| Hobbun |
That's exactly the reason - Orbs were auto-hit, no SR, no save spells. They made any core evocation spell look silly in comprasion. Why cast lightning bolts when you have orbs ?
Oh, to say they completely replaced the core spells is reaching. I like to play an arcane caster (Sorceror mostly) and I have found both have their place. The core area effect/cone spells (Fireball, Ligthing Bolt, Cone of Cold, etc.) are always going to be better than Orb spells when you want to clear out the mass groups with lower HP’s. Where with the Orbs are good for the single targets that have high HP’s.
Also, they are not auto-hit. Having a better chance to hit a touch AC is much different than an auto-hit.
And the range is very limited on top of that. No, the Orbs by far do not make the core spells obsolete.
Wolfthulhu
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Gorbacz wrote:Speaking of them, Orb spells should die and be forgotten. They were really stupid, rules-wise.How so? I thought they were pretty darn nice, actually. Good damage. No Spell Resistance. And the saving throw only avoided a minor effect, did not lessen damage.
Their only drawback was the range. Well, some may think another drawback is you needed to roll to hit as well, but it was touch AC, which most casters could hit when they got to higher levels.
Yeah, that pretty much sums it up.
| Black Dow |
Black Dow wrote:Fancy throwing Scotland a bone too and filling me in on the Savage Skald?
Cheers
BD
Here you go, BD!
** spoiler omitted **...
Julian yer a star - thanks for this - the Savage Skald looks even better than I could have hoped :)
Any changes on the Skills/Weapons Prof for this archetype?
| Makarnak |
<vent> UGH! This irritates me to no end still that they haven't included other weapons besides the scimitar into this little dex to damage club. I wasn't expecting something huge, just the same treatment that was given to that stupid scimitar.
But as it stands, the duelist is a better duelist with a scimitar with ONE little feat. If I want to roll a dex based character and use a single weapon, then if I don't use a scimitar then I'm hurting myself by a lot.
It's not exactly what you're looking for, but the Sargava: the Lost Colony book has a light weapon 'power attack' feat: Piranha Strike Basically, it works the same as power attack, but for light weapons only, and offhand weapons only get 1/2 the damage bonus. It's prereqs are weapon finesse and +1 Base Attack. (oh, and you can't combine it with power attack).
Still, it lets light weapon folks get a little damage back...
Garden Tool
|
How do the new Prestige Classes looking?
Really, really, realllly amazing.
Every single one.
Well, almost every one. *cough*horizonwalker*cough*
Here's the low-down on a couple of my favorites:
The Master Spy
Master Spy: *knock, knock*
BBEG: *opens door* Oh hi, grandma.
Master Spy: Hi sonny. Mind if I come in?
BBEG: Hmm... you're not a spy, are you?
Master Spy: No, I'm your grandma.
BBEG: We'll see about that. *casts discern location to locate grandma*
Discern Location: She's right in front of you, dummy.
BBEG: Okay, good. Come on in, grandma!
Master Spy: *snicker*
Also, the Master Spy gets a bit of sneak attack and gains a death attack that stacks with your assassin levels for the purposes of determining it's DC. If I'm remembering right, it also gets slippery mind and two good saves.
The Rage Prophet
While you are raging, your spells gain a bonus on caster levels equal to something-or-other, and you gain a bonus to the DC of any spell you cast equal to your mothereffing RAGING CONSTITUTION MODIFIER.
And yes, that's in addition to your Charisma modifier and Spell Focuses.
And yes, the rage prophet still gets Greater Rage for the +6 Con.
And yes, temporary Con buffs apply.
So even if you have only 16 Con and 16 Charisma by the end of the class, plus a couple of meager +2 enhancement bonuses... your spell DCs (assuming Spell Focus and Greater Spell Focus) while raging are going to equal 23 + spell level! If you're better optimized or if you've cast bear's endurance and eagle's splendor, you're looking at DCs of 25 + spell level, or more. And don't forget your caster level bonuses (and there's a core Trait in the back of the book that'll help you with that even more).
Sure, the DCs are ONE point lower if you haven't got the Greater Rage yet, but otherwise you do gain this ability at the first level of the class, if memory serves me. That isn't even all the class gets... it's actually packed with abilities. This and the Vindicator have to be some of the mechanically strongest classes in the book (with the excpetion of the Master Spy, who dressed up like their mothers and coup-de-graced them both in their sleep).
Archade
|
I have received my PDF and butchered out the bits I really liked for my Campaign Guide for my group.
I am particularly happy with the feats that let you build off of Spell Focus (etc) in the tradition of Augment Summoning, the new Wizard familiars, and the new combat maneuvers.
I'm still poring over the book, so I'm finding more to inspire me.
Garden Tool
|
I have received my PDF and butchered out the bits I really liked for my Campaign Guide for my group.
I am particularly happy with the feats that let you build off of Spell Focus (etc) in the tradition of Augment Summoning, the new Wizard familiars, and the new combat maneuvers.
I'm still poring over the book, so I'm finding more to inspire me.
Did you find the all-day, no-restrictions feat that lets you coup-de-grace stunned or cowering creatures, and only requires that you have five sneak attack dice, yet? : P
Matthew Morris
RPG Superstar 2009 Top 32, 2010 Top 8
|
Just want to add,
We're starting a new game saturday (finally, even if I drive an hour to get there) and I'm seriously looking at the inquisitor or the Arcane Duelist bard, over the arcane legionary (party currently is a rogue, a monk, a barbarian and a fighter)
Yes, the new classes and varients are so frakking awesome that I'm looking at playing one over the class I made myself. That's how good this book is.
tidE: ro a naicigam. luaP iniD tae ruoy traeh tuo!
Jason Nelson
Contributor, RPG Superstar 2008 Top 4, Legendary Games
|
Just want to add,
We're starting a new game saturday (finally, even if I drive an hour to get there) and I'm seriously looking at the inquisitor or the Arcane Duelist bard, over the arcane legionary (party currently is a rogue, a monk, a barbarian and a fighter)
Yes, the new classes and varients are so frakking awesome that I'm looking at playing one over the class I made myself. That's how good this book is.
tidE: ro a naicigam. luaP iniD tae ruoy traeh tuo!
Nice. High praise indeed!
Jason Nelson
Contributor, RPG Superstar 2008 Top 4, Legendary Games
|
Ok I know this is a lot to ask for but could someone please give me the details of sorcerer shadow bloodline?
Im making an illusion based sorcere and fluff wise i think shadow bloodline is waaay more appropriate than any of the existing bloodlines.
You would make my day :)
Further posting of details is under the Interdict until actual release date which is 8/4.
However, in the APG spoilers thread elsewhere on the boards there has been some discussion of the shadow bloodline already, somewhere in the first 50 or 100 posts I think, so if you look there you should find some bits and pieces about it.
| Sort_vampyr |
Sort_vampyr wrote:Ok I know this is a lot to ask for but could someone please give me the details of sorcerer shadow bloodline?
Im making an illusion based sorcere and fluff wise i think shadow bloodline is waaay more appropriate than any of the existing bloodlines.
You would make my day :)
Further posting of details is under the Interdict until actual release date which is 8/4.
However, in the APG spoilers thread elsewhere on the boards there has been some discussion of the shadow bloodline already, somewhere in the first 50 or 100 posts I think, so if you look there you should find some bits and pieces about it.
Yeah ok fair enough, I guess that doesn't surprise me :)
Thanks for the hint though
The black raven
|
Does anyone that has received the .pdf know if the spellcasting classes of the APG have added or lost any of the core spells on their spell listsfrom the playtest? Thanks!
Alchemist : no changes
Inquisitor : no changes
Summoner : many changes
The Summoner gains access to many spells earlier and gains powerful spells in his 6th-level list. He also loses several spells at varied levels to make some room. Most notably, he loses Summon Monster III and VI but gains Summon Monster VII and likely IX (typo gives Summon Monster IV as part of his 6-th level list).
Regretfully, the forum ate my carefully constructed list detailing all the changes :-(
Witch : loses several spells from her basic list
- loses Faerie Fire, Feather Fall, Grease (previously 1st-level spells)
- loses Hideous Laughter, Restoration (lesser) (previously 2nd-level spells)
- Baleful polymorph is now a 5th level spell (instead of a 4th-level spell previously)
- gains Phantasmal killer as a 4th-level spell
- loses Restoration, Stoneskin (previously 4th-level spells)
- loses Commune with Nature, Insect Plague, Wall of thorns (previously 5th-level spells)
- loses Restoration (greater) (previously a 7th-level spell)
Note to the mods : should this post not respect a non-disclosure policy I am not aware of, please feel free to edit/delete as needed ;-)
My respect for the people at Paizo is even greater than it was. I do not wish to inconvenience them or the company in the least.
| Razz |
nighttree wrote:Any crumbs thrown on the feats that emulate the Archmage ?Some are metamagics, some are general feats. Most important things are there, the energy substitution one ( which takes +1 level now ), as well as the shaping ( also +1 level ).
Seems SOME things aren't playtested properly.
WotC's Energy Substitution didn't change spell level, the feat slot was enough. Which is how it should be. I don't understand how one can justify a +1 spell level for making Fireball do Lightning damage instead of Fire.
| moon glum RPG Superstar 2015 Top 8 |
One of the major reasons Paizo's a better steward of the Open Gaming movement than WotC ever was. The former executives at WotC deserve endless credit for creating the thing in the first place, but it's taken people like Lisa Stevens, Vic Wertz, James Jacobs, and Erik Mona (among the many great minds at Paizo) to make it fully blossom.
Yes! They are awesome!
| Navior |
Seems SOME things aren't playtested properly.
WotC's Energy Substitution didn't change spell level, the feat slot was enough. Which is how it should be. I don't understand how one can justify a +1 spell level for making Fireball do Lightning damage instead of Fire.
It's not exactly the same as the old Energy Substitution. It gives you the choice of replacing the one type of damage for the other or of doing a mixture of both: half one, half the other.
| Remco Sommeling |
magnuskn wrote:nighttree wrote:Any crumbs thrown on the feats that emulate the Archmage ?Some are metamagics, some are general feats. Most important things are there, the energy substitution one ( which takes +1 level now ), as well as the shaping ( also +1 level ).Seems SOME things aren't playtested properly.
WotC's Energy Substitution didn't change spell level, the feat slot was enough. Which is how it should be. I don't understand how one can justify a +1 spell level for making Fireball do Lightning damage instead of Fire.
I can, the feat was considered fairly broken for sorcerers.
I recall seeing an admixture (focused evocation)specialist in the spoiler thread that had this as an ability usable several times per day.
| Ashram |
Razz wrote:It's not exactly the same as the old Energy Substitution. It gives you the choice of replacing the one type of damage for the other or of doing a mixture of both: half one, half the other.Seems SOME things aren't playtested properly.
WotC's Energy Substitution didn't change spell level, the feat slot was enough. Which is how it should be. I don't understand how one can justify a +1 spell level for making Fireball do Lightning damage instead of Fire.
You're mixing up Energy Substitution for Energy Admixture, which is the +4 spell level metamagic feat that builds off of whatever Energy Sub. feat you took.
Also, if this IS like the Master of Elements Archmage class ability, there's a very simple reason there's a +1 spell level adjustment on it: The ability to change a spell to use sonic energy, which not many monsters have a resistance to. Another possible reason it has a +1 price tag is because originally, Energy Substitution gave you one element per feat; this might give you all of them at once. I'll miss being able to use the ability on the fly without having to prepare spells with it, but it's nice not having to waste four feat slots.
| Navior |
Navior wrote:It's not exactly the same as the old Energy Substitution. It gives you the choice of replacing the one type of damage for the other or of doing a mixture of both: half one, half the other.You're mixing up Energy Substitution for Energy Admixture, which is the +4 spell level metamagic feat that builds off of whatever Energy Sub. feat you took.
Also, if this IS like the Master of Elements Archmage class ability, there's a very simple reason there's a +1 spell level adjustment on it: The ability to change a spell to use sonic energy, which not many monsters have a resistance to. Another possible reason it has a +1 price tag is because originally, Energy Substitution gave you one element per feat; this might give you all of them at once. I'll miss being able to use the ability on the fly without having to prepare spells with it, but it's nice not having to waste four feat slots.
Yes, I know. The APG doesn't have a feat called Energy Substitution or Energy Admixture. It does have a feat called Elemental Spell, which is what people seem to be likening to Energy Substitution (unless there's another one that I've missed). Elemental Spell has +1 spell level and gives you the choice of replacing all the energy damage with your chosen type (which does not include sonic) or splitting the energy to do half its regular type and half your chosen type.
| Arevashti |
This will be the last I say on this as it does not apply to this thread at all, but however much I appreciate WotC for opening the doors in the first place, I think it was a real crap move to close off everything from then on. And Paizo will of course do what they feel is needed in honoring that and not renaming closed content to make it usuable, but I can’t say I agree with that as I feel whatever respect WotC earned in starting OGL, they lost when they pulled back and closed off everything.
I'm inclined to agree.
Notice I didn't say WotC, I said former executives at WotC. There's been so much turnover at that company that you can't associate any policy with the company, just with the particular individuals who made the policy at the time. The people behind the GSL were an entirely different batch than the ones who created the OGL (AFAIK).
Former executives get cheers for the OGL, true. But I'd guess that the company itself gets the jeers for dropping it like a hot potato after a certain point.
Not that there's that much closed content that actually interests me, but there's enough to make the situation somewhat annoying.
| The smitter |
I find it hard to be mad about it, ya I like 3.5 better then 4.0 but that is personal preference, 4.0 is not a bad game just not what I want, (I have even ran a 4.0 game and had fun converted stuff from the well of worlds, then switched to pathfinder) ya there is some close content I like and I still use. But if 3.5 did not end then we would not have the APG or all the other great stuff that is coming form Paizo, 3.5 went as far as it could, both content wise and money wise. Companies got to make money, and so they change. I for one am glad that 3.5 ended, I will miss some thing but I love the new stuff a lot and the stuff I want in my game is there.
| Ravennus |
At this point, we're estimating it'll take through Friday to get through the preorders and subscriptions. (There will still be edge cases, like failed credit cards and other issues requiring customer service interaction, that will bleed into next week.)
AAAAAAAAH!!
Darnit all! You guys actually tried to process me last week, but my stupid credit card was lagging on showing my recent payment, so of course they started bouncing stuff. *sigh*
So now I'm pushed back to the absolute end of the queue. Ok, ok... I guess I understand that. I just hope I'll still get it this week, as I already talked to customer service about the issue last week and got things settled.
Wow, I am so excited to get my hands on this book..... it's unreal.
Kerney
|
Kakarasa wrote:Does anyone that has received the .pdf know if the spellcasting classes of the APG have added or lost any of the core spells on their spell listsfrom the playtest? Thanks!Alchemist : no changes
Inquisitor : no changes
Summoner : many changes
The Summoner gains access to many spells earlier and gains powerful spells in his 6th-level list. He also loses several spells at varied levels to make some room. Most notably, he loses Summon Monster III and VI but gains Summon Monster VII and likely IX (typo gives Summon Monster IV as part of his 6-th level list).
Regretfully, the forum ate my carefully constructed list detailing all the changes :-(
Witch : loses several spells from her basic list
You left out Oracle.
| Zaister |
I was wondering how many/ names of the prestige classes in the APG?
Check out today's blog!
The black raven
|
Hmm, very odd choice of spells to take off the Witch list. Half of those are VERY "Witch-like". I wonder what gives!?
And the Summoner losing out on Summon Monster spells? That makes no sense. Odd.
Can anyone tell me what info they give on the guidelines for adding new spells to the spell lists?
I guess they wanted to differenciate more strongly the Witch from both the Druid and the Cleric.
And the Summoner does not really lose Summon Monster spells, but trades them for more powerful versions (IV instead of III and IX instead of VI). Also the "lost" Summon Monster spells are still available as SLA.
Edit : The Summoner's spell list has in fact reverted back to its original version in the first playtest pdf
LazarX
|
But I'd guess that the company itself gets the jeers for dropping it like a hot potato after a certain point.
The certain point being was the point they realised that OGL wasn't giving WOTC an extra cent and instead giving rise to a whole new generation of competition. Then again one of the founders of OGL is also one of it's most reviled names among players after his destruction of the Living City campaign, Ryan Dancey.
| Hobbun |
Navior wrote:Razz wrote:It's not exactly the same as the old Energy Substitution. It gives you the choice of replacing the one type of damage for the other or of doing a mixture of both: half one, half the other.Seems SOME things aren't playtested properly.
WotC's Energy Substitution didn't change spell level, the feat slot was enough. Which is how it should be. I don't understand how one can justify a +1 spell level for making Fireball do Lightning damage instead of Fire.
You're mixing up Energy Substitution for Energy Admixture, which is the +4 spell level metamagic feat that builds off of whatever Energy Sub. feat you took.
Also, if this IS like the Master of Elements Archmage class ability, there's a very simple reason there's a +1 spell level adjustment on it: The ability to change a spell to use sonic energy, which not many monsters have a resistance to. Another possible reason it has a +1 price tag is because originally, Energy Substitution gave you one element per feat; this might give you all of them at once. I'll miss being able to use the ability on the fly without having to prepare spells with it, but it's nice not having to waste four feat slots.
I don’t feel that being able to switch to sonic should alone be enough to bump it to +1 spell level.
Not really happy at all on the +1 spell level for either feat (Elemental Spell or Shaping). I would rather Paizo had put all of the strict prerequisites of the Archmage from 3.5 (along sacrificing the spell slot) than to make them +1 spell level.
With the +1 spell level, I am then casting (most of) my damage spells as one level higher and therefore could be taking castings of utility spells at the higher level. For example, to turn that Fireball into an Acid or SonicBall, I am taking away castings of Stoneskin, Dimension Door or the all important Greater Invisibility. Never mind I could never use the feats for my 9th level spells.
Finally, this argument is only for playing a Sorceror, which I prefer over a Wizard. With a Wizard, it’s even worse as I have to actually prepare my spells in advance with +1 level. At least I would have a choice with my Sorceror not to cast that spell.
Either way, not too happy with the +1 level. Never have been with Metamagic feats using +x spell level(s).
graywulfe
|
I am becoming exceedingly jealous of my fellow subscribers who have access to their PDFs already. Still waiting for my email.... Twiddles thumbs.... time to check my email again.
:)
Graywulfe
*Does a little dance* Just got my email. Best of luck to those still waiting. I hope you all get your emails soon.
*Goes back to the job his is being paid to do*
Graywulfe