Pathfinder Society Scenario #43: The Pallid Plague (PFRPG) PDF

3.90/5 (based on 25 ratings)

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A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).

Reports from Andoran's Darkmoon Vale indicate that a new plague is causing the deaths of untold fey. The Pathfinder Society sends you there to aid the nymph queen in stopping the plague and finding and destroying its source. When the plague spreads to the human population of Falcon's Hollow, the need to find a cure grows more frantic. Can you save the many denizens of Darkmoon Vale from certain death?

Written by Mark Moreland

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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3.90/5 (based on 25 ratings)

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Good story, bad execution

3/5

While the story is sound, there are numerous problems with the execution. The timeline of the scenario is downright impossible, which requires minor modifications (not affecting the overall experience really) to make it logical. It doesn't matter all that much in the first place, but doesn't bode well.

This scenario is very easy regarding combat. A party of 4 1st-level characters can easily stomp over all the foes they meet. At one point there isn't even a good reason to lay out a map with figures, just ask what the PCs do and it's probably over after that.

4 stars for story, 2 stars for execution. Thus 3.


A good premise with some fun mechanics

4/5

The Pallid Plague was a good module with a single stumble I've seen in a lot of PFS modules. There are some fun mechanics early on that sets up a challenge that really keeps the game moving. This is one of the defining, and fun parts of this module; it's one of the first PFS modules I've played where there is a real sense of urgency to the game. The encounters are fun, fairly challenging, but not overly difficult and set up a story that puts the players front and center as an integral part of figuring out what is going wrong.

The problem with this module though is that the ending is not terribly exciting. It could have been so much more, but in comparison with the rest of the encounters it's just nowhere near as difficult. There are some changes that can be done with a good GM (help is available on the forums), but in all the ending is just a little flat compared to the excitement of the rest of the module (which is where the 4-star review comes from).

The module is absolutely worth playing though and a fine choice for any PFS table.


PALLID PLAGUE

4/5

This scenario was interesting and easy to run.


A Plethora of Plaguetastic Profligates

5/5

I thoroughly enjoyed this scenario. It's design offers a multitude of options for solving the problems presented. I enjoyed the NPC's and the awards.


Infectious entertainment

4/5

I knew it would be a fun mod to run from the beginning. Only thing that seemed to be missing was an area map that would have been helpful to the players and DM alike. Everywhere you go seems to be this vague over there which makes it loose some of it's race against time element. You don't know how far apart places are so you don't know how long it takes to get to them. Pretty important when you are dealing with time frames in the hours and days. I liked the scene in Falcons Hollow when the players actions are much more free form. The blank looks on their faces when the story doesn't tell them what to do was priceless. Really messes with the meta gamer.


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Announced!


I guess I should get started writing this, eh?

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

I thought your avatar choice reflected that you already had. ;-)

Dark Archive

Woot hope to run this at Megacon in Orlando, Florida

Paizo Employee Director of Brand Strategy

Dominick wrote:
Woot hope to run this at Megacon in Orlando, Florida

I hope so, too!


Joshua J. Frost wrote:
Announced!

Instead of (Tiers: 1–2, 3–4, and 7–8) it should read as (Tiers: 1–2, 3–4, and 6-7) right?


uncleden wrote:
Instead of (Tiers: 1–2, 3–4, and 7–8) it should read as (Tiers: 1–2, 3–4, and 6-7) right?

Yes.

Dark Archive

I expect you to GM this for us Mark!

Paizo Employee Director of Brand Strategy

baron arem heshvaun wrote:


I expect you to GM this for us Mark!

As long as someone can run me through it first. I don't want to eat the scenario.


uncleden wrote:
Joshua J. Frost wrote:
Announced!
Instead of (Tiers: 1–2, 3–4, and 7–8) it should read as (Tiers: 1–2, 3–4, and 6-7) right?

IT'S A TRAP!

Spoiler:
Doh!

Paizo Employee Chief Technical Officer

Joshua J. Frost wrote:
uncleden wrote:
Joshua J. Frost wrote:
Announced!
Instead of (Tiers: 1–2, 3–4, and 7–8) it should read as (Tiers: 1–2, 3–4, and 6-7) right?

IT'S A TRAP!

** spoiler omitted **

Fixed.


Is this still coming out today?

Paizo Employee Chief Technical Officer

Now available!

RPG Superstar 2012

Congrats, Yoda!

Dark Archive

Serious congratulations Mark! Bravo!

Sovereign Court Contributor

Mikhaila Burnett wrote:
Serious congratulations Mark! Bravo!

Woot! Way to go Mark!

Paizo Employee Director of Narrative

Rock on, Mark!

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Ditto. It's very cool to see your first piece get published. And I'm sure it won't be the last. Rock on, brother Yoda!


Congratulations Yoda!


Pathfinder Roleplaying Game Charter Superscriber

Congrats Mark!

Liberty's Edge

Yea I have a query. I've ran two different groups through the previous modules that take place in Darkmoon Vale, and both groups loved it. I did however miss the "Carnival of Tears" module, and am now considering it for my newer group, since they are still low level enough to run it without drastically changing CR's and such. But in that readout it talks about the evil and uncomprimising fae that threaten the entire community. So my question is how, if I run my players through "Carnival of Tears", does it tie into "The Pallid Plague", where it says it starts off HELPING the fae folk of the area? Sure, eventually the people of Falcon's Hollow contract the illness as well, but I get the feeling that the players should already be well into the module before that happens. Orf is there something at the end of "Carnival of Tears" that leads into possible diplomatic relations with the fae in the future, and this simply plays on that? OR will I have to introduce that into the end of "Carnival of Tears" myself if I plan on running my players through both modules? Ok, so it was several questions, not one. I really enjoy the campaign setting, and would love to run as many modules as are out there for it, so I just want to be as well informed as possible before I spend my small amount of money purchasing them. I's appreciate any input on my questions, thanks.

Kihapiilani William Kinney Akui


This is a Pathfinder Society Organized Play scenario and is independent of the modules line. I'll let Mark talk about how this might fit in with the published modules at this location.

Liberty's Edge

I wanted to let people who might see this thread but not the Gamer Connection one that Mark will be running The Pallid Plague at the Second Annual Dave Arneson Memorial Gameday on 3/27 in NYC. I'm kind of hoping no one shows for the game I'll be doing so I can jump into his - even though I'll need to make a new PFS character because Mark killed my last one, and his little dog too.


Re: Ties to Carnival of Tears

Spoiler:

There are two factions of fey in Darkmoon Wood, one evil and one benign. In Carnival of Tears, the good nymph queen, Syntira, wants to help the PCs defeat her sister and her evil ice fey. She wants nothing more than to end the ongoing hostilities between humanity and her people, but old grudges die hard. Neither adventure assumes the use of another, but I think it would be fairly simple to add this to the end of CoT. Your PCs will have already met Syntira and you could easily have her contact them again after a little bit of time to ask for their help again. I wrote a little bit more about making the fey the primary motivation in the scenario (instead of being ordered to the region by the Pathfinder Society) in this thread, but am happy to address any specific questions you might have. I hope you enjoy the scenario!


Running through this adventure it went pretty well. There were a few issues though. Of course, any of these could have just been a misreading of a rule or missing some element as well.

Spoiler:
For the at least the 3rd-4th tier, the DCs for beating the plague felt too high. It felt like a PC dying from the disease was just as likely (if not more so) as them being able to survive the disease.

It them comes to the encounter with Laurel where she treats the afflicted. But there is a line saying. "once Laurel succeeds in curing the PCs (and Inor) of the disease, she now has the recipe for an antiplague concoction ..." which seems to indicate that she doesn't come up with the cure until she cures the afflicted characters. That feels like a sort of a catch-22, you only get the cure if you don't need the cure. Even with her help treating the disease, it didn't seem as though progress would come at a decent pace. Instead, it seemed like the likely result would be all the afflicted characters dieing without even the option the retreat from the threat claiming their life.
It was still a nice adventure aside from those percieved issues. I probably would look toward running it if I need a Tier 1-2 scenario, but only look forward to running the higher level tiers if the party has characters with magic that can stall or remove the disease.

Liberty's Edge

Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Recently joined the PFS, and had my first sanctioned game last night. The GM chose this as the intro scenario as some members were new not only to PFS, but also Pathfinder RPG.

Spoiler:

I won't give away anything, but as a group of six, with three of us armed with missile weapons, and a fourth having one as back-up, I have to say it was surprisingly easy. As an Elven Wizard with a bonded composite longbow, I didn't even need to cast a spell until the end, and even then it was more "well I have it readied" than actually needing to use it. The HP f the opponents seemed rather low, as did their AC; though maybe we were all just rolling well.

Anyone else feel this way? My regular game saw much tougher battles and challenges at first level than what we encountered last night. It just seemed, somehow off based upon my experience with running the Legacy of Fire, and playing in two home-brewed PF games since PF came out.

Scarab Sages

So far I'm digging the story line. In trying to wrap my head around the skill challenge with Laurel I'd like to know if I should just TAKE 10 on her heal checks. At tier 1 she makes them every time! Is that by design or do I not understand how "take 10" works? Thanks.


What season is this from?

Paizo Employee Developer

Season One.

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