thus, no "summoning this monster" entries in other Bestiaries. Note that had we carried on with this extra bit, we would have had to add that paragraph to EVERY appropriate summonable monster, which in a heck of a lot of cases would have destroyed that monster's flavor text. Especially for a few of the ones that are really tight on space. That would have been a terrible move.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

What is the 5th inevitable?

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Justin Franklin wrote:
What is the 5th inevitable?

The inevitable who hunts down people who copy a long post and add a sentence at the end... twice.

;-)

Edit: You caught and edited it, ruining my joke :P

Dark Archive

James Jacobs wrote:


At some point in the future, we may build a way to expand those spell's lists; that won't happen in the Bestiary line of books, though, and is unlikely to happen in Ultimate Magic. The summon monster spells work fine as they are, and the're kinda "fragile" so we don't want to stack much more onto them.

A humble suggestion here but Maybe creating a new summon spell to cover these ones instead of trying to add them to current summon monster lists? (call it summon outsider or something to that affect and make it lvl's 1 to 9 like the current summons lists)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Matthew Morris wrote:
Justin Franklin wrote:
What is the 5th inevitable?

The inevitable who hunts down people who copy a long post and add a sentence at the end... twice.

;-)

Edit: You caught and edited it, ruining my joke :P

Yep I hit the wrong button.


The first thing that comes to my mind is a feat ... "Exotic Summoner" or some such, that allows you to choose a nonstandard critter (that the GM will allow) of CR "x" or lower when you cast a summon spell. If balance is a worry, stipulate that nonstandard critters can't be augmented or otherwise altered in the summoning.

-The Gneech


I can almost see one such series: Summon Mythos Beast. ;)


John Robey wrote:

The first thing that comes to my mind is a feat ... "Exotic Summoner" or some such, that allows you to choose a nonstandard critter (that the GM will allow) of CR "x" or lower when you cast a summon spell. If balance is a worry, stipulate that nonstandard critters can't be augmented or otherwise altered in the summoning.

-The Gneech

Or just have a Summoner get creative?

RPG Superstar 2013 Top 8

Auxmaulous wrote:


Eleven, count'em - 11 daemons!

Astraldaemon
Cacodaemon
Ceustodaemon
Derghodaemon
Hydrodaemon
Leukodaemon
Meladaemon
Olethrodaemon
Piscodaemon
Purrodaemon
Thanadaemon

Of these eleven, four of them (caco-, hydro-, dergho-, and pisco-) are courtesy of the Tome of Horrors. The piscodaemon and derghodaemon got roles in the Kingmaker AP. The cacodaemon, though, looks like it's gone in a completely different direction from the one in the Tome of Horrors (that one was humanoid and burly, the Bestiary II one looks more like a floating head straight out of Doom). Four of them (leuko-, mela-, purro-, thana-) are the deacons of the Horsemen, first mentioned in the Campaign Setting. Two of these have had stats already, the leuko- and the mela-. I very much hope the meladaemon got a serious work-over, as its powers had nothing to do with its famine flavor. The astradaemon was first seen in The Great Beyond, although it's an import from Todd Stewart's home game--his Planescape story-hour on ENWorld featured them in a prominent role, back when they were yugoloths.

That leaves the ceustodaemon and olethrodaemon the only two entirely original to Bestiary II. If I had to guess, I'd say one of them was the CR 2, making either the cacodaemon, thanadaemon or the other of these two the CR 20.

Auxmaulous wrote:


Mythos/Mythos related creatures

Denizen of Leng
Gug
Hound of Tindalos
Leng Spider
Serpentfolk
Shantak
Worm That Walks

Most of these are reprints. The Denizens of Leng and Hound of Tindalos were in Rise of the Runelords, gugs in Curse of the Crimson Throne. Serpentfolk were introduced in Into the Darklands and the Worm that Walks is an escapee from the 3.0 Epic Level Handbook (although, it seems, rebalanced for a wider level range). The shantak and Leng spider are new. I wonder if these Leng spiders are going to be intelligent? And if so, how much will they be inspired by China Mieville's Weaver? In Lovecraft, we don't learn anything about Leng spiders except that they exist and are big.

Paizo Employee Creative Director

Justin Franklin wrote:
What is the 5th inevitable?

The book'll be out in a few weeks. The 5th inevitable will be revealed then.


James Jacobs wrote:
The book'll be out in a few weeks. The 5th inevitable will be revealed then.

In fact, I'd say that it's inevitable that the 5th one will be revealed....

Thanks folks, I'll be here all week. ;)

Paizo Employee Creative Director

Demiurge 1138 wrote:
Of these eleven, four of them (caco-, hydro-, dergho-, and pisco-) are courtesy of the Tome of Horrors.

More than that are courtesy of the Tome of Hororrs, but at least one of them had a name change, and at least one of them (the cacodaemon) is an entirely new creature.

Demiurge 1138 wrote:
The cacodaemon, though, looks like it's gone in a completely different direction from the one in the Tome of Horrors (that one was humanoid and burly, the Bestiary II one looks more like a floating head straight out of Doom).

Yup; the Pathfinder version of the cacodaemon is entirely new and, aside from having the same name (which is from mythology, and so we were able to go our own route with it to fit our needs), and aside from being a daemon, has really no ties to the Tome of Horrors version.

Demiurge 1138 wrote:
I very much hope the meladaemon got a serious work-over, as its powers had nothing to do with its famine flavor.

Yup; it now has powers that fit its role as a minion of famine.

Demiurge 1138 wrote:
That leaves the ceustodaemon and olethrodaemon the only two entirely original to Bestiary II.

Nope; the ceustodaemon is actually the guardian daemon. We just got tired of it being in a weird ghetto and listed under "G" for Guardian Daemon (something it's been saddled with since 1st edition); it now has an on-model flavor name and is in the daemon section of the book. The daemons who are "entirely new" to this book would be the cacodaemon, the olethrodaemon, and the purrodaemon—but my definition of "entirely new" is "their stats are appearing in print for the first time in any edition of the game in this book." And the ones that we picked up, both from the Tome of Horrors and our own products, are pretty heavily revised. In the end, though, the goal here was NOT to come up with new daemons, but to gather for the first time in Pathifnder's history all of the daemons into one place so that we'll have a "ground zero" to work from in the future for developing honest-to-goodness new daemons.

Auxmaulous wrote:
I wonder if these Leng spiders are going to be intelligent? And if so, how much will they be inspired by China Mieville's Weaver?

Nope; they're inspired 100% from Lovecraft, pretty much. Lovecraft doesn't say MUCH about them, apart from them being big and at war with the other denizens of Leng, though... and in order to war, you need to be intelligent, really, so from there it was all a matter of designing the Leng spider so that it'd be a cool foe for PCs to fight while staying true to Lovecraft's few words about them. I designed the stats for the Leng spider, and I've not read that much China Mieville (certainly not anything about his weaver) yet (and yes, I know that's a character flaw—I'm working on fixing it and own copies of most of his books so it's just a matter of time).


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Justin Franklin wrote:
What is the 5th inevitable?
The book'll be out in a few weeks. The 5th inevitable will be revealed then.

James, that wasn't any fun I was looking for you to kind of lord your knowledge over us.:) I can wait until next week to find out.

Dark Archive

Demiurge 1138 wrote:
Of these eleven, four of them (caco-, hydro-, dergho-, and pisco-) are courtesy of the Tome of Horrors. The piscodaemon and derghodaemon got roles in the Kingmaker AP. The cacodaemon, though, looks like it's gone in a completely different direction from the one in the Tome of Horrors (that one was humanoid and burly, the Bestiary II one looks more like a floating head straight out of Doom). Four of them (leuko-, mela-, purro-, thana-) are the deacons of the Horsemen, first mentioned in the Campaign Setting. Two of these have had stats already, the leuko- and the mela-. I very much hope the meladaemon got a serious work-over, as its powers had nothing to do with its famine flavor. The astradaemon was first seen in The Great Beyond, although it's an import from Todd Stewart's home game--his Planescape story-hour on ENWorld featured them in a prominent role, back when they were yugoloths.

I have the ToH so yeah, I know they are reprints - it's just good to see them in their own collection, and to get a specific "Daemon" catagory introduced to PFRPG. The Cacodaemon sphere is probably based off the Doom series cacodemon. A version of the Worm also appears in the Kingmaker series.

Getting updated stats in one collection is never a bad thing - I just wish they would have gone up to LoF since that was their last 3.5 AP series.

RPG Superstar 2013 Top 8

James Jacobs wrote:


More than that are courtesy of the Tome of Horrors, but at least one of them had a name change, and at least one of them (the cacodaemon) is an entirely new creature.

So does that mean that the thanadaemon is the artist formerly known as the charonadaemon (and marrenoloth in Planescape)?

Dark Archive

Demiurge 1138 wrote:
James Jacobs wrote:


More than that are courtesy of the Tome of Horrors, but at least one of them had a name change, and at least one of them (the cacodaemon) is an entirely new creature.
So does that mean that the thanadaemon is the artist formerly known as the charonadaemon (and marrenoloth in Planescape)?

Thana = Thanatos - so I would guess its a sub for Charonadaemon.

Guess of course

Paizo Employee Creative Director

Demiurge 1138 wrote:
James Jacobs wrote:


More than that are courtesy of the Tome of Horrors, but at least one of them had a name change, and at least one of them (the cacodaemon) is an entirely new creature.
So does that mean that the thanadaemon is the artist formerly known as the charonadaemon (and marrenoloth in Planescape)?

Yup.

Also means that the thanadaemon has a few of his own new powers as well.


The meladaemon (I think it was that one), seems very similiar to the arcanadaemon/arcanaloth. Did the meladaemon replace the arcanaloth? I do recall Todd saying the two were actually different, despite physical similiarities. I think he was the one that wrote up the meladaemon?

Paizo Employee Creative Director

Razz wrote:
The meladaemon (I think it was that one), seems very similiar to the arcanadaemon/arcanaloth. Did the meladaemon replace the arcanaloth? I do recall Todd saying the two were actually different, despite physical similiarities. I think he was the one that wrote up the meladaemon?

The arcanaloth is not open content—it's very much owned lock, stock, and barrel by Wizards of the Coast. The meladaemon is not a "replacement" for it—they do very different things, despite the fact that they look somewhat similar. The meladaemon is something of a jackal humanoid, playing off the famine theme of that creature and the fact that a jackal is a scavenger who might do quite well in the onset of a famine since there's a lot of starved dead things to eat... at least for a while...

Dark Archive

The more tidbits you guys reveal, the harder this becomes... I just can't wait to lay my dirty, grubby dwarven hands on this marvelous tome! :)

Contributor

Demiurge 1138 wrote:
I very much hope the meladaemon got a serious work-over, as its powers had nothing to do with its famine flavor. The astradaemon was first seen in The Great Beyond, although it's an import from Todd Stewart's home game--his Planescape story-hour on ENWorld featured them in a prominent role, back when they were yugoloths.

Just curious, but which powers did you think fit, or didn't fit the meladaemon's theme?

I also approached the meladaemons (and their master) from a broader sense of famine, incorporating such things as spiritual wasting, parasitic wasting, and even the self-cannibalization of cancer within that rubric (the daemon lord of Famine himself plays off of that, and while I'm not sure if I've named him so in-game, I like to refer to him as the Lysogenic Prince, connecting him with the idea of the wasting effects of cancer and retroviruses). It's broader than starvation in the most classical way of the word. :)

That said, I'm happy with the Bestiary II meladaemon. Lost one ability which you'll see when the book comes out, but it's easy to say that was a unique thing for Couthewaile in BtVoS or something for higher stature meladaemons.

801 to 850 of 1,311 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Roleplaying Game: Bestiary 2 (OGL) All Messageboards

Want to post a reply? Sign in.