I wouldn't confuse traidtionalist with any sort of weird attitudes about sex/gender politics with dwarves in this setting. I think Shardra's background shows a far more egalitarian view of how dwarves handle such things.
Ashiel wrote:
Most trans people I talk with find it offensive. I Prefer not to offend. There are words we don't use 'cause maybe they have history; maybe one we didn't grow up in or don't understand completely. We don't use those words because they may hurt others and there are plenty of better words we can use that are both more descriptive and less hurtful. There are still people who have heard that yelled at them across the street as people laughs at them or as they are being beaten. We can do better. And its a simple thing to do.
Yeah, Dave is great. Every book I've read of his has been excellent and/or fun reading. I really loved Master of Devils especially. Usually when the story splits up I'm always very engrossed in one of the story lines, but Dave's pretty good at making each of his characters very interesting so that when they split I'm never really disappointed in checking in on the other guys. That's a departure from a lot of fantasy authors I've read. Really good characters.
Joynt Jezebel wrote: I had used the word ****** on this thread and I got a message from Big Norse Wolf which told me it was offensive. I don't think it has the same meaning in Australia, where its used as trans is in the US. I have a good friend in Australia who disagrees. It's a hateful word and you probably shouldn't use it.
Well that is a bad word in our community. Your friend probably doesn't understand that and that's kind of fine. There have been a lot of discussions on the word even in the community. I would steer clear of that particular word and use trans or transgender. I come from the southwest and had to teach my gamer friends who were my best friends all about it. They were also almost universally in the armed forces so it was a little hard for some of them to swallow but they bucked up like the good guys they are and made the effort. For that particular issue, I would just note that, that word is a common slang. It refers most often to transgender porn. It is also often the world yelled at us across the street when someone is trying to make fun of us. It's also sometimes last word someone hears before waking up in the hospital or occasionally not waking up in the hospital. It has extremely negative connotations and I feel should generally be avoided. The drag community kind of wants to "take it back" I guess but they largely get to take their makeup off at the end of the night and have to deal with those particular consequences a little less. If you have specific questions, you can always pm me.
jemstone wrote:
This. This is why this might be my jam. Also, this: My reason for hoping
Sooo some insurance things are changing and while it may or may not be a bad thing it's put me in a really bad head space as I now have to postpone for a few weeks my preapproval for surgery that I've been waiting to get for over 20 years. Also, I'm not sure exactly the context but an old guy at the table next to us mentioned transvestite. It might have been about us or it might not have been but combined it's really hard to live in my skin today.
Just a point I'd like to bring up in this discussion. The fact my game group largely stayed with me and were there as friends to listen when some troubling things happened, probably saved my life. Transition isn't easy and it involves an awareness of things you never really paid attention to. And I've known at least one person personally who committed suicide because she felt she didn't have anyone to talk to. Had I known, at the time, I could have been there for her and maybe things would have been different. Just my two cents.
David knott 242 wrote: The surprising thing here is that the Wild Child does not lose any armor or shield proficiencies from the base Brawler class. If any archetype should have a reason to refuse to wear armor, this one does. A monk-like wisdom bonus to unarmored AC would be highly appropriate. I think hide makes a perfect rp choice here too though.
I might have an interesting set for you. I'm male to female transsexual, Lesbian with a very little bisexual bent My earliest characters were split between male and female mostly because I was afraid to play female characters or else someone might figure it out. The males were almost always wizards or bards. The women were mostly clerics and wizards and as I got older and transitioned, they are now mostly women and I explore a large swath of classes. In order of creation that I can remember. Destine: Elderly gentleman, thin and a bit frail. Not very attractive really and old. Thadeus de Mournshire: Human noble turned beggar/thief. Swishy and kind of a pretty boy. Very concerned about his family. Calin: Half-elven 1st ed bard in a second ed campaign. He was smart, swishy, and very handsome. Jenna: Young witch with secret powers she gained through the use of a talisman. She was attractive but young and at one point she took a potion that aged her backwards five years so her appearance was that of a child for quite awhile. Varna: Cleric in Ravenloft, male, androgynous. Good looking, even pretty, if a bit sickly and grey. He was very doom and gloom but it was ravenloft so that's not entirely unexpected. Amorra: Twin sister of Imorra and Cleric of Sarenrae. Varisian and fairly pretty, but she covered a lot of it and was fairly angry all the time, good heart but had grown up amongst thieves and never quite got that out of her, especially with her sister always causing trouble. Her sister was played by my wife. Vexatia Harkin(original): Originally Human turned into Half Ogre before the game started. =) She was hideous after the change and kind of self-important and the change was super horrifying. This made her very self-conscious and she would wear clothes that didn't quite work with her current frame. Pride was her sin. Aula Wintrex: Alchemist, wizard, former student: Very young at this point for my usual characters. She was forced out of the Academae but was small and lithe and kinda tomboyish. She's probably a little too cheerful unless you hurt her friends. Polly Piermont: Adventurer extraordinaire looking for her father and having adventures along the way. This was my Serpent's Skull character and we came in about halfway through book 4 so I gave her a bunch of adventure and she had sold them to a bard friend living in Absalom who published them as pulp fiction and gave her a share to help further her travels. She was actually kind of plain. Short hair. Tall and athletic, but her character in the books was beautiful of course. She had an amazing confidence that I imagine would help her find a guy if she was looking. Agatha Blackhammer: Dwarven Barbarian, based on the dwarven blacksmith art from Stonehave miniatures so fairly good looking for a dwarf if you can get the dirt and blood off of her. Her story is fairly tragic but she's for Way of the Wicked which is an evil campaign so the scars she's received aren't just external. Kafirah Ramlah: This is my newest character that will be for Wrath of the Righteous. I haven't quite figured out her looks exactly but I will give my info to Crystal who will draw something fairly pretty i imagine. Her father was from Katapesh and her mother was a crusader so I imagine she will have an intersting look. The bonus of having an artist wife is that I get drawings of my characters fairly often. I've had many others but these are the ones that I could access today.
In reply to Ilja: Yes, Wrath of the Righteous is the best place to see a transwoman done well in Paizo's writing I think. We've had some missteps as well, I think. Being inclusive is usually a journey and knowing what is and isn't bad representation takes time. I had a GM that had a decidedly bad representation before I came out and it shook me to my core. "Is this what they're going to think of me when I came out?" That alone probably pushed me in the closet for an extra year or two, so I would say be careful and be respectful. Transgendered men and women still have a way to go in the public eye before we reach a general acceptance as high as others on the GLBT spectrum.
Also, think about it like this. Have you ever walked into a room or a place of business and been the only something there, wether that's the only guy in a room full of women or something like that? When you are gay or lesbian or bisexual or trans, most rooms are like that. You enter it, you look around and you're the only one there. You start to wonder if you're welcome there. Nobody says anything, but I guess maybe? Now, add on top of that, the possibility of violence. Now that room is potentially full of people who aren't like you and specifically may not like you for being you AND may get violent if you stick around and one of them gets bold. That has been life for many lgbt people, some have walked into a room and then found themselves in a hostile environment, many have good friends that have been in that situation. When you have people in your fiction or your roleplaying games or whatever and you can see this thing that you are where you often aren't represented and you wondered if you belonged, well suddenly, you belong and it's safe and it's fun. It's a simple thing that's hard to convey and, to an extent, it can be done without others like you if you have a reasonable assumption of safety. I would really suggest reading Unpacking the Invisible Backpack for further enlightenment if you are really interested in understanding that a little further. As a transgender person, I've sort of been on both sides of that fence. I've always been afraid that someone would find out all through school but it's a different outsider feeling than being a minority and finding yourself suddenly possibly not wanted in a variety of places you need to go day to day. I was good actor, however, and was able to play the part good enough that very few would suspect anything without getting to know better than a casual glance. Having these people that I can identify with on a different level, makes me feel welcome by not just the people I was lucky enough to game with but the game company that makes those games as well. Feeling not only included but well represented(rather than a bad caricature), well, that's priceless to me.
Paladin of Baha-who? wrote: I think it basically validates the fears of a lot of religious people -- Some of them think that we're not out to get equal rights, but that we're out to eradicate viewpoints we disagree with. Noone is saying ignore your faith. But people are saying this an unacceptable viewpoint in this day and age. We had to go through(and are still going through in some areas) the same thing with women and people of color and legal immigrants. Believe it or not, there are choices on how to interpret the Bible or whatever book you believe in. Many have chosen one way and others have chosen another and those viewpoints have changed in severity over time. And now it's time to put this prejudice behind us and embrace our gay family members and tell them, "It's ok. We love you and our faith allows even encourages us to do so. Please, have your husband/wife over for dinner so we can get to know our new family member." That kind of thing, changes peoples lives for the better and it's not hard to do.
There's been a dustup recently in the trans-community that kind of relates to the point I want to make here. One person is in the industry that was greatly criticized and she spoke out against a very large barrage of loud angry trans women who believe we can do better. And they're right, hollywood can do better. But her point was that we all need to act better because that only makes people angry. I'm not sure she's exactly right about that. There needs to be people talking sense and being diplomats, but there is also room for someone to scream when they feel hurt and I think that's important if unfortunate part of the discourse. The fact is, with this specific case, some people at the company asked that he step down in light of his actions. Perhaps they had personally been wronged by the prop 8 decision or that someone they love had been hurt and they didn't want to see that happen again. How can anyone believe without a shadow of a doubt that he will not vote with his conscience for the company when his conscience in life told him that he should help deny thousands of men and women some basic rights that he enjoys. He had the chance to apologize or say that he no longer believed that was the course people take. There is room in faith to allow others to live their lives in the way that is important for them, even if you disagree with it. The moment someone else's faith becomes law, that's when we lose our freedom. It's not when someone speaks up or when someone steps down for the good of the company. It's not when there is yelling but when there is silence. Freedom comes with a price. You are free to be whoever you feel you should be but your actions have consequences. We speak out when we feel like we're not being treated fairly. We speak out when others hurt us. And we speak out when we are afraid that the place or thing we love, might be made more hostile for someone else being in charge of it, even if he says he won't do it, because we're used to people lying to us. Eich did something bad. He was called out on it and he had the chance to both apologize and say that he had made a mistake and he did not. His employees had no reason to believe that they would be safe and that his personal views would not get in the way of what they wanted to do so they asked him to step down. OKCupid decided they wanted to make a deal with it, as a dating site, they likely had a reason but publicity, I'm sure, was part of that decision. Eich stepped down. He wasn't forced to but he saw that his politics were getting in the way of his business. The system generally worked like it's supposed to. It's nothing insidious, it's just what happened.
Owen K. C. Stephens wrote:
Congratulations on an awesome kickstarter. As a charter subscriber for the life of the product, I can't wait to see the pathfinderization of everything. I'm sure you guys will do an awesome job.
I'm also a charter subscriber 'til the end and I haven't decided to back this yet. I'd like to see the entire thing pathfinderized and given a good editing pass, but it's spendy and I've already spent a ton of money on an already great product. I'm just not sure I can justify more at this time. But this is an extremely well put together work and it's totally worth the money, so if you're on the fence, dig deep. There's no school like the old school. =)
Uninvited Ghost wrote:
A couple of reasons: 1) Supporting your local community. Which means employing people in your community. Supporting your FLGS isn't just supporting paizo, wotc, privateer press, or whatever you like(though it those things as well), but it's supporting a bunch of people working in a job in the industry that you love. 2) Meeting your community. And this goes beyond just saying hi and talking about your characters with someone in your local gaming store. It means having a place to test out new players. A place for organized play to go on. A place where everyone in there has something in common. A place to play your games when you don't want your residential space to be run over by a bunch of players leaving candy wrappers and spilled drinks in there path. We actually were great friends with our FLGS owners and staff even after the store closed. Rose, the co-store owner and ex-wife of the other owner is still one of our best friends and to this day one of if not THE best GM I've ever had. 3) Finding new fun things. Being able to browse and genuinely hold in your hand the books from various authors, new boardgames, attend demos and see how those games you are thinking about are supported and compare them side by side. Ask the employees, they often have picks of things that they love that are in the store and are often overlooked. I would never have found Iron Kingdoms had our FLGS not held tournaments for War Machine and Hordes(which are fun in their own right). Also, I'd say this encompasses 4) Instant Gratification. It might not be the fastest method generally speaking, but when you really want something that's been out for a week or when you are putting together a new character and need new dice or a new mini, then going to your FLGS is the fastest method of retrieval and has the above other benefits. Add to that, tournaments with prizes, meeting new people, sometimes hosting chats with developers or local gaming celebs, organized play and you have lots of real reasons to support your FLGS. And it's why I do just that every chance that I get. It's not easy keeping a store going. It's expensive and if you want your favorite things to truly be supported, then they need to have space where more casual people can pick up a book, thumb through it, and possibly join one of the games posted on the bulletin board.
Power Word Unzip wrote:
I have to say, I really enjoy our revised SW game as well. I think you're selling him short.
Mikaze wrote:
The cost for the amulet of mighty fists seem pretty right on. It's an attempt to give the monk the ability to work off of the two weapon fighting build without saying that he swings with his left and right arm seperately or whatever and actually considers it being a kick, punch, whatever. As an example the cost is "(1 + 1.5) x bonus squared x 2000" for the amulet of mighty fists. It's totally appropriate for the GM to say, this is how it is, but working with the GM always seems the best course to me. Will it get abused? Maybe. And if it starts to be disruptive and the monk suddenly becomes a one man death machine, then you may find yourself waking up naked in a cell wondering where your +2 axiomatic fire burst brass knuckles are.
logic_poet wrote:
I don't actually read a ton of threads so I doubt that was it unless it was in this thread. It's actually because I liked his concept and I think he'd be an awesome addition to fight and run away from or something. =)
Zmar wrote: It's just called brass knuckles... what prevents reflavouring to wrappings or bangles really? Mechanically it's really just about the damage, price, weight and slot taken. I'm just going throw this out there again because it made a lot of sense. I know official is often very nice but the game encourages people to be creative. This is actually something I've really loved about MnM. The system doesn't just encourage you to reflavor the powers, it begs you too and then will incorporate some of your flavor in the mechanics.
Gary Teter wrote:
I don't think that anyone at that game cared if you hyperoptimized or even optimized. We did want to make sure you were having fun too but unfortunately, first level, slow advancement... it's a long time before the monk can be super cool like that and without optimization, that makes it doubly so. Sadly, your monk had a very hard time just finding an opening with 3 other melee only characters(two of which are fairly optimized for one thing or another), a horse, an elk, and a couple of casters.
I think there is a secret to the con. The first year was fun, and I got to hear a lot of cool things and I had a blast but as an introvert, it was very difficult for me to branch out. I really didn't KNOW anybody. Crys and I did get to sit down with Lisa that year for about 30 minutes and listen to her stories which was a delight. My Second year was especially good. I knew more people from last time, I helped out a little more, I got access to some really cool people including Dave Gross, whom at the time, I didn't know was important when I started engaging him in conversations. But I took more chances that year and put myself out there to meet more people and it worked out for me. Also, I don't think the banquet food was so poorly managed that year and we had quite a lot of fun in the banquet. This year when I went, I took the attitude from the previous year with me. It wasn't AS magical(I'm good friends with a few paizo people these days so I see a lot of these guys every other week on average), but it was better in other ways. I felt I really got to meet a lot of fun people, played in some great games by being on the boards as much as winning anything in the lottery, and I just had a blast! It came down to the people, mostly. That said, service noticeably worse this year than last even after the promise of trying to make it better. Unpleasant how that worked out. But my suggestion, take a chance, talk to others whether they are Paizo or not. Don't bother anyone, but if you can engage a new friend in conversation then it will make PaizoCon more than just a gaming con. I've literally made friends there I will keep for a long time even from a distance.
logic_poet wrote:
You know, I was thinking that too, him or someone like him.
Snorter wrote:
Many women's corset did not have cups but instead chose to flatten the chest. There was a time when looking boyish was a virtue. Many women's corsets stop at or only outline the chest as well. Certainky the ones that I think of most have a band or demi cups that display the cleavage and push up but don't do a lot or even anything to seperate the chest providing a sort of shelf and wonderful cleavage. Just sayin'. =)
Brainiac wrote: In honor of Free RPG Day, we recorded our gaming group singing the Licktoad goblin song from "We Be Goblins!" Check out the video! You guys rock!
BPorter wrote:
You know, I don't know. Honestly, I've never done any naval combat and if I had it probably wouldn't have been piratical in nature... It's worth thinking about and I assumed that was the norm. Is that what people do? Just sink the ships? Is that fun? I mean, vengeance, justice, and whatever aside.
I've never really fallen into the "evil is cool" camp. Quite honestly, it's been a pain in the butt when I've seen it done. When everyone is evil though and aware, I'd imagine it's less of a problem. I have to agree though. Some sort of dialogue on how to successfully play in a campaign that has no real moral compass might be in order.
One thing I will say, spending time with the SO is way more important than a game. Cut him some slack and try to understand. Who wants to lose their loved one to dice and Cheetos? Also, people are people, they have foibles. Summers are particularly bad for shenanigans and I suggest just finding some way to deal with it that you can handle. Sometimes that means talking to your friends and saying, "Dude, not cool." Sometimes it means saying never again. One of our solutions to a guy not coming regularly was to have a separate campaign for when that guy didn't show, so we had our main campaign and then a related tangent campaign with other cool characters and that was actually a lot of fun. We actually played a tangent game exclusively for awhile with a friend in overseas deployment and that was awesome. So it works out well. And you can just have kind of a more relaxed mood about it. People who are coming late can be with the rest of the party or have come down with the pox. Something else that's worked well, anyone showing up on time, gets a hero point for the night and use hero points as per the GMG.
I think my first attempt DMing was about 4 or 5 years after I started playing. It went very poorly that is to say, I was unprepared and I was really unprepared to fake it. Also, I was young and kind of shyer than I am now. I tried again a few years later in seattle but got kind of flustered after the first adventure. It was very open ended and it caused me a lot of stress. Still, better. Shortly after that I ran a ptolus group to about 5th level which was actually quite a lot of fun for them but it had some issues with a player playing a broken character and yet again here was something that was a challenge to me that I couldn't meet at the time. I still feel that providing a challenge for a group when there is a specific broken build is hard to keep it fun for me, but it's not as huge a thing anymore. I recently started a LOF game which I was really psyched about but our group fell apart and I'm hoping I can get it back together. It doesn't help that I'm surrounded by very good GM's. It is harder to tell a story for others than it is to tell your own story. That said, the AP's provide a decent start for that. Some may be easier than others. I kinda dread the fourth and fifth book for the LOF campaign which I hope we can start up again soon, four being very open ended and then five being very linear and dangerous. Regardless, you should learn some good skills in a fairly structured way and that's valuable. Especially if you have patient players and good voice. =)
I've never been a huge fan of ninjas. It's just never been my thing and they feel so over done. I do love the whole Samurai thing though. Something about the honor and sometimes notable lack of it that puts me in the right headspace to enjoy it. I'm pretty easy going with it though. I can find something to like about almost any genre and I do enjoy a little genre mixing from time to time. That said, Ravenloft specifically was a huge part of my initial gaming group so the horror stuff is always kind of fun to me. And the one nautical game I played was amazingly fun but that was mostly because I had a really imaginative and I might even say girly GM. Which made for a much brighter game with fey, unicorns, gay mermen and things I like to see occasionally but never really get to. Very sweeping, very story-centric and a whole lot of fun. I don't expect a pirate game to be anything like that but I still love the pirate stuff. I've got the romanticism of The Goonies permanently seared into my brain and it's happy there, right next Lost Boys. =P
Ooooo, lists!
Soooo excited!!! ^_^ Totally playing a changeling druid for this one!
Jake_Raven wrote:
I'm sure that's one reason the vehicle combat rules are being put out in Ultimate Combat which I can't wait for. I'm wondering how it will all work together.
About NPC Verrill BlightguardDC 15:
Possibly the only aristocrat Ratfolk in all of Roland, Verrill is an alchemist that has made a fortune on developing cures to plagues and poxes, often creating quick and cheap solutions to eliminate a scourge before it becomes a problem. Verrill often attempts to raise money for the Ratfolk cause, and tries to set the best example of himself to raise others’ opinion on the Ratfolk. DC 20:
Verill made his first claim to fame a few years ago, when he cured a wide outbreak of an unknown disease in the southern section of the city. Creating a cure in a matter of days, Verrill freely distributed a cure and the means for its creation, and stopped the spread of the disease to the richer circles. With his name and abilities in the papers, alchemists all over the city wanted his advice, and training. |