Gerlach

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RPG Superstar 7 Season Star Voter. Organized Play Member. 3,375 posts (3,673 including aliases). 33 reviews. 1 list. 3 wishlists. 20 Organized Play characters. 5 aliases.



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5/5


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This book unchains the fighter

5/5

The fighter has needed some love for a long time.

You have a plethora of worthwhile options to build the fighter you want to. Some things i love. You ever watch a movie and your hero does some neat trick like blind the bad guy by pulling his helmet over his eyes while stabbing someone else, this book legalizes this! There are bunch of trick options to give you legal ways to do neat things in combat.

They have some combat styles that definitely have their niche. More feats for throwing weapons that are long over due, and they are very potent. Almost essential for someone relying on thrown weapons.

They have ways for warrior types to use magical items in ways not intended. Now I do not see this fitting a weapon master thing to use my incredible health to force a goblin fire drum to make me fly! There issue with this, but it is neat if not out of place. I would have used cha for this ability option.

This was a great book done well. Anyone that like variety in their fighters this is a must buy. Great job Paizo!


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3rd party stuff is better

1/5

For a game based on Dungeons and Dragons you would expect more dragons stuff and here it comes, but beware.

This book is chalk full of poorly done work. If someone submitted these archetypes in the RPG superstar they would be bashed and ridiculed. So how could paizo make a book they charge people for and put there name on it? There is one with the obvious error of replacing a feature it does not have. The others replace key features highly needed for the class with garbage. These seem like someone that just started playing the game and did not understand the class well made.

But you can have a drake pet! To bad it is poorly done too! You have to convince to not endanger itself or not be lazy. Someone tried to thematically write how to limit the equipment they can have, and honestly is very horribly done. So they are excited to get treasure but will one wear one magical ring or amulet?!?!!? That is dumb at best. It already has other limitations why pile on stupid ones?

This is the worst Book I purchased from Paizo. Honestly I feel people love dragons so much they reviewed it much higher than it deserves.


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2/5


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A very awesome book

5/5

this expands almost perfectly on what the core is.

They add some very solid and original class ideas.

This a must buy for some that like pathfinder


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Tons of weak choices with little flavor

2/5

There are a few things that are neat, but not solid thought out.

For example the pit alchemist. He is cool, but he can not use any of the other new pit mechanics in the book. They have a magical item to make pit more deadly, and a new pit spell that they can not use. This is a poorly edited document to not notice this.

Somethings are stupidly too powerful, like the blood mutations.

Despite being a magic splat book has no wizard or sorcerer archetypes, but 3 investigators!

In the end it feels like Paizo had a ton of magical like items that were scrapped from other books and plopped them into this.

Overall pretty weak book.


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a little too much stuff.

4/5

This adventure is a big dungeon crawl with potential death in almost every room.

Now they are very creative with the threats and traps in the rooms. The writer did an awesome job of mixing things up while keeping a theme.

Now what I dislike was every room had some threat. Letting PCs stumble across beign things creates more then having them correct knowing each room is a potential death trap.


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Great tag along advenutre

5/5

This is the best advenutre I have ever seen in any RPG at setting the theme for the players.

The goblin games that start the adventure are fun and allow the player to get into the adventure.

The actual advenutre can fall a little flat if the players and/or Dm do not push the goblin silliness along. The last fight has some awesome parts, but clever minds to keep it up.


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Needs some extra effort to be great

4/5

This is what I call a fake linear adventure. That is not a bad thing in the right hands. To get the true taste of the adventure the DM needs to make sure the players fall into line wirh what is going on.

If players fight it very hard, or the dm ignores possible options it can take a great deal from the adventure.

Once you are on the advenutre train there are many many many side trips that can have little effects on the game later, and that is awesome.

This is a great adventure too get the PCs to really roleplay their characters and get into their emotions. A decent DM can push buttons on PCs and then give them the opportunity to strike back against that.


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Awesome flavor horrid repitition

4/5

Ok, this adventure runs you through this creepy lovecraftian city and outer planes creatures. You need to venture through the city to stop something horrible from coming into the world.

Lots of flavor and interesting ideas, but once you figure out what to do. It is a hunt this guy down, and then this guy, and then this guy, and then this guy. As you burst into their homes and places of work to kill them for the error of their ways.

They make it open ended by deciding who you want to murder first, but beyond that it is pretty linear.


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A nice try but can be not fun as well

1/5

This is an adventure through the seceret taldan libary.

if you have the wrong skills when coming into this scenario you could spend the majority of it sitting and watching. This alone makes me dislike this adventure.

Now it does have someone great points. The combat is rare and caused from PC failure which is ok, but not enough danger I feel. You an run through half of it before something threatens you in the slightest.

It was an attempt at something different and I feel it lands short. I would like to see more dangers and threats, with a larger need of skills or ways to use without the skills.


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This is a difficult scenario to run

3/5

There are a lot of differtent parts in thei scenario with plenty of options.

The idea of visiting rahdoum is awesome. I learn a great deal about golarian with the random ventures around the world.

I think this scenario disables godly abilities fairly and well. A lawful character will abide while a chaotic one when it suits them.

Giving you more of a choice. The first half is a romp through the city, and the second is a dungeon crawl with tons of little things going on with tons of options. It is honestly easier to remove the guards coming completely unless the PC do something to cause it. The villain requires TONS of rule checking for most players as she has tons of unusual abilities. She can be a severe challenge if prepared properly.


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Riverboat ride and battle a battle arena!

3/5

I had a blast playing this adventure due mostly due to who I was playing with. Having a team of monks with addy brass knuckles bust into the shack in the woods reverse zombie style was pretty awesome.

The scenario kinda forces you along as you dsicover bad things are happening, and it leads you to a battle arena.

There are some fun role play opportunities as you go through this and some fun battle scenes. Overall it is an aabove average adventure.


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A great finale with some work

4/5

This scenario has tons to work with.

If you have a vanilla Gm that does not put extra into a scenario this may be more bland. The villian has flavor the town has flavor, it is a great mold to work with.

The idea is the seven samurai with a brutal series of attacks on the town. It can be difficult as the village gets hit very quickily in succession.

If you choose to DM this take the time to develope everything. I had the town give the PC a feast in the mornings and would have a giant crow with a message from the villian descrbing how he anticipates the battle and will write ballads of the PCs defeat.


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Junk in a great trilogy

1/5

This a on rails scenario of encounters that do not relate other than you came on a boat.

Nothing creative or new and it feels forced. Could be much much better.


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A ton of flavor

5/5

This is one of my favorite adventures. First off it has tons flavor and hidden(but very findable) features. It is also very deadly which I enjoy even more.

The investigation part is pretty fun, it also can punish the players for rushing out and killing without thinking things through.

As a Gm this also has tons of things to add. I threw in mantras with inneuendos about the hidden secret. Tons of fun on both sides of the screen.


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City of strangers in scandanavia!

4/5

Ok, when paizo gets a scenario someone enjoys they reskin the scenario.

That is fine, but they should also look to add soemthing new and improve on the previous model each time they do this.

This scenario has you venture around the frozen north looking for a bad guy that did bad things. You get to meet people of the area and encoutner the local.

I find it fun to roleplay your character and meet interesting NPCs and situations.

If you want to just kill things this is not the adventure for you.


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The most pointless Scenario

1/5

This scenario has great potential, but it ends with with pointless worthless feeling.

You are on a boat where someone gets murdered Duh Duh Dunnnnnn...

Now the player go aroudn the boat and look for the murderer, and the awesome part is the DM can change who the culprit is! Now for the dumb part. is that there is no real evidence or way to figure it out without some sense motive checks or lie detection. Ok, now if they do nto figure out who it is the game goes on and the bad guy reveals himself anyway and guess what attacks the PCs in a boss fight.(I got to bull rush valerous my DM pregen into the ocean to his death on bullrush)

Then to top it all off after you saved the day(or didn't). It turns out it does nto matter because the guy's clone was killed and he never really died! Yeah or something because it was pointless.

I feel this is very poor writing. Nothing wrecks accomplishment worse than making their accomplishments pointless.


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Standard Dungeon crawl

3/5

I found nothing innovative with this scenario. A standard dungeon crawl with standard traps and monsters. Some roleplay elements for a crawl is nice, but they are minor and easy.

I would have liked something unique and new, but for a 3 tier scenario is alright.


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Not enough effort

1/5

This one screams "Not enough effort was put into me!"

There is so much room for awesomeness, but it falls short at like every turn.

We go to an awesome place with a legendary evil law enforcement, but skip past them,

We go to a place filled scream with kytons, but we just do a little with them.

I put a trap that holds 1/3 your gold in a corner you do not need to go to that if you creatively by pass you sitll lose it.

The excessive climbing, silly rules for navigating the chains.

These types of hell raiser/heel bound heart adventures could be so awesome, but filled with head scratching errors and stupid rules that rip you from the fantasy.

If I wrote this I would be ashamed of myself. If I was in charge of the quality of these I would feel the same.

A playtest with a few rewrites could have made this an awesome scenario.

Paizo is better than this.


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Wow creepy

5/5

A good Dm can easily make this a very creepy adventure.

Once the PCs start this adventure they are given a creepy crazy NPC. Then that NPC follows the PCs through this dungeon. This dungeon has a ton of potential to be very creepy. The DM should play this up and have the PCs ont he edge of their seats. This also can be a very deadly encounter.


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Wow a rough crawl

4/5

This adventure sends the PCs to the Blackros museum again!

I love deadly. If you do too then get a tactical DM and play this.

But this time it can be uber deadly! When I played this almsot are whole party played up and survived because I had the right spells. The table next to us playing the same teir all of them atleast 2 levels higher then each of us lost a few people.

The synergy is great and the scenario is written to give a lot of creepiness. The DM should feed on thsi and creep the PCs out big time. They should be worried this place can kill you easily.


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A grreat reverse of the standard protocol

4/5

This adventure does the opposite of almost every adventure ever!

First off as your venture captain tells you. You should lose, yes lose the first fight! But make it look good.

A clever DM can make this advenutre difficult for PCs wanting to fight their way through it. I killed all the PCs pets and then they decided to try another tactics. The scripts and such for the fights are awesome in that they allow a realisitic means to get through other than killing everything. This goes all the way through to the end! I love it.


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A great sandbox adventure!

5/5

This is an adventure that is very sandbox and allows creative people to go crazy! A great DM will have lots of fun for people playing this.

Now the idea of sneaking around a town is great! The penatly for failure and such is also awesome. The writer including new classes does a great job of not forcing them and beign creative with the encounter for them.


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