Xpltvdeleted
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Very disappointed that the Templar was cut. The archetypes are nice, the new classes were what I expected, the anti-paladin (worst name ever btw) was allright, but I am just plain disappointed and pissed that there isn't a templar or another paladin alternative (UA's paladins of tyranny and chaos were pretty awesome IMO).
Gorbacz
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Very disappointed that the Templar was cut. The archetypes are nice, the new classes were what I expected, the anti-paladin (worst name ever btw) was allright, but I am just plain disappointed and pissed that there isn't a templar or another paladin alternative (UA's paladins of tyranny and chaos were pretty awesome IMO).
There's the Holy Vindicator PrC. And please, let's not have another "non-LG Paladins" thread, it would be the 10th this week ...
Xpltvdeleted
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Xpltvdeleted wrote:Very disappointed that the Templar was cut. The archetypes are nice, the new classes were what I expected, the anti-paladin (worst name ever btw) was allright, but I am just plain disappointed and pissed that there isn't a templar or another paladin alternative (UA's paladins of tyranny and chaos were pretty awesome IMO).There's the Holy Vindicator PrC. And please, let's not have another "non-LG Paladins" thread, it would be the 10th this week ...
Not trying to start one, but that would have been my main reason for purchasing the book and it seems like it was stealth-deleted. I'm just glad I read it was removed before I bought a hard copy.
| Mazym |
Maybe this won't get attention because there are 1000+ posts already.
I'm concerned that Pathfinder will go down the road I've seen in other games, in which modules and mini-campaigns (APs) become unplayable without owning a host of core books. To play module X, I need to invest over $200 in rules books. If the content is in a free reference document online, then OK, but even then it is inconvenient. I'm not even going to think about a subscription or buying anything that came out after the APG without assurance that I don't *need* it to play. Same goes with Ultimate Magic or whatever. I have limited money to spend. I prefer spending it on as little core as possible, some on setting, and splurging on scenarios. I have little time and even less writing talent, so I rely on professionally written scenarios nearly exclusively. I put my money in them but I won't if they require buying a never ending stream of supplements to support them.
PS: If there is a better threat / discussion for this worry, please either move this post or let me know.
Ravenmantle
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Using material from non-core books is not new as far as Paizo's products are concerned. Even before Pathfinder RPG came out, Paizo used materials from non-Paizo sources, such as the Tome of Horror books published by Necromancer Games or the Advanced Bestiary published by Green Ronin.
The trend continues with Pathfinder RPG. Paizo uses material from their non-core books (such as the Advanced Player's Guide). However, as has always been the case, you can easily play a module without owning the book because the stat blocks are written to contain any information necessary for you to do so.
| Gamroll |
I have enjoyed APG since it came out and have implemented most of it in our campaign already. I have a few comments and they are purely subjective in nature.
The cavalier class is simply a bad idea it was in the past and has always been. To be honest how many published adventures actually include a lot of mounted combat and even jousting? Basically to me it is a big fail and should have been created as a knight with the option of becoming a cavalier. The knight class in Dragonlance or samurais from the oriental adventures (oh yes very old school) are proof that it can work as a class that differs from warriors. Basically this will be a class people will fast stop to play since the amount of mounted combat in crypts, dungeons, temples of the past or old castles simply is not present.
There are a few classes like druids and priests that still have very few class specific feats to chose from and as such not that many options to create depth or variation. Where are the 15 specific feats for druids in shape shifted form (only a few excists)? Where are the feats that make priests something but a healing machine….but a smiting destroyer of their foes ….or a cunning user of divine power.
Xpltvdeleted
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Playing a mounted class requires communication between you and your DM. Well, that and people tend to forget that you can play small characters and still be effective mounted fighters (even in dungeons).
I'm currently playing a roughrider fighter variant, but only after I came to my DM with the concept and got his assurances that we wouldn't be doing much dungeon diving. Had he told me were going to spend alot of time in dungeons, I probably would have went with a halfling instead of a human.
| Gamroll |
That is exactly my point and why the mounted part of the class should be an option and not the core. Also it would be unfair to the furious villain who would die from laughter when facing a gnome riding his war puddle. …yes I exaggerate. The class is very campaign specific and simply not very easy to adapt into a campaign where you can’t make the world spin around a mount. This is also why the whole paladin steed issue was fail.
Just by using feats you can without major issues make all the mounted campaigns in you want but a class based on that is not easy to include. And I will repeat myself…how many published small or major adventures were based around mounted combat?
| Hobbun |
That is exactly my point and why the mounted part of the class should be an option and not the core. Also it would be unfair to the furious villain who would die from laughter when facing a gnome riding his war puddle. …yes I exaggerate. The class is very campaign specific and simply not very easy to adapt into a campaign where you can’t make the world spin around a mount. This is also why the whole paladin steed issue was fail.
Just by using feats you can without major issues make all the mounted campaigns in you want but a class based on that is not easy to include. And I will repeat myself…how many published small or major adventures were based around mounted combat?
Maybe you are right. But really, what does it matter if it is a base class or not? And really, the same applies to the big ‘ninja’ discussion in the Tian Xia thread. My point is, for those who think they are better off as archetypes, you don’t have to play the classes, and if you really wanted, houserule those classes you deem inappropriate and make them archetypes in your campaign.
For me, it doesn’t matter that they made the Cavalier (or make the Ninja) it’s own class or not. Paizo could put them in as archetypes and I would have/be fine with that. But I am not going to make an argument of why others should not receive what they may like if it only adds a page or two in the book. My feelings are is the class is there for those who want it, and those who don't, you don’t have to play it.
Xpltvdeleted
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That is exactly my point and why the mounted part of the class should be an option and not the core. Also it would be unfair to the furious villain who would die from laughter when facing a gnome riding his war puddle. …yes I exaggerate. The class is very campaign specific and simply not very easy to adapt into a campaign where you can’t make the world spin around a mount. This is also why the whole paladin steed issue was fail.
Just by using feats you can without major issues make all the mounted campaigns in you want but a class based on that is not easy to include. And I will repeat myself…how many published small or major adventures were based around mounted combat?
I guess what I was getting at in a round about way is that small sized mounted combatants are a perfectly viable build for any setting. Sure their weapons go down a step, but that's only ~2 damage on average, they get +1 to hit, and most of the damage comes from str multipliers due to charge, etc.
I think they should have made the iconic cavalier a halfling or gnome with a boar or wolf mount personally, small sized builds are probably what is going to get played the most.
| Ashram |
| 1 person marked this as FAQ candidate. |
Okay, so, I have a few silly questions that have to do more or less with RAW over RAI.
For the Warrior of Holy Light paladin archetype, activating the "power of their faith" (The holy light) is a standard action. However, it doesn't say whether or not they get infinite uses. In the same section, it also says that Holy Light paladins also get more Lay on Hands than a normal paladin (One at 4th level and every 4 levels after, on top of 1/2 class level plus Cha.) To make a sort of stretch, does activating the Holy Light use a Lay On Hands?
On the same class, it says that the Holy Light paladin cannot use spell trigger or spell completion. To me, that means wands, scrolls, rods, things of that nature. Does the encompass rings and wondrous items that are not continuously-active, and shield/weapon abilities?
| Rathendar |
Okay, so, I have a few silly questions that have to do more or less with RAW over RAI.
For the Warrior of Holy Light paladin archetype, activating the "power of their faith" (The holy light) is a standard action. However, it doesn't say whether or not they get infinite uses. In the same section, it also says that Holy Light paladins also get more Lay on Hands than a normal paladin (One at 4th level and every 4 levels after, on top of 1/2 class level plus Cha.) To make a sort of stretch, does activating the Holy Light use a Lay On Hands?
On the same class, it says that the Holy Light paladin cannot use spell trigger or spell completion. To me, that means wands, scrolls, rods, things of that nature. Does the encompass rings and wondrous items that are not continuously-active, and shield/weapon abilities?
spell completion items means wands, scrolls, etc because the class does not have a spell list. rings and wondrous items are usable by every class so they can use as well without restriction.
| Ashram |
I wanted to add that they could use rods (though metamagic rods wouldn't be useful). Spell trigger items are wands and staves, spell completion are scrolls.
Alright, that makes sense considering they're effectively banned from using Use Magic Device. Now, if only I could get an official answer for my first question. I'd love for the holy light power to be infinite uses considering how weak it is: A +1 to a few things like attack rolls, damage rolls and Will saves against fear all the way up to 20th level, whereupon it goes up to +2, plus some minor abilities that really are all "meh" until 20th level doesn't equal up to all the spells that holy light paladins miss out on.
Paul Watson
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Russ Taylor wrote:I wanted to add that they could use rods (though metamagic rods wouldn't be useful). Spell trigger items are wands and staves, spell completion are scrolls.Alright, that makes sense considering they're effectively banned from using Use Magic Device. Now, if only I could get an official answer for my first question. I'd love for the holy light power to be infinite uses considering how weak it is: A +1 to a few things like attack rolls, damage rolls and Will saves against fear all the way up to 20th level, whereupon it goes up to +2, plus some minor abilities that really are all "meh" until 20th level doesn't equal up to all the spells that holy light paladins miss out on.
It doesn't ban them from using UMD at all. All it's saying is that, because they have a spell list, a standard paaldin can use Wands, Staves and Scrolls for spells on that spell list just as any other caster can. As Warriors of the Holy Light do not have a spell list, they lose this ability. If they want to use UMD they still can, just as a Rogue (who also doesn't have a spell list so can't by right use these items) can.
Vic Wertz
Chief Technical Officer
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Now, if only I could get an official answer for my first question.
You'll want to post it in the Rules Questions forum.
| Zark |
| 2 people marked this as FAQ candidate. Staff response: no reply required. |
Restoration Subdomain: Remove Disease is listed as a 2nd level spell. Is this intentional? Normaly it's a 3rd level spell.
What 8th level bonus spell does Oracle with Life mystery get? Oracles get cure spells for free so what spell do they get?
Does the Lingering effect from Lingering Performance feat end when The Bard cast Saving Finale and other Final spells?
Vic Wertz
Chief Technical Officer
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Restoration Subdomain: Remove Disease is listed as a 2nd level spell. Is this intentional? Normaly it's a 3rd level spell.
What 8th level bonus spell does Oracle with Life mystery get? Oracles get cure spells for free so what spell do they get?
Does the Lingering effect from Lingering Performance feat end when The Bard cast Saving Finale and other Final spells?
Please post rules questions in the Rules Questions forum.
| Zark |
Zark wrote:Please post rules questions in the Rules Questions forum.Restoration Subdomain: Remove Disease is listed as a 2nd level spell. Is this intentional? Normaly it's a 3rd level spell.
What 8th level bonus spell does Oracle with Life mystery get? Oracles get cure spells for free so what spell do they get?
Does the Lingering effect from Lingering Performance feat end when The Bard cast Saving Finale and other Final spells?
What 8th level bonus spell does Oracle with Life mystery get? Oracles get cure spells for free so what spell do they get?
Restoration Subdomain: Remove Disease is listed as a 2nd level spell. Is this intentional? Normaly it's a 3rd level spell.
2/3 bumb?
| Zark |
Zark, did you accidentally repost the rules question here after he told you that you should post it in the rules forums?
My bad. I thought this was some sort of errata thread.
Bad cold mess with my head.Since this isn't a errata thread, I post my question elsewhere.
BTW, the oracle spell and the Restoration Subdomain, that's not rules questions but errata.
Snorter
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Anyone using the APG's Hero/Action Point system? If so, what do you think of it?
They're an interesting idea, as long as they aren't allowed to become a self-fulfilling mechanic; i.e. meet a monster, use a Hero Point, have an easy fight, beat the monster, earn a Hero Point, meet a monster, use a Hero Point, have an easy fight, beat the monster, earn a Hero Point, meet a monster, use a Hero Point, have an easy fight, beat the monster, earn a Hero Point....
Basically, don't give out HP rewards for encounters where the PC was forced to use a HP. They didn't beat the creature fair and square, if they had to call a time-out, and beg a favour.
| Joseph Wilson |
joela wrote:Anyone using the APG's Hero/Action Point system? If so, what do you think of it?They're an interesting idea, as long as they aren't allowed to become a self-fulfilling mechanic; i.e. meet a monster, use a Hero Point, have an easy fight, beat the monster, earn a Hero Point, meet a monster, use a Hero Point, have an easy fight, beat the monster, earn a Hero Point, meet a monster, use a Hero Point, have an easy fight, beat the monster, earn a Hero Point....
Basically, don't give out HP rewards for encounters where the PC was forced to use a HP. They didn't beat the creature fair and square, if they had to call a time-out, and beg a favour.
Someone correct me if I'm wrong, but I believe that the rules for this subsystem actually explicitly state that you should NOT give out an Hero Point for a success accomplished through the use of an Hero Point. Hero Points should only be handed out upon reaching a new level or else a particularly important/impressive heroic act (accomplished on the PC's own merit), or for reaching a particularly important story-point for their character.
Do not treat these like 4e's action points where PCs just expect them after every 2 encounters. Hero Points should be special, and as a reward, they are much more versatile and poignant.
| Slime |
Something happened to us at the last game that some people at Paizo might enjoy:
One of my "elder" players (20+ years of play) had to check for a spell description in the Advanced Players' Guide but he mistakenly asked for the Unearthed Arcana we all smiled and laughed but we all knew what he meant.
| Ross Byers RPG Superstar 2008 Top 32 |
Paizo is now shipping the second printing of the Pathfinder Roleplaying Game Advanced Player's Guide.
To verify the version you have, please view the credits page. The bottom of the page reads 'Second Printing, December 2010' for the most recent version.
We have updated the PDF edition to incorporate all current errata to correspond to the newly released second printing. Those of you who have access to the PDF may download the updated version for free from your My Downloads page.
We have created an errata PDF that lists the changes made for the second printing; it's linked from the product description above, and is also available from the Pathfinder RPG Resource Page.
Starglim
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If you order direct from Paizo, yes. If you order from Amazon, they may still be pulling from their stock of first printings. Most game stores probably stock a smaller number of copies of their books, and are likelier to have the newest printings.
Thanks, I planned to order from Paizo and presumed that would be the quickest way to get the new printing if at all. I'll pick it up immediately.
Chris Mortika
RPG Superstar 2010 Top 16
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Even before Pathfinder RPG came out, Paizo used materials from non-Paizo sources... The trend continues with Pathfinder RPG. Paizo uses material from their non-core books (such as the Advanced Player's Guide). However, as has always been the case, you can easily play a module without owning the book because the stat blocks are written to contain any information necessary for you to do so.
According to other threads on this board, that's likely to change with the next AP, where the developers will presume you have acces to anything released into the SRD, such as material from the APG and the Bestiary 2.
--+--
The advertising copy tells us that the book includes a "wealth of fantastic equipment, such as fireblast rods and fortune-tellers’ cards"
That should probably be corrected.
Deanoth
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Ravenmantle wrote:Even before Pathfinder RPG came out, Paizo used materials from non-Paizo sources... The trend continues with Pathfinder RPG. Paizo uses material from their non-core books (such as the Advanced Player's Guide). However, as has always been the case, you can easily play a module without owning the book because the stat blocks are written to contain any information necessary for you to do so.According to other threads on this board, that's likely to change with the next AP, where the developers will presume you have acces to anything released into the SRD, such as material from the APG and the Bestiary 2.
--+--
The advertising copy tells us that the book includes a "wealth of fantastic equipment, such as fireblast rods and fortune-tellers’ cards"
That should probably be corrected.
If it is in the PFSRD then it is not a problem. All one has to do is to look it up as a DM. As a player, they should not be looking it up during the game any ways :)
| Segallion |
Question on the bloodblock alchemical item.
This gooey, pinkish substance helps treat wounds. Using a dose gives you a +5 alchemical bonus on Heal checks for providing first aid, treating wounds made by caltrops or similar objects, or treating deadly wounds. A dose of bloodblock ends a bleed effect as if you had made a DC 15 Heal check. When treating deadly wounds, using a dose of bloodblock counts as one use of a healer's kit (and grants the +5 bonus stated above).
I guess my question is it assumed that when you purchase a healer's kit that this also comes with it? Or does it just save uses on the healers kit with deadly wounds? (instead of using two uses it only uses one)
zabei
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Seoni actually has blonde hair—although sometimes artists mess that up. She's blonde, though.Merisiel has white hair because my warcraft character (a night elf) has white hair. Sometimes, being the Creative Director lets you be capricious and sneaky like that.
I'm glad it's just the two with white hair. I always imagined Seoni as a blonde, though before the witch was released I *did* look at her as having white hair.
If the witch was a red head she would be more unique but it's all good.| Sean K Reynolds Contributor |
I don't know if that issue has come up, but:
The entries for the Elf Bard and Elf Fighter are the same. Is this intentional? I'm not sure how a +1 bonus vs. Disarm and Sunder relates to being an elven bard.
Page 12, Elf Adventurers, Bard: "Elves love art in all its forms. Their sweeping arias, ancient poetry, and graceful dances are the envy of cultured audiences, just as their finesse with arms garners the envy of common warriors."
| Fabius Maximus |
Fabius Maximus wrote:Page 12, Elf Adventurers, Bard: "Elves love art in all its forms. Their sweeping arias, ancient poetry, and graceful dances are the envy of cultured audiences, just as their finesse with arms garners the envy of common warriors."I don't know if that issue has come up, but:
The entries for the Elf Bard and Elf Fighter are the same. Is this intentional? I'm not sure how a +1 bonus vs. Disarm and Sunder relates to being an elven bard.
Fair enough.
On the other hand, my gaming group was sure that it was an error when we read that bit.
| daemonprince |
Chris Ballard wrote:The ranger's natural weapon combat style lists eldritch fangs as a bonus feat option that is in the APG feat list, but I can't find it. What's going on?Looks like that should be the Eldritch Claws feat. I'll send it to Jason for future updates.
It also lists improved natural weapon as a bonus feat, though its called Improved Natural Attack in the bestiary.
| Zaister |
| 1 person marked this as FAQ candidate. |
I have a question regarding the Leadership subdomain. The text for the Inspiring Command ability is as follows:
Inspiring Command (Su): As a standard action, you can issue an inspiring command to your allies. The inspiring command affects one ally plus one additional ally for every three cleric levels you possess, who must all be within 30 feet of you. Affected allies gain a +2 insight bonus on attack rolls, AC, combat maneuver defense, and skill checks for 1 round. This is a language-dependant mind-affecting effect.
I'm wondering if it is intentional that this sounds as if the ability could be used at will. I think a sentence like "You can use this ability a number of times per day equal to 3 + your Wisdom modifier." might be missing here. The Nobility domain power replaced by this subdomain, Inspiring Word, for example, like many other domain powers, is limited in this way. Can someone shed some light on this?